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Shu t'Me
#21 - 2017-01-04 07:30:56 UTC
DeMichael Crimson wrote:
The only problem with RSS Core Probes is their max active time span is about 15 minutes whereas Sisters Core Probes have a max active time span of over 1 hour.

Don't they just return to your hold when the timer runs out?
DeMichael Crimson
Republic University
Minmatar Republic
#22 - 2017-01-04 08:20:16 UTC
Shu t'Me wrote:
DeMichael Crimson wrote:
The only problem with RSS Core Probes is their max active time span is about 15 minutes whereas Sisters Core Probes have a max active time span of over 1 hour.

Don't they just return to your hold when the timer runs out?

Sure, I remember the changes CCP did on Probes. When the probes’ timers expire, they will automatically be recalled. Also when docking or jumping out of system, the probes will be returned to your cargo bay.

However, having the Probes expire when you're in the middle of scanning down a signature is rather aggravating, not to mention time consuming.

Anyway, I've never actually let the timer run out on them. I only use the RSS Core Probes for signatures that are tough to get 100%. Besides that, they cost a lot more than Sisters Core Probes so I don't want to take the chance they don't return back to my cargohold.



DMC
Geronimo McVain
The Scope
Gallente Federation
#23 - 2017-01-04 10:31:18 UTC
Elenahina wrote:


FWIW this is the Astero I use for scanning anoms - the probes get a base scan strength of 107, according to pyfa.
[Astero, Astero]

Just remember that the Astero isn't premium for scanning. It just has 37,5% bonus, T2 Cov-Ops Frigs get up to 50% and T2 strategic cruisers too IMHO.
Jeremiah Saken
The Fall of Leviathan
#24 - 2017-01-04 11:43:51 UTC  |  Edited by: Jeremiah Saken
DeMichael Crimson wrote:
Sure, I remember the changes CCP did on Probes. When the probes’ timers expire, they will automatically be recalled. Also when docking or jumping out of system, the probes will be returned to your cargo bay.

They return to you? Since when? I'm seeing probes on d-scan from time to time in empty systems and they are not mine.

Geronimo McVain wrote:
Just remember that the Astero isn't premium for scanning. It just has 37,5% bonus, T2 Cov-Ops Frigs get up to 50% and T2 strategic cruisers too IMHO.

Best scanners are covops with frigs to V and strategic cruisers with subsystem to V. As you wrote 50% bonus. Both can fit combat launcher. I'm actually flying with sisters combat launcher on my tengu, don't use it a lot but still.
Edit: covert op to V not frigs to V.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

DeMichael Crimson
Republic University
Minmatar Republic
#25 - 2017-01-04 11:51:29 UTC
Jeremiah Saken wrote:
DeMichael Crimson wrote:
Sure, I remember the changes CCP did on Probes. When the probes’ timers expire, they will automatically be recalled. Also when docking or jumping out of system, the probes will be returned to your cargo bay.

They return to you? Since when? I'm seeing probes on d-scan from time to time in empty systems and they are not mine.

Well, that was the changes done by CCP quite a while ago. I don't know if those changes are still active. Also I can't explain the reason for seeing probes on D-scan in empty systems.

All I know is it's better to be safe than be sorry, that's why I always recall my probes before I dock or jump into a new system and most definitely before the probe timer expires.


DMC
trevormax
Deep Core Mining Inc.
Caldari State
#26 - 2017-01-04 13:22:45 UTC  |  Edited by: trevormax
Jeremiah Saken wrote:
They return to you? Since when? I'm seeing probes on d-scan from time to time in empty systems and they are not mine.



Highly likely someone had their scanning ship destroyed while scanning. The probes remain in space until their timer expires and then they just vanish. This is especially common in w-space systems with a high sec connection close to noobie space since the noobies tend to come in in their t1 scanning frigs and hang around on holes or by the sun uncloaked while scanning.
mkint
#27 - 2017-01-04 13:50:52 UTC
trevormax wrote:
Jeremiah Saken wrote:
They return to you? Since when? I'm seeing probes on d-scan from time to time in empty systems and they are not mine.



