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War Declaration Idea.

Author
Duchess Starbuckington
Doomheim
#21 - 2011-12-27 14:09:05 UTC
Quote:
I'm a bleeding heart carebear with nothing resembling a decent argument

FYP
Juliana Stinger
Sebiestor Tribe
Minmatar Republic
#22 - 2011-12-27 14:26:39 UTC
Duchess Starbuckington wrote:
Quote:
I wasn't suggesting that there is not suppose to be wardec in highsec, it's just game looks very easy for pvp oriented players to wardec anyone they see profitable to kill with less risk.

No, what you're suggesting is that highsec only corps should be effectively immune to PVP besides the odd suicide gank (which is obviously useless in the case of taking down PoSes etc.)


It doesnt look "immune" to me if you get ganked bye someone in nul or high sec and you get reasonable right to Wardec them.
Juliana Stinger
Sebiestor Tribe
Minmatar Republic
#23 - 2011-12-27 14:31:21 UTC
Jafit McJafitson wrote:
Juliana Stinger wrote:
Answer based on very limited game view. You and many other players as i have noticed think that PVP is the only major factor in the game, however you forget not everyone is like you and some people enjoy creating, trading, researching.


Notchicken in our alliance wrote a song about people like you: http://soundcloud.com/firedmn/pubbies

Eve is a massively multiplayer online game. The only real reason to have a persistent online universe is to allow players to have lasting impact on other players.

You can play cooperatively in an instanced, or normal multiplayer game, but if you kill another player in a normal multiplayer game like TF2 or COD, they'll just respawn with no long term consequences. However if you kill a player in a persistant online universe, maybe blow up his jumpfreighter full of 11 bil worth of stuff, kill his titan, take his sovereignty, etc, then your actions do have a lasting impact on that other player.

Basically the point of Eve pretty much is PvP, and you can have a nice little friendly cooperative circlejerk where you mindlessly hoard riches for no reason in any other game. Build a city in minecraft or something, because life in empire is already laughably easy and comfortable.


CCP has realesed "propogandistic" movie about many directions in EVE Universe, PVP, Creation, Trade, Exploration, Betrayal. Hoever it looks like PVP orientation gets Premium service with a lot of tools and easy gameplay, compare to others who have to survive, pray to god of luck, and play in hardcore conditions.
Juliana Stinger
Sebiestor Tribe
Minmatar Republic
#24 - 2011-12-27 14:34:36 UTC  |  Edited by: Juliana Stinger
It still just a suggestion and i haven't seen a reasonable answer why not? Most of replies are based on "We are ok with easy and fun pvp orientation in game".
Duchess Starbuckington
Doomheim
#25 - 2011-12-27 14:40:37 UTC  |  Edited by: Duchess Starbuckington
Quote:
It doesnt look "immune" to me if you get ganked bye someone in nul or high sec and you get reasonable right to Wardec them.

... Are you really this simple? Ok let me explain how things will actually work if your fail of a suggestion gets implemented.
Carebear #1 forms a highsec research/manufacturing corp with carebears #2-20
Carebears #1-20 stay in highsec, where nobody can wardec them because they never fill the prerequisites of lowsec combat
Carebears #1-20 make ludicrous amounts of ISK and the most loss they ever suffer is the odd hauler that gets ganked. (And that's if they screw up.)

Seems pretty immune to me.

Quote:
Hoever it looks like PVP orientation gets Premium service with a lot of tools and easy gameplay, compare to others who have to survive, pray to god of luck, and play in hardcore conditions.

If you really think that PVP is easier than raking in cash in highsec, then you're a fool.

Quote:
"We are ok with easy and fun pvp game mechanics".

Wardeccing someone is only easy if the victims make it that way.

Edit: Oh and here's how I'd exploit your system:
1. Plant spy in newbie corp
2. Get spy to aggress me in lowsec
3. Oh look, now I can wardec newbie corp.

