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Next development cycle?

First post
Author
Arthur Aihaken
CODE.d
#101 - 2017-01-30 11:55:37 UTC
Shae Tadaruwa wrote:
And your guessing would be as good as your logic (hint: not very good)

I completely forgot about the troll-block feature. Thank-you for reminding me.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#102 - 2017-01-30 12:02:34 UTC
I'm curious what's happening with SKINS. Some of the recently-released ones (Mordu) have been quietly pulled, others are no longer available (retired?) and CCP has completely missed the release dates for the new ones that were promoted. updates.eveonline.com is practically non-existent and hasn't been updated in months. Can anyone remember the last time they published a dev blog with any substance?

I am currently away, traveling through time and will be returning last week.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#103 - 2017-01-30 18:07:51 UTC  |  Edited by: Nana Skalski
Arthur Aihaken wrote:
I'm curious what's happening with SKINS. Some of the recently-released ones (Mordu) have been quietly pulled

Mordu ship SKINs were whole orange on low shader settings. Maybe they stopped selling those because of legal reasons until the solution will be made, to avoid reimbursement and people whining CCP is selling underdeveloped stuff. Maybe there was a bug of some kind.
Malcanis
Vanishing Point.
The Initiative.
#104 - 2017-01-30 20:36:00 UTC
Nana Skalski wrote:
Attributes should not be removed.



Attributes should be put in a bag and drowned

Or at the very least, they should be decoupled from SP acquisition and given some other role entirely.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Shae Tadaruwa
Science and Trade Institute
Caldari State
#105 - 2017-01-30 21:22:49 UTC  |  Edited by: Shae Tadaruwa
Sgt Ocker wrote:
... I'm really not sure what your goal is here. I think you need to open your eyes, just for a minute - Sure PVE'rs, industrialists etc get to build more stuff with all the new structures which is absolutely great as it means more stuff to blow up - Which after all is the goal.

My goal?

Simply to point out the hypocrisy of the whiners here who can't even acknowledge the PVE/Indy/PI/Trader aspects of any of the development at all.

At least you have the sense to recognise that.

Sgt Ocker wrote:
I don't see at all though how Devs specifically designed this new stuff just for indy players.

Who says they need to be?

Why would indy receive specific new stuff, but not PVE, trading or PVP? Indy is no more or less important that those activities in the game.

Aside from the specific industry update a couple of years back, indy sits alongside all the others in most expansions, no more or less important.y

However, if you are saying that BPOs and the build processes that are introduced for new items are not specific to industry play, then who are those aspects specifically designed for?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#106 - 2017-01-30 21:38:32 UTC
Removing attributes and their role in character development is removal of choices that matter. Make remap a service sold for AUR and everyone will be happy.
Sgt Ocker
What Corp is it
#107 - 2017-01-30 22:59:23 UTC  |  Edited by: Sgt Ocker
Nana Skalski wrote:
Removing attributes and their role in character development is removal of choices that matter. Make remap a service sold for AUR and everyone will be happy.

No they won't.
Why would you even suggest a way for CCP to take more money from an already stretched income base? Pay your monthly subscription, then pay more to train your character - Not a good idea.
If you really want to train your character with Aurum - Buy skill injectors.

Removing attributes/remaps would only require a reworking of learning implants - You want higher attributes to speed up skill training, buy implants. All attributes for Omega's set at 21 by default - Apha's at 17 - Implants and jump clones become "remaps"

New learning implants that replace remaps could be another way for Devs to remove some of the excess isk from the game.
NPC seeded learning Implants - With prices to match their value to training.
Could even include expiry dates on learning implants. A set of +10's (to have attributes of 31 for Omega's) EG; 1 month = 1 billion isk, 2 months = 1.5 bil, 6 months = 2.5, or some such costs


*I wasn't going to weigh into this argument, until someone suggests I need to spend RL money to optimize my skill training.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Arthur Aihaken
CODE.d
#108 - 2017-01-30 23:06:25 UTC
Sgt Ocker wrote:
*I wasn't going to weigh into this argument, until someone suggests I need to spend RL money to optimize my skill training.

I'm glad you did. I agree that if we're already subscribed there shouldn't be another sink (real or otherwise) to optimize skill training.

I am currently away, traveling through time and will be returning last week.

Mr Mieyli
Doomheim
#109 - 2017-01-30 23:11:26 UTC
Arthur Aihaken wrote:
Sgt Ocker wrote:
*I wasn't going to weigh into this argument, until someone suggests I need to spend RL money to optimize my skill training.

I'm glad you did. I agree that if we're already subscribed there shouldn't be another sink (real or otherwise) to optimize skill training.


