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Nullification and Interdiction

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Author
Aka Evil
Localhost.LL.c..
#241 - 2017-02-28 02:43:42 UTC
almost forgot.


(drops mic)
Jeremiah Saken
The Fall of Leviathan
#242 - 2017-02-28 08:06:02 UTC
Aka Evil wrote:
that being said, nullification currently lacks a counter, and so do un-manned bubbles

Nullification is a counter to bubbles, no bubbles no nullification needed. What do you want to do? Counter to a counter, some sort of bubblification inception?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#243 - 2017-02-28 11:13:29 UTC
Damn this thread is so funny;

Almost all Pandemic, Goons and all other related to them guys (gangers etc) are AGAINST a timers on anchored bubbles and against nullification of that bubbles;

Others (most of them) not related to that group (not gangers etc) Agree that bubbles should decay and there should be even more few nullification ships;

Im wonder what is the point of Pandemic, Goons and Gangers hmmm - not to mention some guy who were speaking about "align time" cause he can't instalock and pop a small agile ship anymore :( that is sad;

So two groups:
Gangers who LIVES and ENJOY the game when they can shoot targets sitting at gates in blobs in high/null/low sec shooting stuff which can't run away beeing insta popped;

And 2nd group which is sick about being popped when they trying to enjoy the game and stand no chance cause of the mechanic which been many times changed to a favor of the 1st group :)


DAMN BRING ME MOAR POPCORN! :)
Althalus Stenory
Flying Blacksmiths
#244 - 2017-02-28 11:24:29 UTC
Why not a module (low slot for example) allowing some class of ship to be "nullified" (most likely, those who already are).
This module would have combat penalties (can't online turrets, less dps or whatever) without removing travel capabilities of the ships.

This way people using inties etc for travel will still be able to do so, but not for pvp anymore (unless refit, which means they'll lose their nullification).

Moreover, no nullification on HIC bubble, maybe on dictors bubble too, but still on anchorable bubbles

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#245 - 2017-02-28 11:32:22 UTC
Althalus Stenory wrote:
Why not a module (low slot for example) allowing some class of ship to be "nullified" (most likely, those who already are).
This module would have combat penalties (can't online turrets, less dps or whatever) without removing travel capabilities of the ships.

This way people using inties etc for travel will still be able to do so, but not for pvp anymore (unless refit, which means they'll lose their nullification).

Moreover, no nullification on HIC bubble, maybe on dictors bubble too, but still on anchorable bubbles


Havy you ever seen a PVP cloaky T3 which engage anything above frigate? alone? solo?
baltec1
Bat Country
Pandemic Horde
#246 - 2017-02-28 12:43:04 UTC
Jeremiah Saken wrote:
Aka Evil wrote:
that being said, nullification currently lacks a counter, and so do un-manned bubbles

Nullification is a counter to bubbles, no bubbles no nullification needed. What do you want to do? Counter to a counter, some sort of bubblification inception?


Nullification is countered by standard points on ships.

The problem comes when you have nullification combined with a cov ops cloak.
baltec1
Bat Country
Pandemic Horde
#247 - 2017-02-28 12:48:12 UTC
Naye Nathaniel wrote:


Havy you ever seen a PVP cloaky T3 which engage anything above frigate? alone? solo?



Yes.

Nullified cloaky loki is one hell of a ship for raiding the enemy ratting fields.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#248 - 2017-02-28 13:21:07 UTC
baltec1 wrote:
Naye Nathaniel wrote:


Havy you ever seen a PVP cloaky T3 which engage anything above frigate? alone? solo?



Yes.

Nullified cloaky loki is one hell of a ship for raiding the enemy ratting fields.


Really you are talking about PVP vs PVE fitted ship?
Would u dare to "touch" anything above frigate if it's pure pvp fitted?
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#249 - 2017-02-28 13:22:03 UTC
baltec1 wrote:
Jeremiah Saken wrote:
Aka Evil wrote:
that being said, nullification currently lacks a counter, and so do un-manned bubbles

Nullification is a counter to bubbles, no bubbles no nullification needed. What do you want to do? Counter to a counter, some sort of bubblification inception?


Nullification is countered by standard points on ships.

The problem comes when you have nullification combined with a cov ops cloak.


No problem at all;
Thats why u have to pay half a B for a ship to be able to do that kind of job;
Your penalty are agility and dps;
baltec1
Bat Country
Pandemic Horde
#250 - 2017-02-28 13:49:02 UTC
Naye Nathaniel wrote:


No problem at all;
Thats why u have to pay half a B for a ship to be able to do that kind of job;
Your penalty are agility and dps;


Price means very little and you are not catching something that has both nullification and a cov ops cloak.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#251 - 2017-02-28 13:57:54 UTC
baltec1 wrote:
Naye Nathaniel wrote:


No problem at all;
Thats why u have to pay half a B for a ship to be able to do that kind of job;
Your penalty are agility and dps;


Price means very little and you are not catching something that has both nullification and a cov ops cloak.


