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Assault Frigates: Incendiary rounds

Author
Lugh Crow-Slave
#21 - 2017-01-14 19:11:33 UTC
Mole Guy wrote:
Ralph King-Griffin wrote:
How do you think incendiary rounds would work in space?

navy torpedo fuel creates its own oxygen. doesnt need it to burn.

im sure there could be something like this in the future.



okay. how does it work through a shield?
Fek Mercer
Native Freshfood
Minmatar Republic
#22 - 2017-01-15 04:29:52 UTC
Lugh Crow-Slave wrote:
i'm just telling you how the ideas are broken. you doing something constructive with that is up to you


moments earlier...

Lugh Crow-Slave wrote:

i want you to stop and think.....


does this really sound balanced? just try for a few seconds and see if you can find a way to break this??

you figure a way out? yeah this is broken


Lugh Crow-Slave wrote:

a) broken
b)really broken
c) wut


You're not helping. You're just neckbearding.


Char Aznobel
Remnants Of Zeon
#23 - 2017-01-15 18:27:58 UTC
ShahFluffers wrote:
I get that people want to see AFs get some more "OOMPH" but I don't think this is it.
It is too narrow of a focus and won't help AFs overall... especially since Tech 3 Destroyers will still be better than them in almost every respect (which I think is the exact crux of the problem to begin with).


Right. So lets say this isn't the change AF's need, the things we can agree on is that:

1. AF's should pack a punch
2. AF's need a rework
3. They are currently overshadowed by T3D's

The only way I can see AF's work if there is some sort of unique offensive ability attached to it. I think reworking pre-existing stats will only lead to redundancy and further balance issues.

You know it's funny the more I think about it, maybe it's the T3D's that are the problem. What if you took the idea of having different modes and just applied that idea to AF's, except it would only have one mode "Assault mode." This is where it would gain a brief boost in speed/damage followed by a cooldown that somehow lowers certain ship stats.

And T3D's? Maybe they need a total rework. IMO T3's should be all about customization, and I like what they did with the cruisers. But for destroyers it could be changed to have some sort of swappable core module. This module would be one of four modules that specialize in missiles,lasers,projectiles and hybrid. This would allow you to make a caldari laser boat if you really wanted to. Or something crazy like that. Pirate
Lugh Crow-Slave
#24 - 2017-01-15 18:46:46 UTC
Char Aznobel wrote:
ShahFluffers wrote:
I get that people want to see AFs get some more "OOMPH" but I don't think this is it.
It is too narrow of a focus and won't help AFs overall... especially since Tech 3 Destroyers will still be better than them in almost every respect (which I think is the exact crux of the problem to begin with).


Right. So lets say this isn't the change AF's need, the things we can agree on is that:

1. AF's should pack a punch
2. AF's need a rework
3. They are currently overshadowed by T3D's

The only way I can see AF's work if there is some sort of unique offensive ability attached to it. I think reworking pre-existing stats will only lead to redundancy and further balance issues.

You know it's funny the more I think about it, maybe it's the T3D's that are the problem. What if you took the idea of having different modes and just applied that idea to AF's, except it would only have one mode "Assault mode." This is where it would gain a brief boost in speed/damage followed by a cooldown that somehow lowers certain ship stats.

And T3D's? Maybe they need a total rework. IMO T3's should be all about customization, and I like what they did with the cruisers. But for destroyers it could be changed to have some sort of swappable core module. This module would be one of four modules that specialize in missiles,lasers,projectiles and hybrid. This would allow you to make a caldari laser boat if you really wanted to. Or something crazy like that. Pirate


only thing more broken than the t3ds system is the t3cs system


better plan to fix all sorts of ballancing issues

remove t3s
ShahFluffers
Ice Fire Warriors
#25 - 2017-01-15 21:18:45 UTC  |  Edited by: ShahFluffers
Char Aznobel wrote:
Right. So lets say this isn't the change AF's need, the things we can agree on is that:

1. AF's should pack a punch
2. AF's need a rework
3. They are currently overshadowed by T3D's

1a. I am leery to give AFs too much more power than they currently have.
Like I said in my previous post, I see them as "more mobile destroyers." Less punching power, but greater ability to pick and choose engagements and a fair bit tougher.

2a. I am not opposed to a rework on some of the AFs bonuses. Some of them (like the Ishkur) kind of made sense when they were reviewed the first time around... but they don't make much sense now.
And don't sniff at bonuses. Even small changes can have drastic effects here.

3a. Pretty much. I liked some of the presentations that the DEVs gave awhile back regarding where they want to see the "power placement" of ships.
http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg

Unfortunately... the DEVs have not done a very good job at adhering to it.
Right now we have a situation where ships are more like this...
http://imgur.com/a/d51wc

Honestly... if I had my way... I would be "throttling" quite a few ships to make them more generalist (and by default, giving specialized ships more "breathing room" to actually be the "kings" of their particular trades.

