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There is no shop front.

Author
Elenahina
Federal Navy Academy
Gallente Federation
#21 - 2017-02-02 12:25:00 UTC
Hir Miriel wrote:

Let's make a coffee shop in space.


Only if I can reinforce and then destroy it. I'm tired of these indestructible space buildings.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

mkint
#22 - 2017-02-02 13:44:59 UTC
Hir Miriel wrote:

A failure to understand, shows lack of imagination, but is not a counter argument.

It was never intended to be a counter argument. It's a personal criticism. Your posts are gibberish. I'm afraid in this case, the requisite imagination might equate to mental illness. Restructure your point and try again. In a way that is both succinct and sane.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Indahmawar Fazmarai
#23 - 2017-02-02 15:02:21 UTC
Hir Miriel wrote:
I'm a retail therapist. When dealing with customers I want their cash, in return they get an emotional connection and some sort of merchandise they didn't really need.

I prefer to do this as quickly as possible, because I'm only good at short term relationships. Customers like it that way though, because their time is fleeting.

What's always made me wonder though is how virtual shops are built as vending machines.

Sure, places like this lovely forum are called shop fronts, and efforts are made to fill them full of locked threads and moved threads in order to make them appear tidy.

But you can't actually buy anything here. So it's not really a shop front is it?

And in the old Roman sense of the word "forum" it's not really a forum. Sure we can advertise stuff here, but that's mainly player to player scams, not CCP trying to make an honest dollar.

One would think that selling virtual goods would be easy. There is no transport cost. There is no need for staff to be highly groomed, they can sit there in underwear and sell stuff.

But still, there is no shop front.

There is player support, but that's only for when things go wrong.

If you took some money into player support and told them you wanted to spend a hundred dollars, they wouldn't know what to do with you, except point you to the automated vending machine. Or possibly the EVE shop for T-shirts. And maybe tell you about special offers some time in a vague future, that usually ties in with when US holidays occur.

The best part of a shop front is that customers can ask you for stuff, and you get to know what to stock.

Vending machines don't do that.

Mind you shop owners can fail to do that too.



The forums are not trade points. The forums are a lobby hall, a place for insiders to meet, not a trade point where outsiders become insiders. That's why they don't look like a storefront.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#24 - 2017-02-02 15:58:32 UTC
I believe the confusion likely comes from a simple idea. This isn't the store front. The Eve Online store page is the store front. This is not a place for selling merchandise, it helps lubricate the selling of Eve Online itself. It serves the same function as TV screens at McDonalds. Do you have to pay for them? No. Are they the main entertainment? No. But if you're bored, feel free to watch. They enrich the experience of going or doing something without being monetized, helping to aid in the selling of the real product, an Eve Online subscription. Friendships are formed, people entertained, and consequently, subscriptions sold, without a single product available for purchase.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

KaarBaak
Squirrel Team
#25 - 2017-02-02 20:09:41 UTC
Bobb Bobbington wrote:
I believe the confusion likely comes from a simple idea. This isn't the store front. The Eve Online store page is the store front. This is not a place for selling merchandise, it helps lubricate the selling of Eve Online itself. It serves the same function as TV screens at McDonalds. Do you have to pay for them? No. Are they the main entertainment? No. But if you're bored, feel free to watch. They enrich the experience of going or doing something without being monetized, helping to aid in the selling of the real product, an Eve Online subscription. Friendships are formed, people entertained, and consequently, subscriptions sold, without a single product available for purchase.


It's kinda the difference between www.eveonline.com and fourms.eveonline.com

Two different sites.

OP's car analogy breaks down. I will watch auto marketing, ads, read in trade magazines. I know which car I want when it's time to buy a car. That's when I go to the site/store. If there were a car vending machine I would go there. Alas...there is not.

Eve has marketing campaigns...ads...trade websites. That is where you shop in the 21st century. I believe the OP is trying to live in the 1950s wherein you wander through a quaint downtown and into random shops not knowing whether you want to purchase something or not and expect the genteel shopkeeper to approach you to explain what they sell and why you need it.

It's actually pitifully ironic.

KB

Dum Spiro Spero

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#26 - 2017-02-03 01:11:19 UTC  |  Edited by: Elmund Egivand
KaarBaak wrote:
Bobb Bobbington wrote:
I believe the confusion likely comes from a simple idea. This isn't the store front. The Eve Online store page is the store front. This is not a place for selling merchandise, it helps lubricate the selling of Eve Online itself. It serves the same function as TV screens at McDonalds. Do you have to pay for them? No. Are they the main entertainment? No. But if you're bored, feel free to watch. They enrich the experience of going or doing something without being monetized, helping to aid in the selling of the real product, an Eve Online subscription. Friendships are formed, people entertained, and consequently, subscriptions sold, without a single product available for purchase.


It's kinda the difference between www.eveonline.com and fourms.eveonline.com

Two different sites.

OP's car analogy breaks down. I will watch auto marketing, ads, read in trade magazines. I know which car I want when it's time to buy a car. That's when I go to the site/store. If there were a car vending machine I would go there. Alas...there is not.

Eve has marketing campaigns...ads...trade websites. That is where you shop in the 21st century. I believe the OP is trying to live in the 1950s wherein you wander through a quaint downtown and into random shops not knowing whether you want to purchase something or not and expect the genteel shopkeeper to approach you to explain what they sell and why you need it.

It's actually pitifully ironic.

KB


If he is doing that, what is he doing wandering into what is essentially the dedicated customer call service department when the actual company store is right next door?

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Toobo
Project Fruit House
#27 - 2017-02-03 02:08:33 UTC
I think you are missing something, or at least under-estimating something - this.

1. CCP is selling 'experience' to its customers, i.e. play time in their virtual world

2. Whatever else you suggested, can be a nice side income if done right, but no. 1 priority is to make the 'experience' as appealing as possible, as this is the main money tree

3. If CCP started using forums or in-game means to push for cringy worthy commercial stuff all the time, the player 'experience' will deteriorate. Especially some of the things you've suggested, like paying to get something custom made or bypassing the game mechanic (such as building/moving/anchoring of fortizar) and enabling certain players to play by their own rules (ruled by cash payment) would definitely hit hard on the game experience & the appeal of the EVE universe

4. So tl; dr - I understand your sales argument, and of course it's always better if you can sell more stuff to more customers, but you don't want to ruin your main product to make some side money. I'm sure you also understand there's big difference according to to what kind of product/service you are offering and selling. The way you sell a car (as per your example), or a bubble gum, or a can of soft drink, would be all different from let's say, selling missiles & fighter jets to a foreign country - I know it's an extreme example, but you get the idea - the principle is that different product/target customer requires different approach, and you cannot apply FMCG retail ideas on every other industry.

Cheers Love! The cavalry's here!

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