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[February] Insurance in Upwell Structures & more from Team Five 0

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Author
Amanda Orion
Royal Amarr Institute
Amarr Empire
#61 - 2017-01-19 12:03:54 UTC
CCP Lebowski wrote:

  • Increased the amount of information shown in the industry job cost tooltip. This should make it much more transparent to all users how the expenses for industrial activities are calculated. No changes to the underlying calculations have been made.


  • Show info windows will now highlight any attributes that have been modified (Green for good, red for bad). The tooltip for any modified attribute will display its base value.


  • Outstanding!

    Thank you.
    Faruzen en Divalone
    Newbie Friendly Industries
    CeskoSlovenska Aliance
    #62 - 2017-01-19 12:05:42 UTC  |  Edited by: Faruzen en Divalone
    Will it be possible to insure ships in wormholes ?!

    That would be nice, as a C1 wormhole for example can not carry a battleship. Battleships produced inside the wormhole, or brought inside by T2 transports cant be insured now. Same goes with capitals produced inside wormholes of C4 class or lower.

    Impossibility to insure makes for example a T1 Battleship PVP loss cost around 250 mil ISK in C1 wormholes, compared to around 100 mil ISK loss if insured and lost in K-space.

    If insuring in Citadels works in WH too, I am looking forward to more fighting in smaller WHs in larger ships :)
    Lugh Crow-Slave
    #63 - 2017-01-19 12:12:07 UTC
    hows accessing inventory w/o docking coming?


    ooooh and what about in station repairing so we don't have to keep unlocking and sitting around to fix 100+ burnt mods
    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #64 - 2017-01-19 12:36:13 UTC
    Henry Plantgenet wrote:
    Those annoying session change timers that got added everywhere....
    Are they intended (like in citadels when switching ships and trying to undock etc.)
    Or were they an unintended side effect that you've decided to keep?



    Intended. Not having them was a bug (which caused some issues. Like changing ships, undocking, and being beside the ship you'd boarded, in a pod)

    They're to make sure everything syncs up right.

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    Sophie Mcgalien Hoeeg
    Doomheim
    #65 - 2017-01-19 12:38:09 UTC
    In simulatins window is it possible to change the skills it simulates? and change implants etc just like eft and evehq did back in the days.

    Both programs is kinda dead lately and none has taken the mantle as far I know.
    Ncc 1709
    Fusion Enterprises Ltd
    Pandemic Horde
    #66 - 2017-01-19 12:39:18 UTC
    Please reduce the reship / undock timers
    insta undock made things feel so much better and now its just horrid.
    if the issue hasn't been resolved, then reduce it to 2 or 3 seconds. but for the love of god that 10 second timer is bad
    in stations you can reship with the timer up, but structures your stuck waiting which makes it Slower than stations to reship
    Timothyr Black
    Amok.
    Goonswarm Federation
    #67 - 2017-01-19 13:01:05 UTC
    insurance in wh space? :o
    Satomi Kansene
    Center for Advanced Studies
    Gallente Federation
    #68 - 2017-01-19 13:01:30 UTC
    Quickload wrote:
    Satomi Kansene wrote:
    Any chance we can get Citadels to NOT reset out setting for if we want to see the ship bay or captains quarters when we dock in normal station? Every time I use a citadel I have to set it back to CQ when I dock at a normal station again. That or give us Citadel CQ's.


    You must quit literally be the only person who uses the CQ.

    I spend a lot of isk on my Spaceship Barbie's and when docked I'd like to see them :p

    But regardless, widely used or not, it's in the game, so having it always revert back to the Hangar after docking at a Citadels is just annoying, and should be easily fixable.
    DefaultGuy Redshirt
    Center for Advanced Studies
    Gallente Federation
    #69 - 2017-01-19 13:29:52 UTC
    Dear CCP Lebowski

    On the fitting window, I noticed that once the simulation option appeared, the ability to hover over a module in one's inventory and see the CPU and PG needs change in the fitting window stopped working.

    This was very handy for me starting out (I'm still new!) and I hope you can bring that back.

    Also while you're at it, hovering over an item in the market browser, or hovering over an item in the simulation item browser should show the change on the ship PG, CPU, DPS etc.

    IMHO Saving time, saving "clicks" is very important to the game experience. Less time clicking, more time podding!
    Thanks!
    Tikari Ishin
    Motiveless Malignity
    Deepwater Hooligans
    #70 - 2017-01-19 13:55:05 UTC
    Sophie Mcgalien Hoeeg wrote:
    In simulatins window is it possible to change the skills it simulates? and change implants etc just like eft and evehq did back in the days.

    Both programs is kinda dead lately and none has taken the mantle as far I know.


    Hi!

