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Suitonia for CSM XII

First post
Author
Suitonia
KarmaFleet
Goonswarm Federation
#61 - 2017-02-13 12:52:53 UTC
Boozbaz wrote:
Jin'taan wrote:
Given your own aptitude and interest in balance as a candidate on the CSM, do you feel there are any other candidates who you feel serve the same areas or would compliment your efforts on the CSM? MrHyde last year had a large amount of his vote go to Exhausted (i.e not counted) after he was elected, and I feel that CSM 12 could do more with the raw mechanical knowledge that he and Gorski provided in CSM 11.



This is a good question. Another question Suitonia, have you any thoughts on how to improve faction warfare? And if so, what are your thoughts on that subject?



https://www.reddit.com/r/Eve/comments/5tgojp/im_suitonia_csm_candidate_elite_kestrel_warlord/ddmlgky/

I posted a few ideas here

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Boozbaz
Brutor Clan
#62 - 2017-02-13 17:18:56 UTC
Thanks suitonia, I posted a response. I like every suggestion you make except for one: breaking it up into 1v1v1v1.
Suitonia
KarmaFleet
Goonswarm Federation
#63 - 2017-02-14 17:56:25 UTC
Boozbaz wrote:
Thanks suitonia, I posted a response. I like every suggestion you make except for one: breaking it up into 1v1v1v1.

Thanks for the feedback, at the very least, connecting all the warzones into a circuit would help

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Thanatos Marathon
Justified Chaos
Spaceship Bebop
#64 - 2017-02-16 15:45:33 UTC
Someone elsewhere solicited input on your post with regards to FW so I thought I would copy and paste it here.

Here's a little things list that has been cleaned up and passed around for a couple years that you might want to send his way. The original is linked in the newfw tweetfleet channel.

Remove FW standings hits in null sec.
Remove purple icon for allied militia - or allied militia should take standings hit if they attack you (or just get rid of allied militia) (4 way war confirmed as desired by CCP Affinity).
FW standings eligibility should be applied on individual basis, not on corp basis.
Remove faction standings hits for AoE effects (or other weapons) when in same fleet. (or remove standings hits for all AoE weapons everywhere in lowsec)
FW overview for newbro’s in militia MOTD and FW panel.
MILITIA FILTER. Militia-only contracts. “Militia” filter for POS access, Citadels, etc… Ability for militia members to post future events such as future fleets to entire militia on Calendar
Strengthen Faction Navy to make it harder to camp opposing highsec to farm newbs.
Have plexes persist through DT and redo spawn mechanics of non-outposts (keep them semi-random though)
Randomize plex respawn rate by using a respawn window.
Useful system upgrades
Decouple System Upgrades from Tier Level
Smooth out Tier system and fix payouts for PVP at existing level 5 payouts.
Remove aggression from plex rats (affects afk oplexers without hurting pvp’ers).
Citadel problem.
Suitonia
KarmaFleet
Goonswarm Federation
#65 - 2017-02-18 00:34:35 UTC
Thanatos Marathon wrote:
Someone elsewhere solicited input on your post with regards to FW so I thought I would copy and paste it here.

Here's a little things list that has been cleaned up and passed around for a couple years that you might want to send his way. The original is linked in the newfw tweetfleet channel.

Remove FW standings hits in null sec.
Remove purple icon for allied militia - or allied militia should take standings hit if they attack you (or just get rid of allied militia) (4 way war confirmed as desired by CCP Affinity).
FW standings eligibility should be applied on individual basis, not on corp basis.
Remove faction standings hits for AoE effects (or other weapons) when in same fleet. (or remove standings hits for all AoE weapons everywhere in lowsec)
FW overview for newbro’s in militia MOTD and FW panel.
MILITIA FILTER. Militia-only contracts. “Militia” filter for POS access, Citadels, etc… Ability for militia members to post future events such as future fleets to entire militia on Calendar
Strengthen Faction Navy to make it harder to camp opposing highsec to farm newbs.
Have plexes persist through DT and redo spawn mechanics of non-outposts (keep them semi-random though)
Randomize plex respawn rate by using a respawn window.
Useful system upgrades
Decouple System Upgrades from Tier Level
Smooth out Tier system and fix payouts for PVP at existing level 5 payouts.
Remove aggression from plex rats (affects afk oplexers without hurting pvp’ers).
Citadel problem.