This wouldn't work against the corps that actually know what they're doing, so the end result of your idea is that the newbie corps still get victimised, while the serious PVEers avoid PVP as they always have done.
End result: big industrialists are untouchable and making ridiculous amounts of risk-free cash, and newbies making corporations get screwed over as much as ever.

If you need me to explain any of this in smaller words for you, don't be afraid to ask.
McOboe
Viscosity
#26 - 2011-12-27 15:08:36 UTC
I'm fine with the current wardec system as it is. Having said that, there does need to be another option besides "join an NPC corp" for those that do not want to be subject to repeated griefer wars. Current system- 1.) you can't choose which NPC corp you are in after character creation and 2.) there is no game supported mechanism to organize as a group outside of a Player Corp. Answer- create a system that allows players to at least somewhat organize into groups for social, mission running, and economic support. Restrictions would be- unable to own POSes, claim territory, or declare war on others.

I brought up the same solution in my other post here- https://forums.eveonline.com/default.aspx?g=posts&t=49668&find=unread
Juliana Stinger
Sebiestor Tribe
Minmatar Republic
#27 - 2011-12-27 15:16:24 UTC
Duchess Starbuckington wrote:
Quote:
It doesnt look "immune" to me if you get ganked bye someone in nul or high sec and you get reasonable right to Wardec them.

... Are you really this simple? Ok let me explain how things will actually work if your fail of a suggestion gets implemented.
Carebear #1 forms a highsec research/manufacturing corp with carebears #2-20
Carebears #1-20 stay in highsec, where nobody can wardec them because they never fill the prerequisites of lowsec combat
Carebears #1-20 make ludicrous amounts of ISK and the most loss they ever suffer is the odd hauler that gets ganked. (And that's if they screw up.)

Seems pretty immune to me.

Quote:
Hoever it looks like PVP orientation gets Premium service with a lot of tools and easy gameplay, compare to others who have to survive, pray to god of luck, and play in hardcore conditions.

If you really think that PVP is easier than raking in cash in highsec, then you're a fool.

Quote:
"We are ok with easy and fun pvp game mechanics".

Wardeccing someone is only easy if the victims make it that way.

Edit: Oh and here's how I'd exploit your system:
1. Plant spy in newbie corp
2. Get spy to aggress me in lowsec
3. Oh look, now I can wardec newbie corp.

This wouldn't work against the corps that actually know what they're doing, so the end result of your idea is that the newbie corps still get victimised, while the serious PVEers avoid PVP as they always have done.
End result: big industrialists are untouchable and making ridiculous amounts of risk-free cash, and newbies making corporations get screwed over as much as ever.

If you need me to explain any of this in smaller words for you, don't be afraid to ask.


1. "Carebear" (a person who build ship you are flying on) in high sec make less profit compare to carebear who live in nul sec and get double or even more profit in exchange for the risk. In your opinion risk should be the same for both of them.

2. There are many different directions in PVP, but those who hide in High Sec, ganking defenceless ships with a single shot, wardec the weak and profitable, and hide in stations when gank who can shot back come, looks very easy to me and boring.

3. It does work ok to me if someone joins the corp and make a provoke attack for WarDec, at least it's an effort to get wardec, not with a simple click.
Duchess Starbuckington
Doomheim
#28 - 2011-12-27 15:29:15 UTC
Quote:
2.) there is no game supported mechanism to organize as a group outside of a Player Corp ... create a system that allows players to at least somewhat organize into groups for social, mission running, and economic support. Restrictions would be- unable to own POSes, claim territory, or declare war on others.

... You do realise that you can make your own chat channels, right?
Angelo Cossa
Sebiestor Tribe
Minmatar Republic
#29 - 2011-12-27 15:46:39 UTC
While i do not agree the way Duchess Starbuckington speaks, he is right. Any way to make money without risk breaks the game... you can make less money then null sec corps, but if it does not involve risk it does only need time to be great.

