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Roedyn For CSM XII

Author
DeMichael Crimson
Republic University
Minmatar Republic
#21 - 2017-03-04 15:01:18 UTC
Roedyn wrote:
DeMichael Crimson wrote:
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.


DMC



Making an effort to increase your faction standings should mean something. Zero faction standings should mean zero added rewards.

Hopefully whenever CCP is ready to tackle revising the missioning system, they will put more weight in what content will be available based on faction standings. Of course this runs on the assumption that there will be added missions to the available pool. If we do find ourselves in such an environment, the LP stores will need to see revisions as well in order to provide sufficient rewards based on the added commitment. A motivator to commit to gaining faction standings (which could in turn decrease enemy faction standings) could be more unique faction items introduced to the LP stores that highlight attributes and lore of the respective faction.

Thank you for your question.

Thanks for the reply and I agree 100%.

This game was based on having a balance in 'Risk vs Reward' and 'Actions vs Consequences' which makes this game great. Currently the only way to repair negative Faction standings is to grind missions. It takes time for players to ruin Faction standings and it should take some time to repair those standings. In the past Characters use to be accountable for their actions in-game, now most everything has been dumbed down and turned into easy mode for the instant gratification crowd. That's something I don't want to see happen to Faction standings.

Currently the in-game aspects of Faction standings :
Positive Faction standings are the only way to access Cosmos Agents (one time access).
Positive Faction and Corporation standings are needed to access Research Agents.
All other Agents only require minimal amount of Faction standing for access (-2.00 or higher standing).
High Faction standings reduce Market Broker fees and Reprocessing fees in NPC stations.
At -5.00 or lower Faction standing, Empire NPC's will attack when in their space.

In my opinion CCP made a big mistake when they removed the need to have Faction standings to anchor POS in high sec space. I'd like to see more content pertaining to Faction standings be added to the game but at this time my inquiry is based more on the effects of negative Faction standings.

I created and shared the 'Faction Standing Repair Plan' with the playerbase back in 2010. In my opinion players need more options available to repair negative Faction standings then what I've listed in 'The Plan'. Most of those Event Agents can only be accessed once in the characters life. A lot of players in-game don't even read the forums so they don't know that guide is available. In fact repairing negative Faction standings is a big task for experienced players. New players who haven't even learned the game yet can easily mess up their Faction standings right from the start without even knowing it, resulting in no access to half of Empire space.

Anyway these are some options I think would help players in-game.

Faction standing repair process be implemented in-game to be very intuitive, not obscure (tutorial perhaps).
Changes to Faction standings notify players with on screen pop up message (option to deactivate).
Actions that would cause negative Faction standing trigger on screen pop up warning (option to deactivate).
All Anti-Empire mission briefings have a warning to inform players those missions will incur negative Faction standings.
Implement Tags for Standings in-game based on similar game mechanics as Tags for Security.
Add NPC Agents to in-game Agent Finder for Faction standing repair (similar to proposal in my forum signature).

Once again good luck with the upcoming election.


DMC
Hr Mesetas
Domain Trade Corp
#22 - 2017-03-06 15:42:50 UTC
Hi,

What is your view on an option to put corpshares on the market ?

Roedyn
Doomheim
#23 - 2017-03-07 01:04:53 UTC
Hr Mesetas wrote:
Hi,

What is your view on an option to put corpshares on the market ?




We definitely could use more functionality with the corp shares mechanic. Right now it feels like corp shares were introduced with no clear vision as to how it should be used.

In the future I would like to see development of the corp shares feature along the lines of actually being a way to value the corporation that could distribute it. Execution will be difficult but moving towards getting corp shares in line with RL shares as a way to value a company would be great. Of course this would mean that it would have to be tradable and that in and of itself could be an interesting direction to start moving towards.

Before we can be in a place where corp shares could be tradable in the market, I'm afraid we'll have to address corp mechanics as a whole first. That may be the greatest technical barrier. If CCP is willing to take on that challenge then I would like to see corp shares become a tradable commodity.

Eve has so much potential for meta market play and corp shares is one example of that potential. As a CSM candidate, I would like to be there when CCP is ready to take steps towards that.
Cochise Chiricahua
The Inglourious Bastards
Astral Battles
#24 - 2017-03-08 19:05:47 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.
Roedyn
Doomheim
#25 - 2017-03-09 14:01:21 UTC
Cochise Chiricahua wrote:
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.


As far as ganking, I agree that it is a legitimate gameplay style and should remain. Mechanically, it's simple enough to accommodate. However, it should be a commitment to continue with style of play. This alone should curb too much hisec ganking. Unfortunately, the mechanic for repairing sec status would have to change in order to make this happen. I would recommend a timer that limits how often you can use tags to repair your sec status. Barring prolific hisec gankers, all other players should remain unaffected for the most part.

Concerning your recommendation to extend criminal flagging to looters, we need to find the limit in which to do this. Am I correct in thinking that you want those who handle the loot post initial gank and loot pick up should be flagged as criminal as well? I'm not sure how effective this will be since it could be easy enough to exchange loot in station and simply wait out the timer.

Much like how I view war dec mechanics, those who are successful in this business are those who know the nuance of the mechanic. It feels that we are constantly playing catch up when it comes to visibility and spreading knowledge on these. I do hope that this is addressed more comprehensively in the NPE so that new players coming in are aware, prepared, and less likely to be frustrated when it is applied to them.

Thank you for your question and thank you for being on the other side of the spectrum of the gankers and war dec aggressors like myself. We appreciate the balance that you bring.
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