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When NPCs become detrimental to PVP

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#221 - 2017-01-03 06:34:21 UTC  |  Edited by: Teckos Pech
Remiel Pollard wrote:
Jax Bederen wrote:
You kill their peeps you live with the consequences. Sometimes it works against you, there is no problem here.


So why is this only limited to 'peeps' in just a few NPC mining corps? Does Alliastra have a mining fleet I don't know about? If so, I'll drop corp right now so that whenever someone kills me, they lose standings with Alliastra, eventually making them KOS to any mining fleet in any belt they warp to that has one. Why is it that one has to 'think twice' about and 'suffer the NPC consequences' of killing someone in an NPC corp, but not a player corp? Aren't they already protected enough by virtue of being immune to wardecs?


Just an FYI, your question is answered on page 6 by Scipio.

NPC Mining Operations have now begun on Singularity

Here is a list of the corporations by Empire Faction that will have this kind of behavior:

Amarr: Ducia Foundry
Amarr: Joint Harvesting
Amarr: HZO Refinery
Caldari: Deep Core Mining Inc.
Caldari: Poksu Mineral Group
Caldari: Minedrill
Gallente: Astral Mining Inc.
Gallente: Material Acquisition
Gallente: Allotek Industries
Minmatar: Minmatar Mining Corporation
Minmatar: Vherokior Tribe
Minmatar: Thukker Mix

Plus all of the pirate factions as well, so add to it (I hope I didn't forget any):

Blood Raiders
Sansha
Serpentis
Guristas
Angel Cartel
Mordus Legion
Sisters of Eve

And apparently there are plans for Rogue Drones to have similar mining fleets. So 19 corporations plus Rogue Drones.

The strength of the response fleets will scale (presumably inversely) with system security status--i.e. the toughest response fleets will be in NS, the weakest in HS.

Edit: These fleets and mining operations will not be selling the ore, it is to be used by each corporation/Pirate Faction.

Edit II: Amusingly, when I drop a player corp I end up in The Scope...which I have pretty bad standings with...WTF? I have terrible standings with them....why am I not fired from The Scope? Technically, shouldn't I get scooped up with the Fed Navy with whom I have excellent standings. And why can't I call in support from the Fed Navy, after all I've been very helpful to them. Just aske Vreau Roergette, Moolis Aulbi, or Charie Octienne.

Edit III: Whoops, nope when between player corps my main goes into Garoun Investment Bank, and while my standings are not terrible they are still bad. So again...why don't they fire my ass?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Herzog Wolfhammer
Sigma Special Tactics Group
#222 - 2017-01-03 07:25:09 UTC
Teckos Pech wrote:
Remiel Pollard wrote:
Jax Bederen wrote:
You kill their peeps you live with the consequences. Sometimes it works against you, there is no problem here.


So why is this only limited to 'peeps' in just a few NPC mining corps? Does Alliastra have a mining fleet I don't know about? If so, I'll drop corp right now so that whenever someone kills me, they lose standings with Alliastra, eventually making them KOS to any mining fleet in any belt they warp to that has one. Why is it that one has to 'think twice' about and 'suffer the NPC consequences' of killing someone in an NPC corp, but not a player corp? Aren't they already protected enough by virtue of being immune to wardecs?


Just an FYI, your question is answered on page 6 by Scipio.

NPC Mining Operations have now begun on Singularity

Here is a list of the corporations by Empire Faction that will have this kind of behavior:

Amarr: Ducia Foundry
Amarr: Joint Harvesting
Amarr: HZO Refinery
Caldari: Deep Core Mining Inc.
Caldari: Poksu Mineral Group
Caldari: Minedrill
Gallente: Astral Mining Inc.
Gallente: Material Acquisition
Gallente: Allotek Industries
Minmatar: Minmatar Mining Corporation
Minmatar: Vherokior Tribe
Minmatar: Thukker Mix

Plus all of the pirate factions as well, so add to it (I hope I didn't forget any):

Blood Raiders
Sansha
Serpentis
Guristas
Angel Cartel
Mordus Legion
Sisters of Eve

And apparently there are plans for Rogue Drones to have similar mining fleets. So 19 corporations plus Rogue Drones.