Have you heard of skill injectors? Someone literally has every skill maxed, that's possible if you pay enough for it.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#110 - 2017-01-31 00:02:51 UTC
Say what you want, but CCP is losing potential money for their further developments because of lack of the remaps in New Eden Store.
Arthur Aihaken
CODE.d
#111 - 2017-01-31 00:59:06 UTC
Nana Skalski wrote:
Say what you want, but CCP is losing potential money for their further developments because of lack of the remaps in New Eden Store.

Let's not even comment on the New Eden Store... The availability (or lack thereof) of SKINs, continual missed release dates for items, etc.

I am currently away, traveling through time and will be returning last week.

Amarisen Gream
The.Kin.of.Jupiter
#112 - 2017-01-31 01:40:48 UTC  |  Edited by: Amarisen Gream
So I am primarily a PVEer, and I asked for smarter rats. I think the end goal is to try to make PVP and PVE as close together as possible.

There are a number of tools and mechanics CCP could update to make this happen.

Edit: on the subject of remaps, I think the original talk came from CCP. It is part of a old and dated system that goes back to the start of EVE. They want to remove to, along with learning implants as we know them. Same reason behind removal of SP clones.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Arthur Aihaken
CODE.d
#113 - 2017-01-31 01:52:18 UTC
Amarisen Gream wrote:
So I am primarily a PVEer, and I asked for smarter rats. I think the end goal is to try to make PVP and PVE as close together as possible.

There are a number of tools and mechanics CCP could update to make this happen.

Edit: on the subject of remaps, I think the original talk came from CCP. It is part of a old and dated system that goes back to the start of EVE. They want to remove to, along with learning implants as we know them. Same reason behind removal of SP clones.

I'd be happy with an overhaul to missions to make them more dynamic and interesting. And we need a balance update to Burner missions (the Guristas base needs to be overhauled and we need some battleship-level Burners).

'Smarter' rats is something that could go along with a mission overhaul.

I am currently away, traveling through time and will be returning last week.

Amon Schi
Please Stay Alive
#114 - 2017-01-31 06:16:58 UTC
Leahzon wrote:
Arthur Aihaken wrote:
Indahmawar, you basically nailed it.


Yeah I agree with that.

CCP seems to forget that Eve requires a healthy PVE/Indy/PI/Trader population to keep the game in balance.
Pretty much lately all of the content has gone straight to major PVP alliances with little regard to everyone else.

It breaks my heart when I see an "Average Joe" industry pilot lose his freighter full of all kinds of industry-related things due to a High Sec gank just so some stupid suicide ganking alliance can generate a little more conversation on their killboards. Because chances are, Average Joe had his entire Eve life in that freighter and he is probably not going to continue to play the game.

The sad part is CCP wishes these types of unfortunate events upon non-pvpers. And ultimately, its the non-pvpers that are the backbone of the games economy.


Average Joe has had to read the golden Rules...
No. 1 and 2:

Quote:
Be able to afford a loss

* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. Meaning that you should not fly a ship you cannot afford to replace and refit.

Consent to PvP

* You consent to PvP when you click "undock".
* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
* In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.

Malcanis
Vanishing Point.
The Initiative.
#115 - 2017-01-31 07:47:50 UTC
Indahmawar Fazmarai wrote:
sero Hita wrote:
Indahmawar Fazmarai wrote:


Probably yes, it's not as if highsec, or PvE, was that relevant after all. Now PCU is slowly going down, new character creation is almost back to pre-Ascension levels and yet EVE is not feeling stagnat at all, rather in a quiet bottomless fall.

And we silly highseccers, PvErs, loners, WiSers and the rest? We, who were convinced of being right whereas CCP was wrong? We, with our dreams of making EVE even greater by expanding our favorite content? Meh, we just went Alpha and enjoy the warmth from the outskirts of the fire, slowly crawling forward as it dims...

(And when it goes dark, we will say: told you so!).


Bottomless fall, come on Indah.... Even you are better than this.. stop with the exaggerated semantics. The situation looks fine, unless your assumption is that new character creation should keep rising, but what is your rationale behind this? I think it is pretty logical is goes down after the hype behind the introduction.


It's simple, population was going down, F2P improved it, now it's going back to normal and then will keep going down as before F2P. My personal estimate was that F2P would improve PCU by maximum 15% after 6 months, and then population would start going down again. And CCP haves nothing in the works to improve population, since they're focused on a minority of the game and that is failing to retain the majority of players.

Quote:
It is sad you spend so much time on the fearmongering, while you want to push through your PVE agenda. Like I have been writing for years, it is a complex sum of problems and following your suggestions would most likely imo not fix the situation. because it only cathers to the needs of one group. Besides there is already the mining oprations, which they use to improve the NPC AI with promise of more complex PVE experiences. I would have thought you would appreciate that, but it is really about the complaining with you isn't it?


