These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

When NPCs become detrimental to PVP

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#21 - 2016-12-30 14:38:36 UTC
Torin Corax wrote:

However, asteroid belts are the "classic" hunting ground for soloists in the more fragile PvP ships that can't fight under sentry fire etc.


This is a point worth repeating, and as someone that's spent a lot of time doing solo PVP in small ships in low sec myself, I'm glad somebody here understands this. Again, some of my best fights have been in frigates in the belts of lowsec against other frigates, or even sometimes larger ships like cruisers. But you can't gate camp or station camp in a frigate, you have to hunt. And this gimps it massively.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#22 - 2016-12-30 14:42:26 UTC
Dracvlad wrote:
Remiel Pollard wrote:
Lena Crews wrote:
I may be misunderstanding this...

Do the NPC miner security fleets agress you just because of your standings with their corp?

Or will they aggress anyone attacking a DCM player where NPC miners are present?


They're attacking due to negative standings, which are largely the result (in my case) of attacking players in the DCM NPC corp.


If they have positive standings with DCM for example the NPC's will rep them, bear that in mind.


This is another problem then. And I've just realised how much incentive people have to be in DCM, get good standings with them, and never join a player corp ever.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Railyn Quisqueya
Imperial Academy
Amarr Empire
#23 - 2016-12-30 14:45:10 UTC
Easy fix is for NPC's to cease all activities when player with negative standings warps in so that he may gank in peace. Once he leaves, NPC's may go about their business.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#24 - 2016-12-30 14:47:41 UTC
Sounds nice. If you get your standings up hug your box buddies like a miner escort fleet and follow them around. I hear they heal you too if your a friendly. And if anyone hostile to them warps in they will protect you.

Don't hunt miners in belts if you have bad miner standings :)
Dracvlad
Taishi Combine
Astral Alliance
#25 - 2016-12-30 14:49:33 UTC  |  Edited by: Dracvlad
Remiel Pollard wrote:
Dracvlad wrote:
Remiel Pollard wrote:
Lena Crews wrote:
I may be misunderstanding this...

Do the NPC miner security fleets agress you just because of your standings with their corp?

Or will they aggress anyone attacking a DCM player where NPC miners are present?


They're attacking due to negative standings, which are largely the result (in my case) of attacking players in the DCM NPC corp.


If they have positive standings with DCM for example the NPC's will rep them, bear that in mind.


This is another problem then. And I've just realised how much incentive people have to be in DCM, get good standings with them, and never join a player corp ever.


You do not have to join them to get that, just have positive standings with them, people are using that in hisec, they use an alt to shoot the mining ships, in comes a support fleet and then if they get gankers attacking them they get reps, don't really think the reps will make much difference in such ganks but it is funny and adds another variable.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lena Crews
Universal Sanitation Corporation
#26 - 2016-12-30 14:50:19 UTC
Railyn Quisqueya wrote:
Easy fix is for NPC's to cease all activities when player with negative standings warps in so that he may gank in peace. Once he leaves, NPC's may go about their business.



Well, in a vacuum it makes sense for a NPC corp to attack you if you have negative standings with their corp.

But I am seeing the downside in the fact that the corp they're associated with has players in it. Sounds to me like the fix isn't to change the mechanic of how they engage... but just not have them be part of DCM, but rather a different NPC corp.
Remiel Pollard
Aliastra
Gallente Federation
#27 - 2016-12-30 14:55:36 UTC
Lena Crews wrote:
Railyn Quisqueya wrote:
Easy fix is for NPC's to cease all activities when player with negative standings warps in so that he may gank in peace. Once he leaves, NPC's may go about their business.



Well, in a vacuum it makes sense for a NPC corp to attack you if you have negative standings with their corp.

But I am seeing the downside in the fact that the corp they're associated with has players in it. Sounds to me like the fix isn't to change the mechanic of how they engage... but just not have them be part of DCM, but rather a different NPC corp.


This person understands the problem, and as I stated in my OP, the best course of action, I think, is to keep NPC mining fleets to corps that players cannot be a part of. That way, killing those players won't be the reason for losing standings with those mining fleets, making the consequences of your choices much more closely related to them. IE, mining response fleets are coming after me because I killed players in their corp, not because I killed their miners or response ships (which I did, but only twice, which is not enough to kill standings).

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Torin Corax
Republic Military School
Minmatar Republic
#28 - 2016-12-30 15:13:11 UTC
Frankly the simplest solution is to just have the NPC fleets leave any/ all players alone unless a player aggresses them first.

NPC corp standings should not have any bearing on anything that isn't directly NPC related imo. Only those who actively take part in NPC activities such as missioning, industry ( in the case of taxes) etc. should really give a damn about their standing to an NPC corp. I do not include faction standing in this, as that is too closely tied into things such as FW.

