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Is MTU killing harrasment?

Author
Selene Dukat
Hideaway Hunters
The Hideaway.
#101 - 2017-01-07 07:28:35 UTC  |  Edited by: Selene Dukat
Zoubidah Al-Kouffarde wrote:
Akis Talanas wrote:
Just a simple question because i find it surely is....

And what about stealing the mission related item?
Both are not "PVP actions" they are just intended to ruin the mission for the missionrunner....and this is no pvp
Sure one can "rebuy" the mission critical object....even in space from the thief....

But this is one of the things that really goes to far in my eyes and should be banned.....

And killing a mtu?
I mean...why?
Just because you can?
Great reasoning.....at least wait if someone picks it up......

Both actions are -as said- no pvp and should stop because there is no other sense in it than the pure definition of harrasment.....



What is rightly considered as griefing and harrassment by standard online gamers, is deemed as being PvP by the denizens of New Eden


People usually play a role in roleplaying games, and as they're games, play pretend and suspension of disbelief should be automatic. Ideally, IRL whims should be irrelevant.

However, people playing EvE are really playing each other and trying to harvest Schadenfreude, so what makes absolutely zero sense In the context of New Eden (stealing mission related items -which almost never sell, apart from epic arcs-, and blowing up MTUs for no reason), makes complete sense in the meta context: those players only feel themselves alive and can only have fun in this game if they can feel some random joe has been raging because of their actions over the internet.


Your best option is to quit and maybe comeback once the swamp has bee drained... if ever


So, none of this is objective fact, just subjective opinion. Let's start with that foundation.

There is no expectation or requirement that Eve Online (or any MMO I am familiar with for that matter) be played as a roleplayer. Sure, that is an option if that's your thing, and Eve is supportive of that. But its not required. I don't get "immersed" in the Eve universe when I play - I barely know the context or the history of the universe (or galaxy?) or races or politics. And I'm doing nothing wrong because of that. I break no rule by not interacting with the game that way. Neither do you if you deeply immerse yourself into the Eve world, and know all the history and lore, and think "what would my characters motivation be" before any action you take. Good for you. That's neat.

But you have no ground at all to criticize someone else for not doing that. Why? Because there's nothing in the EULA that dictates other people have to play like you, or enjoy the game for the reasons that you do. But even IF we looked at the situation from an "immersive" perspective, you're argument still falls a bit short, in my view.

See, if I'm a pirate in game, my objective would be the following (1) kill other people and steal their stuff and (2) establish territory where other pilots know they will be shot on site if possible or antagonized until they leave territory I control. As I establish dominance in a certain territory of systems, I would then venture outside of those systems looking for isk to make of the backs of other players, and I would look for ways to attack or antagnoize players attempting to work out of systems I claim that I control. That would include actions like disrupting their mission running activities in systems I claim for my own pirate corp, including stealing their mission cargo if I can.

Now, you may not "like" any of that. But its a direct counter example to your claim that actions you just don't like make "zero sense in the context of the game world." They most certainly do, you just don't like them.

Fun fact, I'm not even a pirate. I've never stolen from anyone in Eve. But I've been held at ransom, and had missions disrupted and lost look to pirates. And I still defend them. In fact, they are a big part of what makes Eve great to me, rather than just another MMO like so many others out there. I'm GLAD that there is danger. Staying on my toes is thrilling. And losses make the game feel that much more valuable to me, when losses actually matter.

I think my biggest frustration with "carebears" (I'm sorry I think that term is offensive to many, but I'm not sure what better term I should use for people who are offended by some or all forms of PvP) over the years has been, CCP has made it EXPLICITLY clear that it does not SHARE your opinion on what the game should be. It's declarations, multiple times that:

(1) You are not "safe" in highsec
(2) You consent to PvP the moment you click undock

Should tell anyone what the game is, and what kind of actions are considered acceptable and intended. And yet, people continue to argue that the fundamental underpinnings of the game - that have been that way since day one - should change to suit them, rather than them adapting to the rest of the community and to the game as its been defined forever.

