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When NPCs become detrimental to PVP

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#1 - 2016-12-30 12:38:25 UTC
As we all know, killing players in an NPC corp results in a standings loss with said NPC corp. I'm not sure how or why it works that way, but up until now, it hasn't really been a huge issue for lowsec dwellers.

However.

Deep Core Mining is one such NPC corp, and it turns out, if you have -5 standings or worse with them, landing in a belt with their mining fleets will result in an immediate NPC response fleet, one of the new improved advanced ones which I actually enjoy to fight, without any aggression. That is, the moment you land, the NPC miners start warping out, and the NPC fleet starts landing and immediately aggros.

This is detrimental to PVP because now we have very player-like NPCs potentially determining the outcome of a player-driven event in what's meant to be a player-driven game. Sure, this has happened before with Guristas potentially jamming out parties in a PVP engagement, but never on this scale.

Now, any engagement in an asteroid belt where NPC miners might suddenly land could be decided by said NPCs instead of players. I don't think this is right for this game.

INB4 "what did you lose". I didn't lose anything to this situation, yet, but when I was testing NPC fleet reactions, I was in a belt alone and had a DCM mining fleet land in the belt I was in, and then immediately warp off followed by an NPC combat fleet, which I evaded. Now imagine if I'd been engaged with a player in that belt, was winning the fight, but he had me scrammed when the NPC response fleet came. Now I've lost a fight because of NPCs.

Is this a player-driven game or not?

I can think of a few solutions to this. The first and most obvious is making adjustments to what corps can spawn mining fleets, and get rid of them in those corps in which players can be a part of. I have fought two DCM mining fleets total, with a corp mate. The vast majority of my negative standings with this corp is due to killing players in it.

Another solution would be to remove the immediate aggression that these NPC corps go to just because you land in their belt, without attacking anything.

And before you say, "but Rem, the actual solution is to fix your standings and stop killing players in NPC corps." To the first, I say, I'm working on it. Been running lvl 1 missions out of DCM in Hogimo to do just that. To the second, no, no one should get this kind of special protection from PVP just because the NPC corp they are in runs mining fleets that can kill a solo PVP'er just by looking in his direction.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

morion
Lighting Build
#2 - 2016-12-30 13:31:09 UTC  |  Edited by: morion
Not sure this requires a solution.

It does require looking at what and who you shoot.

Consequences: standings have mattered forever and almost certainly should mater moor.

Look b4 you shoot it problem solved.

Are players in DCM in control of anything there likely mining. Not running null sec

How would that interrupt your hunting / "ganking"

Try targets that shoot back ?
Remiel Pollard
Aliastra
Gallente Federation
#3 - 2016-12-30 13:45:00 UTC  |  Edited by: Remiel Pollard
morion wrote:
Not sure this requires a solution.

It does require looking at what and who you shoot.

Consequences: standings have mattered forever and almost certainly should mater moor.

Look b4 you shoot it problem solved.


Yes, I understand 'consequences' just fine. These 'consequences' break low-sec pvp. Try reading what I've written, and understanding the complication that arises when you have players getting help in PVP from OP NPCs. This isn't high sec I'm talking about, where you already have a CONCORD response.

The consequences for attacking a player should be the chance of losing my ship to said player in the event that they are capable of destroying it. The consequences of my actions of attacking players this way has already cost me billions of isk worth of ships in cases where the player I've attacked has been a bait of some kind. I'm okay with that, I 100% accept those consequences, because they are the consequences of the EVE Online that I first subscribed to. I do not want the equivalent of facpo coming to the 'rescue' of people I pick fights with, or worse, people who pick fights with me.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Torin Corax
Republic Military School
Minmatar Republic
#4 - 2016-12-30 13:46:22 UTC
I can't say I've experienced what the OP is talking about as yet. However if what he states is true then I am absolutely against it.

This is bordering on the verge of adding faction police to low sec for a select few NPC corp players. Granted it is luck based as to whether an NPC mining fleet just happens along at the right time, but still this is against what I was led to believe low sec is all about.

Seriously, what's to stop a low sec miner/ ratter looking for the NPC fleet and just base their activities in whichever belt they happen to be in. Instant NPC "protection" in low sec? This does strike me as very un-Eve like.

Keep this kind of nonsense in high sec where it belongs please CCP.

