These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

New Player Package?

Author
Pbatt
Back To Basics.
#1 - 2011-12-27 04:24:41 UTC
What would get a new player started in the game so that they would be able to enjoy a bit of everything right off the bat?

Sure there are differing opinions but what sort of things seem to be beneficial and what sort of things seem to be insignificant?
Roscojameson
The Scope
Gallente Federation
#2 - 2011-12-27 04:30:32 UTC
Tell them to finish the tutorial missions, then give them 10 rifter/tristan/merllin/punisher and a handful of T1 modules and tell them to go to low-sec and kill some s***.
Roh Voleto
Doomheim
#3 - 2011-12-27 04:40:47 UTC
A PLEX, so they won't have to deal with trail restrictions.
Pbatt
Back To Basics.
#4 - 2011-12-27 04:47:16 UTC
Roscojameson wrote:
Tell them to finish the tutorial missions, then give them 10 rifter/tristan/merllin/punisher and a handful of T1 modules and tell them to go to low-sec and kill some s***.


This seems plausable but what other skills not provided in the tutorials?

Perhaps also a destroyer for missions?
Endeavour Starfleet
#5 - 2011-12-27 04:49:17 UTC  |  Edited by: Endeavour Starfleet
The best thing for newer players to have fun and make isk is to get into a corp. Yet the barrier of entry into good corps is pretty big.

The priority needs to be more ways to isolate and prevent spies acting as newer players to deal damage. The modular POS system and new corporation controls would go a HUGE way towards that.

Then you need to completely scrap the current wardec system. 90 percent of the time it is used to grief those who don't know how to use dec shields and that prevents smaller groups from using the corp system correctly. It needs to be scrapped asap and a new better system involving benefits for actually fighting outside of keeping your ship but that is for another discussion.

My idea for massively boosting mining barge hull HP needs to be implemented. Losing your first expensive ship to a catalyst isn't going to be fun for newer members.
Pbatt
Back To Basics.
#6 - 2011-12-27 04:56:52 UTC
Endeavour Starfleet wrote:
The best thing for newer players to have fun and make isk is to get into a corp. Yet the barrier of entry into good corps is pretty big.



I completely agree with this.

The thing im missing right now is what is fun to newer players right off the bat?

Someone earlier posted the idea to first finish the tutorials which in themselves are boring and then give 10 frigs and assorted modules and head to low sec.

I wonder if that would frustrate more than it would benefit though.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#7 - 2011-12-27 05:01:25 UTC
Pbatt wrote:
Endeavour Starfleet wrote:
The best thing for newer players to have fun and make isk is to get into a corp. Yet the barrier of entry into good corps is pretty big.



I completely agree with this.

The thing im missing right now is what is fun to newer players right off the bat?

Someone earlier posted the idea to first finish the tutorials which in themselves are boring and then give 10 frigs and assorted modules and head to low sec.

I wonder if that would frustrate more than it would benefit though.


Well they will get shot every time and they will not kill anything. . Depend if they have fun being punished. Big smile
Evei Shard
Shard Industries
#8 - 2011-12-27 05:06:08 UTC
A T3 cruiser based on their race, strip fit except modules and weapons that help them kill miners.

Profit favors the prepared

Revman Zim
Infinite Point
Pandemic Horde
#9 - 2011-12-27 05:07:38 UTC
You can also try the Career Agents. These are available under Agent Finder .

This will give you a taste of some of the careers available in EVE. Not all of them of course, but some of the major ones. The thing to do is find something that interests you, find a corp that supports that interest, skill for that interest and go for it.

You will get a lot of advice on what to do or not to do. Some good, some bad and some in the middle. Just remember, it is your dime you are spending for the game, get the most out of it. As long as you are having fun then it is worth the dime.

EVE has a steep learning curve, once you get past that or at least understand that, you will have a much more enjoyable experience.
Endeavour Starfleet
#10 - 2011-12-27 05:08:26 UTC
Pbatt wrote:
Endeavour Starfleet wrote:
The best thing for newer players to have fun and make isk is to get into a corp. Yet the barrier of entry into good corps is pretty big.



I completely agree with this.

The thing im missing right now is what is fun to newer players right off the bat?

Someone earlier posted the idea to first finish the tutorials which in themselves are boring and then give 10 frigs and assorted modules and head to low sec.

I wonder if that would frustrate more than it would benefit though.


frustrate... Those 10 frigs will do nothing to benefit and the griefers would quickly use it to learn when to expect flocks of noobs to pad their killboards.

You've got to get em into groups. EVE uni does a good job with this but not everyone wants to go there. Forming anything less than a 10-20 char corp in hisec is asking for a wardec so current systems encourages you to stay in a noob corp.

If you are a noob you look at the big boys and want to join them. They take one look at your char b-day and suspect you are a spy. Because of current POS mechanics giving you a chance means putting other peoples stuff at risk. Especially ships.

It is a no win scn for those who are truly new to the game and not invited by a friend.
Pbatt
Back To Basics.
#11 - 2011-12-27 05:18:41 UTC
@ Endeavour

Getting younger players into groups. I like that idea. Have them sit next to an orca in their mining frigate and fill it or have an FC do a corp frigate roam through null sec that seems like the right way to get people.

