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Jonn Duune for CSM XII - J-space representative

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Author
Jonn Duune
Biomass Party
#21 - 2017-02-09 01:35:00 UTC
Anyone who has questions, fire away.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

Bloemkoolsaus
Viperfleet Inc.
Official Winners Of Takeshi's Castle
#22 - 2017-02-09 09:55:10 UTC
What do you think, is the current state of wormhole space (overall), and, do you think that is good or not.
What do you think needs to happen to wormholes to improve the current state (overall, not just high or low class, but overal). Please restrict your anwser to one item only, that you think will make the biggest improvement.
Alexhandr Shkarov
Swamphole Inc.
#23 - 2017-02-09 12:22:23 UTC
Dear Jonn,

It would be nice if you'd inform the public of your attempts to remove Keepstars from wormhole space, while trying to keep it under wraps because you're afraid the groups who have them will try to come after you. I mean, aside of your entire campaign, it's not befitting a CSM member that we should vote for to push an agenda that is both hidden and aimed at crippling large organisations like HK/LZHX/InnerHell.

I am well aware that other CSMs do the same, but that doesn't excuse you to do it as well.

All my posts are on my personal title and should not be confused as me speaking for anyone else.

Edward Harris
Lazerhawks
L A Z E R H A W K S
#24 - 2017-02-09 13:26:07 UTC
Alexhandr Shkarov wrote:
Dear Jonn,

It would be nice if you'd inform the public of your attempts to remove Keepstars from wormhole space, while trying to keep it under wraps because you're afraid the groups who have them will try to come after you. I mean, aside of your entire campaign, it's not befitting a CSM member that we should vote for to push an agenda that is both hidden and aimed at crippling large organisations like HK/LZHX/InnerHell.

I am well aware that other CSMs do the same, but that doesn't excuse you to do it as well.



Now would be the time to complain about fake news and state alternative facts, Jonn.
Alexhandr Shkarov
Swamphole Inc.
#25 - 2017-02-09 13:30:19 UTC
Let me be ahead of Jonn then and post this:

http://imgur.com/a/UHwdp

That's the conversation it stems from :)

All my posts are on my personal title and should not be confused as me speaking for anyone else.

Dinkler Aurilen
Lazerhawks
L A Z E R H A W K S
#26 - 2017-02-09 19:52:55 UTC
Alexhandr Shkarov wrote:
Dear Jonn,

It would be nice if you'd inform the public of your attempts to remove Keepstars from wormhole space, while trying to keep it under wraps because you're afraid the groups who have them will try to come after you. I mean, aside of your entire campaign, it's not befitting a CSM member that we should vote for to push an agenda that is both hidden and aimed at crippling large organisations like HK/LZHX/InnerHell.

I am well aware that other CSMs do the same, but that doesn't excuse you to do it as well.


Jonn,

I'm confused. Based on the first post in this thread, it seems you're interested in running for CSM to represent those of us in wormhole space. However, this information seems contrary to your purpose.

Does your platform for CSM include removing Keepstars from w-space? If so, what conversation(s) have you had with w-space dwellers to help you create this decision?

Thanks!
6 Vinatieri
Lazerhawks
L A Z E R H A W K S
#27 - 2017-02-09 21:33:18 UTC
https://www.twitch.tv/videos/118274694
skip to 28 mins in Jonn

K162

Jonn Duune
Biomass Party
#28 - 2017-02-10 11:48:28 UTC
Bloemkoolsaus wrote:
What do you think, is the current state of wormhole space (overall), and, do you think that is good or not.
What do you think needs to happen to wormholes to improve the current state (overall, not just high or low class, but overal). Please restrict your anwser to one item only, that you think will make the biggest improvement.


I think wormhole space isn't in a bad space, but i think its definitely been neglected. Overall i think the 1 item will do the most to help wormhole space out is rebalancing combat sites so that they have a despawn timer, which will allow for better isk. Upping the isk/reward

My name is Jonn Duune, and I wholeheartedly support the message posted above.

Jonn Duune
Biomass Party
#29 - 2017-02-10 12:12:01 UTC
Dinkler Aurilen wrote:

Does your platform for CSM include removing Keepstars from w-space? If so, what conversation(s) have you had with w-space dwellers to help you create this decision?

Thanks!


Its definitely an idea that i've had thrown around with a lot of lower level wormhole corps and the feeling is almost unanimous. It takes groups like Hard Knocks, Lazerhawks and Inner Hell and moves them from incredibly difficult to evict, to near impossible to evict.

