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Cap recharger & Ancillary Armor rep behavior explanation

Author
Dvametragluposti Umobolus
Apotheosis.
#1 - 2016-12-28 13:32:13 UTC
Sup,

I have both on Auto-reload and Auto-repeat.
However, Cap booster will reload, but won't repeat, even when capacitor reaches 0.
Vice-versa, Armor rep won't auto reload Paste and will start using Capacitor instead.
Yes, I have more of each ammo in bay.

Why?

I know Cap Booster has 1 charge, so after reload it stops working automatically, but is there a workaround?

Also, Ancillary Rep should reload the Paste, but it starts using Capacitor for some reason?
Khan Wrenth
Viziam
Amarr Empire
#2 - 2016-12-28 16:00:41 UTC
Ancillary rep takes 60 seconds to reload. If you're actively repping, chances are you need those reps now, as opposed to sixty seconds from now. Be grateful that it can even rep without ammo.

As for the cap booster, it's probably the fact that modules are technically not active when reloading. So, there's nothing to repeat. Guns work that way. If your gun runs out of ammo and reloads, you have to re-initialize fire.

EvE puts a lot of emphasis on individual pilot skill. When to fire, when to hold. When to overheat, when to cool down. Paying attention to your modules to reload them or re-activate them is part of that.
Dvametragluposti Umobolus
Apotheosis.
#3 - 2016-12-28 16:51:35 UTC
Khan Wrenth wrote:
Ancillary rep takes 60 seconds to reload. If you're actively repping, chances are you need those reps now, as opposed to sixty seconds from now. Be grateful that it can even rep without ammo.

As for the cap booster, it's probably the fact that modules are technically not active when reloading. So, there's nothing to repeat. Guns work that way. If your gun runs out of ammo and reloads, you have to re-initialize fire.

EvE puts a lot of emphasis on individual pilot skill. When to fire, when to hold. When to overheat, when to cool down. Paying attention to your modules to reload them or re-activate them is part of that.


Found out that Cap Booster can hold more charges if I use smaller ones, but unfortunately that won't do on current ship, I'll just have to manually boost the cap.

Anc Rep reload is high, yes, but I don't want it to go for my cap sometimes when it's low. Can I make it stop working after using Paste?
Khan Wrenth
Viziam
Amarr Empire
#4 - 2016-12-28 17:08:01 UTC
Dvametragluposti Umobolus wrote:
Anc Rep reload is high, yes, but I don't want it to go for my cap sometimes when it's low. Can I make it stop working after using Paste?

You can run out of cap. That'll make it stop repping.

Other than that, no. It'll either rep empty and draw cap to rep you, or you can manually stop it at which point you can make a choice as to whether or not you want to commit to the 60-second reload time.
Dvametragluposti Umobolus
Apotheosis.
#5 - 2016-12-28 17:20:24 UTC  |  Edited by: Dvametragluposti Umobolus
Khan Wrenth wrote:
Dvametragluposti Umobolus wrote:
Anc Rep reload is high, yes, but I don't want it to go for my cap sometimes when it's low. Can I make it stop working after using Paste?

You can run out of cap. That'll make it stop repping.

Other than that, no. It'll either rep empty and draw cap to rep you, or you can manually stop it at which point you can make a choice as to whether or not you want to commit to the 60-second reload time.


Figured as much. What I jsut found out is that Anc Rep ALWAYS uses cap, it's just much more effective with Paste.

And I also can't fit smaller charges on my current setup, gotta click that repeat manually each time :(

o7