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CCP make 0.0 stations destructable!

Author
Ishen Villone
GoonWaffe
Goonswarm Federation
#41 - 2011-12-27 22:57:46 UTC  |  Edited by: Ishen Villone
Malcanis wrote:
Rodj Blake wrote:
Destructible outposts will mean that it will be possible for the big 0.0 powerblocs to operate a schorched earth (space?) policy.

This will make it harder for smaller groups to gain a decent foothold in 0.0.


Bullshit. Indestructible outposts benefit big powerblocs far more than they do smaller groups.

As proved by the fact that currently 0.0 is all big powerblocs right now.


If outposts were destructible then small independant alliances like the one I am part of would have a chance to do some actual damage to big powerblocs. Several times we've managed to temporarily gain control of an outpost, but against massed bloc fleets "temporary" is the best we can do. As it is, all we can currently do is inconvenience them. Being able to actually destroy those outposts would at least give us the opportunity to inflict some lasting harm.

Powerblocs have no incentive to destroy rental property


You'd never be able to own your own station, making your operations in nullsec merely about shitting up other peoples' space rather than trying to hold space of your own. If you so much as dropped an egg anywhere in arms reach of a major alliance they'd swing by and obliterate it just to make your life harder.

If a station were destructible, alliances would also respond much more severely to attacks on them. Right now a smaller alliance might take a station from a large one, but that's mostly because the large one simply doesn't care enough to defend it properly. By the admission of people supporting destructible stations, the major power blocs sometimes just leave an area and come back when it's convenient. That would no longer be the case if the station were destructible, an attack on the station would be treated the same way as an attack on a CSAA POS or something. (well, how normal people respond to an attack on a major asset, as opposed to how White Noise ... doesn't!)

The underlying problem isn't your inability to destroy a station. You're smaller. You have fewer pilots and fewer resources. You don't want to inflict damage on major alliances, you want to inflict damage in a manner that avoids reprisal.
Morganta
The Greater Goon
#42 - 2011-12-27 23:08:15 UTC  |  Edited by: Morganta
but wouldn't this severely screw up SOV or whats left of it?

also, building anything means owning it in every sense of the word
its like applying the entire pos mechanic to stations which, if they could do it, they would have already, so we'd have crappy POSs where we can't ever "dock" everywhere in null


I mean really, think about what you are asking for
and then think about your pitiful reason for requesting this grand overhaul of a feature
Xolve
GoonWaffe
Goonswarm Federation
#43 - 2011-12-27 23:12:50 UTC
Food for thought:

People will defend CSAA's with much ferocity.. (unless White Noise.) and they only cost 2b, plus the super thats cooking inside of that; this is a perfect example for an 'alarm clock' strat op, whereas people will wake their sorry asses up to come defend someone's future Super.

Outposts cost more to build then Supers. Have multiple reinforced timers, and are generally No where close as quick to flip over as a Large Tower and Mods will explode. (CSAA can get vollied by a few battleships).

Conquering outposts takes time, multiple Ops, and the always fun bridging or the gawdawful '600 men through a star gate traffic control circle jerk'. ::Tinfoil:: All the assets in the station would likely be destroyed, all the ships, ammo, and everything else gone. No more firesales, no more free killmails from reds undocking from a station that isnt theirs anymore. It would completely re-shape the null-sec community.

So all the budding tiny alliances out there that can't currently conquer them, won't fare any better if they are destroyable.

Wanna know what happens to 200 people that form up to defend against the power bloc? Ask White Noise.
Gogela
Epic Ganking Time
CODE.
#44 - 2011-12-28 00:06:17 UTC
...just wanted to post here to let the OP know that this is an awesome Idea and I fully support it.

Op. This is an awesome idea and I fully support it.

Pirate

Signatures should be used responsibly...

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#45 - 2011-12-28 00:10:42 UTC
So...

If someone was inside an outpost while it was destroyed, and if they had a monocle.... would the monocle survive?

Lol

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
OmegaZeda
Aliastra
Gallente Federation
#46 - 2011-12-28 00:32:27 UTC
Ris Dnalor wrote:
So...

