These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Inconsistencies in EVE

First post
Author
Mars Theran
Foreign Interloper
#101 - 2012-01-02 22:35:54 UTC
Telegram Sam wrote:
Shizuken wrote:
Defecanda wrote:
The Jovians: Big black hole of "too lazy to write in good lore"

Also, the 800 lb gorilla in the room that shouldn't be addressed:

Relative motion.


Yeah how is it that my ship reaches a speed cap while the engines are blasting full? And how is it that I slow down without firing engines in the opposite direction...

CCP needs to hire a physicist in the same way WoW needs to hire an econoimist...

I. Every object in a state of uniform motion tends to remain in that state of motion unless an external force is applied to it.

II. The relationship between an object's mass m, its acceleration a, and the applied force F is F = ma. Acceleration and force are vectors (as indicated by their symbols being displayed in slant bold font); in this law the direction of the force vector is the same as the direction of the acceleration vector.

III. For every action there is an equal and opposite reaction.

Remember the old MMO Jumpgate? It had a physics model like that. Objects in a vacuum with no air resistence or gravity effects. You ship would just keep going virtually forever if you didn't reverse around and apply thrusters. Similarly, it would continue in the original line it was traveling until you applied thrusters to alter your course. In other words, you could get your ship going in a direction, then spin 360 degrees like a ball firing at targets, all while still following the same line of travel. (BTW, I think the old Jumpgate is a free download now, and they keep a server up for people to play around on).


Objects in space do in fact encounter resistance in the form of gravitational fields and particles of matter. For the most part sure, space may be empty, bu nebula for example are comprised of hundred of billions of particles of matter. Reflection of light off these particles is what allows us to see them.

Hydrogen is free-floating in space too; drawn only by gravitational forces from where it's lone trajectory away from ancient supernova have placed it.

Also, mass and inertia prevent an object from spinning quite so easily as you might imagine. Perhaps there is little resistance to such a change of atitude outside; but within, that object is traveling on a vector and velocity determined by what originally propelled it along that path. Asteroids tumble for a reason.

The result, is that you need maneuvering thrusters to change attitude and direction whether in motion or resting as a stationary object with no other forces acting on it.
zubzubzubzubzubzubzubzub
Trainwreck McGee
Doomheim
#102 - 2012-01-02 22:48:29 UTC
does anyone actually think the Caldari system of government would work? it seems stupid and poorly realized to me

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Blue Rook
Ghost Cabal
#103 - 2012-01-02 22:50:17 UTC
Neutonian Physics would be nice - where applicable...
...and by that I'll settle for laws of celestial motion... planets should actually move in orbit around their stars yes?
Mars Theran
Foreign Interloper
#104 - 2012-01-02 22:54:13 UTC
Trainwreck McGee wrote:
does anyone actually think the Caldari system of government would work? it seems stupid and poorly realized to me


Do Goons have a fleet?


Sorry... *chuckles*
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#105 - 2012-01-02 22:56:59 UTC
Kuronaga wrote:
All systems that allow the use of warp drive are supposed to be binary.

They are not.

It is therefore assumed that warp drives only work outside of wormhole space because of magic.


Let us just assume that they have found a way to deal with the gravitational masses multiple Suns. How many systems have more than one sun anyway?
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#106 - 2012-01-02 23:06:17 UTC
Barkaial Starfinder wrote:

Oh, and tracking shouldn't be hard for the ship that is orbiting the target, because the guns don't need to move at all if the orbit is right. I actually thought it worked that way when I was a noob =P





I still think it works that way. My guns animations don't move anyway.
zubzubzubzubzubzubzubzub
octahexx Charante
Federal Navy Academy
Gallente Federation
#107 - 2012-01-03 11:14:43 UTC
all the female characters have male voices on fleet coms.
Elzon1
School of Applied Knowledge
Caldari State
#108 - 2012-01-03 11:18:56 UTC
The siege module show info says the tracking loss from activation is only -50%.

However, the actual tracking loss is -92.5%.

CCP, please either fix the stat to -92.5% or actually make the stat -50% so as to buff dreads for greater versatility.
Grammaticus DeVere
University of Caille
Gallente Federation
#109 - 2012-01-03 11:36:23 UTC  |  Edited by: Grammaticus DeVere
Everyone seems to have missed the biggest elephant in the room....

If i position my hulk directly behind my battleship, and a goon locks onto the hulk and fires any weapon, it will hit my hulk and not the battleship!!!

That is, I'm afraid, simply physically impossible and there is no way any game mechanic should allow it.

(Edit - maybe missiles might be able do it, but they are called missiles, not hittiles, so there should be no certainty of a hit)

Sort it please, CCP.

G
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#110 - 2012-01-03 12:14:40 UTC
*Gallente have no tech 1 drone boat frigg, yet every other race has a missile boat frigg for there "off" type wepons platform in that hull size.
*Missiles were originally treed like drones with an effuses on utility and damage type control, we still have the last part, but every year they are made to be more and more like turrets.
Also the old idea of them doing things other than damage is broke and left to die (ex-defender/F.O.F. missiles/AOE torps ect ect.).
*Still only one dessy per race, even tho for the most part theres more diversity the smaller the ship type.
*Of all the races, Sansha's the shoe-in for a dread with less turrets/double damage gets a super carrier insted (and thus the great Gurista/Sansha war began).
*Only the Caldari area precursor race "sleeper's" has ever got an expansion beyond just COSMOS stuff.
*There are 2 Minn/Gall pie ship types (Angel's&Serpentis) but no Call/Minn or Gall/Amarr pie ships, yet lots of pie NPC groups that would fit thouse races.
*Gallent get 5 tech 1 industrials, yet the race with the most space, and has been in space the longest has 2.
*If 1/3 of Gallente citizens are Minnmatar, and only 1/2 of the Minnmatar escaped the Amarr, how many of the Minnmatar are really just Angel's pirates with fake I.D.'s?

