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Player Features and Ideas Discussion

 
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Cynos - It's time to talk about it.

Author
Gungnir Winder
State War Academy
Caldari State
#21 - 2017-01-24 20:32:43 UTC
Lugh Crow-Slave wrote:
Khan Wrenth wrote:
And my experience has been that they're lit at the first sign of trouble, promising a swift end to whatever PvP we might have otherwise engaged in.




but that's just it odds are they are bait and would not be there other wise. you want to pvp when some one is bait counter drop. like i said it is easy to tell who is cyno fit by how and what they are flying and it is really easy to tell if you know they tend to fly as bait.


like here we saw a guy flying funny in a prot we looked and saw he has cynoed for a panther before so just got a couple of relitivly new players into bombers and boom



"Tend to fly, easy to tell" There're a lot of odds...and again cyno is for some reason the only area of the game where you need to guess.

Again, you completely miss the point. Baiting is not something we're discussing.

The fact that cyno is a module with such a strong potential and such low requirements make it simply, unbalanced,

My Youtube channel  Gungnir Winder

Lugh Crow-Slave
#22 - 2017-01-24 20:37:03 UTC  |  Edited by: Lugh Crow-Slave
.... the cyno has rather large requirements to reach its potential you need a brige/jump capable ship to start. what is great about cynos is everyone can make use of them and the requirements scale.


as for it being the only area in the game that you need to guess are you sure we have been playing the same game?? not only that if you are guessing your not doing it right. You can get enough information to make an educated evaluation on weather or not they are cyno fit hell it's easier to tell if a rattlesnake is cyno fit than it is to tell if a corm is blaster or rail fit




and again there are huge areas of the game you can go if you don't want to deal with cynos


WH HS and FW all restrict the uses of cynos if you don't want to play with them WH and FW being probably the best areas of the game for solo/gang pvp anyway
Elenahina
Federal Navy Academy
Gallente Federation
#23 - 2017-01-24 20:39:55 UTC
Gungnir Winder wrote:
Lugh Crow-Slave wrote:
so you just want to start hunting ratters with 0 risk. i get it now


I honestly don't know if this is a troll attempt or you're serious.



Honestly, I was thinking the same thing about your OP. Great minds, huh?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Cade Windstalker
#24 - 2017-01-24 20:42:26 UTC
Gungnir Winder wrote:
Cade Windstalker wrote:


Your post makes it sound like literally everyone has a cyno fitted, which just isn't the case at all in practice.


I over-exagerated but as I stated, as capitals are far more common than they were in the past the hotdropping got more frequent too.

As for the "educated guess" matter, I don't think you should guess, at all. You should guess what capitals may they bring, how many.

Why everything in this game has a specific role while cynos don't ? There's literally no reason why one of the most powerful weapons (or mechanics however you want to define it) can be used by a noob ship.

Cynos need to fall under a new, well thought and modern role fit for current day eve.

I never said I want fair fights. Matter of facts I solo a lot, fair is not what I want.

But my point is not that eve needs to be fair, my point is that Cynos, like all of the previous broken mechanics need to be reworked.


You're exaggerating again, not everything has a very narrowly defined specific role, and everything you used as an example can be fitted to basically any ship, it's just more effective on specific hulls. Cynos are the same way, there are ships with a duration bonus, and just like every other module people have looked at what's available and made decisions about whether or not to take advantage of that bonus or not.

Your end point, that cynos are a broken mechanic, is not so much argued by you as assumed. You haven't actually given a good reason for this being broken, you've assumed it is and gone from there. If you're going to argue that Cynos need fixing you need to explain how and why they're broken with evidence and examples.

"They let you bring loads of stuff to a fight!" isn't proof they're broken, it's an intended ability of a Cyno. You'll need to provide evidence for why that's bad, creates bad gameplay, ect to prove that that's a bad thing about cynos.