I feel like this isn't a balance thing we need, as Keepstars are designed to fight super capital fleets, and there's no counterplay in wormhole space.

Explaining it this way.

Group A forms a coalition to evict group B. Group B is an established, capable WH group, with 300 active characters, and approximately 100 capital ships in their home hole ( for arguements sake, lets say 50 dreads, 30 faxes, and 20 carriers).

In order to be able to come, fight, and have a chance of winning, the attacking force should at least have parity with the defending force (we're not taking things like player skill and such into consideration, as this is already a complicated enough example). So that means Group A needs 100 capitals + a sub capital fleet to match B's capital assets alone. Given that a Keepstar's doomsdays can kill multiple capitals or effectively kill multiple caps quite quickly, we also need to compensate for that. We'll say we need 50 more capitals to have a reasonable shot of being successful.

Ok, so now that we've determined that we need 150 capitals to consider pulling this off, we'll need a subcap fleet for support. Which will say 300 should be sufficient (arbitrary number, but whatever).

So with 150 capitals, that means we would need to be able to jump through 50 capital capable wormhole connections. Given that group B is much more likely based out a c5 (as c6 space is dead), we'll assume the number of wormholes there to be 500 (there's more than that, but rough math here).

So given an even probably of rolling into it (again, not completely true, but good enough for our example), that means group A would have to roll something in the order of 25000 wormholes to get the capital fleet in. Lets say group A has 24/7 activity, and can roll a wormhole NONSTOP in... 8 minutes (generally speaking, if you're ragerolling, it can be done in about 3 minutes, but we'll give some leeway for things like rolling fatigue).

How long would it take to get a force into that wormhole? about 140 days. That's 1/3rd of a year committed to this. There is no group in eve that can handle this kind of slog, or would consider even doing it.

Now that doesn't even take into account the groups that are large in C4 space. What if they managed to anchor a keepstar? With 0 capital assets able to get in... you're looking at a TiDi fest to end all TiDi fests in WH space, which is already notoriously light on server resources.

How would I deal with removing keepstars? I don't know. I'm not going to announce something until I have a plan to deal with it. It's true that I feel that it is an unbalanced and unfair mechanic (in my opinion almost as bad as a 1-sided infini-gun from back in the day), and I won't lie about that.

How would we compensate the people who already have Keepstars up? Again, I don't know.

Would fortizars be sufficient as the best anchorable structure in J-space? I don't know. I feel like there could be a fortizar+ that's only anchorable in WH space that has some kind of toned down keepstar doomsday, and I think that would be much more fair.

So why would i suggest something that I don't know the answer for? It's true that I don't like Keepstars in WH space, but I've held that opinion since day 1, because I feel it's a very 1-sided advantage for the defender, and essentially creates such a huge boon for the defensive side, that it becomes near impossible for an attacker to win. And that's with 1 keepstar. A group such as HK which has 2 on the SAME GRID, how do you deal with that?

So I'm open to suggestions about what to do. But I don't know an appropriate path yet, so I didn't want to add it to my campaign.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

A Good Poster
Doomheim
#30 - 2017-02-10 13:00:23 UTC
^ Are you actually braindead?
Andi Onthatop
Caldari Provisions
Caldari State
#31 - 2017-02-10 13:07:59 UTC
By your own math the majority of the eviction difficulty isn't the Keepstar -- it's the corporation behind it. Most people would have a difficult time evicting Hk/Lzhx/Inner Hell before Keepstars, now they still have a difficult time.

You don't rageroll C5s to seed that many dreads into someone. Put a scanner in their home and seed them through their own chain while they're asleep.

Since C4 Keepstars are so unkillable if you anchor one in your C4 before voting opens (March 6th) I'll vote for you first on 16 accounts and post proof: https://i.imgur.com/w07RpWg.png
Alexhandr Shkarov
Swamphole Inc.
#32 - 2017-02-10 16:36:44 UTC
Quote:
How long would it take to get a force into that wormhole? about 140 days. That's 1/3rd of a year committed to this. There is no group in eve that can handle this kind of slog, or would consider even doing it.


You're invalidating your own point by using an argument that has been the case in every single eviction and heavily relies on participation from both sides. If we take all structures out of consideration and look at the use of POS towers, you'd have the exact same problem you're dealing with before you even reach said structure. A group such as HK is entrenched enough that the structure in itself isn't so much the problem. It could be a Fortizar and they still put up a similar defense.