It makes me sad , and also a little scared too, because if "carebear" players ever did manage to get sway over CCP (not likely at this point) they would take away just about the ONLY MMO still in existence that supports a free and open PvP world with significant penalties and maximum player freedom.

People who want that kind of game aren't wrong. Or sociopathic, or defective, or necessarily jerks or any of the other hyperbolic namecalling that gets thrown around. Again, I am on the side of those who GET ganked more than I ever gank and I STILL want to be in this game world. We are probably a smaller minority of total MMO players in the world, and there are hundreds of MMOs big and small that totally CATER to the kind of game world YOU want to play in.

YOU could go play in one of those, rather than trying to change the ONLY MMO out there that creates the kind of high-risk, high-reward PVP-focused world I want to play in.
Omar Alharazaad
New Eden Tech Support
#102 - 2017-01-07 07:29:03 UTC  |  Edited by: Omar Alharazaad
^^ I cannot like this enough.

Be The Villain.

Anyone remember this?
EVE is special in that unlike other MMO's out there you can truly be the bad guy.

Most games just let you pick from evil races and factions and leave the player to harmlessly twirl their moustachios a-la Snidely Whiplash. They construct a harmless, non-impacting echelon of NPC interactions to reinforce the delusion that your decisions make any kind of difference in the world around you... and reward you with items with flavor text designed to remind you just how 'bad' you are.

It's dreck.

Here you can impact your surroundings through your choices.
In all sectors of space player interactions have an impact.
Sovereignty can shift, markets can be manipulated, sandcastles are kicked over and corps can be ground to dust under the jack-booted heels of big meanie heads.
Deception, treachery and all sorts of no-goodery are permitted, even encouraged.
At the same time so are socialization, cooperation to achieve massive projects and empire building.
The game thrives on this stuff.

Also, game.
It's a game.
Just because someone is a jack-booted meanie head in the game does not mean they are in real life.

If one were to believe half the tripe they read in General Discussion you'd think that the majority of EVE was played by either raging sociopaths or arm-chair psychologists. Most are just normal 30-40 somethings who're trying to enjoy the game in their own way.

My way of enjoying the game involves blowing up people's space trashcans, because for me it's fun if they decide to shoot me for it. Sometimes it's fun for them too, I don't always pick fights I can reasonably win, sometimes I lose.
That's fine too.

Come hell or high water, this sick world will know I was here.

Selene Dukat
Hideaway Hunters
The Hideaway.
#103 - 2017-01-07 07:33:19 UTC
Omar Alharazaad wrote:
^^ I cannot like this enough.
If one were to believe half the tripe they read in General Discussion you'd think that the majority of EVE was played by either raging sociopaths or arm-chair psychologists. Most are just normal 30-40 somethings who're trying to enjoy the game in their own way.


Fun fact I actually am a therapist IRL. :P Also, yarr!
Ralph King-Griffin
New Eden Tech Support
#104 - 2017-01-07 07:41:45 UTC
Selene Dukat wrote:
an awesome post

Tippia?
that you ?
Zoubidah Al-Kouffarde
Imperial Shipment
Amarr Empire
#105 - 2017-01-07 07:46:19 UTC  |  Edited by: Zoubidah Al-Kouffarde
Read again: I wrote "'play pretend and suspension of disbelief". This is not the same as roleplaying, I myself don't know about Jamil Serum or whatever the Emperor's heiress cousin's name is, nor do I care (I wish background had more importance though), but I would enjoy playing in a gaming universe that made a little sense.

I don't mind pirates play pretending pirates, but as many people who have tried this game and found the community or the most active part of it, insanely toxic, I mind people using an online game as a platform for harvesting Schadenfreude, at the expense of coherence (ex permabumping) and ingame immersion.

As has been proven before (and your "pirate interdiction scenario" makes no sense for high-sec missions) there's no ingame reason for blowing up MTUs of random dudes, nor stealing their mission's unique item. This is simply done to annoy them, the goal is purely meta and IRL-oriented.