I wanted to paint my space ship red, but I couldn't find enough goats. 

Tippia
Sunshine and Lollipops
#111 - 2012-01-03 12:23:26 UTC
Grammaticus DeVere wrote:
If i position my hulk directly behind my battleship, and a goon locks onto the hulk and fires any weapon, it will hit my hulk and not the battleship!!!

That is, I'm afraid, simply physically impossible and there is no way any game mechanic should allow it.
Gravitational lensing. The battleship has a warp engine on-board, after all… P
Lucas Quaan
Goryn Clade
#112 - 2012-01-03 12:29:16 UTC
CCP Navigator wrote:
How I shot web?

You have to wait for the third hive to drop, but games are usually over before then. Three hives vs fully upgraded marines can be pretty intense, though.
Thomas Gore
Blackfyre Enterprise
#113 - 2012-01-03 13:56:58 UTC
I'd start from the fact that "space" in EVE is actually a medium, and a pretty damn dense one too.
Dors Venabily
United Starbase Systems
#114 - 2012-01-03 14:08:39 UTC
MeBiatch wrote:
how come in my 2006 EON mag it said i would be able to see my implants in WIS? but when incarna came i saw no implants? WTF?!?!?!?

Because they charge you for a monocle :)
Who would buy it if all your implants would be visible by default
Grammaticus DeVere
University of Caille
Gallente Federation
#115 - 2012-01-03 14:18:11 UTC
Tippia wrote:
Grammaticus DeVere wrote:
If i position my hulk directly behind my battleship, and a goon locks onto the hulk and fires any weapon, it will hit my hulk and not the battleship!!!

That is, I'm afraid, simply physically impossible and there is no way any game mechanic should allow it.
Gravitational lensing. The battleship has a warp engine on-board, after all… P



Pardon???

G
Velicitia
XS Tech
#116 - 2012-01-03 14:33:14 UTC
Rel'k Bloodlor wrote:
*Gallente have no tech 1 drone boat frigg, yet every other race has a missile boat frigg for there "off" type wepons platform in that hull size.


Imicus -- lets you field 3 drones (IIRC, all other frigs get 1).

Rel'k Bloodlor wrote:

*Missiles were originally treed like drones with an effuses on utility and damage type control, we still have the last part, but every year they are made to be more and more like turrets.
Also the old idea of them doing things other than damage is broke and left to die (ex-defender/F.O.F. missiles/AOE torps ect ect.).
*Still only one dessy per race, even tho for the most part theres more diversity the smaller the ship type.
*Of all the races, Sansha's the shoe-in for a dread with less turrets/double damage gets a super carrier insted (and thus the great Gurista/Sansha war began).


AOE torps were taken out because it was apparently a bad idea. FOF are (to my knowledge) working pretty much as intended. Defenders just suck. I agree that an additional dessie would be nice ... not sure what its niche would be though...


Rel'k Bloodlor wrote:
*Only the Caldari area precursor race "sleeper's" has ever got an expansion beyond just COSMOS stuff.


what? Sleepers have nothing to do with the Caldari...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Malcanis
Vanishing Point.
The Initiative.
#117 - 2012-01-03 15:59:34 UTC
Thomas Gore wrote:
I'd start from the fact that "space" in EVE is actually a medium, and a pretty damn dense one too.


You could probably get a fair estimate of the coefficient of friction from the force of a MWD and the rate with which it can accelerate a ship of known mass.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Herzog Wolfhammer
Sigma Special Tactics Group
#118 - 2012-01-03 16:09:47 UTC
Another inconsistency regards drone boats.

The "missile race" has ships that let you run 7 launchers (the Drake).

Minmatar ships as another example: at least 7 turrets worth of projectiles.


Gallente.... Drone Race..... FIVE.


To be consistent, the turret/bay limits should be all 5, or let Gallente ships field more than 5 drones.


Bring back DEEEEP Space!

Jimi Crackcorn
Directed Evolution Corp
#119 - 2012-01-03 18:05:49 UTC
Herzog Wolfhammer wrote:
Another inconsistency regards drone boats.

The "missile race" has ships that let you run 7 launchers (the Drake).

Minmatar ships as another example: at least 7 turrets worth of projectiles.


Gallente.... Drone Race..... FIVE.


To be consistent, the turret/bay limits should be all 5, or let Gallente ships field more than 5 drones.





So 7 drones + a rack of 7 blasters is equal to just 7 turrets/launchers? Sense made, you have not.
Hound Halfhand
Dark Venture Corporation
Kitchen Sinkhole
#120 - 2012-01-03 18:36:05 UTC
Two things that took me a long time to get over when I first started playing:

Space combat range. A Tomahawk Cruise Missile built in the 80s has a range of 2,500 km or so and it is not a ballistic missile.

A Paradise Cruise Missile goes what? 250 km?

Also why do large ships take longer t o lock? Shouldn't they lock quicker because they have a larger room for sensor equipment?

I understand why everything works like it does for game mechanics however those 2 basic concepts have always bothered me.