Highly likely someone had their scanning ship destroyed while scanning. The probes remain in space until their timer expires and then they just vanish. This is especially common in w-space systems with a high sec connection close to noobie space since the noobies tend to come in in their t1 scanning frigs and hang around on holes or by the sun uncloaked while scanning.

Can't you also potentially lose probes on a disconnect?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Jeremiah Saken
The Fall of Leviathan
#28 - 2017-01-04 14:02:27 UTC
mkint wrote:
Can't you also potentially lose probes on a disconnect?

That was my first thought actually, but when you log in you can connect to them if in the same system.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Aves Asio
#29 - 2017-01-04 14:27:15 UTC
You found a data site, its not better in any way from the other hisec data sites its just harder to scan. I dont know the reason behind them being so hard to scan down but i know that they are not special in any other way.

If your probes are at 1AU scan range and the signal is below 30% just give up its a waste of time. If it were a sleeper site the site name would show by that point.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#30 - 2017-01-04 17:03:37 UTC  |  Edited by: Nana Skalski
Cassius Marcellus
BRG Corp
#31 - 2017-01-04 17:20:16 UTC  |  Edited by: Cassius Marcellus
The OP asked about Alpha clone accessibility, but several people mentioned having all scanning skills to 4. Remember that Alphas are limited by each skill. For example, Amarr limits are (if they didn't change from the first post):
Amarr- Astrometrics-3
Amarr - Astrometric Acquisition-2
Amarr - Astrometric Rangefinding-2

Just pointing it out an extra bit of awareness. I am reminded of the people I saw telling Amarr Alphas in an NPSI public roam "Oh, you can use those autocannons, just buy Small Projectile Turret and learn one rank," not realizing that Amarr Alphas cannot learn projectile or hybrid weapons.
SurrenderMonkey
State Protectorate
Caldari State
#32 - 2017-01-04 18:23:22 UTC
Elenahina wrote:
To scan down the hardest sites you need the following:

1) A scan bonused ship - Astero, Cheetah, etc.
2) Sisters Scan Launcher.
3) Sisters Scanner Probes
4) Scanning Implants
5) Scanning upgrades on your ship.
6) Maxed scanning skills.

Without allof those things, you will find sites that you just cannot scan.

FWIW this is the Astero I use for scanning anoms - the probes get a base scan strength of 107, according to pyfa.



Ehhh... you don't need ALL of those things for any PvE site. Scan-hardened PvP targets, maybe, but not even a superior sleeper cache requires all of that.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Shu t'Me
#33 - 2017-01-05 07:27:25 UTC
SurrenderMonkey wrote:
Elenahina wrote:
To scan down the hardest sites you need the following:

1) A scan bonused ship - Astero, Cheetah, etc.
2) Sisters Scan Launcher.
3) Sisters Scanner Probes
4) Scanning Implants
5) Scanning upgrades on your ship.
6) Maxed scanning skills.

Without allof those things, you will find sites that you just cannot scan.

FWIW this is the Astero I use for scanning anoms - the probes get a base scan strength of 107, according to pyfa.



Ehhh... you don't need ALL of those things for any PvE site. Scan-hardened PvP targets, maybe, but not even a superior sleeper cache requires all of that.

As I've already told them. Apparently though, having the correct information is now both misinformation and trolling.
Jeremiah Saken
The Fall of Leviathan
#34 - 2017-01-05 07:34:45 UTC
Shu t'Me wrote:
As I've already told them. Apparently though, having the correct information is now both misinformation and trolling.


Shu t'Me wrote:
There's not a site in this game that can't be probed down with all astrometric skills to 4 and sister's core launcher/probes on a t1 scanning frigate.