Thanks for the list. I'm in close contact with Gorski Car (Ex CSM 11) who lobbied hard for a lot of FW/Lowsec changes and I'm going to take over from him and try and push the same things.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

DeMichael Crimson
Republic University
Minmatar Republic
#66 - 2017-03-02 17:31:28 UTC
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.



DMC
Suitonia
KarmaFleet
Goonswarm Federation
#67 - 2017-03-03 02:31:29 UTC
DeMichael Crimson wrote:
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.



DMC


I think faction standings have lost a lot of value (No longer needed for POS anchoring, Jump Clones etc. Their only purpose atm is for missions and market tax reduction). I'm not sure how to make them useful again without them being gimmicky.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

DeMichael Crimson
Republic University
Minmatar Republic
#68 - 2017-03-03 12:11:31 UTC
Suitonia wrote:
DeMichael Crimson wrote:
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.



DMC


I think faction standings have lost a lot of value (No longer needed for POS anchoring, Jump Clones etc. Their only purpose atm is for missions and market tax reduction). I'm not sure how to make them useful again without them being gimmicky.

Thanks for the reply.

Yes I agree, Faction standings have lost a lot of value and should be more meaningful than just to get missions. CCP never should have removed the need of Faction standings to anchor a POS in high sec space. In my opinion that was a big mistake.

Currently the in-game aspects of Faction standings :
Positive Faction standings are the only way to access Cosmos Agents (one time access).
Positive Faction and Corporation standings are needed to access Research Agents.
All other Agents only require minimal amount of Faction standing for access (-2.00 or higher standing).
High Faction standings reduce Market Broker fees and Reprocessing fees in NPC stations.
At -5.00 or lower Faction standing, Empire NPC's will attack when in their space.

This game was founded on the premise of having a balance on 'Risk vs Reward' and 'Actions vs Consequences'. It takes time for players to ruin Faction standings and as such it should also take some time to repair those standings. In the past Characters use to be accountable for their actions in-game, now most everything has been dumbed down and turned into easy mode for the instant gratification crowd. That's something I don't want to see happen to Faction standings.

I created and shared the 'Faction Standing Repair Plan' with the playerbase back in 2010. In my opinion players need more options available to repair negative Faction standings then what I've listed in 'The Plan' since most of those Event Agents can only be accessed once in the characters life. Most players in-game don't even read the forums so they don't know that guide is available. In fact repairing negative Faction standings is extremely tough on new players who haven't even learned the game yet since they can easily mess up their Faction standings right from the start without actually knowing it.

I think the process of Faction standing repair should be implemented in-game to be more intuitive instead of being so obscure. All changes to Faction standings should be brought to the players attention with an on screen pop up message. Any action that would cause negative Faction standing should trigger an on screen pop up warning (with option to deactivate). All Anti-Empire missions should have a warning to alert players that accepting and completing those missions will incur negative Faction standings. An idea presented by others is to have Tags for Standings. Personally I don't really like the idea but if it's similar to Tags for Security, I guess it would be acceptable. Lastly CCP could add another group of NPC Agents to the in-game Agent Finder strictly for Faction standing repair, sorta like the proposal I have listed in my forum signature.

Anyway, thanks again for the reply and good luck in the upcoming election.



DMC
Suitonia
KarmaFleet
Goonswarm Federation
#69 - 2017-03-04 18:07:49 UTC
DeMichael Crimson wrote:
Suitonia wrote:
DeMichael Crimson wrote:
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.



DMC


I think faction standings have lost a lot of value (No longer needed for POS anchoring, Jump Clones etc. Their only purpose atm is for missions and market tax reduction). I'm not sure how to make them useful again without them being gimmicky.

Thanks for the reply.