The strength of the response fleets will scale (presumably inversely) with system security status--i.e. the toughest response fleets will be in NS, the weakest in HS.

Edit: These fleets and mining operations will not be selling the ore, it is to be used by each corporation/Pirate Faction.

Edit II: Amusingly, when I drop a player corp I end up in The Scope...which I have pretty bad standings with...WTF? I have terrible standings with them....why am I not fired from The Scope? Technically, shouldn't I get scooped up with the Fed Navy with whom I have excellent standings. And why can't I call in support from the Fed Navy, after all I've been very helpful to them. Just aske Vreau Roergette, Moolis Aulbi, or Charie Octienne.

Edit III: Whoops, nope when between player corps my main goes into Garoun Investment Bank, and while my standings are not terrible they are still bad. So again...why don't they fire my ass?



Those are "corporations of shame". You can't get back into the noob navy once you leave it. I end up in Aliastra, a retail center basically. What am I going to do, sell shoes like Al Bundy?

Bring back DEEEEP Space!

Rhanos Arcos
Doomheim
#223 - 2017-01-03 07:30:54 UTC
Since standings with npc mining corps are more relevant now it is problem that only Deitis (bloodline) can join an npc mining corp (Deep core mining)

Either everyone should be able to join a npc mining corp or no one should . having exceptions based bloodline seems like a bad game mechanic
Teckos Pech
Hogyoku
Goonswarm Federation
#224 - 2017-01-03 07:32:04 UTC
Rhanos Arcos wrote:
Since standings with npc mining corps are more relevant now it is problem that only Deitis (bloodline) can join an npc mining corp (Deep core mining)

Either everyone should be able to join a npc mining corp or no one should . having exceptions based bloodline seems like a bad game mechanic


Why can't people pick the NPC corp they can join when leaving a player corp and make it based on standings?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#225 - 2017-01-03 07:37:15 UTC
Herzog Wolfhammer wrote:


Those are "corporations of shame". You can't get back into the noob navy once you leave it. I end up in Aliastra, a retail center basically. What am I going to do, sell shoes like Al Bundy?


And now some of these "corporations of shame" come with added benefits. Why can't I pick the NPC corporation I join when I leave a player run corporation? Make it so that if my standings are negative I can't join, if zero make it chance based with only one try, and if positive I get in?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Herzog Wolfhammer
Sigma Special Tactics Group
#226 - 2017-01-03 07:52:11 UTC
Teckos Pech wrote:
Herzog Wolfhammer wrote:


Those are "corporations of shame". You can't get back into the noob navy once you leave it. I end up in Aliastra, a retail center basically. What am I going to do, sell shoes like Al Bundy?


And now some of these "corporations of shame" come with added benefits. Why can't I pick the NPC corporation I join when I leave a player run corporation? Make it so that if my standings are negative I can't join, if zero make it chance based with only one try, and if positive I get in?



That I do not know about. It's always been contentious that we cannot pick which NPC corp we get shunted into. My best guess is that at one time a developer just picked a corp for each race and they never looked back on this feature. It's always been this way.


One thing I just realized, it's rather ironic that NPC standings are apt to mean something again with these minding fleets and their incident response but there were changes in the past that made NPC standings matter much less regarding mission agents and jump clones. There's a bit of a zig zag here but even more concerning, it was never meant to be a feature, just a mistake that people liked and so they kept it. It would be a contradiction to maintain this free JC unintended feature yet blap the wrong dude in space and you get a faction on your case. That's something I could probably agree with the OP on.

Bring back DEEEEP Space!

Tuttomenui II
Aliastra
Gallente Federation
#227 - 2017-01-03 07:59:35 UTC
Teckos Pech wrote:
Herzog Wolfhammer wrote:


Those are "corporations of shame". You can't get back into the noob navy once you leave it. I end up in Aliastra, a retail center basically. What am I going to do, sell shoes like Al Bundy?


And now some of these "corporations of shame" come with added benefits. Why can't I pick the NPC corporation I join when I leave a player run corporation? Make it so that if my standings are negative I can't join, if zero make it chance based with only one try, and if positive I get in?