Oh and for those that care, I mine in low sec, and I don't want NPC protection while I do it. I'm there because it is dangerous, and subsequently I can reap the rewards with little competition. Anything that makes it safer is bad for business.

I've got local and D-scan (plus whatever wits I may have about my person at the time) to keep me safe. Don't need NPC's, don't want NPC's.

Peace, through superior paranoia.
morion
Lighting Build
#5 - 2016-12-30 13:59:25 UTC
Features and ideas?

Ive not seen large swarms of NPC players in low sec using this example you gave.

If it's a " thing "

Discuss it to death by all means.
Remiel Pollard
Aliastra
Gallente Federation
#6 - 2016-12-30 14:02:02 UTC  |  Edited by: Remiel Pollard
morion wrote:
Ive not seen large swarms of NPC players in low sec using this example you gave.


You're a population sample of one. I've never seen a glacier melt, but it happens.

This isn't a feature or idea suggestion, either. I'm calling attention to a flaw in the game, and made suggestions for realistic fixes.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nevyn Auscent
Broke Sauce
#7 - 2016-12-30 14:05:59 UTC
While it is a player driven world, that does not mean that the NPC's should be irrelevant.
They should be moving forward on their own agenda, not simply be things to shoot etc.

Maybe the standings loss to a players corp should be massively reduced in low & null sec admittedly, it is a very big hit.
morion
Lighting Build
#8 - 2016-12-30 14:09:54 UTC  |  Edited by: morion
It "does" give a player mining fleet in that NPC DCM corp a NPC protection.

it's part of the NPC corp they "belong" too.

I"m curious wear this leads.

Or a combat fleet but "only in belts" ?

And blindly shooting anyone you feel like leads to you issue of getting low NPC standings.

Interfering with a normal engagement "in a belt" due to your standings.

Think i understand now.
Remiel Pollard
Aliastra
Gallente Federation
#9 - 2016-12-30 14:10:00 UTC
Nevyn Auscent wrote:
While it is a player driven world, that does not mean that the NPC's should be irrelevant.
They should be moving forward on their own agenda, not simply be things to shoot etc.

Maybe the standings loss to a players corp should be massively reduced in low & null sec admittedly, it is a very big hit.


You haven't said anything that runs contrary to the problem at hand. NPCs can have their agendas, but interference in PVP to this degree, especially in low sec, is not appropriate in this game. Players are not meant to get protection, or assistance, from NPCs in low sec. It's never happened before in the history of EVE, and every now and again when someone suggests on these forums the ability to hire NPCs for protection, they get shut down for the same reasons that the current NPC mining response fleets are a problem due to negative standings acquired for killing players in that NPC corp.

Let me remind you that the negative standings I have with DCM are largely the result of killing players in that corp, not for going after DCM. I have no problem with DCM. They are NPCs, what kind of problem would I possibly have with them?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Moac Tor
Cyber Core
Immediate Destruction
#10 - 2016-12-30 14:15:10 UTC
NPC's have always been screwing with PvP. There is little difference; if anything these are easier to evade.

What really makes no sense is when you warp into a mission and start attacking the mission runner, and all the NPC's turn on you when you are killing the ship that has just been obliterating them.....
Remiel Pollard
Aliastra
Gallente Federation
#11 - 2016-12-30 14:21:35 UTC  |  Edited by: Remiel Pollard
Moac Tor wrote:
NPC's have always been screwing with PvP. There is little difference; if anything these are easier to evade.


I still remember one of my earliest PVP engagements. It was my brawling Ishkur vs an artillery Wolf. I still consider it one of the best fights I've ever had. He was kiting me and tanking my drones, and I was active tanking his artillery. It was a long fight, and it was fun. Eventually I figured out he was using keep at range to kite me, so out of desperation, I decided to try positioning myself so he would be between me and an asteroid in the belt we were fighting in. When I thought I had something lined up, I just clicked approach. As I was hoping, he bounced off an asteroid, killing his range control, and I was able to scram him and load him up with Void.

Now imagine, in the middle of that fight, tackled by his Wolf, and a DCM mining fleet lands. How do I evade them while I'm tackled? And why is it that a fight I should have won by virtue of clever piloting is suddenly turned on me because of NPCs that behave and coordinate more like players? You need to pay attention to the words I've used. I already acknowledge that NPCs have had an effect on PVP for a while, but it's never been on this scale, to this degree, and it damn well shouldn't be the deciding factor in an engagement as I described above.

