These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Seed Bookmark Vouchers into Data Site Loot Table

Author
Pleasure Hub Node-514
Pleasure Hub Hotline
#1 - 2017-01-19 12:04:54 UTC
Bookmarks that drop in loot from a faction's data site could pinpoint high(er) value exploration sites (relic, data, ghost) within that faction group. These bookmarks may lead to locations on the other side of the star map (known space and j-space). This would necessitate a greater use of Eve Scout's mapping through Thera and WH chain logs.

Bookmarks may become outdated quickly depending on regional activity. A solution to this is making bookmarks which lead to hidden cosmic signatures that do not appear on the system scan list.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Lugh Crow-Slave
#2 - 2017-01-19 12:21:24 UTC
unless there becomes an in game WH mapper -1 to the j-space idea(finding them in j-space with k-space locations would be fine) overall however there needs to be better loot for it to be worth it. currently there is not much they could add to these cans in the data site tree that makes it worth it. And if they come up with something well it will either have to be much better than the relic cans or they should just put it in the standard data sites
PopeUrban
El Expedicion
Flames of Exile
#3 - 2017-01-19 12:59:01 UTC  |  Edited by: PopeUrban
You know that lockbox tech they use for npc mining op haulers or for the recent event?

What if the endpoint sites contained encryption keys to pop open overseer effects from that faction.

So, normal data site>Coordinates to Overseer's Data vault>Data vault contains encryption keys

Cracking open the overseer effect functionally gives you a pull from that overseer's usual drop table, as iff you'd blown one up.

This would necessitate a rework of overseer effects to be typed rather than generic (e.g. named effects or simple "sansha's 4th tier overseer effects" etc.) and the creation of typed keys (sansha's encryption keys - L4)

The encryption keys could be sold/traded as usual, and this would also move overseer's effects from strictly vendor trash loot (albiet often with a high price point) to a marketable commodity.

However, since the effects are random drop pulls, just like killing an overseer, there's no guarantee of value, and it remains attractive to sell them to DED (possibly for CONCORD faction in addition to the usual ISK having to do with the new concord faction ships)

This wouldn't cut too sharply in to site running income (as they would be the suppliers of the effects on the market, and would still get their usual shiny loot drop chance when blowing up overseers)

This also functionally adds that gambling people seem to want so darn much right in to the market. Wanna gamble? Buy a t14 box and a t14 key and see if you get something shiny. There exists enough liquid ISK in the game and enough people that would blow it on a shot at cheap blueprints and deadspace loot that you could run a pretty brisk trade in keys/boxes and it would fix data sites while also making them functionally distinct from relic sites.
Lugh Crow-Slave
#4 - 2017-01-19 14:26:32 UTC
Then you are devaluing overseer effects
PopeUrban
El Expedicion
Flames of Exile
#5 - 2017-01-19 15:04:54 UTC
Lugh Crow-Slave wrote:
Then you are devaluing overseer effects


Explain how to me, as I'm not seeing it.

Overseer effects would retain their existing purpose (hand it over to DED for reliable ISK) on top of the ability to crack them open.

I fail to see a market in which overseer effects end up selling for less than the DED price under this system, and if anything may actually command greater market values than NPC prices due to the possibility of cracking them for deadspace loot.

How would that devalue overseer effects? The ISK floor would have to remain the NPC buy price as it is now, plus market fees.

You potentially devalue them only where you choose to pop them open, which is intentional. The box/key mechanism is a gamble that may return less or multiple times more the value of the overseer effects, but you're under no obligation to use it.

What it may potentially devalue is deadspace loot, which is counterbalanced by the fact that the person generating the overseer effects in the first place is by default controlling the market for the boxes, and the scarcity control on the keys. It takes effectively three sites to generate drops from the lock-and-key setup, two data sites and a combat site, so the most direct path toward getting the modules is still just doing the combat site/escalation, and thus it doesn't seem like those items would really flood the market in a way that is super disruptive.