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Player Features and Ideas Discussion

 
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Advanced skill information for modules.

Author
kek uppermost
LuL Sec
#1 - 2017-01-17 17:04:16 UTC
I am still quite new to the game. I think it would be a helpful QOL change to add skill info to modules if they effect the module in any way. There's already skill requirements there, but I would like to maximize the efficiency of modules.

I find myself on google often, searching to see if a skill has an effect on the module/modules I'm using. For example, skills like Thermal Shield Compensation are pretty confusing to know which items they apply to.

I feel like this would help everyone choose which skills to train and answer a bunch of questions all at once.


Really enjoying the game so far. Thanks everyone.



Caitlynn Askyra
Unity Venture
#2 - 2017-01-17 20:55:00 UTC
kek uppermost wrote:
I am still quite new to the game. I think it would be a helpful QOL change to add skill info to modules if they effect the module in any way. There's already skill requirements there, but I would like to maximize the efficiency of modules.

I find myself on google often, searching to see if a skill has an effect on the module/modules I'm using. For example, skills like Thermal Shield Compensation are pretty confusing to know which items they apply to.

I feel like this would help everyone choose which skills to train and answer a bunch of questions all at once.


Really enjoying the game so far. Thanks everyone.





You are right. I think they need better explanation in general. Sensor strength is still a badly explained stat. Glad you're having fun too :)