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Camping cloaked hotdroppers.

First post
Author
Salvos Rhoska
#21 - 2017-01-15 14:02:20 UTC  |  Edited by: Salvos Rhoska
Caitlynn Askyra wrote:


That's fine but the problem goes deeper than just crying about cloakers. It's about having an effect on players when you are not playing, which shouldn't happen.

If you want to camp a system for 3 days, then you should be at your keyboard while doing it. Like you have to be at your keyboard to do anything else in this game. (don't bring up trading or manufacturing, they are inherently passive aspects of the game).

Why shouldn't I be allowed to go and kill someone afk in their ship in space?


1) That effect is a result of Local. Nothing else. It creates a crutch whereby you now complain about a potentially afk player causing you problems.

1a) Its unusual to western paradigm and philosophy, but there exists a concept of "no-space", which defines the qualities of something not only by those it has or exhibits internally, but also by its exemption and/or influence on everything surrounding it. This is the understanding that something is not simply what it is, but also that which it is not. It occupies a unique space, at that time, in its particular form, which not only defines itself, but that of everything else around it. Like a missing piece in an otherwise completed jigsaw puzzle or alternatively the only piece of the jigsaw you have. The relationship of quality is thus contiguous, both shaped by its surroundings, and a unique part of them itself.

2) Inorder to camp a system for 3 days, you must login 3 times, due to downtime.

3) Being at your keyboard is not a requirement in this game.

4) If he is afk in a cloaked frigate, and you are afk in station, whats the difference?
Caitlynn Askyra
Absolute Order
Absolute Honor
#22 - 2017-01-15 14:09:49 UTC
Salvos Rhoska wrote:
Caitlynn Askyra wrote:


You are completely missing the point, the situation is non-interactive. Instead of asking me how it affects me, why don't you tell me what it achieves by being in the game. I bet you can't think of a single reason.


It is interactive.

Both of you are aware of each others presence in the system, and are thus affecting and influencing each other reciprocally.

Whether they are afk, or you are ship-spinning in station, is arbitrary.


It's not interactive at all. Let me try to explain it to you this way.

Everyone here knows it would be stupid to treat a cloaked hotdropper as afk even if it has been sat in the system for a week. The cloaked player doesn't have to do anything, he could be surfing in Australia for the week. Still it would be stupid to ever treat him as afk.

This means he is having an influence without playing the game at all for that period. Being logged in is not playing the game.

Now you keep mentioning me being sat in the station not doing anything, that's not the case, I go to the system next door and do whatever so your point is not relevant to my argument.

My argument is simply that the guy can force 20 to 30 people out of a system without being at the keyboard.
Salvos Rhoska
#23 - 2017-01-15 14:17:09 UTC  |  Edited by: Salvos Rhoska
Caitlynn Askyra wrote:


It's not interactive at all. Let me try to explain it to you this way.

My argument is simply that the guy can force 20 to 30 people out of a system without being at the keyboard.


1) Is his behavior affecting yours? If yes, that is interaction.

2) If 1 cloaked frigate can force 20-30 people out of a system simply by being there, the problem is not in the cloaked frigate player.
Caitlynn Askyra
Absolute Order
Absolute Honor
#24 - 2017-01-15 14:21:37 UTC
Salvos Rhoska wrote:
Caitlynn Askyra wrote:


That's fine but the problem goes deeper than just crying about cloakers. It's about having an effect on players when you are not playing, which shouldn't happen.

If you want to camp a system for 3 days, then you should be at your keyboard while doing it. Like you have to be at your keyboard to do anything else in this game. (don't bring up trading or manufacturing, they are inherently passive aspects of the game).

Why shouldn't I be allowed to go and kill someone afk in their ship in space?


1) That effect is a result of Local. Nothing else. It creates a crutch whereby you now complain about a potentially afk player causing you problems.

1a) Its unusual to western paradigm and philosophy, but there exists a concept of "no-space", which defines the qualities of something not only by those it has or exhibits internally, but also by its exemption and/or influence on everything surrounding it. This is the understanding that something is not simply what it is, but also that which it is not. It occupies a unique space, at that time, in its particular form, which not only defines itself, but that of everything else around it. Like a missing piece in an otherwise completed jigsaw puzzle or alternatively the only piece of the jigsaw you have. The relationship of quality is thus contiguous, both shaped by its surroundings, and a unique part of them itself.

2) Inorder to camp a system for 3 days, you must login 3 times, due to downtime.

3) Being at your keyboard is not a requirement in this game.

4) If he is afk in a cloaked frigate, and you are afk in station, whats the difference?



1. Cloaked hotdroppers have enough of the cards in their hand as it is. Afking for days on end is simply overpowered and you haven't yet come close to justifying it.