Well, following CCP Seagull's plan to cater to not-highsec PvPrs is working fine, as the demographic trend since 2013 evidences.

Mind you, EVE would be going to hell no matter what. PvP games always die, losers quit and winners are left without targets, or become losers and quit too. So PvP games always die by their own nature.

Yet, to the point: in a game like EVE, it's easier to become a PvEer than a PvPr. Thus naturally, it will always have more PvErs than PvPrs, given the choice. Yet PvE is a short term activity because CCP never cared for it. Thus players either become PvPrs, or quit sooner than later. And as PvPrs, they also quit eventually.

Now, CCP has focused on PvP since 2013. It is achieving a notorious success in it. But the price is to lose PvErs, and thus have a small game which just becomes smaller naturally with each war, each battle, each brawl. And at some point, it will be so small that won't be able to pay for its development. I say that this point will be reached in three to four years, sooner if CCP can't find other sources of income (and that's quite likely, since their hopes are on VR and VR is becoming dead on arrival).

I've been saying the same for the last 6 years. EVE needs to be more than PvP if it is to last, and that is not happening, nor there are any plans for it.

One last comment about PvP vs PvE. Do you know Ultima Online? It's one of the oldest MMOs around, and albeit a pale shadow of its glory days, it's still being developed (very slowly) and paid for by a small amount of followers who month after month convince Broadsword to not pull the plug (certainly helps that UO servers could run on your smartphone, in terms of required computer power).

Care to guess who's still playing Ultima Online? PvErs. A few of them have been doing it for 19 years. PvPrs abandoned the ship long ago. That's what you get, as a developer, for sucking PvPr's d*cks. A lesson that was harshly learned by the fools behind the first MMO I played...


PS: on the topic of PvE, new AI and gankable NPC miners... I was not asked about it. Nobody I know was asked about it. It ressembles nothing I've ever seen asked by anyone, in years of talking about PvE with different people. My guess is that CCP just asked to whomever they had in hand (PvPrs) and got a load of bullshit about what do players who don't effin' PvE want for PvE. PvErs, to the best of my knowledge, haven't been asked anything by CCP in 8 years...


You've been banging this drum for 8 years. EVE is still here and, mysteriously, so are you.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Salvos Rhoska
#116 - 2017-01-31 09:27:39 UTC  |  Edited by: Salvos Rhoska
Indahmawar Fazmarai wrote:
snip[

1) Socrates would disagree with your premise on the purpose of discourse.
Anyone can jump to conclusions and make predictions. Those are not a sign of an intuitive thinker, as you call it.
However, this is not relevant to topic. Think, and argue, as you think you should. Thats only up to you.

2) Ontopic:
I asked you, specifically, for your specific proposals to implement PvE as you would wish it, preferably in a concise numbered list.

Instead, you responded with 2 paragraphs on hiring a level builder and adding more "dungeons" (which I have no issue with), and three links to offsite articles/comments.

If you expect me and others to wade through 3 2yr old offsite articles and their comments for purposes of cross-referencing here, when I asked YOU specifically, for YOUR specific proposals (in a concise and numbered list), its not gonna happen.

You are attempting to use offsite references AS your proposals rather than using them as supporting references FOR your proposals. That is backwards, and not what was asked for.

Please respond to the query in the requested syntax/format. List here, concisely, YOUR proposals.
It is in your own benefit to so, and in the benefit of this discussion so we can address them in a structured fashion.

The list does not need to be exhaustive, 5-10 will do. You can append more later as they occur to you, or time allows for.
Also you are free to substantiate/elaborate on each individual proposal after stating it, or we may later ask for such substantiation/elaboration on them.
Rain6637
GoonWaffe
Goonswarm Federation
#117 - 2017-01-31 10:14:00 UTC
Right now I'm just curious to know whether alpha clones have panned out financially. I've let one or two subs lapse and the difference is probably the reduced sting of still being able to log in. Fanfest has to be filled with something but otherwise I'm okay with development related to monetization.
Ima Wreckyou
The Conference Elite
Safety.
#118 - 2017-01-31 12:43:00 UTC
Rain6637 wrote:
Right now I'm just curious to know whether alpha clones have panned out financially. I've let one or two subs lapse and the difference is probably the reduced sting of still being able to log in. Fanfest has to be filled with something but otherwise I'm okay with development related to monetization.

That and that the SP are no longer only obtainable by time but could theoretically be purchased if needed. So you don't really lose something if your sub lapses.