So far you've done none of that.
Gungnir Winder
State War Academy
Caldari State
#25 - 2017-01-24 20:42:28 UTC
Lugh Crow-Slave wrote:
.... the cyno has rather large requirements to reach its potential you need a brige/jump capable ship to start.


You don't realize it but you're proving my point.

In the past that was true, it wasn't so common to stumble upon someone with a TItan and/or Capitals/Supercaps.

But now the game has changed, while cyno has stayed the same.

My Youtube channel  Gungnir Winder

Lugh Crow-Slave
#26 - 2017-01-24 20:49:06 UTC  |  Edited by: Lugh Crow-Slave
Gungnir Winder wrote:
Lugh Crow-Slave wrote:
.... the cyno has rather large requirements to reach its potential you need a brige/jump capable ship to start.


You don't realize it but you're proving my point.

In the past that was true, it wasn't so common to stumble upon someone with a TItan and/or Capitals/Supercaps.

But now the game has changed, while cyno has stayed the same.




what changed was fatigue. now the little guy can and do use these w/o always getting pl dropped on them. this is a good thing


even then they are not nearly as common as you seem to be implying
Elenahina
Federal Navy Academy
Gallente Federation
#27 - 2017-01-24 20:49:41 UTC
Gungnir Winder wrote:


But now the game has changed, while cyno has stayed the same.


You still haven't explained why that's necessarily a bad thing - not really. You've hurf-blurfed about solo play and newb ships, and sort of danced around Ratting PVErs, but you haven't really offered up a reason why it's the cyno that needs to change and not your tactics/responses to the game mechanic.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Gungnir Winder
State War Academy
Caldari State
#28 - 2017-01-24 20:50:52 UTC
Cade Windstalker wrote:

"They let you bring loads of stuff to a fight!" isn't proof they're broken, it's an intended ability of a Cyno. You'll need to provide evidence for why that's bad, creates bad gameplay, ect to prove that that's a bad thing about cynos.

So far you've done none of that.


Sadly I can't / don't know how to give you exact data. I would love to because I know I'm right.
But I'm pretty sure hotdropping has increased over last year, maybe year and a half.

Why is it broken? Because it disrupts subcap pvp, it doesn't encourage it. It encourages people to play the cyno warfare. And in the long run it will probably become really boring.

My Youtube channel  Gungnir Winder

Lugh Crow-Slave
#29 - 2017-01-24 20:57:08 UTC
Gungnir Winder wrote:
]

Sadly I can't / don't know how to give you exact data. I would love to because I know I'm right.


look just trust me and drink the koolaidRoll



why is it that YOUR game play is better than everyone elses particularly when there are vast areas in the game that already let you play exactly how you want (sub caps only and no cynos)
Gungnir Winder
State War Academy
Caldari State
#30 - 2017-01-24 21:03:42 UTC
Elenahina wrote:
Why it's the cyno that needs to change and not your tactics/responses to the game mechanic.


Because it's unbalanced, the fact that with a single module you can fit on any ship can jump in an entire fleet which is 10 jumps away.

I'll use the Micro Jump Field Generator again as an example. I'm pretty sure you're familiar with the module.

It would be cool to use it on every other ship, but man, that would be so unbalanced.

So why cyno which is 10 times as strong in terms of what it can bring to a fight, needs to be so stupid and lack any real individual skill ?

I went beyond that, I said **** the individual skill but at least make it a specific role and lock it to a single hull.

My Youtube channel  Gungnir Winder

Lugh Crow-Slave
#31 - 2017-01-24 21:10:35 UTC
but again you need a lot more than the cyno.... a cyno doesn't just generate a fleet. the organization that goes into setting up a drop is far higher than using an mjfg. Not to mention the risk involved in jumping that fleet is also much higher than an MJFG



apples and oranges
Lugh Crow-Slave
#32 - 2017-01-24 21:11:52 UTC
what this thread boils down to is another


"i don't use ____ but ____ is used against me. we should remove ____"
Gungnir Winder
State War Academy
Caldari State
#33 - 2017-01-24 21:17:37 UTC
Lugh Crow-Slave wrote:
but again you need a lot more than the cyno.... a cyno doesn't just generate a fleet.