1.a) I'm not going to get into philosophical discussions simply on the basis that it derails the thread.

2. Logging in once a day is not interaction with players.

3. Again, if you are afk in space, why should you be completely immune to being killed? I don't think you should.

4. Again that's completely irellevant to my argument and that's not even what I do anyway so please stop assuming this!
Caitlynn Askyra
Absolute Order
Absolute Honor
#25 - 2017-01-15 14:27:06 UTC  |  Edited by: Caitlynn Askyra
Salvos Rhoska wrote:
Caitlynn Askyra wrote:


It's not interactive at all. Let me try to explain it to you this way.

My argument is simply that the guy can force 20 to 30 people out of a system without being at the keyboard.


1) Is his behavior affecting yours? If yes, that is interaction.

2) If 1 cloaked frigate can force 20-30 people out of a system simply by being there, the problem is not in the cloaked frigate player.


1. Yes exactly, interaction while he is asleep or at work and not even playing, which I am saying is unfair. Don't post if you are not going to read anything I write.

2. Yes it is exactly the problem with the cloaked player. You know the presence of a hotdropper has this effect so stop pretending it has no effect just to disagree with me. The hotdropper has been known to drop titans and I can prove it, so don't tell me it's possible to build a defense fleet, because it ISN'T. I have no chance of removing him on his terms, and currently there is no way of catching him off guard.
Salvos Rhoska
#26 - 2017-01-15 14:28:56 UTC
Caitlynn Askyra wrote:
The cloaked player doesn't have to do anything, he could be surfing in Australia for the week. Still it would be stupid to ever treat him as afk.

This means he is having an influence without playing the game at all for that period. Being logged in is not playing the game.

Now you keep mentioning me being sat in the station not doing anything, that's not the case, I go to the system next door and do whatever so your point is not relevant to my argument.


1) An afk player doesnt need to do anything, but is also no threat to you. If he is afk, and causes you to go to station and afk, then its +1/-1.

2) He needs to login everyday after downtime.

3) So you go to another system. Problem solved.
Kiddoomer
The Red Sequence
#27 - 2017-01-15 14:29:21 UTC
Me thinks you should try wormhole space to get the hang of this constant "danger that could be there but not really there".

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Sharisa Alar
Ministry of War
Amarr Empire
#28 - 2017-01-15 14:29:37 UTC
Caitlynn Askyra wrote:
(don't bring up trading or manufacturing, they are inherently passive aspects of the game).


Don't bring up AFK-cloaky camping, it's inherently a passive aspect of the game. It becomes active the moment cloaky de-cloaks, so if you don't like this aspect you have choices:


  • move system
  • bait the cloaky
  • go about your business (cloaky might never show up)
  • have corp buddies help you out with intel while you're doing your business
  • do stuff together with corpies to minimize your fear.
  • leave null
AFK Cloaker
Matari Exodus
#29 - 2017-01-15 14:31:27 UTC
.
Caitlynn Askyra
Absolute Order
Absolute Honor
#30 - 2017-01-15 14:31:39 UTC
Sharisa Alar wrote:
Caitlynn Askyra wrote:
(don't bring up trading or manufacturing, they are inherently passive aspects of the game).


Don't bring up AFK-cloaky camping, it's inherently a passive aspect of the game. It becomes active the moment cloaky de-cloaks, so if you don't like this aspect you have choices:


  • move system
  • bait the cloaky
  • go about your business (cloaky might never show up)
  • have corp buddies help you out with intel while you're doing your business
  • do stuff together with corpies to minimize your fear.
  • leave null


Trading an manufacturing doesn't disrupt others players so it's not the same thing at all. Read my posts, clearly you haven't.
Caitlynn Askyra
Absolute Order
Absolute Honor
#31 - 2017-01-15 14:32:53 UTC  |  Edited by: Caitlynn Askyra
Salvos Rhoska wrote:
Caitlynn Askyra wrote:
The cloaked player doesn't have to do anything, he could be surfing in Australia for the week. Still it would be stupid to ever treat him as afk.

This means he is having an influence without playing the game at all for that period. Being logged in is not playing the game.

Now you keep mentioning me being sat in the station not doing anything, that's not the case, I go to the system next door and do whatever so your point is not relevant to my argument.


1) An afk player doesnt need to do anything, but is also no threat to you. If he is afk, and causes you to go to station and afk, then its +1/-1.

2) He needs to login everyday after downtime.

3) So you go to another system. Problem solved.


Go and read my previous posts and understand them, and stop posting stuff which has nothing to do with the point I'm making. So no, not problem solved.
Caitlynn Askyra
Absolute Order
Absolute Honor
#32 - 2017-01-15 14:34:42 UTC
Kiddoomer wrote:
Me thinks you should try wormhole space to get the hang of this constant "danger that could be there but not really there".