You chose a blood line and in the process a default corp when you created your character. The same process decided your first new player corp.
Teckos Pech
Hogyoku
Goonswarm Federation
#228 - 2017-01-03 08:18:10 UTC
Tuttomenui II wrote:
Teckos Pech wrote:
Herzog Wolfhammer wrote:


Those are "corporations of shame". You can't get back into the noob navy once you leave it. I end up in Aliastra, a retail center basically. What am I going to do, sell shoes like Al Bundy?


And now some of these "corporations of shame" come with added benefits. Why can't I pick the NPC corporation I join when I leave a player run corporation? Make it so that if my standings are negative I can't join, if zero make it chance based with only one try, and if positive I get in?


You chose a blood line and in the process a default corp when you created your character. The same process decided your first new player corp.


Yeah, but now some bloodlines have benefits others are denied, so that is not really an answer unless you have a flux capacitor lying around, not to mention a Delorean.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#229 - 2017-01-03 08:18:55 UTC
Herzog Wolfhammer wrote:
Teckos Pech wrote:
Herzog Wolfhammer wrote:


Those are "corporations of shame". You can't get back into the noob navy once you leave it. I end up in Aliastra, a retail center basically. What am I going to do, sell shoes like Al Bundy?


And now some of these "corporations of shame" come with added benefits. Why can't I pick the NPC corporation I join when I leave a player run corporation? Make it so that if my standings are negative I can't join, if zero make it chance based with only one try, and if positive I get in?



That I do not know about. It's always been contentious that we cannot pick which NPC corp we get shunted into. My best guess is that at one time a developer just picked a corp for each race and they never looked back on this feature. It's always been this way.


One thing I just realized, it's rather ironic that NPC standings are apt to mean something again with these minding fleets and their incident response but there were changes in the past that made NPC standings matter much less regarding mission agents and jump clones. There's a bit of a zig zag here but even more concerning, it was never meant to be a feature, just a mistake that people liked and so they kept it. It would be a contradiction to maintain this free JC unintended feature yet blap the wrong dude in space and you get a faction on your case. That's something I could probably agree with the OP on.


Then perhaps CCP should not be conferring benefits to some and not others in that state.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Avaelica Kuershin
Paper Cats
#230 - 2017-01-03 08:45:05 UTC
Any preferences for a particular fix?

The fixes I can think being suitable being:

1) Replace the DCM mining fleets with those from another Caldari NPC corp.
2) Move all players in DCM to another, non-miner, corp.
3) Remove standing loss with the NPC corp a player is in, when shooting that player.
4, not a fix) Make all the (24) NPC corps players can be in, into belt mining corps for extra mayhem.

My preference is for # 3 to bring it in line with what happens in the case of shooting someone in a player corp. (No automatic standings loss)

(Should we F&I this to formalise it?)
Jax Bederen
Dark Horse RM
#231 - 2017-01-03 08:45:30 UTC
Remiel Pollard wrote:
Jax Bederen wrote:
You kill their peeps you live with the consequences. Sometimes it works against you, there is no problem here.


So why is this only limited to 'peeps' in just a few NPC mining corps? Does Alliastra have a mining fleet I don't know about? If so, I'll drop corp right now so that whenever someone kills me, they lose standings with Alliastra, eventually making them KOS to any mining fleet in any belt they warp to that has one. Why is it that one has to 'think twice' about and 'suffer the NPC consequences' of killing someone in an NPC corp, but not a player corp? Aren't they already protected enough by virtue of being immune to wardecs?


Considering you can kill anything anytime I can't shed any tears because you can't always have a consequence free turkey shoot. The mechanic is fine, you kill them, you know what to expect, you have a rare negative consequence, something that doesn't happen by mechanics often in this game, most of the time you gain regardless of the consequences. As far as the old, no ancient argument about players dropping corps, dead horse.
Remiel Pollard
Aliastra
Gallente Federation
#232 - 2017-01-03 08:49:24 UTC  |  Edited by: Remiel Pollard
Jax Bederen wrote:
Remiel Pollard wrote:
Jax Bederen wrote:
You kill their peeps you live with the consequences. Sometimes it works against you, there is no problem here.


