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I want to use a vindicator for missions..........

Author
Lucifer Saissore
House of Black Lanterns
#1 - 2017-01-29 12:04:57 UTC
i am trying to get a fit together for running lvl4 missions in a vindicator so far i have, what else can i fit to this ship to make it suitable for lvl4's, a kronos would be nice but i cannot fly one.

[Vindicator, *Vindicator lvl4]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

EM Ward Amplifier II
Thermal Dissipation Amplifier II
[Empty Med slot]
500MN Quad LiF Restrained Microwarpdrive
Tracking Computer II

425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II

Large Trimark Armor Pump II
Large Anti-EM Screen Reinforcer II
Large Anti-EM Pump II


Tungsten Charge L x1768
Tracking Speed Script x1
Antimatter Charge L x4646
Optimal Range Script x1

Arthur Aihaken
CODE.d
#2 - 2017-01-29 13:19:28 UTC  |  Edited by: Arthur Aihaken
The first thing you need to decide is if you're going to shield or armor tank your Vindicator. Trying to implement both is usually a bad idea as you won't end up with a solid tank of either. Rails are definitely the way to go as there are only a handful of missions where blasters would be more beneficial.

If you opt for a shield tank you'll want a MWD, Pithum C-Type X-Large shield booster, a pair of T2 adaptive invulnerability fields and a 5th module of your choice (cap booster, cap battery, MJD or shield boost amplifier are all options). You'll want 3-4 T2 or Faction magnetic field stabilizers in the lows, 3 T2 tracking enhancers and possibly a T2 damage control.

If you opt for an armor tank you'll want a MWD, 3 T2 range-scripted tracking computers and a cap battery, cap recharger or cap booster. In the lows you'll want a Core X-Type large armor repairer, a T2 energized adaptive nano membrane, a T2 damage control or reactive armor hardener and 3-4 T2 or Faction magnetic field stabilizers. A lot of players also fit a 1600mm armor plate.

Rigs are very much personal preference, but they include: plugging the EM hole for shields, increasing capacitor or a combination of increasing armor and armor repair effectiveness. Once you get comfortable with your fit you may desire to have less EHP in lieu of faster speed, travel and align times.

Hope these general tips help - good luck!

I am currently away, traveling through time and will be returning last week.

Wolfgang Jannesen
Scrapyard Artificer's
#3 - 2017-01-29 15:25:08 UTC  |  Edited by: Wolfgang Jannesen
Highs:
8x Neutron Blaster II
Mid:
4x Capacitor Recharger II
500mn Micro Warp Drive II
Lows:
2x Faction Large Armor Rep
2x Energized Plating II (faction specific hardeners if you want)
3x Federation Navy Magnetic Field Stabilizer
Rigs:
Capacitor Control Circuit II
Capacitor Control Circuit I
Capacitor Control Circuit I

25x Hobgoblin II's
12,000x Void L
12,000x Null L

This is what I use, never had an issue blitzing level 4's with it, you should have four buttons: Guns, Armor rep, Armor rep, and MWD with the ability to run two of them pretty well forever. I get 1499dps with Void loaded

EDIT: Don't snipe with the Vindicator, it'll complete missions but it will be a huge waste of time and isk vs putting blasters on there. The Nightmare makes a phenomenal long range laser ship without sacrificing too much damage if that's what you'd prefer
Arthur Aihaken
CODE.d
#4 - 2017-01-29 15:54:51 UTC
Have to completely disagree with blasters for L4 missions. I could list a myriad of reasons why, but the best advice I can give is to try it out for yourself.

I am currently away, traveling through time and will be returning last week.

Donnachadh
United Allegiance of Undesirables
#5 - 2017-01-29 16:08:49 UTC
Arthur Aihaken wrote:
Have to completely disagree with blasters for L4 missions. I could list a myriad of reasons why, but the best advice I can give is to try it out for yourself.

Poor damage selection and extremely short range (speaking in relative terms) are the biggest reasons why blasters are less than optimal weapons system for the Vindi.

As Arthur points out try it for yourself, because what you like and what you want to fly are the only thing that matters.
elitatwo
Zansha Expansion
#6 - 2017-01-29 16:47:16 UTC
Okay go for it.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Mina Sebiestar
Minmatar Inner Space Conglomerate
#7 - 2017-01-30 02:07:51 UTC  |  Edited by: Mina Sebiestar
You need active tank

For shield tank drop armor rig for shield one ...my self usually do not plug em hole in tank but go for term rig and kinetic rig (both t2) than slap invul in mid(faction or up) + dmg ctrl in low that way you get very solid resist in term/kin and explo and usually can go thru most em missions as well(avoid hard ones)

H
8 guns

L
3 magstabs(+1 when you feel the ship)
dcu II
sig amp II (vindi lock range+ rails don't go well together also extra targets)
tracking enhancer / cap mods / drone mods in last two lows even warp speed mods.

M
invul
shield booster
prop mod(afterburner for start to get you to gates rail range cover most of battlefield)
tracking comp/cap mods/shield boost amp in last two slots

R
t2 therm
t2 kin
warp rig cap rig or we u see fit.

Drones ,faction antimatter ,javelin extra tank and mobile depot in cargo along with prop mods and a like.

You choke behind a smile a fake behind the fear

Because >>I is too hard