Wormhole space is a different part of the game, so it's irrelevant.
Salvos Rhoska
#33 - 2017-01-15 14:37:03 UTC
Caitlynn Askyra wrote:


1. Cloaked hotdroppers have enough of the cards in their hand as it is. Afking for days on end is simply overpowered and you haven't yet come close to justifying it.

1.a) I'm not going to get into philosophical discussions simply on the basis that it derails the thread.

2. Logging in once a day is not interaction with players.

3. Again, if you are afk in space, why should you be completely immune to being killed? I don't think you should.

4. Again that's completely irellevant to my argument and that's not even what I do anyway so please stop assuming this!


1) Hotdroppers have no such advantage. They take all the risk going into enemy sov. The notion that being afk is overpowered, is an impossible notion. How can someone be overpowered when they arent even at their keyboard?

2) Login once per day means they cant go on an Australian surfing trip and maintain presence in your space, unless they login and remain logged in once a day. I already explained how their presence, and yours, is interactive, regardless of whether you are afk or not.

3) They are not "completely" immune to being killed, but yes, in practice. They have a cloak, which has its own mechanics. If they are afk cloaked in space, they are no threat to you, cos they are afk.

4) What exactly is it that you are doing in NS that a single cloaked ship so upsets you?
Are you running sites in stupidly bling ships?
Are you multiboxing huge mining fleets?
Salvos Rhoska
#34 - 2017-01-15 14:41:48 UTC  |  Edited by: Salvos Rhoska
Caitlynn Askyra wrote:


1. Yes exactly, interaction while he is asleep or at work and not even playing, which I am saying is unfair. Don't post if you are not going to read anything I write.

2. Yes it is exactly the problem with the cloaked player. You know the presence of a hotdropper has this effect so stop pretending it has no effect just to disagree with me. The hotdropper has been known to drop titans and I can prove it, so don't tell me it's possible to build a defense fleet, because it ISN'T. I have no chance of removing him on his terms, and currently there is no way of catching him off guard.


1) You may also afk onsite, cloaked, or in station, whilst sleeping or working. Your name will also still appear in local. Ive explained why this constitutes interaction. Its not ship combat, but your presence in the system is affecting others, and theirs also yours. That is interaction.

2) So someone drops a Titan on you? Are you saying there is something wrong with that? Build your own Titan then, Ofc you cant hope to defeat that unless you bring/build support commensurate to that of the aggressor.
Exaido
Fire Over Light
Astral Alliance
#35 - 2017-01-15 14:44:24 UTC
Remove local from Null. Now there is something that I'd like to see.
Salvos Rhoska
#36 - 2017-01-15 14:49:01 UTC
Caitlynn Askyra wrote:
Kiddoomer wrote:
Me thinks you should try wormhole space to get the hang of this constant "danger that could be there but not really there".


Wormhole space is a different part of the game, so it's irrelevant.


Its not irrelevant.
Its a valid comparison of safety and equity, due to current game mechanics.

Players cannot "own" j-space.
Players can own Sov.

This line of reasoning inevitably leads to the conclusion that player NS Sov should not have Local.

If you think your life is dangerous in NS cos some single unkownn random cloaked frigate shows up, it is nothing compared to j-space which is PERPETUALLY filled with cloaked ships, and you wont even know they are there.

There is no rational reason, considering sector mechanics and cascade, that player Sov even HAS Local.
Caitlynn Askyra
Absolute Order
Absolute Honor
#37 - 2017-01-15 14:53:38 UTC
Salvos Rhoska wrote:
Caitlynn Askyra wrote:


1. Cloaked hotdroppers have enough of the cards in their hand as it is. Afking for days on end is simply overpowered and you haven't yet come close to justifying it.

1.a) I'm not going to get into philosophical discussions simply on the basis that it derails the thread.

2. Logging in once a day is not interaction with players.

3. Again, if you are afk in space, why should you be completely immune to being killed? I don't think you should.

4. Again that's completely irellevant to my argument and that's not even what I do anyway so please stop assuming this!


1) Hotdroppers have no such advantage. They take all the risk going into enemy sov. The notion that being afk is overpowered, is an impossible notion. How can someone be overpowered when they arent even at their keyboard?

2) Login once per day means they cant go on an Australian surfing trip and maintain presence in your space, unless they login and remain logged in once a day. I already explained how their presence, and yours, is interactive, regardless of whether you are afk or not.

3) They are not "completely" immune to being killed, but yes, in practice. They have a cloak, which has its own mechanics. If they are afk cloaked in space, they are no threat to you, cos they are afk.