What makes eve great is just this risk and many things you can do... what i think you are not realizing is that you don't need to do things alone... if you are not good at PVP and does not want to be, them make some kind of ageement with an PVP corp, gives them something in exchange for protection, or even hire someone eventually to wage war for you. If some ******* corp declare war on you, just pay someone to destroy everything they have, make them fly shuttles for lack of money.. they will choose another one to prey on the next time, this you can be sure.

If you can make much money in eve you have to spend some of it with protection, be it in you on corporation or in a 3º one, just like in real world.
Valei Khurelem
#30 - 2011-12-27 15:51:21 UTC
You don't seem to understand the point just like duchess, we're not asking to allow players to be immune from ganking, just from unprovoked war decs, this isn't about making ISK risk free, the people arguing about this type of thing are just putting words in peoples mouths and creating conversations out of thin air that never existed.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Jafit McJafitson
Viziam
Amarr Empire
#31 - 2011-12-27 15:57:33 UTC
Juliana Stinger wrote:
CCP has realesed "propogandistic" movie about many directions in EVE Universe, PVP, Creation, Trade, Exploration, Betrayal. Hoever it looks like PVP orientation gets Premium service with a lot of tools and easy gameplay, compare to others who have to survive, pray to god of luck, and play in hardcore conditions.


Do you complain to the devs of every game you play wrong?

Quote:
Dear EA/DICE

I was playing your game Battlefield 3 the other day and noticed that you have road vehicles in the game. Naturally I decided it would be good fun to have a friendly race around the map in Humvees with my friends, but the other team kept shooting at me and blowing up my jeep, thereby interrupting my race.

Please introduce a feature where you can't shoot other players unless they agree to be shot, because my style of play is completly valid and I refuse to change. I also think that you place an unfair emphasis on the 'first person shooter' aspect of of Battlefield 3 when racing is clearly intended as a valid playstyle due to the inclusion of road vehicles.

Kind regards

Pubbie Carebearington


So basically you're asking to be left alone in a multiplayer game?

PvPers have 'easy gameplay', oh my god how sheltered you are. We have newbies in our alliance who are amazed when they find out that there are no interdiction bubbles in high sec, and that CONCORD are unassailable sky gods that kill you instantly.

If you're praying to the god of luck when you undock in a hostile environment then you're a moron and you're doing it wrong. You are in control of the risk you take when you undock, if you choose to fly around in an expensive ship with no intelligence on enemy movements then you deserve to lose it.

Fly ships you can easilly replace, gather intelligence on your enemies, do something proactive. Basically why don't YOU change the way you play instead of whining to CCP to change EVERYTHING ELSE to suit you because another player in a multiplayer game has interacted with you in a way that you don't like.
Duchess Starbuckington
Doomheim
#32 - 2011-12-27 15:59:39 UTC  |  Edited by: Duchess Starbuckington
Valei Khurelem wrote:
You don't seem to understand the point just like duchess, we're not asking to allow players to be immune from ganking, just from unprovoked war decs, this isn't about making ISK risk free


Yes it is, and if you'd bothered to read my earlier post you'd see why.
(That or you just didn't understand it, again if you need it in simpler words I can oblige.)

In fact just for you I'll repost the relevant sections:
Quote:
... let me explain how things will actually work if your fail of a suggestion gets implemented.
Carebear #1 forms a highsec research/manufacturing corp with carebears #2-20
Carebears #1-20 stay in highsec, where nobody can wardec them because they never fill the prerequisites of lowsec combat
Carebears #1-20 make ludicrous amounts of ISK and the most loss they ever suffer is the odd hauler that gets ganked. (And that's if they screw up.)

Seems pretty immune to me.


Quote:
Edit: Oh and here's how I'd exploit your system:
1. Plant spy in newbie corp
2. Get spy to aggress me in lowsec
3. Oh look, now I can wardec newbie corp.