PvP'ers should never be negatively impacted by standings, other than faction or security, when it comes to pursuing PvP in low/ null sec. Taxes, fees etc. ...fine, these things are related to standings and can be worked around outside of a PvP engagement. But having an NPC repper, jammer and tackler on call is just ridiculous.

NPC corps are a shield used against war decs in high sec. They damn well should not be a shield against random PvP in low or Null. Ever.

morion
Lighting Build
#29 - 2016-12-30 15:13:26 UTC  |  Edited by: morion
Remiel Pollard wrote:
Lena Crews wrote:
Railyn Quisqueya wrote:
Easy fix is for NPC's to cease all activities when player with negative standings warps in so that he may gank in peace. Once he leaves, NPC's may go about their business.



Well, in a vacuum it makes sense for a NPC corp to attack you if you have negative standings with their corp.

But I am seeing the downside in the fact that the corp they're associated with has players in it. Sounds to me like the fix isn't to change the mechanic of how they engage... but just not have them be part of DCM, but rather a different NPC corp.


This person understands the problem, and as I stated in my OP, the best course of action, I think, is to keep NPC mining fleets to corps that players cannot be a part of. That way, killing those players won't be the reason for losing standings with those mining fleets, making the consequences of your choices much more closely related to them. IE, mining response fleets are coming after me because I killed players in their corp, not because I killed their miners or response ships (which I did, but only twice, which is not enough to kill standings).


Moving that DCM to a distinct corp from player join able and keeping there function.

Would that result in everyone gets reps ?

Less you choose to farm the spawns.

Seems less interesting that way.
Moac Tor
Cyber Core
Immediate Destruction
#30 - 2016-12-30 15:46:22 UTC  |  Edited by: Moac Tor
Torin Corax wrote:
Moac Tor wrote:
NPC's have always been screwing with PvP. There is little difference; if anything these are easier to evade.

What really makes no sense is when you warp into a mission and start attacking the mission runner, and all the NPC's turn on you when you are killing the ship that has just been obliterating them.....


Alternatively you uncloak in a low sec annom, use neuts to turn off the tank of the Vexor that was running the site and watch the NPC's kill him.


From my experience activating any kind of ewar (neuts/scram/web) in the presence of NPCs will get most of them to instantly aggress you. So unless the Vexor has been using it's own ewar then they will switch to you.

The aggression formula is slightly more complicated than that, but as soon as you scram the enemy you are hunting, it spikes the NPC agro towards you which can be annoying when PvPing and makes little sense from the NPC's perspective as you are scramming the person who is shooting them.

If anything needs changing to help small scale PvP then it is this mechanic. Hopefully all NPC AI will be improved at some point in the future....

As for the mining fleet issue, it does seem to give an unfair advantage to some NPC corps over the others. Perhaps either every starter corp should be a mining corp or none at all. Or alternatively if joining an npc mining corp was down to a player choice with benefits and drawbacks, rather than whether you luckily picked the right corp when you started your character.
Torin Corax
Republic Military School
Minmatar Republic
#31 - 2016-12-30 16:01:46 UTC
Moac Tor wrote:
Torin Corax wrote:
Moac Tor wrote:
NPC's have always been screwing with PvP. There is little difference; if anything these are easier to evade.

What really makes no sense is when you warp into a mission and start attacking the mission runner, and all the NPC's turn on you when you are killing the ship that has just been obliterating them.....


Alternatively you uncloak in a low sec annom, use neuts to turn off the tank of the Vexor that was running the site and watch the NPC's kill him.


From my experience activating any kind of ewar (neuts/scram/web) in the presence of NPCs will get most of them to instantly aggress you. So unless the Vexor has been using it's own ewar then they will switch to you.

The aggression formula is slightly more complicated than that, but as soon as you scram the enemy you are hunting, it spikes the NPC agro towards you which can be annoying when PvPing and makes little sense from the NPC's perspective as you are scramming the person who is shooting them.

If anything needs changing to help small scale PvP then it is this mechanic. Hopefully all NPC AI will be improved at some point in the future....

As for the mining fleet issue, it does seem to give an unfair advantage to some NPC corps over the others. Perhaps either every starter corp should be a mining corp or none at all. Or alternatively if joining an npc mining corp was down to a player choice with benefits and drawbacks, rather than whether you luckily picked the right corp when you started your character.


I've been away from eve for a while, so the AI may operate as you say, however I was not using the vexor example out of nowhere. It was my first kill after returning to the game, and I did not notice a switch in AI priority until after the Vexor went down.

I'm not fully up to speed on any changes thay may of been made to AI target priority, although it does seem that they are more likely to switch on to my drones than I remember.