If someone was inside an outpost while it was destroyed, and if they had a monocle.... would the monocle survive?

Lol


Yes; Yes it would. In fact the monocles would be the only thing left floating in space.

Heh heh. But seriously station destruction is never going to happen...
Other than being nearly impossible for a small alliance to pull it off to begin with. CCP isn't going to risk loosing subscriptions from thousands of pissed off null sec carebears bailing on the game.
People who are gone on vacation, collage, medical emergency, military deployment, etc. It's not fair to them that they're away and will loose everything they have because the station they base from got poped. That's a sure fire way to loose subscribers.
Jita Alt666
#47 - 2011-12-28 00:36:28 UTC
Ris Dnalor wrote:
So...

If someone was inside an outpost while it was destroyed, and if they had a monocle.... would the monocle survive?

Lol



I am hoping this is true. I am also hoping that CCP implement this idea (as it is outlined here). I am then hoping they fail code the implementation so that Jita 4.4 is shoot-able.
Terranid Meester
Tactical Assault and Recon Unit
#48 - 2011-12-28 01:23:29 UTC
Im in favour of this in that it should always be easier to destroy something than build it up. Plus it would add new strategy to the game, always a good feature.
Kel'Tarus
League of Gentlemen Extraordinaire
#49 - 2011-12-28 03:08:29 UTC
Why fix it if it ain't broken?

Why fix it if it ain't broken

Terranid Meester
Tactical Assault and Recon Unit
#50 - 2011-12-28 03:15:57 UTC
Kel'Tarus wrote:
Why fix it if it ain't broken?


It is broken.
Skydell
Bad Girl Posse
#51 - 2011-12-28 03:18:16 UTC
Sure, sounds good. We can have 90 sentry guns now too right?
OmegaZeda
Aliastra
Gallente Federation
#52 - 2011-12-28 03:38:57 UTC
Terranid Meester wrote:
Kel'Tarus wrote:
Why fix it if it ain't broken?


It is broken.


It's only broken to people who can't take and hold a station to begin with.
Mirima Thurander
#53 - 2011-12-28 03:57:45 UTC
OmegaZeda wrote:
Terranid Meester wrote:
Kel'Tarus wrote:
Why fix it if it ain't broken?


It is broken.


It's only broken to people who can't take and hold a station to begin with.




BUT this is EvE you should not be safe no where but docked in stati...... O WAIT! you like having a station to hide inside of!



i see why all the nulles hate this idea, they don't want to have to rebuild stations ever other week as it would cut in to there big piles of isks.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

SpaceSquirrels
#54 - 2011-12-28 04:05:54 UTC
Should anything player made/owned be indestructible? I mean really why should outposts be invulnerable?
Mechael
Tribal Liberation Distribution and Retail
#55 - 2011-12-28 04:23:06 UTC
If it can be built, it can be destroyed. I like my EVE to be as immersive as possible. Remember, guys, it's not just a game, it's the ultimate sci-fi simulator!

Whether or not you win the game matters not.  It's if you bought it.

Carlos Aranda
Doomheim
#56 - 2011-12-28 05:37:49 UTC

I have in none of the 0.0 stations anything of value, so I can vote for it. Also remove local and alts.


+1
Ranger 1
Ranger Corp
Vae. Victis.
#57 - 2011-12-28 05:40:39 UTC  |  Edited by: Ranger 1
Xolve wrote:
Food for thought:

People will defend CSAA's with much ferocity.. (unless White Noise.) and they only cost 2b, plus the super thats cooking inside of that; this is a perfect example for an 'alarm clock' strat op, whereas people will wake their sorry asses up to come defend someone's future Super.

Outposts cost more to build then Supers. Have multiple reinforced timers, and are generally No where close as quick to flip over as a Large Tower and Mods will explode. (CSAA can get vollied by a few battleships).

Conquering outposts takes time, multiple Ops, and the always fun bridging or the gawdawful '600 men through a star gate traffic control circle jerk'. ::Tinfoil:: All the assets in the station would likely be destroyed, all the ships, ammo, and everything else gone. No more firesales, no more free killmails from reds undocking from a station that isnt theirs anymore. It would completely re-shape the null-sec community.