Some of my best fights have been in asteroid belts. I've won some, and lost some, but the ones I lost were because of my own error, a superior enemy, or a combination of both. Not because they got a fleet of five NPC neuting Ravens with logi, EWAR and tackle to help them.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Cade Windstalker
#12 - 2016-12-30 14:22:37 UTC
Eve isn't a pristine PvP simulator, it's a world. The reactions of the mining fleet are the result of player actions and standings so the end result is fine IMO.

If someone wants to swing a PvP engagement in their favor by warping off to a belt and hoping the mining response fleet is hostile to their pursuer then that's fantastic for them. They either used their knowledge of their opponent, or a little bit of luck, and what basically amounts to a terrain feature to swing the fight in their favor.
Lena Crews
Cynosural Edge
#13 - 2016-12-30 14:27:51 UTC
Remiel Pollard wrote:
Nevyn Auscent wrote:
While it is a player driven world, that does not mean that the NPC's should be irrelevant.
They should be moving forward on their own agenda, not simply be things to shoot etc.

Maybe the standings loss to a players corp should be massively reduced in low & null sec admittedly, it is a very big hit.


You haven't said anything that runs contrary to the problem at hand. NPCs can have their agendas, but interference in PVP to this degree, especially in low sec, is not appropriate in this game. Players are not meant to get protection, or assistance, from NPCs in low sec. It's never happened before in the history of EVE, and every now and again when someone suggests on these forums the ability to hire NPCs for protection, they get shut down for the same reasons that the current NPC mining response fleets are a problem due to negative standings acquired for killing players in that NPC corp.

Let me remind you that the negative standings I have with DCM are largely the result of killing players in that corp, not for going after DCM. I have no problem with DCM. They are NPCs, what kind of problem would I possibly have with them?



Well... they get assistance at the gates right? The reason they don't get assistance at belts is because the gate guns were only at gates.

Now... Detris players who've left their corp end up getting protected in belts where NPC miners are at. I'm sure the reason for this mechanic is so that players who regularly gank the NPC miners get aggressed on sight. I think the main issue with this isn't that it's unfair to the pirate... but rather that it give an advantage to one bloodline over the others in the game (even if it's a very specific scenario... NPC corp mining)
Remiel Pollard
Aliastra
Gallente Federation
#14 - 2016-12-30 14:28:55 UTC
Cade Windstalker wrote:
Eve isn't a pristine PvP simulator, it's a world. The reactions of the mining fleet are the result of player actions and standings so the end result is fine IMO.

If someone wants to swing a PvP engagement in their favor by warping off to a belt and hoping the mining response fleet is hostile to their pursuer then that's fantastic for them. They either used their knowledge of their opponent, or a little bit of luck, and what basically amounts to a terrain feature to swing the fight in their favor.


If that's how it's going to be, then make no mistake, I'll be not just adapting to this, but taking full advantage of it as well. It's easy enough to pre-clear belts in the systems I live in before I spend my day hunting and fighting in them, but, I still disagree with you entirely that this is 'the way it's always been' and I've explained why.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Lena Crews
Cynosural Edge
#15 - 2016-12-30 14:29:40 UTC
I may be misunderstanding this...

Do the NPC miner security fleets agress you just because of your standings with their corp?

Or will they aggress anyone attacking a DCM player where NPC miners are present?
Dracvlad
Taishi Combine
Astral Alliance
#16 - 2016-12-30 14:33:09 UTC
Remiel, one of the things we wanted to see was better NPC AI and that should include CONCORD, turning them from a lethal drop on grankers to something a bit more clever for example.

Now let me say that I want to rat in the system you are operating in, and I have noticed your standings with DCM, I know there is a mining fleet so I bait you in and you get blapped with the DCM fleet helping me. Is that acceptable or not, the devs designed these fleets to help people with good standings, its to add another variable in the game and makes it more interesting. It is just another thing you have to be aware of.

One fun thing was to leave the frigates in a anomaly in 0.0 but not the ones that point until last for obvious reasons, I am using the NPC's to my advantage because they would jump on interceptors, that is just being smart and players using that are being smart.

Those players may look at getting better standings with certain NPC corps to their advantage, but to recap, to me what you just explained is fine and merely another variable to deal with.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Remiel Pollard
Aliastra
Gallente Federation
#17 - 2016-12-30 14:34:05 UTC
Lena Crews wrote:
Remiel Pollard wrote:
Nevyn Auscent wrote:
While it is a player driven world, that does not mean that the NPC's should be irrelevant.
They should be moving forward on their own agenda, not simply be things to shoot etc.