You mean that you can't catch it?
Well at least you can try with a fast tackler to decloak, bump or whatever -
You have like 3-5 s to do it before it warp out;

Null/Cloaky T3 is not that fast;
baltec1
Bat Country
Pandemic Horde
#252 - 2017-02-28 14:22:09 UTC
Naye Nathaniel wrote:


You mean that you can't catch it?
Well at least you can try with a fast tackler to decloak, bump or whatever -
You have like 3-5 s to do it before it warp out;

Null/Cloaky T3 is not that fast;


they are uncatchable unless they get the bad luck of spawning right next to someone on the gate. We used to send booster T3 through gate first in every fleet simply because they were guaranteed to get though. Its a crazy overpowered combination.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#253 - 2017-02-28 14:41:38 UTC
baltec1 wrote:
Naye Nathaniel wrote:


You mean that you can't catch it?
Well at least you can try with a fast tackler to decloak, bump or whatever -
You have like 3-5 s to do it before it warp out;

Null/Cloaky T3 is not that fast;


they are uncatchable unless they get the bad luck of spawning right next to someone on the gate. We used to send booster T3 through gate first in every fleet simply because they were guaranteed to get though. Its a crazy overpowered combination.


No it's not - u are really gonna be catched in t3 cloaky/null ship if there is a fast tackler to decloak u -
even 10km is enough to decloak u and tackle you;
Your guys just didn't tried enough;
Aka Evil
Localhost.LL.c..
#254 - 2017-02-28 18:41:31 UTC
Jeremiah Saken wrote:
i dont understand, why


we cant all be good at things, im sorry.
baltec1
Bat Country
Pandemic Horde
#255 - 2017-02-28 19:56:26 UTC
Naye Nathaniel wrote:

No it's not - u are really gonna be catched in t3 cloaky/null ship if there is a fast tackler to decloak u -


Nothing is catching a cruiser that can warp cloaked and can ignore bubbles. Nobody even bothers to even try anymore.
Jeremiah Saken
The Fall of Leviathan
#256 - 2017-02-28 22:26:16 UTC
baltec1 wrote:
Nothing is catching a cruiser that can warp cloaked and can ignore bubbles. Nobody even bothers to even try anymore.

Wrong, nobody bothers to set a gate camp because of nullified ceptors, there were plenty of camps before them. And stop your goon propaganda, open zkillboard and check losses on nullified T3 covops. I bet you'll find them. Also check last summit minutes, CCP don't see the problem with nullified T3 for now. Removing covop from nullified sub is making null safer I don't see how this will help with anything.
Aka Evil wrote:
Jeremiah Saken wrote:
i dont understand, why
we cant all be good at things, im sorry.

Ufold your priceless thoughts because I don't understand, why you quote me....

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

baltec1
Bat Country
Pandemic Horde
#257 - 2017-02-28 22:47:56 UTC  |  Edited by: baltec1
Jeremiah Saken wrote:
stop your goon propaganda.


Try that again.

Jeremiah Saken wrote:

I bet you'll find them. Also check last summit minutes, CCP don't see the problem with nullified T3 for now.


They also didn't see an issue with the svipul when they added it.
Jeremiah Saken
The Fall of Leviathan
#258 - 2017-03-01 06:29:23 UTC
baltec1 wrote:
Jeremiah Saken wrote:
stop your goon propaganda.
Try that again.

Oh I didn't see you're in PL now. Every time I see your smiling face I see goons Minister of Propaganda. Bad habit. Left goonies before or after WWB? Big smile

baltec1 wrote:
Jeremiah Saken wrote:
I bet you'll find them. Also check last summit minutes, CCP don't see the problem with nullified T3 for now.


They also didn't see an issue with the svipul when they added it.

Yet they try to change it. Removing covop+nullification configuration will kill exploration T3C, because Stratios will do the same for less price and no SP loss.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

baltec1
Bat Country
Pandemic Horde
#259 - 2017-03-01 08:39:12 UTC
Jeremiah Saken wrote:

Oh I didn't see you're in PL now. Every time I see your smiling face I see goons Minister of Propaganda. Bad habit. Left goonies before or after WWB? Big smile


Before, I got to put the empire I helped to build to the torchTwisted

baltec1 wrote:

Yet they try to change it. Removing covop+nullification configuration will kill exploration T3C, because Stratios will do the same for less price and no SP loss.


That assumes T3C will stay expensive and keep the SP loss. Frankly, the cov ops and nullification is just one overpowered t3c ability out of a boatload of things about these ships that needs to be changed. These ships need a monumental overhaul which is probably why CCP have put it off for so many years.
Jeremiah Saken
The Fall of Leviathan
#260 - 2017-03-01 18:35:10 UTC
baltec1 wrote:
That assumes T3C will stay expensive and keep the SP loss. Frankly, the cov ops and nullification is just one overpowered t3c ability out of a boatload of things about these ships that needs to be changed. These ships need a monumental overhaul which is probably why CCP have put it off for so many years.

If T3C will be nerfed to the level of others cruisers then covops with nullification will be the only reason to fly them. Why would anybody choose to fly them if they will dps as HaCs or scan as Stratios? The whole "swiss army knife hull" is a lie because rigs determine the role here. Tengu rigged for combat doesn't align as fast as explo one, rigged for agility. Anyway the sooner the better, any change that bring more hulls to the fleets are welcome unless it won't destroy some nonfleet gameplay.

I predict that covops and nullification will be separeted. There are few changes to mobile warp disruption and HICs bubbles. Something bigger incoming.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville