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Suitonia for CSM XII

First post
Author
Cearain
Plus 10 NV
It Burns When I'm PvPing
#81 - 2017-03-09 00:35:08 UTC
Suitonia wrote:
Cearain wrote:
Thanks for the response.

The intel tool would need to let pilots know where timers are being run before the plex is captured - or the purpose is defeated. After they are captured its too late to defend them.

I am not really sure why we would weaken the rollbacks to only work for militias. A very sizable percent of people in plexes are not in militias so this would insulate rabbit plexers from them. I am not sure why we would want to do that…

If the majority of players PVPing in FW space are not in militias maybe that's a problem in itself, maybe what I'm describing is not a problem…..


I agree its worthwhile to discuss these issues and sort it out. I have not heard anyone say it is a problem to have more neutrals than fw guys pvping in fw space.
But let's say that it is the problem for whatever reason. The way to fix it would be to make the pvpers want to join fw. Why don't they join? Rabbit plexing is ridiculous but if you don't do it you will lose your system and be locked out. (so any measures that reduce rabbit plexing would probably help) Also you have more targets when you can shoot both militias. Making fw 1v1v1v1 would help with this quite a bit. But also if being in the militia meant that you had access to a real time intel tool that let you know what plexes were attacked, those who like to pvp in fw plexes would have a big reason to join fw instead of staying neutral. (more on that below)


Suitonia wrote:
I don't think the FW should be refocused or changed to be more NPE, I just think FW is usually the place where people who get bored of PVE and want to try PVP end up looking first.


Ok so there are 2 questions. 1) do most players go to null sec or fw or low sec neutral to start pvp? 2) Where should ccp direct them if they are going to direct them?

Do you think allot of the people in karmafleet used to be in faction war? I would think more people go to null sec and probably should go to null sec first.

It’s true that plexes help you wittle down engagements. But that is still not as easy as being in the blob. Being in large null sec blobs seems the easiest pvp to have. Also the gate camping with bubbles and no gate guns seems pretty easy as well. But again I think it depends on the person. I think they are both options but I really don't think either should be shaped based on how new players will like them. I think they should both offer very different types of play so eve can things that appeal to a wide range of people.

Suitonia wrote:
The instant intel thing seems like it could be a bit too strong, and way too spammy? as someone just checking a plex would spam the intel and you wouldn't get too much use from it? You need to capture 150 plexes to take a system from 0 to 100% anyway…..


Ok first as far as spam. I think one approach would be to have it work through a map interface. That way there would be no spam. So for example it could give a blue number of the number of friendlies running plexes in a system and a red number for the number of enemies running plexes in a system. (It would be great if you could easily set desto from this tool.) Some other possibilities would be to have a tool that shows intel based on the number of jumps from your current position. It could give more in depth intel such as the type of plex being run (novice small medium or large). Again no spam.

Now you say it might be too strong. I agree it would be a strong tool. That is why I think allot of people who like to pvp in plexes would want to join a militia in order to get it! This will mean that more pvpers are suddenly showing up at these plexes and getting more and more pvp. I think this combined with a rollback – maybe even a relatively weak one like you propose would turn fw into a bloodbath. Which would be awesome.

So what problem are we trying to solve? The problem is that fw sov is most efficiently won by running away. The api information I gave is the proof of that. No one is going to care about a sov system when sov is won by running away. So people by and large don’t care about fw sov.

With intel the rabbits can still run but they cant hide. And the rollbacks will make rabbit plexing even less efficient. This will almost certainly put rabbit plexing out of business.

Now you say people can’t capture a system quickly. That’s true. But whether fast or slow plexing is only fun when there is pvp – otherwise it is just a grind. So yes I will see my system has been plexed after I went to sleep and now I can sit in a defensive plex and get it back. But if no one shows up to fight that is horribly boring and a reason why people leave fw. What needs to happen is ccp needs to provide mechanics where more plexes are fought over. Then winning a plex becomes an accomplishment and not a grind. Letting pilots know where plexes are being taken so they can fight over them is an obvious step to making that happen.

As far as ccp wanting people to do more scouting, I can only say it is not happening with fw. FW players are not going to start scouting when so many are just rabbits. People stopped caring about it. It’s sort of a chicken and egg issue. Its been years and players don’t scout for this stuff. CCP needs to provide the players the tools to ignite the spark again. They shouldn’t think players are suddenly going to start caring about this broken sov system enough to scout out where the plexes are.

The system needs better intel tools and rollbacks. CCP and the players understood this before and ccp promised both. But then CCP went silent and never delivered. And no one from csm ever seemed to bring it up either which is why I am honestly less than impressed with the csm.

https://forums.eveonline.com/default.aspx?g=posts&m=6607431#post6607431

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Suitonia
KarmaFleet
Goonswarm Federation
#82 - 2017-03-09 12:26:21 UTC
Cochise Chiricahua wrote:
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.



Thanks for the reply.

I think suicide ganking is a part of the game, and one of the things that makes eve the game it is. The feeling that you can be attacked at anytime even in highsec adds to the atmosphere. I do not feel like suicide ganking is an issue right now, and I'm happy with the balance at the moment. We've seen significant EHP buffs to both Freighters with the damage control tiericide and Orcas have been boosted recently, you can very easily get 700k EHP on an Orca and move things with it's corp hanger. On top of rebalanced DSTs. I've almost always done solo logistics for myself, as I tend to play solo and I've never been ganked, even moving 4-5b ISK at the time. You need to manage your risk, and use the proper tool for the job.

Making someone looting a wreck that died through a criminal action get CONCORDED with a criminal flag doesn't seem like a good idea to me. It'll just end up with new players getting CONCORDED and will kill suicide ganking completely, as only the owner would be able to loot the wreck.

If you want to vote for someone who wants to argue with CCP to nerf suicide ganking then I'm the wrong candidate.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Suitonia
KarmaFleet
Goonswarm Federation
#83 - 2017-03-11 15:46:27 UTC
Cearain wrote:
I agree its worthwhile to discuss these issues and sort it out. I have not heard anyone say it is a problem to have more neutrals than fw guys pvping in fw space.
But let's say that it is the problem for whatever reason. The way to fix it would be to make the pvpers want to join fw. Why don't they join? Rabbit plexing is ridiculous but if you don't do it you will lose your system and be locked out. (so any measures that reduce rabbit plexing would probably help) Also you have more targets when you can shoot both militias. Making fw 1v1v1v1 would help with this quite a bit. But also if being in the militia meant that you had access to a real time intel tool that let you know what plexes were attacked, those who like to pvp in fw plexes would have a big reason to join fw instead of staying neutral. (more on that below)


There is another FW CSM Candidate campaigning that the station lockouts don't matter anymore because of Citadels, So I'm surprised how split people are on this subject. I'll concede that players who run plexes in ships like 5x WCS punishers or unfit atrons with T1 guns are a bad thing and I'd like that changed or disincentived, but that's why I like the idea of accelerated progress for rolling back a timer for the opposite faction, or timer rollbacks. Again, I'm not opposed to real time intel if CCP can implement it in a UI friendly way like you mentioned, it's all about how much CCP is willing to invest in FW, I know Gorski Car campaigned hard for years but ultimately it was never on their roadmap, so having compromises that are easier to implement are also a good thing to have.


Cearain wrote:

Ok so there are 2 questions. 1) do most players go to null sec or fw or low sec neutral to start pvp? 2) Where should ccp direct them if they are going to direct them?


I think it depends on what the person wants to do. I think if you're a solo pilot or maybe have a small group of inexperienced friends, FW is where those players look. Not everyone is willing to leave their corporation, there are several guys in highsec involved with Industry, Mission or Incursion groups for example, that like to try PvP every now and then and FW is the best fit for them, since it's logistically easy in empire space, is nearby, requires no standings/diplomacy to other groups; FW relies on far fewer macro skills and outside influences that solo/small gang PvP in nullsec requires. Some people like to get away from the politics of nullsec and FW brings that to them. FW is seen a bit more as 'casual fun' requiring less effort.

Now if you want to just get content in gangs, sure Karmafleet/Pandemic Horde/Brave is probably better. It also provides you with far better finance opportunities than empire space.

I don't know where CCP should direct players. Ultimately either of those options is going to be a better fit depending on the players. I think removing the WCS farmers from FW so you're more likely to get an actual fight will be good, and better UI (Live intel like you mention, or some kind of system where it encourages players to go somewhere for content) will also be better for FW content.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Mr Kindjal
Kongsberg Vaapenfabrikk Amarr branch.
Sev3rance
#84 - 2017-03-13 20:16:00 UTC
Hi. I am not sure that I am posting this in the right forum.

