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High Sec Citadel Question

Author
Salvos Rhoska
#21 - 2017-01-17 19:11:00 UTC  |  Edited by: Salvos Rhoska
Citadels in HS are completely inconsequential.

They have no means of aggressing anything that isnt in their immediate vicinity, and even then, their capacity is entirely moot except as defence fleet support.

Citadel competition between each other is also inconsequential, for tiny margins, in HS.Further mitigated by why do business at a Citadel that is not yours, whilst existing in a secured field of NPC stations.

Asset safety means there is no risk in loss of assets in HS, even if you lose your Citadel.

Its free and complete.

The heuristic result of this, will be massive proliferation of Citadels in HS, with no rational reason to destroy them.
In NS, even worse, as the cost of destroying an alliance level investment in a Citadel, offers no profit to aggressing individual participants, only loss. Blowing up a Keepstar earns rank participants nothing. Why bother showing up, investing time and isk, for zero reward.
Mr Mieyli
Doomheim
#22 - 2017-01-17 19:43:06 UTC
You know Salvos, the 'proliferation' of citadels in HS can't be an issue by your own reasoning. Yet they are reasons for quite a few in HS to continue being interested in eve. They now get to claim their own little chunk of a system and to be honest I can appreciate that.

I can't claim to know the effect of citadels in NS however I can't imagine in what way they are different to a POS. And in my opinion structures in space represent points of conflict that can't easily be avoided. If all of eve was trying to gank pve players, who can avoid you fairly easily if they are awake, it would get old fast. A citadel can't run away, meaning the defender has to field a counter or lose the cost of the citadel, and rigs. I would prefer though that assets not be protected, but I can understand why NS players asked for that.

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Salvos Rhoska
#23 - 2017-01-17 19:57:24 UTC
HS citadels are inconsequential. It doesnt matter if there is 1, 100 or 1000.

NS citadels comprise fortified positions that impede enemy ownership of the system.
Mr Mieyli
Doomheim
#24 - 2017-01-17 20:03:36 UTC
Salvos Rhoska wrote:
HS citadels are inconsequential. It doesnt matter if there is 1, 100 or 1000.

NS citadels comprise fortified positions that impede enemy ownership of the system.


Again, how is this different to a POS? Structures have always been a part of NS combat, which is why they have caps, supers and titans. NS has really always been for big groups, since structures can't be quickly packed up if an attack is threatened.

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Salvos Rhoska
#25 - 2017-01-17 20:06:49 UTC
Mr Mieyli wrote:
Again, how is this different to a POS?


Citadel mechanics, stats and upkeep are entirely different to POS.
MadMuppet
Critical Mass Inc
#26 - 2017-01-17 22:36:30 UTC  |  Edited by: MadMuppet
Salvos Rhoska wrote:
Mr Mieyli wrote:
Again, how is this different to a POS?


Citadel mechanics, stats and upkeep are entirely different to POS.


He does have a point here in that a POS must be fueled at all times while a Citadel requires no fuel unless running modules (market, clone bay, refining etc...) They become defacto 8-day anchors of space that require no upkeep. An offline POS can be brought down in an instant.

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Ralph King-Griffin
New Eden Tech Support
#27 - 2017-01-17 22:46:24 UTC
MadMuppet wrote:
Salvos Rhoska wrote:
Mr Mieyli wrote:
Again, how is this different to a POS?


Citadel mechanics, stats and upkeep are entirely different to POS.


He does have a point here in that a POS must be fueled at all times while a Citadel requires no fuel unless running modules (market, clone bay, refining etc...) They become defacto 8-day anchors of space that require no upkeep. An offline POS can be brought down in an instant.

True,
gime a POS teardown any day of the week,
grab some navy geddons and beers, crack out the good memes and have a night of it.

Even an undefended upwell thingy though takes more than a week to burn
That second timers a bollix.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#28 - 2017-01-18 06:57:19 UTC
and a POS requires a moon to be anchored right?

Just Add Water

Salvos Rhoska
#29 - 2017-01-18 13:03:41 UTC  |  Edited by: Salvos Rhoska
Citadels are a mess.

1) Beyond their initial cost, they are trivial in cost to maintain.
2) There is no meaningful restriction on how many Citadels there can be in a system, or where.
3) Asset safety makes aggressing a Citadel inherently unprofitable. Free magical transport, or 15% value cost? Really?
4) Vulnerability mechanics significantly favor the defender.



Implications per sector:

-HS: Asset safety is automatic, free and complete. There is always an NPC station nearby. As HS is not player owned, there is no reason to aggress a Citadel. There is no telling how many Citadels may proliferate in HS.

-LS:
Exactly as above. Though LS is more aggressive and territorial in culture, the same mechanics apply, meaning Citadel destruction benefits the aggressors only by depriving the target of the cost of the Citadel.