Which is the problem with this game (and how CCP makes bank out of letting people with issues expressing them)
- Most gamers want to play pretend spaceships in space
- Some very active types of players don't give two craps about ingame immersion: the game is just an interface to make some random joe mad, in a pervert zero-sum game approach: they can only have fun if their opponent is frustrated

Strange that a therapist doesn't see that, that's been obvious for at least 8 years. How long have you been playing?

"You would not be the first "ganker aligned" player to be found to having some issues. Here's a dark secret: there are some in AG who, because of battling gankers, have managed to get to know a few of them, found they had issues, and helped them" HW

Ralph King-Griffin
New Eden Tech Support
#106 - 2017-01-07 07:50:40 UTC
Zoubidah Al-Kouffarde wrote:
Read again: I wrote "'play pretend and suspension of disbelief". This is not the same as roleplaying, I myself don't know about Jamil Serum or whatever the Emperor's heiress cousin's name is, nor do I care (I wish background had more importance though), but I would enjoy playing in a gaming universe that made a little sense.

I don't mind pirates play pretending pirates, but as many people who have tried this game and found the community or the most active part of it, insanely toxic, I mind people using an online game as a platform for harvesting Schadenfreude, at the expense of coherence (ex permabumping) and ingame immersion.

As has been proven before (and your "pirate interdiction scenario" makes no sense for high-sec missions) there's no ingame reason for blowing up MTUs of random dudes, nor stealing their mission's unique item. This is simply done to annoy them, the goal is purely meta and IRL-oriented.

actually ...
Zoubidah Al-Kouffarde
Imperial Shipment
Amarr Empire
#107 - 2017-01-07 07:55:25 UTC
Yes yes we know that the expected result is to have the garebear agress

Zoubidah Al-Kouffarde wrote:

It makes no ingame sense to blow up random MTUs or to steal mission items, but it's absolutely efficient IRL, as you're messing with some random dude just because you can, and basically he can't do jack about it... except escalating, but that's what's expected of him

"You would not be the first "ganker aligned" player to be found to having some issues. Here's a dark secret: there are some in AG who, because of battling gankers, have managed to get to know a few of them, found they had issues, and helped them" HW

Xiu Kahn
Federal Navy Academy
Gallente Federation
#108 - 2017-01-07 07:55:54 UTC
I've learned a lot from this thread. Mainly that a lootable can with a tractor beam generates a killmail. Why not a lootmail? Its not alive. Its a cousin to a Giant Secure Container.

"We feel that the emotions involved with losing something of value is just as important as gaining something of value, it makes a very immersive experience. There have to be lows to make the highs more enjoyable. PvP allows us to achieve that.”
http://www.gamasutra.com/view/feature/2411/interview_evolution_and_risk_ccp_.php

This is a direct quote from one of the original developers from many, many years ago.

Your murdered MTU was made to be exploited. Causing an attack or evade maneuver on your part. Otherwise it would not be lootable. Eve is not about morality. Game boards do not care if you are moral, ethical or virtuous. Eve is about moves and counter moves on an individual and group level. These movements create its meta and drive its evolution. The game is inherently dangerous because loss is permanent. Loss drives the market. Loss drives industry. You will most likely get another loot can. Or you may create a superior counter to having them killed. This is actually the gameplay taking effect.

Eve was conceived as PvP environment driven by player interaction. It is in fact a wargame from the minute your character is ejected into the world. You may play defensively with evasive tactics and counter force. You may play aggressively by active direct war declaration or by stealth, sabotage and provocation. Every construct in the game is made more or less to be exploitable. Meaning disrupted. That means the player, his stuff and anything that isn't a static immovable object is basically a lootable can.

"The maze is not mean't for you."

Omar Alharazaad
New Eden Tech Support
#109 - 2017-01-07 08:03:05 UTC
It's hard to say that the motivation for getting the carebear to aggress is just about meta and RL when you can occasionally scoop hundreds of millions of ISK worth of modules from their smoking wreck.
This has happened for me on a number of occassions.

