These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

POCOs did they succeed?

Author
Benilopax
Federal Navy Academy
Gallente Federation
#1 - 2011-12-26 12:41:48 UTC
I'm just wondering whether POCO have reached their full potential, both positive and negative?

I see prices have altered but have people lost profit gained profit or stayed the same?

I read recently only 18 POCOs have been destroyed in low sec, which suggests that the fears of needless POCO popping were unfounded, has that changed?

Are high sec PI people as screwed as they thought they were, what about low sec PI people?

Have POCOs created any small gang warfare in 0.0?

Answers welcome.

Thanks

...

March rabbit
Aliastra
Gallente Federation
#2 - 2011-12-26 12:59:21 UTC
well. in my corp i have roles needed to control POCO. ;)

it's nice to pay 0/0 taxes when i need Cool

The Mittani: "the inappropriate drunked joke"

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#3 - 2011-12-26 13:53:32 UTC
PI marked did no crash so propably good

CEO of Lanate Industries

Citizen of Solitude

Lady Skank
Ban Evasion inc
#4 - 2011-12-26 13:57:42 UTC
Benilopax wrote:
I read recently only 18 POCOs have been destroyed in low sec, which suggests that the fears of needless POCO popping were unfounded, has that changed?


POCOs do not get blown up much in low sec because hanging your arse out for any alliance with supers or mass triage carriers ends in tears.
Vincent Athena
Photosynth
#5 - 2011-12-26 14:02:52 UTC
We cleared a system of the NPC ones and put up our own. A week later some pirates knocked 3 into reinforced. We got some friends together, invaded and locked down the system, reppeed them all back. The pirates sacrificed a drake to us, but otherwise stayed docked/logged.

Profit has been minimal, years to pay back the investment.

Know a Frozen fan? Check this out

Frozen fanfiction

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#6 - 2011-12-26 15:17:20 UTC
Well I have no idea about their effect on low sec PI but they have been very succesful at encouraging fights. We've been on more major fleets to scrap over these things in the last three weeks than everything else combined.

Pirates - The Invisible Fist of Darwin

you're welcome

Ingvar Angst
Nasty Pope Holding Corp
#7 - 2011-12-26 15:23:46 UTC
Nothing more than a wasted expense for wormhole space.

Very meh.

Six months in the hole... it changes a man.

thekiller2002us
The J8sters
#8 - 2011-12-26 15:55:26 UTC
I think CCP did a great job- i immediately ignored all of the usual 'sky is falling ussual bullshit' from some of the player-base in relation to the how vulnerable the poco's are. They add a sense of ownership/ influence in the lowsec systems.

I do believe that CCP should make all highsec planets unable to manufacture PI above tier 1 stuff and i would not be surprised if they did do that- but for anyone who lives in lowsec i'm sure they would agree that they have made a change -albeit a small one to lowsec.

Money can be made in poco's. The smartypants in lowsecs can make lots and lots of isk on the o.o% tax in lowsec- if they know what they are doing. In relation to them coming under attack, If i was in a large nullsec alliance- i wouldn't really care about them- especially since lowsec is dead atm- and there are plenty of planets to go around.

CCP have made a very nice niche imo- and I have no sympathey for the highsec manufacturers who can no longer have manufacturing planets because of the tax- or at least its hardly worthwile for them anymore.


The smart highsec may even consider the benfits of finding a small quiet lowsec to put up poco's and continue to make money- but yes a medium sized corp is needed- i think i killed 3 dreads trying to solo them in lowsec- the first week crucible came out.

Taking the question of how long it will take to make returns on the investment of sticking up poco's- well it will take a long time in taxes- but due to the small market spike in some p2/ p3 products i've made up with it through regular pi stuff

tldr: yes pocos are beneficial- better than good.

I'm with Brick on this one- make thouse carebearing b******s squeal..

Cloora
APEX Unlimited
APEX Conglomerate
#9 - 2011-12-26 16:11:06 UTC
I had one of my POCOs reinforced 3 times by the same pirates, but they never have enough numbers online when they come out of reinforced to do anything to them and/or take us on. I've put up a total of 6 POCOs but unless I really abuse the planets they are at with all my alts the amount I make back in taxes from other plays has been about 2.5 million ISK per POCO per day. Not a lot...

http://www.altaholics.blogspot.com

Taedrin
Federal Navy Academy
Gallente Federation
#10 - 2011-12-26 17:41:09 UTC  |  Edited by: Taedrin
They are a long(ish) term investment, similar to a POS. For most moderately populated planets, they will pay themselves off in about 2 months (not counting your own usage). If you use your own POCOs, your return on investment will be much faster.

Even better if you are lucky enough to have plenty of factory colonies on your planet, you could stand to make a considerable amount of ISK off of your POCO, even with a 5% tax.