So all the budding tiny alliances out there that can't currently conquer them, won't fare any better if they are destroyable.

Wanna know what happens to 200 people that form up to defend against the power bloc? Ask White Noise.


Xolve, consider this.

For a good part of EVE's history some of the most dynamic alliances had little or no interest in holding SOV or owning stations. Instead they would strike, destroy, and move on.

Destructible outposts would help revitalize this. If implemented, smaller alliances may be able to catch a larger alliance away from home, involved in a larger fight elsewhere. When they attack the station the larger alliance must decide whether to go back and defend it, let it fall, or try to fight on both fronts.

As it stands now they would simply ignore it, knowing they can go back later and retake that station.

Smaller alliances have difficulty holding stations they have taken from larger alliances, but it is very difficult for a larger alliance to seek retribution when the smaller group has nothing for the larger group to focus on and attack.

This suits the play style of a merc group perfectly... and that's a very good thing.

It would also make larger groups think twice before putting huge amounts of infrastructure all over the place, along with the in station materials to support them. They would tend to focus their efforts on the systems they felt most confident about being able to hold, again, creating gaps in SOV.

There isn't much of a downside except to well entrenched power blocks, and even they can use it to their advantage if they are smart. I think we'll see this implemented soonish.

With any luck this will happen when POS's are redone, and hopefully their capabilities will be expanded (perhaps make them a viable pick up point for a contract) to allow them to fill the gap (in a limited yet logical way) in systems with no station. POS's that could serve as a crude trading post or equipment depo/pick up point would help.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Herzog Wolfhammer
Sigma Special Tactics Group
#58 - 2011-12-28 06:30:32 UTC
Ranger 1 wrote:
Xolve wrote:
Food for thought:

People will defend CSAA's with much ferocity.. (unless White Noise.) and they only cost 2b, plus the super thats cooking inside of that; this is a perfect example for an 'alarm clock' strat op, whereas people will wake their sorry asses up to come defend someone's future Super.

Outposts cost more to build then Supers. Have multiple reinforced timers, and are generally No where close as quick to flip over as a Large Tower and Mods will explode. (CSAA can get vollied by a few battleships).

Conquering outposts takes time, multiple Ops, and the always fun bridging or the gawdawful '600 men through a star gate traffic control circle jerk'. ::Tinfoil:: All the assets in the station would likely be destroyed, all the ships, ammo, and everything else gone. No more firesales, no more free killmails from reds undocking from a station that isnt theirs anymore. It would completely re-shape the null-sec community.

So all the budding tiny alliances out there that can't currently conquer them, won't fare any better if they are destroyable.

Wanna know what happens to 200 people that form up to defend against the power bloc? Ask White Noise.


Xolve, consider this.

For a good part of EVE's history some of the most dynamic alliances had little or no interest in holding SOV or owning stations. Instead they would strike, destroy, and move on.

Destructible outposts would help revitalize this. If implemented, smaller alliances may be able to catch a larger alliance away from home, involved in a larger fight elsewhere. When they attack the station the larger alliance must decide whether to go back and defend it, let it fall, or try to fight on both fronts.

As it stands now they would simply ignore it, knowing they can go back later and retake that station.

Smaller alliances have difficulty holding stations they have taken from larger alliances, but it is very difficult for a larger alliance to seek retribution when the smaller group has nothing for the larger group to focus on and attack.

This suits the play style of a merc group perfectly... and that's a very good thing.

It would also make larger groups think twice before putting huge amounts of infrastructure all over the place, along with the in station materials to support them. They would tend to focus their efforts on the systems they felt most confident about being able to hold, again, creating gaps in SOV.

There isn't much of a downside except to well entrenched power blocks, and even they can use it to their advantage if they are smart. I think we'll see this implemented soonish.

With any luck this will happen when POS's are redone, and hopefully their capabilities will be expanded (perhaps make them a viable pick up point for a contract) to allow them to fill the gap (in a limited yet logical way) in systems with no station. POS's that could serve as a crude trading post or equipment depo/pick up point would help.