Yes I agree, Faction standings have lost a lot of value and should be more meaningful than just to get missions. CCP never should have removed the need of Faction standings to anchor a POS in high sec space. In my opinion that was a big mistake.

Currently the in-game aspects of Faction standings :
Positive Faction standings are the only way to access Cosmos Agents (one time access).
Positive Faction and Corporation standings are needed to access Research Agents.
All other Agents only require minimal amount of Faction standing for access (-2.00 or higher standing).
High Faction standings reduce Market Broker fees and Reprocessing fees in NPC stations.
At -5.00 or lower Faction standing, Empire NPC's will attack when in their space.

This game was founded on the premise of having a balance on 'Risk vs Reward' and 'Actions vs Consequences'. It takes time for players to ruin Faction standings and as such it should also take some time to repair those standings. In the past Characters use to be accountable for their actions in-game, now most everything has been dumbed down and turned into easy mode for the instant gratification crowd. That's something I don't want to see happen to Faction standings.

I created and shared the 'Faction Standing Repair Plan' with the playerbase back in 2010. In my opinion players need more options available to repair negative Faction standings then what I've listed in 'The Plan' since most of those Event Agents can only be accessed once in the characters life. Most players in-game don't even read the forums so they don't know that guide is available. In fact repairing negative Faction standings is extremely tough on new players who haven't even learned the game yet since they can easily mess up their Faction standings right from the start without actually knowing it.

I think the process of Faction standing repair should be implemented in-game to be more intuitive instead of being so obscure. All changes to Faction standings should be brought to the players attention with an on screen pop up message. Any action that would cause negative Faction standing should trigger an on screen pop up warning (with option to deactivate). All Anti-Empire missions should have a warning to alert players that accepting and completing those missions will incur negative Faction standings. An idea presented by others is to have Tags for Standings. Personally I don't really like the idea but if it's similar to Tags for Security, I guess it would be acceptable. Lastly CCP could add another group of NPC Agents to the in-game Agent Finder strictly for Faction standing repair, sorta like the proposal I have listed in my forum signature.

Anyway, thanks again for the reply and good luck in the upcoming election.



DMC


Thanks for the reply and clarification, if I get elected I'll keep your suggestions in mind.

Also look out for some interviews I did on podcasts such as Statecraft, Talking in Stations and about to record Declarations of War! :)

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Suitonia
KarmaFleet
Goonswarm Federation
#70 - 2017-03-06 04:04:17 UTC
https://eve-nt.uk/article/2017-03-05-234956-CSM12-Candidate-Suitonia/

Check out this EVE-NT article

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Chessur
Wilderness
Thermodynamics
#71 - 2017-03-06 17:17:23 UTC
I  just  wanted  to  stop  by,  and  say  that  I  fully  endorse  Suitonia-  and  he  has  my  vote.  There  can  be  no  better  person  to  fight  for  a  better  eve  than  this  man.  If  I  am  going  to  send  anyone  to  iceland  to  have  face  to  face  time  with  the  devs,  It  should  be  this  man.

*Competent
*Knowledgeable
*Experienced
*Doesn't  answer  to  any  in-game  entity



Rin Kagawa
The Tuskers
The Tuskers Co.
#72 - 2017-03-06 17:30:46 UTC
I am a Kestrel alt, and I approve of this campaign.
Cearain
Plus 10 NV
It Burns When I'm PvPing
#73 - 2017-03-07 20:04:13 UTC
Thanks for offering some views on faction war. Gorski never would respond to players and certainly never responded to me when I was told to talk to him about fw.

I realize that allot of people have different views on fw. I actually like the idea of splitting up the war into 1v1v1v1 for the reasons you give. But I don't think that is the crux of the problem with faction war.

The main problem has always been the case that you win sov most efficiently by running away from fights. This has been disheartening to many players who have been in faction war and I believe is the main reason why the vast majority of eve players think fw is a joke.

You will see how people gain sov most effectively by looking those who get the most vp (ie, captured the most plexes) for the week or day and then look at how they fit their ships. This website allows you to see who gained the most vp per day or week:

https://api.eveonline.com/eve/FacWarTopStats.xml.aspx

Here are the top 3 vp gainers for the week:
1) Ten TenTim
2) Plex Peasant
3)Renka Ormand
Take a look at their killboards I can't post the killboards on the forums.