Of course, an unused POCO will never pay itself off, and if you pick an infrequently used planet to set up a POCO for, you will find that it will take a looooonnnnggg time to pay it off.
Vertisce Soritenshi
The Scope
Gallente Federation
#11 - 2011-12-26 17:43:40 UTC
My sister in law had a dog named Poco. It crapped all over the place and barked a lot...eventually was ran over by a car...hmmm...sounds about right.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Dradius Calvantia
Lip Shords
#12 - 2011-12-26 17:50:11 UTC
Confirming that the new POCOs have succeeded in:

Making money for those who use them intelligently
Losing money for those who do not
Encouraging more players to come to low sec
Encouraging more fights in low sec
Getting me a TON of capital kills
Benilopax
Federal Navy Academy
Gallente Federation
#13 - 2011-12-27 17:37:43 UTC
So that's a yes then? Smile

...

Amro One
One.
#14 - 2011-12-27 17:48:20 UTC
Get the right planets, Lava, plasma, Barren in a 0.1-0.3 you can make easy profit.

I have lost 1 CO so far.

What i have seen, no one has the balls to stay for fights on a CO.
Jask Avan
Republic Military School
Minmatar Republic
#15 - 2011-12-27 20:19:07 UTC  |  Edited by: Jask Avan
As a marketeer/industrialist, I've no interest in low/null nor a skill plan for it.
High-sec PI is utter trash.

I just set up a 0.5 PI operation to get to a P3 product. (Or whatever level stuff like robotics and synaptic synapses are.) What with taxes, I'm looking at 45mil a month in expenses, plus resetting it twice a day and hauling stuff twice a week. Another 30 went into startup. At current market hub rates, I'm looking at 90mil revenue. All per month. A month just to start turning a profit, and then I get 45mil a month with a lot of annoyance.

Congratulations me. I just accomplished the same as a a lazy day missioning if I had put the skillpoints toward that instead. Only it took me more time spread over the whole month. Hell, I could do the same mining!
Endeavour Starfleet
#16 - 2011-12-27 20:23:53 UTC  |  Edited by: Endeavour Starfleet
Ingvar Angst wrote:
Nothing more than a wasted expense for wormhole space.

Very meh.


Good then its working as intended.

And from reports it does seem they are working as intended as points of PVP interest now. CCP you rock!

Jask Avan wrote:
As a marketeer/industrialist, I've no interest in low/null nor a skill plan for it.
High-sec PI is utter trash.

I just set up a 0.5 PI operation to get to a P3 product. (Or whatever level stuff like robotics and synaptic synapses are.) What with taxes, I'm looking at 45mil a month in expenses, plus resetting it twice a day and hauling stuff twice a week. Another 30 went into startup. At current market hub rates, I'm looking at 90mil revenue. All Per month. A month just to start turning a profit, and then I get 45mil a month with a lot of annoyance.

Congratulations me. I just accomplished the same as a a lazy day missioning if I had put the skillpoints toward that instead. Only it took me more time spread over the whole month. Hell, I could do the same mining!


My main has perfect PI skills (Both certs to l33t) And I am currently in hisec.

I don't even bother with PI anymore. Because I know that for too long has it become an epic easy source of funds to hisec users. When I was training it in nullsec I had to make extremely quick runs in an expensive fit hauler in case a neut came in and had my number. Hisec folks could do it in a primae and sit on it for hours without much worry.

It is working as intended. Whenever I choose to go back into nullsec the corp that I join will get a BUNCH of PI which will help them in the long run.
Phizban
The Needs Of The Few
#17 - 2011-12-28 02:47:48 UTC
It got me off my carebear ass to go into low-sec and build one, just because I can.

With 2 Ravens, it took... yeah, that long.

Good times.

When it gets blown up, then I can have some fun harrasing a vastly superior force.

At least the PVP is at the time and place of my choosing.

WIN
Zleon Leigh
#18 - 2011-12-28 05:20:08 UTC
All I've seen is a lot of wasted time doing the same boring ****** that POS bashes entail. Total bust in 0.0.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Tallianna Avenkarde
Pyre of Gods
#19 - 2011-12-28 06:00:12 UTC  |  Edited by: Tallianna Avenkarde
Endeavour Starfleet wrote:
Ingvar Angst wrote:
Nothing more than a wasted expense for wormhole space.

Very meh.


Good then its working as intended.




Explain this?

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

Endeavour Starfleet
#20 - 2011-12-28 06:42:58 UTC
Because lately many WH dwellers have gotten this thing going that anything that can remotely affect their means of free kills or extreme easy money. And are starting to really try to push WH style mechanics on the rest of EVE.

For instance I proposed a balancing solution (I wont go into details here for now) for AFK cloaking that involved on grid timing for potential for detection. At once I was accused of trying to break their "'hole" and that suddenly because they are in a WH they need to be able to be logged in all day to get their kill.

You can debate my idea all you want but that isnt the half of it. In response a WH themed idea was posted to push WH mechanics on normal space by allowing cloakers to VANISH FROM LOCAL

The "solution" to them is not even slightly nerfing their endless waterfall of cash and easy kills. But nerf the rest of the game in benefit of super large alliances and gankers.

Working as intended means pushing back against this madness and say "No" to them for once. "No you cant keep your waterfall of PI for free simply because you are in a WH" They get to experience risk to an important fund asset like the rest of EVE now.
12Next page