This wouldn't work against the corps that actually know what they're doing, so the end result of your idea is that the newbie corps still get victimised, while the serious PVEers avoid PVP as they always have done.
End result: big industrialists are untouchable and making ridiculous amounts of risk-free cash, and newbies making corporations get screwed over as much as ever.
Aqriue
Center for Advanced Studies
Gallente Federation
#33 - 2011-12-27 16:00:39 UTC
I would suggest to fix a wardec (assuming CCP gets around to pulling the plug on Dec avoidance), that it cost more. Not isk. Real Cash Lol. It would cost the person declaring the war an additional $15 USD (Micro transaction, go CCP you can do it! Roll) to declare war on one opposing corp, since basicly you are forcing your time/entertainment on someone else. So Recap: To force someone else to play the sandbox your way, you should pay CCP to let someone else be your target b*tch Twisted
Duchess Starbuckington
Doomheim
#34 - 2011-12-27 16:02:49 UTC  |  Edited by: Duchess Starbuckington
Quote:
2. There are many different directions in PVP, but those who hide in High Sec, ganking defenceless ships with a single shot, wardec the weak and profitable, and hide in stations when gank who can shot back come, looks very easy to me and boring.

Ok that confirms it, you really are a fool with no idea how PVP actually works.

Quote:
3. It does work ok to me if someone joins the corp and make a provoke attack for WarDec, at least it's an effort to get wardec, not with a simple click.

So it's fine to you that under your ****** system the situation for newbies is basically unchanged, while others get to make isk 100% risk free. Right.
Thank god you're not a dev.

Quote:

1. "Carebear" (a person who build ship you are flying on) in high sec make less profit compare to carebear who live in nul sec and get double or even more profit in exchange for the risk. In your opinion risk should be the same for both of them.

People in nullsec have to make actual effort to live there and defend themselves. They earned their place there.
People who live in highsec make so much ISK that, if anything, wardecs should be even easier on the risk/reward scale..
Angelo Cossa
Sebiestor Tribe
Minmatar Republic
#35 - 2011-12-27 16:28:06 UTC
Valei Khurelem wrote:
we're not asking to allow players to be immune from ganking, just from unprovoked war decs


But that is the point, being sucessifull in having money or resources is a good reason to war... wars are waged for money not for fun (in the game for that too :P), entire contries had been exterminated for money or resourses, even today contries use dumb excuses to invade another one just to have cheaper resourses, that why there is no contry in the world without military...

and eve is the only game i know that had sucess to reproduce this, in other games you never lose nothing, in eve you need to be carefull and worry about protecting the things you have. Concord and the NPC corporations serve to protect the lone ones, when you decide to exchange this protection for you own corporation you will have to defend yourself.
Duchess Starbuckington
Doomheim
#36 - 2011-12-27 16:34:46 UTC  |  Edited by: Duchess Starbuckington
Quote:
that why there is no contry in the world without military...

Wrong, actually.
Juliana Stinger
Sebiestor Tribe
Minmatar Republic
#37 - 2011-12-27 16:40:35 UTC
Jafit McJafitson wrote:
Juliana Stinger wrote:
CCP has realesed "propogandistic" movie about many directions in EVE Universe, PVP, Creation, Trade, Exploration, Betrayal. Hoever it looks like PVP orientation gets Premium service with a lot of tools and easy gameplay, compare to others who have to survive, pray to god of luck, and play in hardcore conditions.


Do you complain to the devs of every game you play wrong?

Quote:
Dear EA/DICE

I was playing your game Battlefield 3 the other day and noticed that you have road vehicles in the game. Naturally I decided it would be good fun to have a friendly race around the map in Humvees with my friends, but the other team kept shooting at me and blowing up my jeep, thereby interrupting my race.

Please introduce a feature where you can't shoot other players unless they agree to be shot, because my style of play is completly valid and I refuse to change. I also think that you place an unfair emphasis on the 'first person shooter' aspect of of Battlefield 3 when racing is clearly intended as a valid playstyle due to the inclusion of road vehicles.

Kind regards

Pubbie Carebearington


So basically you're asking to be left alone in a multiplayer game?