4) What exactly is it that you are doing in NS that a single cloaked ship so upsets you?
Are you running sites in stupidly bling ships?
Are you multiboxing huge mining fleets?


Look dude, you aren't understanding anything I have said. I'm not going to continue speaking to you if I have to correct you everytime and you still don't listen to what I have said.

Hotdropping is probably THE safest form of PVP. The cyno basically has no risk is he has any experience at all in null, cloaking makes you basically unkillable. As for the fleet that follows, well, they have no risk either because they only fight players who stand no chance to fight and then get safe. There is little to no time to respond to a hotdrop, (assuming you even have the firepower to take them on in the first place).

You can totally be overpowered away from the keyboard. By forcing everyone out of the system while not playing is overpowered, it's pretty simple to understand, and I'm not sure why you are having such a problem with it unless you are doing this deliberately.

2. It was an example, I'm basically saying they can go do whatever they want and still they have the effect as playing the game, when they are in fact NOT PLAYING THE GAME.

3. You can't treat them as no threat though whether they are or not. If you drop your shoe in the tiger enclosure, and you can't see a tiger, you would still NEVER go in there and you treat the situation as if the tiger is there. It's the same story here, maybe you will understand this analogy better.

4. I carrier rat and PVP, but again that's not the point. The point is the cloaker jumped in the system, and parked in an aribtrary spot and then went to work. I have to move whatever I need to another system, which can sometimes take 30 minutes to an hour, and it affects every other player in the system, not just 1.

I don't even care what you say, any intelligent person can see that is not balanced.
Caitlynn Askyra
Absolute Order
Absolute Honor
#38 - 2017-01-15 14:58:02 UTC  |  Edited by: Caitlynn Askyra
Salvos Rhoska wrote:
Caitlynn Askyra wrote:


1. Yes exactly, interaction while he is asleep or at work and not even playing, which I am saying is unfair. Don't post if you are not going to read anything I write.

2. Yes it is exactly the problem with the cloaked player. You know the presence of a hotdropper has this effect so stop pretending it has no effect just to disagree with me. The hotdropper has been known to drop titans and I can prove it, so don't tell me it's possible to build a defense fleet, because it ISN'T. I have no chance of removing him on his terms, and currently there is no way of catching him off guard.


1) You may also afk onsite, cloaked, or in station, whilst sleeping or working. Your name will also still appear in local. Ive explained why this constitutes interaction. Its not ship combat, but your presence in the system is affecting others, and theirs also yours. That is interaction.

2) So someone drops a Titan on you? Are you saying there is something wrong with that? Build your own Titan then, Ofc you cant hope to defeat that unless you bring/build support commensurate to that of the aggressor.


1. No, you are wrong. Go see my previous posts, they explain the reasons.

2. No. If you actually read what I'm posting for once you will see that I said the problem was that I have no way to deal with the cloaky hotdropper.....and my wish is that I have some way to deal with a cloaky hotdropper. A good solution is to force him to play the game if he wants to camp. If he wants to camp he should be at the keyboard watching his screen. Make him inherit some risk instead of being completely safe from any counter-play.
Caitlynn Askyra
Absolute Order
Absolute Honor
#39 - 2017-01-15 15:01:26 UTC
Salvos Rhoska wrote:
Caitlynn Askyra wrote:
Kiddoomer wrote:
Me thinks you should try wormhole space to get the hang of this constant "danger that could be there but not really there".


Wormhole space is a different part of the game, so it's irrelevant.


Its not irrelevant.
Its a valid comparison of safety and equity, due to current game mechanics.

Players cannot "own" j-space.
Players can own Sov.

This line of reasoning inevitably leads to the conclusion that player NS Sov should not have Local.

If you think your life is dangerous in NS cos some single unkownn random cloaked frigate shows up, it is nothing compared to j-space which is PERPETUALLY filled with cloaked ships, and you wont even know they are there.

There is no rational reason, considering sector mechanics and cascade, that player Sov even HAS Local.



This isn't even a thread about local chat. Go and make your own thread if you want to discuss that. Like I said, wormholes are irrelevant because they are not NS, for the same reasons I'm not bringing up low sec or high sec. I AM TALKING ABOUT NULL SEC.
Salvos Rhoska
#40 - 2017-01-15 15:05:00 UTC  |  Edited by: Salvos Rhoska
Caitlynn Askyra wrote:


Trading an manufacturing doesn't disrupt others players so it's not the same thing at all. Read my posts, clearly you haven't.


Both directly affect the EVE economy and everyone in it.

Trading and manufacturing are all entirely competitive and interactive (whether by direct participation or exemption) with the entirety of EVEs player base, in every instance.