Also, this one time, at band camp, a guy ejected from his Navy Apocalypse and warped off. Apparently he figured he wouldn't get a lossmail that way. He was right, because I got a slightly dinged up but very free Navy Apoc out of the deal.
When I got it back to the station I found that he also had left nearly half a billion in imperial navy issue modules in his cargohold. I had that thing up on blocks with a new paintjob in minutes.

Profit is a VERY real and compelling reason for this kind of activity as well.

Come hell or high water, this sick world will know I was here.

Ralph King-Griffin
New Eden Tech Support
#110 - 2017-01-07 08:06:10 UTC
Omar Alharazaad wrote:
It's hard to say that the motivation for getting the carebear to aggress is just about meta and RL when you can occasionally scoop hundreds of millions of ISK worth of modules from their smoking wreck.
This has happened for me on a number of occassions.

Also, this one time, at band camp, a guy ejected from his Navy Apocalypse and warped off. Apparently he figured he wouldn't get a lossmail that way. He was right, because I got a slightly dinged up but very free Navy Apoc out of the deal.
When I got it back to the station I found that he also had left nearly half a billion in imperial navy issue modules in his cargohold. I had that thing up on blocks with a new paintjob in minutes.

Profit is a VERY real and compelling reason for this kind of activity as well.

as are the fights.

my favorite ones are the white night lads that come to "see you off"
Ralph King-Griffin
New Eden Tech Support
#111 - 2017-01-07 08:11:30 UTC  |  Edited by: Ralph King-Griffin
Xiu Kahn wrote:
I've learned a lot from this thread. Mainly that a lootable can with a tractor beam generates a killmail. Why not a lootmail? Its not alive. Its a cousin to a Giant Secure Container.

"We feel that the emotions involved with losing something of value is just as important as gaining something of value, it makes a very immersive experience. There have to be lows to make the highs more enjoyable. PvP allows us to achieve that.”
http://www.gamasutra.com/view/feature/2411/interview_evolution_and_risk_ccp_.php

This is a direct quote from one of the original developers from many, many years ago.

Your murdered MTU was made to be exploited. Causing an attack or evade maneuver on your part. Otherwise it would not be lootable. Eve is not about morality. Game boards do not care if you are moral, ethical or virtuous. Eve is about moves and counter moves on an individual and group level. These movements create its meta and drive its evolution. The game is inherently dangerous because loss is permanent. Loss drives the market. Loss drives industry. You will most likely get another loot can. Or you may create a superior counter to having them killed. This is actually the gameplay taking effect.

Eve was conceived as PvP environment driven by player interaction. It is in fact a wargame from the minute your character is ejected into the world. You may play defensively with evasive tactics and counter force. You may play aggressively by active direct war declaration or by stealth, sabotage and provocation. Every construct in the game is made more or less to be exploitable. Meaning disrupted. That means the player, his stuff and anything that isn't a static immovable object is basically a lootable can.

fun fact: when MTU's were introduced ,
if you had your drones set to aggressive they would defend your mtu.
generating a limited engagement automaticallyBlink

they were desighned to be a conflict driver as much as a quality of life improvement.
the only reason this isnt the case anymore is the colossal amounts of wailing and gnashing of teeth that happend from the bears.
Omar Alharazaad
New Eden Tech Support
#112 - 2017-01-07 08:15:46 UTC  |  Edited by: Omar Alharazaad
To be fair, the automatic limited engagement thing was a bit much.
I prefer my playmates to actually make the conscious choice to engage me, not have their idiotic drones choose for them.
That was a change for the better in fixing that.

Fun fact #2: Some players still think it works this way and will freak out if they even SEE you in their pocket. I was accused of trying to make this happen just the other day.

Come hell or high water, this sick world will know I was here.

Ralph King-Griffin
New Eden Tech Support
#113 - 2017-01-07 08:21:53 UTC
Omar Alharazaad wrote:
To be fair, the automatic limited engagement thing was a bit much.
I prefer my playmates to actually make the conscious choice to engage me, not have their idiotic drones choose for them.
That was a change for the better in fixing that.