But I am sure I would get A LOT of hate for doing that.


Char Aznobel wrote:
The only way I can see AF's work if there is some sort of unique offensive ability attached to it. I think reworking pre-existing stats will only lead to redundancy and further balance issues.

I am leery about making things "too unique" as it sets a precedent in future development and makes balancing the ship overall difficult as the "special snowflake" aspect has to be taken into account in the larger scheme of things.

Example 1: Tech 3 Cruisers were the first ship to get the Interdiction Nullification ability.
Then Interceptors got it.
Now there are some people clamoring for shuttles and some hauling ships to get it as well (because it is simply THAT useful).

Example 2: Blockade Runners have the built-in ability to block ship and cargo scanning. Now there are people out there who want that ability made into a module that can fit on any ship.

Example: 3: Black Ops ships have the unique ability to teleport ships and themselves to a covert cyno to a far flung destination without the investment of a Titan.
They also have battleship levels of gank with a fair amount of flexibility (unlike capital ships).

This makes them a potentially powerful "force multiplier" and thus a HUGE threat. As a result, their tank has to be kept nerfed (hard) and they are disallowed from using Covert-Ops cloaks (because it isn't reasonable to have sneaky groups of, what are essentially cloaky battlecruisers with a jump drive, flying around).



This is not to say that unique abilities are "bad." But taking it all has to be taken with a healthy grain of salt.


Char Aznobel wrote:
You know it's funny the more I think about it, maybe it's the T3D's that are the problem. What if you took the idea of having different modes and just applied that idea to AF's, except it would only have one mode

I am more partial to doing one of two things:

- Bring T3D's base stats down to Tech 1 levels while (slightly) increasing the bonuses for each mode and increasing the "cooldown time" between modes (making them more vulnerable, forcing them to commit to certain tactics for longer periods of time, and reducing "mode shenanigans").

- Keep the T3D stats where they are but swinging the nerfbat HARD on their mode bonuses (so they are more "generalist" ships with small "edge bonuses" that can be changed on the fly).
Rawketsled
Generic Corp Name
#26 - 2017-01-15 22:22:44 UTC
Ralph King-Griffin wrote:
How do you think incendiary rounds would work in space?

I'm against the idea, but to answer your question directly; the same way as most rockets work - but including the oxidizer.
Lugh Crow-Slave
#27 - 2017-01-16 01:59:06 UTC
Fek Mercer wrote:
Lugh Crow-Slave wrote:
i'm just telling you how the ideas are broken. you doing something constructive with that is up to you


moments earlier...

Lugh Crow-Slave wrote:

i want you to stop and think.....


does this really sound balanced? just try for a few seconds and see if you can find a way to break this??

you figure a way out? yeah this is broken


Lugh Crow-Slave wrote:

a) broken
b)really broken
c) wut


You're not helping. You're just neckbearding.






how so the first was a suggestion on a proccess to take before posting crap and the second pointed out poor ideas and asked a question
elitatwo
Zansha Expansion
#28 - 2017-01-16 11:02:34 UTC
Char Aznobel wrote:
...You know it's funny the more I think about it, maybe it's the T3D's that are the problem. What if you took the idea of having different modes and just applied that idea to AF's, except it would only have one mode "Assault mode." This is where it would gain a brief boost in speed/damage followed by a cooldown


By Lucifer, no more cooldowns or modes.

What assault ships need are better capacitors, a little fitting room and maybe a little speed or a 25% overheat bonus.

Preferably not both, put them on a citadel-free test-server and let us hammer out the kinks like we pay CCP for a decade now to do.
Wait that sounds wrong..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lugh Crow-Slave
#29 - 2017-01-16 14:48:48 UTC
Why a citadel free server?
baltec1
Bat Country
Pandemic Horde
#30 - 2017-01-16 15:11:21 UTC
Nerf t3d down to t1 level, their modes bump up stats to t2 while decreasing stats in another area. For example speed mode bumps up the speed but reduces firepower/tracking/tanking abilities.

AF along with a lot of other ships are now fixed.
Lugh Crow-Slave
#31 - 2017-01-16 16:25:13 UTC
baltec1 wrote:
Nerf t3d down to t1 level, their modes bump up stats to t2 while decreasing stats in another area. For example speed mode bumps up the speed but reduces firepower/tracking/tanking abilities.





nah t3s should be same as t2 overall but in a different way. they managed this great with logistics.
elitatwo
Zansha Expansion
#32 - 2017-01-16 18:12:10 UTC
Lugh Crow-Slave wrote:
Why a citadel free server?


Because 7 frames per second is not fluid game-play.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lugh Crow-Slave
#33 - 2017-01-17 01:55:56 UTC
elitatwo wrote:
Lugh Crow-Slave wrote:
Why a citadel free server?


Because 7 frames per second is not fluid game-play.




....


you do know there are other systems on that server right?
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