The last player elected fw guy, Hans, pushed for measures to change this. Namely 2 measures. Rollbacks on timers when people run from a plex and a form of real time intel so we know where plexes are being taken.

CCP promised to do these things years ago but never did.

1) what is your personal position on rollbacks and real time intel?

2) regardless of your position will you at least ask ccp what happened? (Why did they promise this and then not deliver?) And ask if they still intend to keep their promise and if not why?

BTW I asked the same questions of the another candidate and would be happy to hear the answers from others as well. This issue was a big issue for allot of fw players but since ccp never followed up many left fw.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Suitonia
KarmaFleet
Goonswarm Federation
#74 - 2017-03-08 05:14:59 UTC  |  Edited by: Suitonia
Cearain wrote:
Thanks for offering some views on faction war. Gorski never would respond to players and certainly never responded to me when I was told to talk to him about fw.


Thanks for the response, I definately aim to keep communication open as much as possible.

Cearain wrote:

1) what is your personal position on rollbacks and real time intel?


I am certainly open to the idea of rollbacks and think that they would be an improvement over what we have now. My only concern with rollbacks is that it may allow pirate groups and outside forces influence and defend FW space. I like an alternative idea of speeding up reverse progress by say 4x.

For example, a typical FW farmer is in a novice, he has gotten the 10 minute timer down to 5 minutes. A PVP player from the opposite faction warps in and he warps off. The PvP player now reverses his 5 minutes progress by 4 seconds every 1 second he is there, undoing his 5 minutes of progress in 1.25 minutes. I feel like this encourages people to fight, creates a sense of urgency and also prevents people from reshipping to hard counters because if they do, they lose their progress. While preventing outside forces like pirate groups and unaffiliated pilots from influencing the warzone as much.

Regarding real time intel, I think adding in a live intel log about recently captured plexes would be a great idea to help players find content and defend plexes. You can already compare the contested % on the API every 15 minutes if you use a 3rd party tool, but this is not available to everyone. Would be nice to have a 'recently captured plex' option on the map, as well as a log in the FW UI listing the last 20 captured plexes, and maybe suppressable FW noticiations that militia pilots can have that send notifications whenever a plex is captured in a friendly system.

Cearain wrote:

2) regardless of your position will you at least ask ccp what happened? (Why did they promise this and then not deliver?) And ask if they still intend to keep their promise and if not why?

BTW I asked the same questions of the another candidate and would be happy to hear the answers from others as well. This issue was a big issue for allot of fw players but since ccp never followed up many left fw.


I will certainly ask CCP about undelivered FW features and encourage them to revamp FW since I think it's an important aspect of the NPE.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Ria NieyIi
#75 - 2017-03-08 06:06:03 UTC  |  Edited by: Ria NieyIi
Not really a question, but I think you should bug CCP to introduce a hotkey for applying nanite paste to repair modules damaged from overheating. Should be a-la overheating itself. For example, shift+keypress starts/stops module overheat, control+keypress could start/stop nanite repair for the same module. Or whatever you bind it to.
Suitonia
KarmaFleet
Goonswarm Federation
#76 - 2017-03-08 06:14:28 UTC
Ria NieyIi wrote:
Not really a question, but I think you should bug CCP to introduce a hotkey for applying nanite paste to repair modules damaged from overheating. Should be a-la overheating itself. For example, shift+keypress starts/stops module overheat, control+keypress could start/stop nanite repair for the same module. Or whatever you bind it to.


Yes this would be great, in regards to nanite paste, I'd also like to see 'cost to repair' when you mouse over a damaged module, we have a visual grey circle when its being repaired, but it would be nice when you're repairing a module it has an actual timer on it (like when reloading) when you mouse over the repairing module.

