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Target Painters - Suggestion for increasing their utility

Author
Lugh Crow-Slave
#21 - 2017-01-22 18:15:49 UTC
not all ships are as useful as others though so your logic fall flat. all ships need is a place that they are the better option and have a point to exist and no ship should be the defacto go to for almost all situations. however one ship can by all means be less usefull in general to us than another same with weapon systems and e-war
Cristl
#22 - 2017-01-22 18:29:19 UTC
Lugh Crow-Slave wrote:
not all ships are as useful as others though so your logic fall flat. all ships need is a place that they are the better option and have a point to exist and no ship should be the defacto go to for almost all situations. however one ship can by all means be less usefull in general to us than another same with weapon systems and e-war

Are you stoned, mate?

Here are my opening two sentences, I'll underline for emphasis:

I think target painters are in an okay place. They can't be countered, and not all ewar must be equal anyway (although with alpha clones race-locked they shouldn't be too disparate either *stealth alpha grumble*)

So, in case you're having trouble grasping this:

1) I think target painters are okay
2) I believe different ewar modules can be unequal in general usefulness, but
3) I believe they shouldn't be too dissimilar in power either

You say "your logic fall flat" (sic), and then basically restate exactly my points. What?!
Lugh Crow-Slave
#23 - 2017-01-22 19:00:33 UTC
not even what i was responding to did you just blank out your last post?
Cristl
#24 - 2017-01-22 19:10:49 UTC
Lugh Crow-Slave wrote:
not even what i was responding to did you just blank out your last post?

No, you can check that it's unedited.

Explain more clearly what you have issue with, you seem to be focusing on a tiny comment made parenthetically, and not really focusing too much on the whole point of the thread, which is where target painters sit in the current 'meta'.
Lugh Crow-Slave
#25 - 2017-01-22 20:07:02 UTC
that would be because the entire reply was to the comment that was over half your post
Tabyll Altol
Viziam
Amarr Empire
#26 - 2017-01-23 08:34:10 UTC
Deckel wrote:
I won't deny that Target painters are useful, they are. Increasing damage application is important, especially in medium and large groups and when large ships engage small ones, but the situations where they are more useful than the disruptive types of Ewar are few and far between. I think they should be more useful than they currently are and so make the following suggestion.

I would suggest that target painters become able to apply to their targets an additional negative affect to Agility, on top of Signature, and then have optimization scripts to focus on one or the other.

I think this will make them more useful in close range combat and give the option towards applying an actual disruptive effect to opponents rather than just making them a bigger target. The disruption of agility may also be more helpful for turret based weapons than just a signature increase as it will allow the ability to out maneuver targets by decreasing their angular velocity and slow their acceleration.

I think doing this would give them much more usability in most pvp aspects, and may even make them worthwhile to fit on non-bonused ship hulls.

Could this work? Any other suggestions for changes to Target Painters?


Leave them like they are. They are not bad and not broken.

-1
Serendipity Lost
Repo Industries
#27 - 2017-01-24 17:53:51 UTC
Deckel wrote:
Shu t'Me wrote:
Deckel wrote:
and may even make them worthwhile to fit on non-bonused ship hulls.

If you think painters aren't worth putting on a non-bonused hull, you don't know how they work. The sig bloom from just a single non-bonused painter helps a lot if you're shooting a single size category down.


A single tracking computer usually works better, and is more versatile though, This means its use is pretty much invalidated for most damage application cases in exceptionally small groups or 1 vs 1 cases.

When the target painters can intrude as a practical form of ewar in 1vs1 frigate/destroyer combat or ships of similar size, then I may consider them being in a good spot, but if their only use is to allow big ships to shoot smaller ships then I think they are lacking.



The single tracking computer works better for the ship it's fitted to. The single tracking computer does nothing for the other ships in the gang. A TP on the other hand spoons out luvin' for everyone on your side. You seem to be solo focused, which is cool, but Eve isn't and never will be solo focused.

Being able to get at a ships agility isn't a bad idea for a module, but don't bundle it with a target painter.
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