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Eve Online: Hardcore Mode

First post
Author
BSchneider
Ministry of War
Amarr Empire
#1 - 2017-02-01 13:01:00 UTC  |  Edited by: BSchneider
My suggestion of adding a new gameplay mode to Eve Online - Hardcore Mode:

Basically I suggest that there would be added a separate universe (server) much like Tranquillity but with some major differences:


  • If a capsule gets destroyed = the character dies permanently.
  • No jump clones
  • No medical clones
  • Eject from spaceships allowed
  • Self destroy allowed - but would result in capsule getting destroyed


This has been implemented in many other games and I for one loved to play this game mode in other games like Diablo.
I do believe this would add even more paranoia to the game – but maybe also tons of collaboration, support and teamwork.

Feel free to add your ideas to this game mode.

I am unaware if this has already been suggested and discussed thoroughly.
renwahh
Jovian Vengeance
#2 - 2017-02-01 13:14:16 UTC
DOOM is that way ------->

Close the door behind you.


It would actually be easier for CCP to let us have the red button on the hangar door so we can go to the war targets quarters and kick em in the nuts HARD!
Lister
Royal Amarr Institute
Amarr Empire
#3 - 2017-02-01 13:15:54 UTC
BSchneider wrote:
My suggestion of adding a new gameplay mode to Eve Online - Hardcore Mode:

Basically I suggest that there would be added a separate universe (server) much like Tranquillity but with some major differences:


  • If a capsule gets destroyed = the character dies permanently.
  • No jump clones
  • No medical clones
  • Eject from spaceships allowed
  • Self destroy allowed - but would result in capsule getting destroyed


This has been implemented in many other games and I for one loved to play this game mode in other games like Diablo.
I do believe this would add even more paranoia to the game – but maybe also tons of collaboration, support and teamwork.

Feel free to add your ideas to this game mode.

I am unaware if this has already been suggested and discussed thoroughly.


Could you just not upgrade your clone? (or did the game change a lot since I last played and now you don't loose SP if your clone is inadequet). That would be pretty hardcore.
BSchneider
Ministry of War
Amarr Empire
#4 - 2017-02-01 13:18:01 UTC
Great suggestion Lister. Less hardcore but would still added (again) the higher risk of loss.
Wolfgang Jannesen
Scrapyard Artificer's
#5 - 2017-02-01 13:35:14 UTC
This would be a ferociously boring way to play EVE.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#6 - 2017-02-01 13:47:11 UTC
Moved to Player Feature and Ideas.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

BSchneider
Ministry of War
Amarr Empire
#7 - 2017-02-01 14:00:51 UTC
Wolfgang Jannesen wrote:
This would be a ferociously boring way to play EVE.


Why? Because you would choose to be docked in station due to paranoia?
Serendipity Lost
Repo Industries
#8 - 2017-02-01 14:11:34 UTC
I'm kind of against all these divisive character types. I recommend we go back to the simpler days of just 'characters'. Everyone can just buy a subscription if they want to play the game. For those than can't bear to play Eve unless it's free - extend the free trial out to 2 or even 3 months and be done with it.

This alpha clone experiment is just creating problems. Free players are feeling like they deserve a voice (recommend alpha forum rights to be read only if alphas persist) and now 'hardcore mode'. This is all just noise distracting from the real game.


Delete the alpha clone experiment.
Extend the free trial to 2 or 3 months.
Arthur Aihaken
CODE.d
#9 - 2017-02-01 14:32:36 UTC
I'm not sure extending the free trial to a few months will change anything. With a bit of work and a 2-3 month subscription you could easily earn enough to PLEX your account every month. The Alphas I've spoken with all seem to be claiming poverty for the most part so it certainly seems like they don't value the cost of a subscription for the amount of limited casual play.

The reality is that a paid Omega subscription really doesn't offer a lot over an Alpha. Sure, you have 2x skill training and access to more ships and skills - but that's about it (ok, you can change your HUD color). There's no "premium" content to speak of, and even the advanced stuff you'll eventually have access to is very skill-dependent.

There are other games that have a very successful F2P model, but they all offer premium vehicles that are fully-trained that you can jump right into. If CCP started offering "lite" versions of some of their battlecruisers and battleships (somewhere between a T1 and T2), you'd probably see a lot of Alphas dropping $5-10 on Aurum on a regular basis. F2P models work not just on subscriptions but on paid content, and there is basically none of the latter. I'm not necessarily suggesting that CCP needs to go this route, but it's worth considering why their F2P model has stalled.

I am currently away, traveling through time and will be returning last week.

Donnachadh
United Allegiance of Undesirables
#10 - 2017-02-01 15:09:27 UTC
No to a hardcore mode because reasons.

1. We cannot die, that is a fundamental aspect of EvE, we are forever and simply move to another clone if/when the one we are in is destroyed by an exploding pod.

2. EvE is a game where everyone and everything is all mangled up in a single gaming environment. To add a separate hard core universe changes that fundamental aspect of EvE and that would not be good.

3. Devs do not have the time and CCP does not need to spend the money to set up this alternate universe, they have far to much work left to do in the one we already have.