It would also be nice if you could attempt to do a partial repair, in several instances I've had experiences where I had 100 or so paste, but my guns are damaged, it would be nice if I could just repair them to the level that I can do with my paste, instead of it completely failing, instead, I have to ungroup my guns and apply, cancel half way through and repeat, which is annoying.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Cearain
Plus 10 NV
It Burns When I'm PvPing
#77 - 2017-03-08 15:51:39 UTC
Thanks for the response.

The intel tool would need to let pilots know where timers are being run before the plex is captured - or the purpose is defeated. After they are captured its too late to defend them.

I am not really sure why we would weaken the rollbacks to only work for militias. A very sizable percent of people in plexes are not in militias so this would insulate rabbit plexers from them. I am not sure why we would want to do that. Also I am not sure why a pvper should have to stay in the plex for it to roll back. Again it just seems to weaken the rollback effect. But any rollback is better than no rollback.

I just question whether this weakened rollback alone will be enough to make it so you win sov by fighting rather than by running away.

Its interesting that you refer to fw as part of the npe. I'm not exactly sure what defines the new player experience but how ever we define it is fine I suppose. My experience is that corporations like the one you are in now tend to give far more guidance to new players than any fw corp I have joined. Do you think fw should be more in the npe than null sec?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Suitonia
KarmaFleet
Goonswarm Federation
#78 - 2017-03-08 17:29:31 UTC
Cearain wrote:
Thanks for the response.

The intel tool would need to let pilots know where timers are being run before the plex is captured - or the purpose is defeated. After they are captured its too late to defend them.

I am not really sure why we would weaken the rollbacks to only work for militias. A very sizable percent of people in plexes are not in militias so this would insulate rabbit plexers from them. I am not sure why we would want to do that. Also I am not sure why a pvper should have to stay in the plex for it to roll back. Again it just seems to weaken the rollback effect. But any rollback is better than no rollback.

I just question whether this weakened rollback alone will be enough to make it so you win sov by fighting rather than by running away.

Its interesting that you refer to fw as part of the npe. I'm not exactly sure what defines the new player experience but how ever we define it is fine I suppose. My experience is that corporations like the one you are in now tend to give far more guidance to new players than any fw corp I have joined. Do you think fw should be more in the npe than null sec?


If the majority of players PVPing in FW space are not in militias maybe that's a problem in itself, maybe what I'm describing is not a problem. I just like to play devil's advocate and seek out alternative suggestions as it's often the best way to get discussions going.

FW gives players rewards if they don't get a fight, in a ideal situation you either get a fight or if you get "blueballed" you make money. Given the Plex mechanics insulating ship types, fights taking place in static environments and a metagame with little evolution, it's probably the 'easiest' PVP to get into. I don't think the FW should be refocused or changed to be more NPE, I just think FW is usually the place where people who get bored of PVE and want to try PVP end up looking first.

The instant intel thing seems like it could be a bit too strong, and way too spammy? as someone just checking a plex would spam the intel and you wouldn't get too much use from it? You need to capture 150 plexes to take a system from 0 to 100% anyway. So it's not like someone can surprise flip a system. Again, if this is something FW players are deadset on, I'm happy to take it up, I just think CCP will be very hesitant with this, because of their recent focus on active scouting for intel (With Sov Entosis nodes/timers, Astrahus vulnerability timers etc.) Plex captured is already in the game as an option if you use API tools.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Boozbaz
Brutor Clan
#79 - 2017-03-08 17:41:37 UTC
One of the things that I want changed with FW is the way you deplex. Deplexing can be one of the most boring, uninteresting and disengaging things in EVE. You just sit there, for 20 minutes at time in some cases, babysitting an NPC.

Yes, sometimes there are fights. But for the most part, many players that I talk to, have no enthusiasm for deplexing. They just want to get out there and blow **** up. At least with oplexing you "get" to blow up an NPC ship once in awhile. But I find it hard to motivate my corp mates to deplex. When we need to deplex a system, it sounds like a chore to them and that's definitely not what playing a game is about. However, if we don't deplex, we'll lose our system and our assets will get locked inside the station. So it's one of those grinds that you just have to do.
Cochise Chiricahua
The Inglourious Bastards
#80 - 2017-03-08 20:40:43 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.