Maybe the standings loss to a players corp should be massively reduced in low & null sec admittedly, it is a very big hit.


You haven't said anything that runs contrary to the problem at hand. NPCs can have their agendas, but interference in PVP to this degree, especially in low sec, is not appropriate in this game. Players are not meant to get protection, or assistance, from NPCs in low sec. It's never happened before in the history of EVE, and every now and again when someone suggests on these forums the ability to hire NPCs for protection, they get shut down for the same reasons that the current NPC mining response fleets are a problem due to negative standings acquired for killing players in that NPC corp.

Let me remind you that the negative standings I have with DCM are largely the result of killing players in that corp, not for going after DCM. I have no problem with DCM. They are NPCs, what kind of problem would I possibly have with them?



Well... they get assistance at the gates right? The reason they don't get assistance at belts is because the gate guns were only at gates.

Now... Detris players who've left their corp end up getting protected in belts where NPC miners are at. I'm sure the reason for this mechanic is so that players who regularly gank the NPC miners get aggressed on sight. I think the main issue with this isn't that it's unfair to the pirate... but rather that it give an advantage to one bloodline over the others in the game (even if it's a very specific scenario... NPC corp mining)


No, the reason they get assistance at gates and stations is because they are bottlenecks that players have to go through, and are therefore easy to camp. Also, don't even pretend that the measly dps from sentry guns is anywhere near comparable to the NPC combat fleets. Also, no one is getting 'assistance' from sentry guns. The sentry guns fire on people who perform illegal actions within their range. They don't 'assist' so much as they respond.

I'm also not talking about what is and isn't fair. If I wanted fair, I wouldn't be playing EVE. I have been blobbed and hotdropped by players many times, and never once when it happened did I make an issue out of it on the forums. Those are player-organised actions. This is completely different.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Torin Corax
Republic Military School
Minmatar Republic
#18 - 2016-12-30 14:34:30 UTC
Moac Tor wrote:
NPC's have always been screwing with PvP. There is little difference; if anything these are easier to evade.

What really makes no sense is when you warp into a mission and start attacking the mission runner, and all the NPC's turn on you when you are killing the ship that has just been obliterating them.....


Alternatively you uncloak in a low sec annom, use neuts to turn off the tank of the Vexor that was running the site and watch the NPC's kill him.

Either way, I do think CCP need to be extremely careful when adding NPC interactions to PvP activities.

There are ways to use NPC's against players already in Eve (including low sec). However, for the most part these interaction ( such as the example I gave) are not all that game-changing, as the outcome would most probably be the same whether the NPC's were involved or not.

However, asteroid belts are the "classic" hunting ground for soloists in the more fragile PvP ships that can't fight under sentry fire etc. Adding NPC "police" (even if it's not a widespread issue) to belts in Low sec is a sad thing to see . Just one more reason to "blob-up" rather than fly solo. Sure, small gang is my preferred PvP, always has been. But there is also a part of me that always has had a soft spot for those who go out there in a frig and stalk the belts like a lone wolf stalking sheep. Anything that infringes on what seems to be a dying play-style in many parts of low sec is to be fought against imo.

I'm not a frig-flying soloist, but I will defend the play-style of those who are against any mechanic that tries to use NPC to make an already dangerous pastime even more so.



Remiel Pollard
Aliastra
Gallente Federation
#19 - 2016-12-30 14:35:09 UTC
Lena Crews wrote:
I may be misunderstanding this...

Do the NPC miner security fleets agress you just because of your standings with their corp?

Or will they aggress anyone attacking a DCM player where NPC miners are present?


They're attacking due to negative standings, which are largely the result (in my case) of attacking players in the DCM NPC corp.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#20 - 2016-12-30 14:37:03 UTC
Remiel Pollard wrote:
Lena Crews wrote:
I may be misunderstanding this...

Do the NPC miner security fleets agress you just because of your standings with their corp?

Or will they aggress anyone attacking a DCM player where NPC miners are present?


They're attacking due to negative standings, which are largely the result (in my case) of attacking players in the DCM NPC corp.


If they have positive standings with DCM for example the NPC's will rep them, bear that in mind.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

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