That was misinformation and trolling, because you can't scan superior with that.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Shu t'Me
#35 - 2017-01-05 08:31:17 UTC
Jeremiah Saken wrote:
Shu t'Me wrote:
As I've already told them. Apparently though, having the correct information is now both misinformation and trolling.


Shu t'Me wrote:
There's not a site in this game that can't be probed down with all astrometric skills to 4 and sister's core launcher/probes on a t1 scanning frigate.


That was misinformation and trolling, because you can't scan superior with that.

Yeah, whatever. I've done it. I know it's possible. That you can't is irrelevant.
Jeremiah Saken
The Fall of Leviathan
#36 - 2017-01-05 08:38:39 UTC
Shu t'Me wrote:
Yeah, whatever. I've done it. I know it's possible. That you can't is irrelevant.

Lol Ofc you. I bet you even did mines room in your T1 frig.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

SurrenderMonkey
State Protectorate
Caldari State
#37 - 2017-01-06 03:11:37 UTC  |  Edited by: SurrenderMonkey
Jeremiah Saken wrote:
Shu t'Me wrote:
Yeah, whatever. I've done it. I know it's possible. That you can't is irrelevant.

Lol Ofc you. I bet you even did mines room in your T1 frig.


Well, my normal covops setup gets 132.2 scan strength. Max skills, T2 launcher, core probes, grav caps, and a rangefinding array just because I have a slot to spare, whatever. No implants.

It definitely has a bit of headroom, even on superiors.

I haven't tried with all 4s in a T1, but it doesn't sound ludicrous. Probably pretty tight, if doable.

I'd feel pretty confident in a T1 with astro/rangefinding 5, 2 rangefinding arrays, sisters equipment, and a T2 gravcap (121 strength).

Easily doable in a T1 with all 5s, for sure (128 strength with the above setup).

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Jeremiah Saken
The Fall of Leviathan
#38 - 2017-01-06 09:23:19 UTC
SurrenderMonkey wrote:
Well, my normal covops setup gets 132.2 scan strength. Max skills, T2 launcher, core probes, grav caps, and a rangefinding array just because I have a slot to spare, whatever. No implants.

It definitely has a bit of headroom, even on superiors.

I haven't tried with all 4s in a T1, but it doesn't sound ludicrous. Probably pretty tight, if doable.

I'd feel pretty confident in a T1 with astro/rangefinding 5, 2 rangefinding arrays, sisters equipment, and a T2 gravcap (121 strength).

Easily doable in a T1 with all 5s, for sure (128 strength with the above setup).

Shu t'Me claimed that end content exploration sites is scannable in T1 frig+sister set+IV lvl skills. And they are not, they are design that way. They required 105 and more scan strenght. And I tried that on many hulls. So no, low level can't scan them, but there are so many mods, rigs and implants that are boosting scan strenght that it is totally possible with them.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Major Trant
Brutor Tribe
Minmatar Republic
#39 - 2017-01-06 14:00:52 UTC
DeMichael Crimson wrote:
...the 5 probe formation listed below will work.

Place the 1st probe centered on the signature sphere with it's radius covering the signature completely. Check by viewing both horizontal and vertical aspects in the system scan screen. Then place 4 more probes on the same horizontal plane as the 1st probe. Set those probes on North, South, East and West compass points with the radius of each of those 4 probes halfway overlapping the signature covered by the 1st probe.

If you don't have max scan skills, then place 2 more probes on the vertical plane centered on the 1st probe, one probe on top at 12:00 and one probe on bottom at 6:00 with their radius also halfway overlapping the signature covered by the 1st probe.

Scan, then move the entire formation of probes so that the 1st probe remains centered on the signature. Reduce the radius of all probes and move all of the outer probes in closer to the 1st probe, making sure to keep the radius of those outer probes halfway overlapping the signature covered by the 1st probe.

Scan and repeat the procedure listed above, continue doing that until you get 100% signal strength. Hopefully I explained it correctly. Good luck to you.


DMC

I don't doubt that this would work, but is this custom 5 probe pattern more effecient than the default 8 probe pattern supplied by CCP?