I recently made an alpha account to check it out, and to check out the new player experience.
And I have to say that the npc corp is, in lack of a better words, utter cancer.

Endless political debate. And any question was met with apathy.
The general view of low and null sec was extremely negative.

I might have been there at the wrong time.

Would it be an idea to have different npc corps depending on how old your account is? I dunno, some sort of way to make sure that new players would spared as much as possible the old npc players? Maybe on the base of how old the account is? Maybe based on skillpoints?

Im not sure myself, on ideas or how to word this. It just struck me how negative the older players were.
If this was how it was when I started to play, I am not sure I would be playing today.
Saint Lucifer
THORN Syndicate
Northern Coalition.
#85 - 2017-03-16 02:18:12 UTC
I don't have a problem with Implants, Links and Drugs. I can't engage them with my 'clean' playstyle of not using them, so I just avoid them. When those same pilots ask me to 1v1 when they have a deadspace fitted ship with drugs and I don't, and they bring in their link RR legion dishonoring the 1v1, then yeah, I do like to make fun of them in local, but that is part of eve. [/quote]

Ah, you refer to our last dance together. If you recall, I said in local "want to go?". I never said "let's 1v1". Please keep the facts straight.
Cearain
Plus 10 NV
It Burns When I'm PvPing
#86 - 2017-03-16 15:47:47 UTC
Thanks for the response.

I think we see things pretty much the same with a few minor exceptions.

You wouldn't want to join faction war if you still want to mission or do other pve/hauler type things in high sec. You have a huge wardec with about 50,000 characters. It would be better to be in a null sec corp if you wanted your characters to still do high sec stuff.

I don't believe Gorski ever pushed for rollbacks, real time intel or really anything that would significantly improve fw sov. His big thing was fw missions. (missions don't effect sov) I think ccp addressed his concerns, but fw sov is still broken.

I think people are mixed about station lockouts. Lots of people left fw due to them. CCP put the lockouts in during inferno. The idea had come up before then and players routinely rejected it because it would decrease pvp thoughout the map. And if you look at a faction war map you will see there is definitely lots of deadspace. So I would think lots of faction war players are happy they can now set up in citadels. Of course there are those who think the lockouts were good and they have good reasons to support their view as well. I think that issue is less clear cut than the question of whether you should most effectively gain sov for your faction by running away.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Madina Shouna
Internet Terrorists
Requiem Eternal
#87 - 2017-03-17 05:29:11 UTC
I suggest a temporary ban from the server for 2 hours for killing a neutral in high sec and after that double the ban up to 1 day of a ban. Or maybe kind of mute button when you can't say **** in local but this way you can't use your weapons. And I suggest griefing report system for ******* gate campers in high sec. Especially near trade hubs. I suggest CCP start doing something against ******* gate campers. I swear to god if Goon swarm or PL complains CCP will listen but if a regular shmuck like me complains CCP does not give a ****. Introduce a ******* griefing system for a ******* gate campers who are killing everyone who is neutral. And don't ******* tell me that this is eve you die in eve. ************, you were newb too and you can't ******* avoid certain systems because the route will become too long. I can't ******* fly jump freighter or freighter. But what I suggest is simply neutralize ******* from killing neutrals. Especially in high sec. Only in high sec/ near trade hubs. Don't care about low sec


Dear CCP do not disregard my suggestion. And if you can deliver my suggestion to CCP dev I will vote for you.
Suitonia
KarmaFleet
Goonswarm Federation
#88 - 2017-03-19 17:51:46 UTC
Saint Lucifer wrote:

Ah, you refer to our last dance together. If you recall, I said in local "want to go?". I never said "let's 1v1". Please keep the facts straight.



I don't like to play word games and words lawyer with people. If I say something or someone else says something I take what they mean at face value, I don't twist my words and you do yourself discredit by doing so, next you'll be telling me that Jita scammers are all honest traders you just didn't ~read the rules~. Regardless of that, my point still stands in response to your post; I have nothing against people who play only to win and break agreements in eve, I don't have a problem with command bursts, alts, implants, drugs or any of that, but I reserve the right to make fun of them for their risk aversion privately on my own stream.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o