Fun fact #2: Some players still think it works this way and will freak out if they even SEE you in their pocket. I was accused of trying to make this happen just the other day.

yeah im inclined to agree , the choice is a pretty important factor in my mind.

damn it omar now i want to flip some bears!
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#114 - 2017-01-07 08:27:58 UTC
Selene Dukat wrote:
...awesome post...

One of the best posts I've read in a long time. Worth every second to read it.
Salvos Rhoska
#115 - 2017-01-07 09:01:39 UTC  |  Edited by: Salvos Rhoska
1) Drones auto-engaging someone that attacks an MTU was an oversight, especially for HS.

2) Clinical socio/psychopathy or similar personality disorders are rare. There is a low reporting of it, due to such persons rarely realizing they have that condition, much less perceiving it as something "wrong" with themselves, much less its impact on others. The low universal rate is deduced from generalized studies.

3) There are such persons playing EVE, but they are a tiny minority. Tbh you are unlikey to encounter one in EVE.

4) Human behavior is complex. Excluding the clinical conditions above, our behavior is guided, informed and restricted by legal and social constraints. War being one of the most obvious examples, where otherwise universally held restraints are redacted, and behavior to its exact opposite are allowed, encouraged and necessary. Duress and extreme need is another. If you are hungry or thirsty, in deadly danger, or your loved one/child etc is, those priorities override legality and social constraints by necessity.

5) EVE, as a virtual environment, is such an exception. The rules and restrictions are different. Additionally we are separated from the human consequences of our action, by anonymity, both on the part of the "victim" and the "aggressor". Furthermore, the assets in question are, after all, just pixels and code which none of us even actually own. We are merely allowed use of them as per TOS/EULA agreement with CCP.

6) "Opportunity makes a thief". Even IRL, if people think they can get away with picking up an abandoned wallet/phone, they are faced with a moral dilemma. possibly for the first time. They know it is "wrong" in terms of law and social norms, but they also know they want what is in it.

7) People commit crime IRL, despite legal and social restraints, and consequences. Reasons for this are an ongoing, probably inexhaustible, area of study. Theft, scamming, destruction etc are not crimes in EVE. Thus it is not rational to expect people to behave according to constraints that do not exist in this virtual environment.

Why should they?

IRL morality and laws, are distinct from those in the virtual environment such as EVE.
In an FPS game, it is called "killing" when you shoot an enemy. But you didnt actually kill them.
There would be no point in playing an FPS, if you didnt shoot the enemy, or in expecting others not to shoot you.

Proof of this is also in its inverse equation. It would be irrational to expect in IRL that theft, scamming and destruction would be allowed, just cos they are allowed in EVE. Or that killing people IRL would be allowed, just cos it is allowed in an FPS.

This shows there is no equivalence between the IRL and the virtual.

However since the virtual space is enacted by systems existing IRL, and the players within it exist as persons IRL, they are bound by and subservient to IRL laws, insofar as any action applies to an IRL entity outside the virtual environment.

8) On the other hand, some people ascribe too much value to their own morals and expectations of what constitute norms. They assume those to be universal, and that everyone else should follow them too.This is termed "sociocentrism", and every instance of it is false, in terms of the universality or superior positioning in norms and values it claims.

9) This sociocentrism occurs ingame, and IRL. It is furthermore bridged by some players attempting to press their norms from one, to the other, in either direction, onto others. As demonstrated above, this is false, both in that some "universal" norm would be justified by one group, and in the case of the distinction between the IRL and the virtual environments.