I do have a suggestion for you and it will test your willingness to have a hardcore mode in EvE to the absolute limits.
The next time you have a pod exploded, exit game and delete the character immediately. No you cannot pass go on the way and transfer all of that characters belongings and ISK to another character first. Pod explodes delete character and everything they have immediately. Try this for 6 months or so and then come back and tell us if you think a hardcore mode is still a good thing.
Lugh Crow-Slave
#11 - 2017-02-01 15:43:27 UTC  |  Edited by: Lugh Crow-Slave
ever since CCP rise brought this up I have wanted it so bad


you don't even need to give them anything unique and i guarantee plenty of us will make a toon like this. A lot of us miss the days when pvp gave us the shakes. coming close to losing 3 months of progress i think could bring them back for some of us



but it needs to all stay on the same server
Lugh Crow-Slave
#12 - 2017-02-01 15:45:45 UTC
Serendipity Lost wrote:
and now 'hardcore mode'.



this was first brought up by ccp rise.... nothing to do with alphas though ops idea for it **** i will agree
Lady Ayeipsia
BlueWaffe
#13 - 2017-02-01 15:46:07 UTC
The problem with this is time. Or rather skill progression is based on time in EVE, not experience. In a game like Diablo, yes it You sir in hardcore you start over. However, party with a few high levels, stay back, ping 1 or two enemies with a spell or range weapon and there you go, you are now level 20+ and can grind back up.

In eve, it takes what.... 2 weeks to train frigate to 5. Add in the time it takes for all other skills and well... It is a time sink. Now think of a maurauder that takes BS to 5.

What your suggestion ammounts to is that if I die, I must wait months or even years to get back to doing what I enjoy. Why would I want that? Especially why would I want that in a game where my pod can be destroyed by any one. Just doesn't seem like fun to me.

I honestly don't think this would work as EVE's skill progression is based on time not enemies killed which is the case of other hardcore games.
Cade Windstalker
#14 - 2017-02-01 16:22:24 UTC
CCP has an active incentive not to split their playerbase. The main appeal of Eve is the scale and scope, other games that implement "Hardcore servers" or a "Hardcore Mode" don't have anything like this, and those modes and servers are almost always less popular than the "normal" game anyways.

This would just be a massive waste of time and resources for CCP and actively detrimental to the player community. If you want to play with perma-death then you can biomass your own character yourself when your pod goes pop.
handige harrie
Vereenigde Handels Compagnie
#15 - 2017-02-01 16:33:46 UTC
You can already do this. Just train a character and delete it once you get podded.

Baddest poster ever

Keno Skir
#16 - 2017-02-01 17:29:44 UTC
Cearain
Plus 10 NV
#17 - 2017-02-01 22:10:40 UTC


Just think how bad the names of characters would get if you had to choose a new name every time you died?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Vanessa Celtis
The Scope
Gallente Federation
#18 - 2017-02-01 22:50:03 UTC  |  Edited by: Vanessa Celtis
BSchneider wrote:
My suggestion of adding a new gameplay mode to Eve Online - Hardcore Mode:

Basically I suggest that there would be added a separate universe (server) much like Tranquillity but with some major differences:


  • If a capsule gets destroyed = the character dies permanently.
  • No jump clones
  • No medical clones
  • Eject from spaceships allowed
  • Self destroy allowed - but would result in capsule getting destroyed


This has been implemented in many other games and I for one loved to play this game mode in other games like Diablo.
I do believe this would add even more paranoia to the game – but maybe also tons of collaboration, support and teamwork.

Feel free to add your ideas to this game mode.

I am unaware if this has already been suggested and discussed thoroughly.



Already in place ! just delete your account after being killed the first time, done.
Good suggestion dude, fortunately you are not in the Gaming Software business, we would all still play on pong !
http://www.ponggame.org/
Menamanama
University of Caille
Gallente Federation
#19 - 2017-02-01 23:02:11 UTC
Vanessa Celtis wrote:
BSchneider wrote:
My suggestion of adding a new gameplay mode to Eve Online - Hardcore Mode:

Basically I suggest that there would be added a separate universe (server) much like Tranquillity but with some major differences:


  • If a capsule gets destroyed = the character dies permanently.
  • No jump clones
  • No medical clones
  • Eject from spaceships allowed
  • Self destroy allowed - but would result in capsule getting destroyed


This has been implemented in many other games and I for one loved to play this game mode in other games like Diablo.
I do believe this would add even more paranoia to the game – but maybe also tons of collaboration, support and teamwork.

Feel free to add your ideas to this game mode.

I am unaware if this has already been suggested and discussed thoroughly.



Already in place ! just delete your account after being killed the first time, done.
Good suggestion dude, fortunately you are not in the Gaming Software business, we would all still play on pong !
http://www.ponggame.org/


I like the idea. It would bring a real edge to undocking.
lord xavier
Rubbed Out
#20 - 2017-02-02 00:09:45 UTC
BSchneider wrote:
My suggestion of adding a new gameplay mode to Eve Online - Hardcore Mode:

Basically I suggest that there would be added a separate universe (server) much like Tranquillity but with some major differences:

[list]
  • If a capsule gets destroyed = the character dies permanently.
  • .


    So, in a game where people are ALREADY risk adverse, you want to give them more reason? Roll
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