    Old thread by now but PYFA still recieves updates and works very well:
    https://forums.eveonline.com/default.aspx?g=posts&t=247609

    Does all of the things you mentioned and more!

    Self-proclaimed queen of Syndicate.

    Come fight my rifter in 35-RK9, ship provided for free.

    Indy Clone Alpha
    Atomic Amish
    #71 - 2017-01-19 14:01:18 UTC
    Any time frame on delivering courier contracts without docking rights to Citadels/EC?
    Theresa Chasar
    Commonwealth Mercenaries
    BLACKFLAG.
    #72 - 2017-01-19 14:17:30 UTC
    I don't see any mention of fixing the latency issues you introduced on the last patch. I don't really care about any of this new crap until I can play the game properly.
    Lugh Crow-Slave
    #73 - 2017-01-19 14:19:33 UTC
    Satomi Kansene wrote:
    Quickload wrote:
    Satomi Kansene wrote:
    Any chance we can get Citadels to NOT reset out setting for if we want to see the ship bay or captains quarters when we dock in normal station? Every time I use a citadel I have to set it back to CQ when I dock at a normal station again. That or give us Citadel CQ's.


    You must quit literally be the only person who uses the CQ.

    I spend a lot of isk on my Spaceship Barbie's and when docked I'd like to see them :p

    But regardless, widely used or not, it's in the game, so having it always revert back to the Hangar after docking at a Citadels is just annoying, and should be easily fixable.


    I agree they are a nice change of pace
    Crazy Dave
    State War Academy
    Caldari State
    #74 - 2017-01-19 14:28:49 UTC  |  Edited by: Crazy Dave
    Carriers need a little bit of attention. Not asking for a lot here. Just that it would be nice if when I got disconnected my fighters would be placed back in the ship. Like what is don for ships that carry drones. It is a major pia to go gather them back up, Carriers can not even reconnect to the fighters like the other ships can. Also this next issue isn't much but it is worth throwing out. When we warp out and leave our drones, is it possible to get the time reduced for them to return to the ship when they follow us. waiting 5 min is a tad long imho.

    Coud fighters also be added to the fittings page so we can see our DPS? ATM a Thanny with a full load of fighters be it T1 or T2 has a DPS of 0 showing. Where as drones on other ships show their DPS.

    A Dev response would be much appreciated. Thanks.
    Kudoku
    Garoun Investment Bank
    Gallente Federation
    #75 - 2017-01-19 14:49:26 UTC
    CCP Lebowski wrote:
    Dunk Dinkle wrote:
    Thanks, this is great!

    Any progress on being able to remotely start a manufacturing job in an engineering complex when the blueprint is in a container?
    Its on our list, but it's a long list! Thanks for your patience!


    while you're at it. please add an option to fit ships from container instead of inventory. the OCD gods thank you in advance.
    Kudoku
    Garoun Investment Bank
    Gallente Federation
    #76 - 2017-01-19 14:53:15 UTC
    Ncc 1709 wrote:
    Please reduce the reship / undock timers
    insta undock made things feel so much better and now its just horrid.
    if the issue hasn't been resolved, then reduce it to 2 or 3 seconds. but for the love of god that 10 second timer is bad
    in stations you can reship with the timer up, but structures your stuck waiting which makes it Slower than stations to reship


    i second. if you need hardware resource donations, i'm in.
    Havenard
    Havenard Corporation
    #77 - 2017-01-19 15:08:28 UTC  |  Edited by: Havenard
    uMillenium wrote:
    If the numbers on zkill are correct, which they seem to be regarding titans at least.

    Zkill evaluates Titan hull as a totally made up number of 100b ISK, which is about twice the value they actually have. In the worst case scenario a Titan costs less than 60b to build, and that's buying the minerals in Jita price. I'm sure any alliance full of miners can get their Titan built for less than 40b.
    Besty Bheskagor
    Royal Amarr Institute
    Amarr Empire
    #78 - 2017-01-19 15:12:35 UTC
    When you say
    Quote:
    Added an option to reload the ship and fighter HUD to the "Reset Settings" tab of the esc window.


    Would that also refresh the drone window of a ship?
    Sodium Oxide
    Kitten Swarm
    Armed Trade Syndicate
    #79 - 2017-01-19 15:17:59 UTC
    Quote:
    Added a 'buy missing material' option to industry window.


    I will have your babies for this
    Raphendyr Nardieu
    Avanto
    Hole Control
    #80 - 2017-01-19 16:13:36 UTC
    CCP Lebowski wrote:

    • Show info windows will now highlight any attributes that have been modified (Green for good, red for bad). The tooltip for any modified attribute will display its base value.


    Just reminding that while working on it, remember to add symbols or use different colors. E.g. price difference has red and green but with up and down arrows. I'm sure all our color blind friends would appreciate.