Either way, what I dislike the most about this is the one-sided nature of it. If pirate AI will switch targets between players then neither player has any great advantage, fine. However (and I'm only going by what the OP has stated here, as I've yet to see it for myself), the NPC mining support fleet is very one-sided, and from what I have seen they are far more dangerous as a group than most other low sec NPC's to a solo player.

This might be a very small problem at the moment. But this is eve, as soon as people figure out how to take advantage of this on a larger scale I'd expect there to be quite a few alphas/ alts cropping up in low sec as members of DCM. Maybe a nice little boon for those who like to hunt in gangs, but does ganging up really need more encouragement ?

Like I said, I'm not much for solo hunting, so probably wouldn't be a major issue for me, but that doesn't mean I'm happy about something that I honestly feel has no place in Low sec or Null.
Sonya Corvinus
Grant Village
#32 - 2016-12-30 16:03:26 UTC
You're confusing a "player driven game" with a "PvP game".

EVE is largely player driven. It's not a solely PvP game. It's an open world sandbox that happens to allow PvP at any time. It never once said you wouldn't have to deal with NPCs. If there are fleets of NPCs attacking you, use other players. Find friends and take those NPCs out with help of other players.
Moac Tor
Cyber Core
Immediate Destruction
#33 - 2016-12-30 16:11:48 UTC  |  Edited by: Moac Tor
Torin Corax wrote:
Moac Tor wrote:
Torin Corax wrote:
Moac Tor wrote:
NPC's have always been screwing with PvP. There is little difference; if anything these are easier to evade.

What really makes no sense is when you warp into a mission and start attacking the mission runner, and all the NPC's turn on you when you are killing the ship that has just been obliterating them.....


Alternatively you uncloak in a low sec annom, use neuts to turn off the tank of the Vexor that was running the site and watch the NPC's kill him.


From my experience activating any kind of ewar (neuts/scram/web) in the presence of NPCs will get most of them to instantly aggress you. So unless the Vexor has been using it's own ewar then they will switch to you.

The aggression formula is slightly more complicated than that, but as soon as you scram the enemy you are hunting, it spikes the NPC agro towards you which can be annoying when PvPing and makes little sense from the NPC's perspective as you are scramming the person who is shooting them.

If anything needs changing to help small scale PvP then it is this mechanic. Hopefully all NPC AI will be improved at some point in the future....

As for the mining fleet issue, it does seem to give an unfair advantage to some NPC corps over the others. Perhaps either every starter corp should be a mining corp or none at all. Or alternatively if joining an npc mining corp was down to a player choice with benefits and drawbacks, rather than whether you luckily picked the right corp when you started your character.


I've been away from eve for a while, so the AI may operate as you say, however I was not using the vexor example out of nowhere. It was my first kill after returning to the game, and I did not notice a switch in AI priority until after the Vexor went down.

I'm not fully up to speed on any changes thay may of been made to AI target priority, although it does seem that they are more likely to switch on to my drones than I remember.

Yes, the AI was overhauled a year or so ago. Before it never would switch targets in which case your Vexor example would have been a good tactic. The NPC's now switching to who they deem to be the most threat has been the case for at least a year or more now.

And it isn't really balanced between the hunter and the hunted, because as a PVEr you never need to use Ewar; whereas as the hunter you have no choice but to use at least a point, and so the cards are always stacked in favour of the PVEr.

So like I said, if you want to encourage more small scale PvP without NPC interference then this issue is of higher priority than belt ratting fleets that are easily avoidable if you just manage your standings.
Torin Corax
Republic Military School
Minmatar Republic
#34 - 2016-12-30 16:17:42 UTC
Sonya Corvinus wrote:
You're confusing a "player driven game" with a "PvP game".

EVE is largely player driven. It's not a solely PvP game. It's an open world sandbox that happens to allow PvP at any time. It never once said you wouldn't have to deal with NPCs. If there are fleets of NPCs attacking you, use other players. Find friends and take those NPCs out with help of other players.


Absolutely agree, this is a player driven game....

So when it has NPC's that will only aid a specific group of players hiding in a NPC corp in an area that for as long as I can remember is designed to have minimal NPC interference in a player v. player scenario, we have to question whether this was actually intended, and if so whether it's a good idea.

High sec is where the PvP is largely dictated by NPC's -Concord/ faction police/ wardecs etc. Many would argue the mechanics, but ultimately this is one of the defining features of high sec.

Low sec is where there is, traditionally, minimal interference from NPC's - Sentries/ sec loss.

Null is where you tell the NPC's to take a running jump.

This is the sandbox that works, it may have issues that get debated ad infinitum, but the basic principals have stood the test of time. NPC mining fleets as they are at the moment, would appear to be a step towards changing this dynamic, and this is definitely not something CCP should do lightly.



Tipa Riot
Federal Navy Academy
Gallente Federation
#35 - 2016-12-30 16:28:19 UTC  |  Edited by: Tipa Riot
Thanks for the heads up, didn't check that myself. I think Brutor Tribe was the only one having that kind of issue so far (Epic arc agent, trading hub). Does this affect more corps?