So why is this only limited to 'peeps' in just a few NPC mining corps? Does Alliastra have a mining fleet I don't know about? If so, I'll drop corp right now so that whenever someone kills me, they lose standings with Alliastra, eventually making them KOS to any mining fleet in any belt they warp to that has one. Why is it that one has to 'think twice' about and 'suffer the NPC consequences' of killing someone in an NPC corp, but not a player corp? Aren't they already protected enough by virtue of being immune to wardecs?


Considering you can kill anything anytime I can't shed any tears because you can't always have a consequence free turkey shoot. The mechanic is fine, you kill them, you know what to expect, you have a rare negative consequence, something that doesn't happen by mechanics often in this game, most of the time you gain regardless of the consequences. As far as the old, no ancient argument about players dropping corps, dead horse.


I'm not asking for no consequences, I'm asking for balanced ones. You really need to get that through your very thick skull, I have made that abundantly clear in no fewer than three posts on this thread so far, including the OP, and I'm getting very sick of repeating myself because people find reading too hard. But if you legitimately think there are no consequences for shooting at people already, then I'm afraid you just haven't shot at enough people.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Shae Tadaruwa
Science and Trade Institute
Caldari State
#233 - 2017-01-03 09:33:16 UTC
Remiel Pollard wrote:
Jax Bederen wrote:
Remiel Pollard wrote:
Jax Bederen wrote:
You kill their peeps you live with the consequences. Sometimes it works against you, there is no problem here.


So why is this only limited to 'peeps' in just a few NPC mining corps? Does Alliastra have a mining fleet I don't know about? If so, I'll drop corp right now so that whenever someone kills me, they lose standings with Alliastra, eventually making them KOS to any mining fleet in any belt they warp to that has one. Why is it that one has to 'think twice' about and 'suffer the NPC consequences' of killing someone in an NPC corp, but not a player corp? Aren't they already protected enough by virtue of being immune to wardecs?


Considering you can kill anything anytime I can't shed any tears because you can't always have a consequence free turkey shoot. The mechanic is fine, you kill them, you know what to expect, you have a rare negative consequence, something that doesn't happen by mechanics often in this game, most of the time you gain regardless of the consequences. As far as the old, no ancient argument about players dropping corps, dead horse.


I'm not asking for no consequences, I'm asking for balanced ones. You really need to get that through your very thick skull, I have made that abundantly clear in no fewer than three posts on this thread so far, including the OP, and I'm getting very sick of repeating myself because people find reading too hard. But if you legitimately think there are no consequences for shooting at people already, then I'm afraid you just haven't shot at enough people.

Well if as posted before CCP introduce this for pirate corporations too, then take comfort that this idiot, the bot aligned liar Herzog and other carebears apologists will be back shedding bucket loads of tears over the change and based on their posts in this thread, showing a lack of ability to see past the end of their nose, you'll be able to shove it all back down their bearded necks.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Torin Corax
Republic Military School
Minmatar Republic
#234 - 2017-01-03 10:01:17 UTC
Salvos Rhoska wrote:
Ok, Torin.

Your explored and explained your view, but I need an answer.

Considering your post above as read and recorded, what is your concluding answer?

Yay or nay?


I'm going to take another stab at this I'm afraid, in the hope that it will bring some understanding.

There is no way I can answer yes or no to your question while maintaining complete honesty. I have attempted to be open and honest about my stance on this subject, where that stance comes from, and why I hold it.


To illustrate exactly why I cannot answer yes or no honestly I will give two examples.

1) If you were to ask me whether I would support a change to missions that would include ( for example) mission rats changing damage types (within their racial weapons naturally) to counter a players native resists ( by racial ship type). Then in all likelihood I'd say yes. Missions may well benefit from being a little more involving and adaptive. I'd happily take a little longer on a mission if the mission itself was challenging and required I adapt to a fluid set of circumstance. Others may not like it, but I would.

2) (Extreme example). If CCP as part of a program to make NPC's more relevant and to give some substance to the lore behind them, decided that on date "x" all players, regardless of their desires, are to be automatically and irrevocably enrolled in faction warfare on the side represented by their characters race. Then I would answer no. (in fact my answer to that would quite likely involve the use of copious quantities of profanity). Not only would this impact very negatively on my game-play, but I would hazard a guess that quite a few people would be extremely upset...Just how many statues are there in New Eden out of curiosity?