That is a valid point, it still doesn't justify why the module can be fitted on every ship.

And also I don't want it to be removed, you're twisting my words.

I'm saying that cynos should be lit by a dedicated ship.

My Youtube channel  Gungnir Winder

Lugh Crow-Slave
#34 - 2017-01-24 21:21:58 UTC  |  Edited by: Lugh Crow-Slave
greatly removing them from the game.... who the hell is going to engage anyone if one of those ships are on D-scan


there is nothing wrong with them being fit to any ship. most things in eve can be fit to any ship its what makes it such a great sandbox. fitting a cyno and lighting one already has drawbacks and restrictions.


cynos allow for "suddenly spaceships" and that is about as eve as you can get



just like most things in game if you fly smart you can counter or avoid them but if you are dumb or they fly smarter they can ruin your day.
Gungnir Winder
State War Academy
Caldari State
#35 - 2017-01-24 21:26:48 UTC
Lugh Crow-Slave wrote:
greatly removing them from the game.... who the hell is going to engage anyone if one of those ships are on D-scan


there is nothing wrong with them being fit to any ship. most things in eve can be fit to any ship its what makes it such a great sandbox. fitting a cyno and lighting one already has drawbacks and restrictions.


Oh yeah because you can't have them docked or a jump ahead.

Drawbacks and restrictions are silly. Considered most of the people use alts to light cynos :p

My Youtube channel  Gungnir Winder

Lugh Crow-Slave
#36 - 2017-01-24 21:35:06 UTC
Gungnir Winder wrote:

Drawbacks and restrictions are silly.



right from the OPs mouth everyone
Cade Windstalker
#37 - 2017-01-24 21:38:42 UTC
Gungnir Winder wrote:
I know I'm right.


You feel that you are right, without evidence you don't know anything for sure.

Gungnir Winder wrote:
Sadly I can't / don't know how to give you exact data. I would love to because I know I'm right.
But I'm pretty sure hotdropping has increased over last year, maybe year and a half.

Why is it broken? Because it disrupts subcap pvp, it doesn't encourage it. It encourages people to play the cyno warfare. And in the long run it will probably become really boring.


As for the rest, something being 'disruptive' isn't inherently bad. Eve is built on disruptions, ganking is disruptive to hauling, missioning, and industry. Small gangs are disruptive to solo pilots, and larger fleets are disruptive to small gangs. Almost everything in Eve F-s with something else because this is, at its core, a PvP game which means someone is going to have their gameplay experience violently intruded upon.

Some of the biggest and best moments in Eve have happened because someone got "disrupted", things escalated, and the next thing you know a week's worth of TQ GDP has been violently disassembled in an afternoon.
Gungnir Winder
State War Academy
Caldari State
#38 - 2017-01-24 21:40:04 UTC
Lugh Crow-Slave wrote:


right from the OPs mouth everyone


Since I want to keep this civilized and constructive and you're bringing zero arguments to the table besides "sudden spaceships" which would still happen, only in a different way.

And since you're all "you can easily tell, check kb and stuff" but in the other thread you're asking for them to put back guns color so you can see what guns people are using before engaging.

I'm gonna ignore you.

My Youtube channel  Gungnir Winder

Gungnir Winder
State War Academy
Caldari State
#39 - 2017-01-24 21:43:05 UTC
Cade Windstalker wrote:


Some of the biggest and best moments in Eve have happened because someone got "disrupted", things escalated, and the next thing you know a week's worth of TQ GDP has been violently disassembled in an afternoon.


Those are very valid points, I mean it's true. I won't deny that. I still think those things can still happen only with a different approach.

My Youtube channel  Gungnir Winder

Lugh Crow-Slave
#40 - 2017-01-24 21:44:09 UTC
..... yes this and rewarding a pilot who has taken the time to look at guns after already placing himself on grid are oh so simmilar