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Dancul1001 for CSM XII

Habitual Euthanasia
Pandemic Legion
#21 - 2017-02-27 18:16:07 UTC
Dancul deserves more visibility for the platform he is running on. Definitely a solid candidate for ALL of Eve.
The Scope
Gallente Federation
#22 - 2017-02-28 14:39:30 UTC
Dancul has raised very interesting points and I for one am sure that he's the right man for the job.
DeMichael Crimson
Republic University
Minmatar Republic
#23 - 2017-03-02 15:24:01 UTC

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.

Zero Fun Allowed
#24 - 2017-03-07 09:10:54 UTC
Cochise Chiricahua
The Inglourious Bastards
Astral Battles
#25 - 2017-03-08 13:05:37 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Cochise Chiricahua.
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