Also getting them into groups just so they can experience their start in the game together also your saying?

Get 20 young players into the game at the start of their careers so they can hurdle their early problems together and then feel a sense of comraderie. Is that what your getting at?
Varve
Oredustries
#12 - 2011-12-27 05:19:29 UTC
Pbatt wrote:
Roscojameson wrote:
Tell them to finish the tutorial missions, then give them 10 rifter/tristan/merllin/punisher and a handful of T1 modules and tell them to go to low-sec and kill some s***.


This seems plausable but what other skills not provided in the tutorials?

Perhaps also a destroyer for missions?


You get a destroyer from the career agents

You also (all but pointlessly) get some skillbooks like prop jamming twice.

"...You could still be a hero!" "I'd rather be a protagonist."

MadMuppet
Critical Mass Inc
#13 - 2011-12-27 05:30:40 UTC
Short of pointing people to the tutorials and telling them to read like mad and hope it all makes sense, you would need to point them away from the forums (too toxic). What the game REALLY needs is two part:

1. Live people, preferably on live voice, that can teach people. The problem herein lies that wrong advice is bad and that the questions often degrade in to 'What is the best.. blah blah blah. It would drive a preacher to drink or WC Fields to sobriety.

2. And this is the harder part, players need to understand that the game requires patients and a direct grasp that this game moves at about half the speed of other MMOs in its overall pacing.

Other things I would consider:

No killmails for the first seven days awarded to anybody killing a fresh account's life if they do not start the fight (or no killmails at all on a fight against any 7-day toon or less (unless it is a paid account)

Rookie chat be modified in to two windows, the window we have now and a second window where responding players can right click- on the questioner's name and then answer. Everybody sees the reply in the first window, but the second window only shows directed replies to the user. Too much is lost in the chaos we call rookie help (same should be done with regular help).

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Amitious Turkey
10kSubnautic
Warriors of the Blood God
#14 - 2011-12-27 05:38:01 UTC
Wasn't there a corp called Eve University that helped out noobs in this way? If they're still around, I'd direct more newbies in their direction.
No doubt they need volunteer teachers as well.

I like to lick things.

Haunting the forums since 03.

Il Feytid
State War Academy
Caldari State
#15 - 2011-12-27 05:41:36 UTC
Amitious Turkey wrote:
Wasn't there a corp called Eve University that helped out noobs in this way? If they're still around, I'd direct more newbies in their direction.
No doubt they need volunteer teachers as well.


They are very much still around and the best starting place to learn the ropes of the game.
Hainnz
Imperial Academy
Amarr Empire
#16 - 2011-12-27 05:43:21 UTC
A new player needs at least one of these two things: a friend, or pure bloody-minded stubbornness.

I honestly have no idea how I survived my first 6-9 months of this game, running endless L1 and L2 missions. Heck, I freaking mined veldspar in a bantam for at least a month! :)

Even now I'd love to have one person I could actually trust to do things with in this game. Alts don't cut it. IMO, a 4m skill point newb is more valuable flying with you than a 40m skill point alt. Unfortunately the few people I know who play these kinds of games won't touch EVE with a 10' pole. I keep getting dragged off to play WoW or CoH/CoV or LoTRO or SWTOR or whatever, with them. No one wants to play EVE (scamming, grief-play, bots, game dev scandals, alts, slow real time based character advancement, character selling, etc.). EVE has much in it that many people find unappealing, unfortunately.
Morganta
The Greater Goon
#17 - 2011-12-27 05:55:27 UTC
Pbatt wrote:
Roscojameson wrote:
Tell them to finish the tutorial missions, then give them 10 rifter/tristan/merllin/punisher and a handful of T1 modules and tell them to go to low-sec and kill some s***.


This seems plausable but what other skills not provided in the tutorials?

Perhaps also a destroyer for missions?


you can pick up a destroyer in the tutorial missions as a reward
people already get all this stuff if they play the game.

need something more special to make bittervets cry... I mean to entice new players to take that big step into a new universe
Endeavour Starfleet
#18 - 2011-12-27 06:48:22 UTC
Not just groups of noobs. Something to help noobs get to experience the game early is experienced corps. But again it takes too much trust.

Yes a noob isn't going to be able to do much inside of nullsec but mine and clean up after people clear anoms. Yet there can be opportunities to do things. Learn from experience. Watch with wonder as massive groups form.

Compared to doing l1s and 2s for months the choice is clear. But because of current mechanics the big corps cant risk that noob turning out to be a spy.
Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#19 - 2011-12-27 06:58:16 UTC  |  Edited by: Dbars Grinding
When i was a new player i finished the tutorials. Then i got my frigate rewards went to lowsec and yelled at everyone in local andcalled them many choice names. It was actually really fun because a lot of people took the bait.

I have more space likes than you. 

rodyas
Tie Fighters Inc
#20 - 2011-12-27 07:17:50 UTC
Implants are very helpful early on.

Signature removed for inappropriate language - CCP Eterne

123Next page