Yeah it would be interesting if this actually worked out or if it was all one big idiotic move driven by the fear of some aging upper management to miss the boat on some over-hyped business model.
Arthur Aihaken
CODE.d
#119 - 2017-01-31 14:10:17 UTC
Ima Wreckyou wrote:
[quote=Rain6637]Yeah it would be interesting if this actually worked out or if it was all one big idiotic move driven by the fear of some aging upper management to miss the boat on some over-hyped business model.

Myself I've gone from 5 to 3 and soon to be just 1 paid account over the past year. The lack of PvE content is primarily the reason for me.

I am currently away, traveling through time and will be returning last week.

Indahmawar Fazmarai
#120 - 2017-01-31 14:10:58 UTC  |  Edited by: Indahmawar Fazmarai
Malcanis wrote:
Indahmawar Fazmarai wrote:
sero Hita wrote:
Indahmawar Fazmarai wrote:


Probably yes, it's not as if highsec, or PvE, was that relevant after all. Now PCU is slowly going down, new character creation is almost back to pre-Ascension levels and yet EVE is not feeling stagnat at all, rather in a quiet bottomless fall.

And we silly highseccers, PvErs, loners, WiSers and the rest? We, who were convinced of being right whereas CCP was wrong? We, with our dreams of making EVE even greater by expanding our favorite content? Meh, we just went Alpha and enjoy the warmth from the outskirts of the fire, slowly crawling forward as it dims...

(And when it goes dark, we will say: told you so!).


Bottomless fall, come on Indah.... Even you are better than this.. stop with the exaggerated semantics. The situation looks fine, unless your assumption is that new character creation should keep rising, but what is your rationale behind this? I think it is pretty logical is goes down after the hype behind the introduction.


It's simple, population was going down, F2P improved it, now it's going back to normal and then will keep going down as before F2P. My personal estimate was that F2P would improve PCU by maximum 15% after 6 months, and then population would start going down again. And CCP haves nothing in the works to improve population, since they're focused on a minority of the game and that is failing to retain the majority of players.

Quote:
It is sad you spend so much time on the fearmongering, while you want to push through your PVE agenda. Like I have been writing for years, it is a complex sum of problems and following your suggestions would most likely imo not fix the situation. because it only cathers to the needs of one group. Besides there is already the mining oprations, which they use to improve the NPC AI with promise of more complex PVE experiences. I would have thought you would appreciate that, but it is really about the complaining with you isn't it?


Well, following CCP Seagull's plan to cater to not-highsec PvPrs is working fine, as the demographic trend since 2013 evidences.

Mind you, EVE would be going to hell no matter what. PvP games always die, losers quit and winners are left without targets, or become losers and quit too. So PvP games always die by their own nature.

Yet, to the point: in a game like EVE, it's easier to become a PvEer than a PvPr. Thus naturally, it will always have more PvErs than PvPrs, given the choice. Yet PvE is a short term activity because CCP never cared for it. Thus players either become PvPrs, or quit sooner than later. And as PvPrs, they also quit eventually.

Now, CCP has focused on PvP since 2013. It is achieving a notorious success in it. But the price is to lose PvErs, and thus have a small game which just becomes smaller naturally with each war, each battle, each brawl. And at some point, it will be so small that won't be able to pay for its development. I say that this point will be reached in three to four years, sooner if CCP can't find other sources of income (and that's quite likely, since their hopes are on VR and VR is becoming dead on arrival).

I've been saying the same for the last 6 years. EVE needs to be more than PvP if it is to last, and that is not happening, nor there are any plans for it.

One last comment about PvP vs PvE. Do you know Ultima Online? It's one of the oldest MMOs around, and albeit a pale shadow of its glory days, it's still being developed (very slowly) and paid for by a small amount of followers who month after month convince Broadsword to not pull the plug (certainly helps that UO servers could run on your smartphone, in terms of required computer power).

Care to guess who's still playing Ultima Online? PvErs. A few of them have been doing it for 19 years. PvPrs abandoned the ship long ago. That's what you get, as a developer, for sucking PvPr's d*cks. A lesson that was harshly learned by the fools behind the first MMO I played...


PS: on the topic of PvE, new AI and gankable NPC miners... I was not asked about it. Nobody I know was asked about it. It ressembles nothing I've ever seen asked by anyone, in years of talking about PvE with different people. My guess is that CCP just asked to whomever they had in hand (PvPrs) and got a load of bullshit about what do players who don't effin' PvE want for PvE. PvErs, to the best of my knowledge, haven't been asked anything by CCP in 8 years...


You've been banging this drum for 8 years. EVE is still here and, mysteriously, so are you.


I'm here because it's free. All the fun for no sum! Blink

PS: it's been more like 5 years, since Incarnageddon.