This is an annoyance, because it induces no meaningful gameplay, but collateral damage. In combat, regardless where and how, you usually don't check the NPC corp of people you shoot at, and you know (whatever purpose) alts, and formerly boosters are often in NPC corps for example.

If you lost enough standing, the consequence is that you are not safe in some belts, regardless of the ship or reason you are in, because you engaged in some unrelated PvP before.

This is not a big thing (if you know about it), but hardly an intended mechanic. My proposal would be to make sure in general, that NPC corps, who are part of some important PvE or infrastructure can't host player chars. NPC corp standing shall not interfere with unrelated PvP combat.

I'm my own NPC alt.

Cookie
Snakeoil Industries Ltd.
#36 - 2016-12-30 16:33:48 UTC
Maybe tieing the NPC miners agression to security status of the system like with concord/faction police as a hotfix, or have them ignore negative player standings in losec ... or maybe remove standing triggered reactions by the AIminers altogether.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#37 - 2016-12-30 17:41:15 UTC
Matthias Ancaladron wrote:
Sounds nice. If you get your standings up hug your box buddies like a miner escort fleet and follow them around. I hear they heal you too if your a friendly. And if anyone hostile to them warps in they will protect you.

Don't hunt miners in belts if you have bad miner standings :)

This is not about hurting miners.

Lots of lowsec pirates are in NPC Corps and asteroid belts are common places to meet for PvP. Top belt for example has been a traditional warp to point for a 1v1 and belts in general provide a lot of active ships for PvP.

The new AI is great; and particularly in highsec, but I agree with Remiel that this has a potential to significantly impact the outcome of an engagement between players because the new NPCs are not so easily avoided and have much more substantial fleets.

There's no easy way ahead of an engagement to know the standings good or bad, of a player to an NPC mining Corp. you can know yours, but not other people in system. So this is s situation that isn't really all that predictable and if it becomes an issue, serves to reduce the areas solo pvpers can roam.

In that regard, Remiel's highlighting of it in this thread is a good thing. Hopefully CCP consider the comments as they continue to develop the new AI.
Veronica Static
Sebiestor Tribe
Minmatar Republic
#38 - 2016-12-30 18:03:44 UTC
Remiel Pollard wrote:


I can think of a few solutions to this. The first and most obvious is to check your target before you attack .



I fixed your rather lengthy and wordy post for you. After all. why should they spend the time to recode something you can avoid with 2 clicks of the mouse, to check what corp they're in? You find someone in a situation that isn't in your favor, so what does one do? You find another target. Don't be lazy and it won't be a problem.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#39 - 2016-12-30 18:15:30 UTC  |  Edited by: Scipio Artelius
Veronica Static wrote:
You find another target. Don't be lazy and it won't be a problem.

This isn't an issue of laziness. The solution of 'find another target' isn't always that simple.

Additionally, the comment about 'check their corp', how does that help at all? It's about standings to the NPC mining corps, not membership.

Roaming lowsec solo or even in a small gang of 2-3 players can result in a low rate of engagements. Sometimes less than 1 fight per hour depending on timezone. Sometimes you can roam for 2-3 hours and only come across FW plexers that don't want to fight and who warp off before an engagement (which is perfectly fine).

There's nothing that should be protected about solo pvpers at all; and at the same time, these recent changes have the potential to impact a form of pvp that many people just getting into pvp fall into (solo) and/or people who continue to enjoy the challenge of solo pvp. In that respect, it's worth looking at.
Jenn aSide
Worthless Carebears
The Initiative.
#40 - 2016-12-30 18:21:02 UTC
This is actually what CCP wants, a 'living world' where what you do has consequences beyond 'right now'.

In Curse I had npcs shoot at me in this same way 2 days ago, guess the guy we were chasing had positive standings to salvation angels. As there was 5 of us and 1 of him, him deliberately warping into a belt where salvation angels were mining in oder to trigger the response fleet to help him was a brilliant move..

In a way, this has already existed in the game for a long time. like when one know the gates to a MAZE and leave NPCs alive in the 1sr 4 rooms to protect you while you kill the station in room 5 and get the loot. Or how you can MJD past the NPCs in room 1 of Angel Cartel Naval Shipyard, using those NPCs as guards while you complete the rest of the room. Or how if you do a Forlorn Hub with an Ishtar/VNI and kill all the big NPCs, if someone warps in on you they get swamped by the smaller NPCs (which shred anything smaller than a BC that isn't moving).

Using NPCs to give yourself an edge in pvp is as old as the game itself, CCP is just adding to that. Learn how to use it to your advantage (ie build standings with the NPC corp in the regions you operate in, so they can't be used against you).

EVE is about Adapting.