I think what you are aiming at might be more generalized in such a manner that a SOV holding alliance simply needs to maintain activity in a system to hold it, doing more than what the current system requires, which is to simply claim it.

Destructable stations means some kind of "maintaining" activity, hence a need to defend it such stations.

More ideal, from my perspective and from what I see in 0.0, is some requirement of protection from pirates, in such manner that a station could fall from ownership or access if pirates in that system (NPC pirates) are not destroyed at a certain rate - but this may well be handled already by all of the botting going on, and so would not hinder that activity.

Bring back DEEEEP Space!

Kestrix
The Whispering
#59 - 2011-12-28 10:29:28 UTC
I'm all for stations being destroyed. Theres more than one reason to invade an alliances space, I think it would be great to reward the efforts of a smaller alliance by presenting them the oppertunity of destroying an outpost they have taken. This would be a heavy blow to any alliance. Having said that I don't think this will ever happen. Another idea I like that would reward an alliance that has taken an outpost, this would be to over time release the contents of the hangers corp and player owned at the station. The longer you hold it the more you loot. This would be through an option where you don't claim ownership of the outpost but occupy it and when you leave, it reverts back to it's previous owners control.
seany1212
M Y S T
#60 - 2011-12-28 10:43:54 UTC  |  Edited by: seany1212
Ranger 1 wrote:
Xolve wrote:
Food for thought:

People will defend CSAA's with much ferocity.. (unless White Noise.) and they only cost 2b, plus the super thats cooking inside of that; this is a perfect example for an 'alarm clock' strat op, whereas people will wake their sorry asses up to come defend someone's future Super.

Outposts cost more to build then Supers. Have multiple reinforced timers, and are generally No where close as quick to flip over as a Large Tower and Mods will explode. (CSAA can get vollied by a few battleships).

Conquering outposts takes time, multiple Ops, and the always fun bridging or the gawdawful '600 men through a star gate traffic control circle jerk'. ::Tinfoil:: All the assets in the station would likely be destroyed, all the ships, ammo, and everything else gone. No more firesales, no more free killmails from reds undocking from a station that isnt theirs anymore. It would completely re-shape the null-sec community.

So all the budding tiny alliances out there that can't currently conquer them, won't fare any better if they are destroyable.

Wanna know what happens to 200 people that form up to defend against the power bloc? Ask White Noise.


Xolve, consider this.

For a good part of EVE's history some of the most dynamic alliances had little or no interest in holding SOV or owning stations. Instead they would strike, destroy, and move on.

Destructible outposts would help revitalize this. If implemented, smaller alliances may be able to catch a larger alliance away from home, involved in a larger fight elsewhere. When they attack the station the larger alliance must decide whether to go back and defend it, let it fall, or try to fight on both fronts.

As it stands now they would simply ignore it, knowing they can go back later and retake that station.

Smaller alliances have difficulty holding stations they have taken from larger alliances, but it is very difficult for a larger alliance to seek retribution when the smaller group has nothing for the larger group to focus on and attack.

This suits the play style of a merc group perfectly... and that's a very good thing.

It would also make larger groups think twice before putting huge amounts of infrastructure all over the place, along with the in station materials to support them. They would tend to focus their efforts on the systems they felt most confident about being able to hold, again, creating gaps in SOV.

There isn't much of a downside except to well entrenched power blocks, and even they can use it to their advantage if they are smart. I think we'll see this implemented soonish.

With any luck this will happen when POS's are redone, and hopefully their capabilities will be expanded (perhaps make them a viable pick up point for a contract) to allow them to fill the gap (in a limited yet logical way) in systems with no station. POS's that could serve as a crude trading post or equipment depo/pick up point would help.


This cannot get posted enough.

I do not understand why those from large alliances are crying in here about why it shouldn't change, if you can front massive blobs then you'll be able to defend all the stations you have, amirite?

As has been said before, it'll cease all this station ping-pong that has happened so much in the past, alliances won't be ablr to just ignore someone taking down the station In knowledge that they'll be able to take it back later.