I have shrunk and enlarged the CCP pattern for all ranges and saved them in the custom pattern drop down. When I'm scanning for something, I usually start with the pattern that comfortably covers the whole target sphere which is usually the 8.0 AU group. I scan at 8.0 AU, then at 2.0 AU, then if necessary at 0.5 AU, using the saved patterns each time. I rarely need more than 3 scans and it takes maybe 20-30 seconds. Many I get on the 2nd scan. If I start at 16.0 AU, I use the 4.0 AU pattern on the second scan and then the 1.0 AU pattern for the third and again that is usually enough.

No fiddling around with individual probes or manually shrinking the pattern each time.

I should add that I do this with perfect scanning skills from an Anathema with a set of probing mid slots, Gravity rigs, Sisters Probes and Launcher.

Never needed RSS probes and wouldn't touch them because of their 18M price tag.
DeMichael Crimson
Republic University
Minmatar Republic
#40 - 2017-01-06 15:25:10 UTC  |  Edited by: DeMichael Crimson
Major Trant wrote:
DeMichael Crimson wrote:
...the 5 probe formation listed below will work.

Place the 1st probe centered on the signature sphere with it's radius covering the signature completely. Check by viewing both horizontal and vertical aspects in the system scan screen. Then place 4 more probes on the same horizontal plane as the 1st probe. Set those probes on North, South, East and West compass points with the radius of each of those 4 probes halfway overlapping the signature covered by the 1st probe.

If you don't have max scan skills, then place 2 more probes on the vertical plane centered on the 1st probe, one probe on top at 12:00 and one probe on bottom at 6:00 with their radius also halfway overlapping the signature covered by the 1st probe.

Scan, then move the entire formation of probes so that the 1st probe remains centered on the signature. Reduce the radius of all probes and move all of the outer probes in closer to the 1st probe, making sure to keep the radius of those outer probes halfway overlapping the signature covered by the 1st probe.

Scan and repeat the procedure listed above, continue doing that until you get 100% signal strength. Hopefully I explained it correctly. Good luck to you.


DMC

I don't doubt that this would work, but is this custom 5 probe pattern more effecient than the default 8 probe pattern supplied by CCP?

I have shrunk and enlarged the CCP pattern for all ranges and saved them in the custom pattern drop down. When I'm scanning for something, I usually start with the pattern that comfortably covers the whole target sphere which is usually the 8.0 AU group. I scan at 8.0 AU, then at 2.0 AU, then if necessary at 0.5 AU, using the saved patterns each time. I rarely need more than 3 scans and it takes maybe 20-30 seconds. Many I get on the 2nd scan. If I start at 16.0 AU, I use the 4.0 AU pattern on the second scan and then the 1.0 AU pattern for the third and again that is usually enough.

No fiddling around with individual probes or manually shrinking the pattern each time.

I should add that I do this with perfect scanning skills from an Anathema with a set of probing mid slots, Gravity rigs, Sisters Probes and Launcher.

Never needed RSS probes and wouldn't touch them because of their 18M price tag.

I don't know if the 5 probe pattern is more efficient than the default 8 probe pattern supplied by CCP. I have the 5 probe pattern saved and can get 100% within a few scans. I was just explaining the set up, I don't manually move or resize the radius on the probes individually. I use SHIFT or ALT keys when needed. By default all probes move as one so the ALT key is mainly used to resize the radius which I drop down a couple of sizes between each scan. My exploration ship is a T3 Cruiser with no mid slot scanning enhancement modules or scanning rigs on it.

Like I said before, I have no problem getting 100% signal strength using 5 probes with max scanning skills, Sisters equipment, a scan bonus ship and an Astrometric Rangefinding AR-806 Implant. I only use the RSS Probes on signatures that I can't get 100% signal strength which isn't very often. In fact, I got the RSS Probes for completing the Level 4 Minmatar Epic Arc.


DMC
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