10) TLDR:
-EVE is distinct from IRL, as a virtual environment. Albeit its existence is based IRL, and its players exist IRL.
-EVE is subservient to IRL legality, insofar as actions extend beyond its constrained virtual environment, towards IRL.
-Things are allowed in EVE, which are not allowed IRL. Things are allowed IRL, which are not allowed in EVE.
-We dont own the pixels/code we are using in this virtual environment. CCP does.
-Sociocentrism is as invalid in-game, as IRL, in-terms of defining a universal norm.
-Persons with clinical disorders mentioned above, are rare. You are unlikely to ever encounter one in EVE.
-EVE, as a virtual environment, provides and allows for behavior which appears to be "wrong" when compared to IRL legality. But they are not "wrong" in EVE, and hence calling them wrong is invalid in this virtual environments internal context.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#116 - 2017-01-07 12:20:28 UTC
I could see this as a problem as per rules of harassment, if you move from region to region and the same player or group continues to follow you from region to region popping your mtu in an attempt to get you to fight them, that can be considered as harassment per CCPs views on it.

However if you make no effort to remove yourself from the problem than no it isn't per ccp

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Ima Wreckyou
The Conference Elite
Safety.
#117 - 2017-01-07 12:41:15 UTC
Agondray wrote:
I could see this as a problem as per rules of harassment, if you move from region to region and the same player or group continues to follow you from region to region popping your mtu in an attempt to get you to fight them, that can be considered as harassment per CCPs views on it.

However if you make no effort to remove yourself from the problem than no it isn't per ccp

You mean if anti-gankers follow me from region to region this is considered harassment? Or does it only work for carebear stuff?
NofriendNoLifeStilPostin
State War Academy
Caldari State
#118 - 2017-01-07 12:48:35 UTC  |  Edited by: NofriendNoLifeStilPostin
Just another example of how garbage the devs are at CCP that this crap still exists with no realistic recourse. And they have to blow up your mission objective in several systems before it is considered griefing.

EVE is a grief monkeys paradise with negligible penalties. They have all the advantages and risk next to nothing.


Its no wonder the game has so few players worldwide.
Omar Alharazaad
New Eden Tech Support
#119 - 2017-01-07 13:00:29 UTC
Ima Wreckyou wrote:
Agondray wrote:
I could see this as a problem as per rules of harassment, if you move from region to region and the same player or group continues to follow you from region to region popping your mtu in an attempt to get you to fight them, that can be considered as harassment per CCPs views on it.

However if you make no effort to remove yourself from the problem than no it isn't per ccp

You mean if anti-gankers follow me from region to region this is considered harassment? Or does it only work for carebear stuff?


Actually, yeah it is harassment. Agondray's point is actually quite valid. If you persist in following a player around and messing with them and their assets when they've made an obvious attempt to relocate away from you, then yeah... it's likely to be considered harassment in the eyes of CCP and if you file a ticket they will likely take action. Now, if there's a war involved that's a different matter. You've paid good money for sexy time with them.

Come hell or high water, this sick world will know I was here.

Salvos Rhoska
#120 - 2017-01-07 14:00:16 UTC  |  Edited by: Salvos Rhoska
Omar Alharazaad wrote:
Ima Wreckyou wrote:
Agondray wrote:
I could see this as a problem as per rules of harassment, if you move from region to region and the same player or group continues to follow you from region to region popping your mtu in an attempt to get you to fight them, that can be considered as harassment per CCPs views on it.

However if you make no effort to remove yourself from the problem than no it isn't per ccp

You mean if anti-gankers follow me from region to region this is considered harassment? Or does it only work for carebear stuff?


Actually, yeah it is harassment. Agondray's point is actually quite valid. If you persist in following a player around and messing with them and their assets when they've made an obvious attempt to relocate away from you, then yeah... it's likely to be considered harassment in the eyes of CCP and if you file a ticket they will likely take action. Now, if there's a war involved that's a different matter. You've paid good money for sexy time with them.


I doubt it.

CCP is surely aware of HS mechanic gaming, on both sides of this paradigm.

I expect AG, as emerging content, will be allowed the same initial levity as ganking has for a long time.

Furthermore, there is a mechanical issue.

AG will follow a potential ganker, just as gankers will follow a potential target.
This does not constitute harassment, in either case.
Following someone is not harassment in EVE.

Engaging a suspected ganker by AG, follows standard HS CONCORD mechanics, just as a ganker engaging their target does.

Once a ganker engages, they are a free for all.
Pursuit/engaging of a suspect/illegal, is not harassment.