Now these examples are at both ends of the scale, the relatively innocuous, and the utterly absurd (I hope). However, by the literal wording of your Yes/ no question both of these examples would qualify under the same answer.
I cannot answer yes to both, just as I cannot answer no to both. Whichever answer I gave would be at best a partial lie.

Now, if you feel that I have misinterpreted the question, then please elucidate on the exact meaning you were attempting to convey. The question as i read it was vague. It came across (whether it was your intent or not) as a deliberately loaded question, with no way for me to answer it honestly.

As far as the specific nature of the NPC interactions as laid out in the Op are concerned, I am still not in favor of them. The principle of interference in low sec PvP by NPC's is anathema to me. I honestly do not think this will encourage a greater degree of interaction between players. i do not feel that it will encourage people to enter low sec who would otherwise not of entered. I may be wrong of course, perhaps there are the odd few who will come to low sec specifically to see how this mechanic might be abused (this is the Eve player-base we're talking about). I would however guess that most of those players already frequent lowsec anyway.

Salvos Rhoska
#235 - 2017-01-03 11:40:34 UTC  |  Edited by: Salvos Rhoska
Torin:

You are implying questions, conditions and caveats I never stated or raised.

"Do you disagree with the virtual NPC environment of EVE reacting dynamically and interactively to player behavior?"

This simply asks whether you agree with it, or not in principle.
It doesnt ask anything else than is there, nor imply anything that is not in the question itself.

I didnt ask if you agree with specific hypothetical implementations of it.

My answer to the same question is "Nay", I do not disagee with it.
If your answer is the same, we can then move on to discuss specifics of how to implement the principle.
If your answer is "Yay", then my next question would be why do you disagree with it, and we can discuss our opposing views.

Its not a loaded question.You are over-thinking it, and implying it is asking things it does not.

Its a foundational question which queries whether we have agreement on the premise in the question, or not, so that we can build the discussion upon it.
Ima Wreckyou
The Conference Elite
The Conference
#236 - 2017-01-03 11:55:53 UTC
Salvos Rhoska wrote:
You are over-thinking it, and implying it is asking things it does not.

YOU of all people are accusing someone of over-thinking it?!

You trashed this whole thread with your pseudo-philosophical drug dreams about "the awakening EVE" while the reality of the topic at hand are some simple NPC behaviour scripts and trigger rules, nothing we haven't seen before.

I would not call your question a loaded question, but simply a stupid question - and yes there are stupid questions - which completely misses the point that this things are already in place as long as there is an EVE universe but the only thing that changes are details about those NPC player interactions and those details matter.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#237 - 2017-01-03 11:58:02 UTC
For years people have been wanting player like npcs and now we are developing it its turning to "waaa the npcs mining warped in a defense fleet when I'm after the player"

Like players the don't know who your going to kill, unlike players they can have a defers fleet on standby because people would just be bored and fail at doing it anyways. Now your upset its infringing on YOUR PLAYSTYLE just like how you infringe on someone else play style.

What's the saying? Oh yes, HTFU brought to you by the teams at CCP Studios. You can always quit.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Tialano Utrigas
Running with Dogs
Out of the Blue.
#238 - 2017-01-03 12:00:30 UTC
This is no different to not being able to gate camp and engage players on a gate during a nullsec Incursion.

Deal with it.
Salvos Rhoska
#239 - 2017-01-03 12:17:27 UTC
Ima Wreckyou wrote:
Snip


Blocked.

My post to Torin still stands.
Remiel Pollard
Aliastra
Gallente Federation
#240 - 2017-01-03 13:03:35 UTC
Agondray wrote:
For years people have been wanting player like npcs and now we are developing it its turning to "waaa the npcs mining warped in a defense fleet when I'm after the player"

Like players the don't know who your going to kill, unlike players they can have a defers fleet on standby because people would just be bored and fail at doing it anyways. Now your upset its infringing on YOUR PLAYSTYLE just like how you infringe on someone else play style.

What's the saying? Oh yes, HTFU brought to you by the teams at CCP Studios. You can always quit.


And another one who doesn't read anything, just makes assumptions and misses the point entirely.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104