-WH: J-space gets proper shafted by loss of POS, except as grandfathered. I am unclear on whether j-space can transfer its assets, safely, to another owned Citadel in the same system. The support info indicates yes, but I have read player testimony indicating it cant, and just drops as a cargo crate. In anycase the logistic difficult of transporting/sourcing a Citadel in j-space are disproportionate.

-NS:
Proliferation of Citadels in border systems constitutes fortification. I dont even want to think of the potential increase in grind required to capture a system from another NS entity. It will extend from weeks, into months, whilst all the time asset safety mechanics allow safe, free and magical transfer of assets, or for a mere 15% of value (which can potentially be gamed to transfer assets to a LS frontier on a flank).

Furthermore, rich NS entities can construct an infinite amount of such Citadels in any system, making it infinitely more expensive and arduous for any opponent to take that system. Due to negligible upkeep costs, and lack of restrictions, a bottleneck system might have potentially any number of Citadels, making conquering of a single system a task that will take many months, or potentially even years.

---A) How long will players bother to show up to Citadel attacks, when they realize they are likely to spend hours on end in TiDi, grinding through each Citadel in a system and its defenders, risking their own ship at their own cost (despite SRP), for no profit?

---B) Even if the alliance/corp is successful in eventually taking the system, the profits from that system go to alliance/corp leadership, not to the rank and file participants (whom carry the loss personally).

---C) Due to Asset Safety mechanics, the defending alliance/corp does not lose its existing assets, except for the cost of the Citadel. This means that they can still field just as many ships/assets readily available to defend the next Citadel. Their assets, as physical, are not reduced, except by loss of the Citadel itself. Meaning resistance will be as voluminous in each Citadel defence, as in the first. They just stage out of another Citadel in the same system. Ergo, the destruction of the Citadel does not impair the defenders capacity to defend other Citadels, except by loss of of Citadel itself. The assets within are still available for use in future defense thanks to Asset Safety.

---D) The 5 day Asset Safety transfer timer, doesnt matter in regards to larger Citadels. The defender has ample time to transfer assets, for free, magically, in entirety, re-stage an equivalent defense based out of that same system before the next Citadel in the system is brought down, as well as defining its vulnerability window for advantage.

---E) This is like WWI trench and attrition warfare, where you must expend and lose more manpower than the defender inorder to advance the front past the next trench/Citadel. Yes, it advances the front, and looks good on the generals map back at HQ, but its the participants, as rank troops, that are paying the price, spending hours upon hours in TiDi, and earning no profit from it, infact taking losses, I doubt they will participate for long. Esprit de corp only goes so far. Players will get tired of grinding multiple hours through multiple Keepstars, at their own cost in time and isk, with no profit to themselves.

---F) Furthermore, its also akin to a medieval castle/siege warfare situation. As long as one enemy Citadel exists in the system, it is not secure, owned or controlled. But you cannot starve it out, as would have been typical for this paradigm of warfare at that time, in EVE. There is no equivalent mechanic to that in EVE. That remaining Citadel can spawn any number of defenders via jump clones and preponderance of assets, especially if moved there by mechanics of Asset Safety from a neighboring destroyed Citadels, 100% and free.

No matter how many Citadels you destroy, the enemy will still have all their ship assets to again resist you in the next remaining Citadels defense, with full character and asset force, thanks to Asset Safety.


TLDR:
-HS/LS: Proliferation of inconsequential Citadels, with little to no incentive to destroy them.
-WH: Enormous logistic problems/risks in creating operations in systems already isolated and difficult by mechanics.
-NS: Concretion, fortification and stagnation of existing NS dynamics between player entities Sov borders, especially against weaker neighbors, with almost no risk of stored asset loss. Individual attacking players will shoulder their own risk, for hours on end in TiDi, for no profit. And when they aggress the next Citadel, the enemy assets will not have been diminished. Its lose/lose for rank alliance/corp members involved in the attack.
Dracones
Tarsis Inc
#30 - 2017-01-18 17:33:07 UTC
On the HS front, it can make a lot more financial sense to use a larger entity's bigger station than put up your smaller one. For EC's the bonuses get better the larger they get. It doesn't make a lot of sense to put up your own raitaru when there's an azbel nearby with better bonuses and no fuel costs for you to pay.

The problem is there's no real sense of ownership or control over using a third party's EC. You can setup shop there today and tomorrow it could be gone. I feel like these are meant to be social and community level assets, yet there isn't even so much as a MOTD the owners can put up to let people know "Hey, X is happening. Help or prepare for it."

So people just setup their own even though it'd make a lot more financial sense if groups living in an area would just share a larger one.
Dornier Pfeil
Caldari Provisions
Caldari State
#31 - 2017-01-18 18:09:10 UTC
Dracones wrote:
I feel like these are meant to be social and community level assets, yet there isn't even so much as a MOTD the owners can put up to let people know "Hey, X is happening. Help or prepare for it."


The player who is currently having her Citadels removed from Perimeter one by one has no trouble keeping in touch with concerned/interested parties. The tools are there, you just have to know about and use them.
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