PvPers have 'easy gameplay', oh my god how sheltered you are. We have newbies in our alliance who are amazed when they find out that there are no interdiction bubbles in high sec, and that CONCORD are unassailable sky gods that kill you instantly.

If you're praying to the god of luck when you undock in a hostile environment then you're a moron and you're doing it wrong. You are in control of the risk you take when you undock, if you choose to fly around in an expensive ship with no intelligence on enemy movements then you deserve to lose it.

Fly ships you can easilly replace, gather intelligence on your enemies, do something proactive. Basically why don't YOU change the way you play instead of whining to CCP to change EVERYTHING ELSE to suit you because another player in a multiplayer game has interacted with you in a way that you don't like.


You seems like enjoying twisting my words. I've no problem with risk, i've no problem with agrresive attitude of major comunity in eve, i've no problems with space where you can get blown, but i've a problem with current balance. Your answer is typical to all carebears, but my suggestion was about making war declarations reasonable. You suggest me to put and effort in order to fly safe (gather intelligence)? i want PVP players put an effort before they be able to wardec someone, that's it, it wont stop suicide ganking or make Highsec very safe.
Angelo Cossa
Sebiestor Tribe
Minmatar Republic
#38 - 2011-12-27 16:41:05 UTC
Duchess Starbuckington wrote:
Quote:
that why there is no contry in the world without military...

Wrong, actually.

Ok, you have contries without military, but these are the ones that don't have becouse of some treatie after losing wars, or the ones that don't have why being invaded anyways..
engjin
KarmaFleet
Goonswarm Federation
#39 - 2011-12-27 16:42:31 UTC
Juliana Stinger wrote:
Duchess Starbuckington wrote:
If you can't deal with a wardec, you don't deserve to run a corp.
Adapt or (literally) die.


Answer based on very limited game view. You and many other players as i have noticed think that PVP is the only major factor in the game, however you forget not everyone is like you and some people enjoy creating, trading, researching. And my point was that CONCORD should not allow unreasonable war declaration in highsec that benefits only for pilots who enjoy shoting at defenceles. CONCORD suppose to protect high sec not to give a green light to unreasonable wardec. I wouldn't suggest that if tere was not result of this madness, many players are in NPC corp for years.

It really looks like life is much more easier for pvp players compare to the rest and ccp favors it.


Not limited. As an industrial character you operate in a war time economy. There must be conflict in order for industrial characters to make isk. If player run corporations can op out of participating in War Decs then I don't believe you should be able to participate in the player run economy either.

Eve is supposed to be a social game whose mechanics should support it and the War Dec system is part of that. It helps minimize the number of poor corps that are out there and encourages cooperation in order to be successful.

The War Dec system I think needs to go through a major rehaul, I think there should be much more opportunity for unconcensual PVP in high sec but outside of people in NPC Corps (getting War Dec'd) no one should be immune.

The things I make, sell, trade and the isk I make from those actions have 'value' to me because I was able to do all that despite the risk and danger involved. Otherwise I can just do some repetitive task in my free time and not have to pay a sub.

I have no idea how you can set up game mechanics around "hostile acts". If your my competitor in a market selling items then War Dec'ing you should be a viable option for me to keep you from selling. Concord is also not there for your protection, they exist to provide consequences for actions. Furthermore your use of the word, "defenseless" bothers me. You are only defenseless if you choose to be and that applies to your choice or ship, corp, tactics and many other things.

Juliana Stinger
Sebiestor Tribe
Minmatar Republic
#40 - 2011-12-27 16:45:09 UTC
Duchess Starbuckington wrote:
Quote:
2. There are many different directions in PVP, but those who hide in High Sec, ganking defenceless ships with a single shot, wardec the weak and profitable, and hide in stations when gank who can shot back come, looks very easy to me and boring.

Ok that confirms it, you really are a fool with no idea how PVP actually works.

How about you prove your point instead of insulting me? This kind of short answer actualy proves otherwise.
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