If you want to evict anyone, that above quote is a requirement regardless of what structure your opponent has to defend itself. If you can't bring the logistics to defeat the defending armies, you're not going to evict them even if they would live in small towers.

All my posts are on my personal title and should not be confused as me speaking for anyone else.

Jonn Duune
Biomass Party
#33 - 2017-02-10 19:25:07 UTC
Andi Onthatop wrote:
By your own math the majority of the eviction difficulty isn't the Keepstar -- it's the corporation behind it. Most people would have a difficult time evicting Hk/Lzhx/Inner Hell before Keepstars, now they still have a difficult time.

You don't rageroll C5s to seed that many dreads into someone. Put a scanner in their home and seed them through their own chain while they're asleep.

Since C4 Keepstars are so unkillable if you anchor one in your C4 before voting opens (March 6th) I'll vote for you first on 16 accounts and post proof: https://i.imgur.com/w07RpWg.png



I'm not arguing that the majority of the difficulty of an eviction is what's existing, I'm arguing that the keepstar pushes it from incredibly difficult to near impossible. Groups such as Lazerhawks, HK, and Inner Hell are already very well established groups, I'm not arguing for an easy way of evicting them, I'm arguing for not making it essentially impossible.

Regarding anchoring a keepstar, even if I had the isk, which I clearly don't, I wouldn't.

6 Vinatieri: I respect that CSM is a feedback group, but feedback should go both ways, there's probably been plenty of ideas that CCP has implemented based off of or inspired by player ideas. I bring ideas to the table. I want to listen to ideas, and improve upon them.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

ISD Max Trix
ISD Community Communications Liaisons
#34 - 2017-02-20 02:00:11 UTC
Removed an off topic post.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Infrequent
Aliastra
Gallente Federation
#35 - 2017-02-24 15:26:34 UTC
So now that you're being evicted are you going to MJD out of your csm campaign?
Jonn Duune
Biomass Party
#36 - 2017-02-27 00:03:45 UTC
I will be hosting a UStz and an EUtz AMA on reddit this week, I will see if there's a way i can do AU/RUtz as well, but that's pretty hard for me because of being 12 hours apart. If there's any AU/RUtz people who want to contact me, you can feel free to contact me in game @Jonn Duune

My name is Jonn Duune, and I wholeheartedly support the message posted above.

ISD Decoy
ISD Community Communications Liaisons
#37 - 2017-02-27 16:14:08 UTC
Removed an off-topic post.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Puikko
Sebiestor Tribe
Minmatar Republic
#38 - 2017-02-27 20:18:54 UTC
Might have some questions for your AMA. Just wondering when you're gonna have it, so do you have a date and time or something? Don't really like any of the other WH candidates I've seen so far.
Jonn Duune
Biomass Party
#39 - 2017-02-28 01:53:09 UTC
Puikko wrote:
Might have some questions for your AMA. Just wondering when you're gonna have it, so do you have a date and time or something? Don't really like any of the other WH candidates I've seen so far.



with any luck, i'm going to do 2, i'm thinking an EUtz one sometime around 1800-1900 on wednesday, and a UStz one around 0100 on saturday.

But because of my propensity to bring out salt, i'm going to ask the reddit mods to be present and strictly moderating any offtopic threads.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

Timm3h
Oruze Cruise
White Stag Exit Bag
#40 - 2017-02-28 04:19:58 UTC
I've had a few questions rolling around in my head for quite a while. With C4 site payouts failing to match the isk/hr of C3 sites, as well as access to k-space being limited by statics, what is your proposition for bringing C4 sites in line with the difficulty of their PvE content?

I know that the obvious answer is to grab a C4 with a 3 or a 5 as a static (maybe even both! got one of these a few days ago), and just run sites in there for smoother isk/hr, but this leaves a large portion of C4 space with very poor options for making isk. Long, uncomfortable chains are inevitable in wormholes, but are especially prevalent in C4 highways where the only residents are Russians doing PI. Lifting the amount of available isk in C4's will go a long way towards encouraging residency in the "deeper" wormholes without kspace statics.

For now, C2 wormholes remain the most desired for their access to k and jspace, the kind of flexibility that only this class of wormhole offers. I think this is creating a poor environment for wspace, leaning towards an increase in evictions as opposed to residents. Nothing wrong with evictions, but when one of the perceived issues in wspace is a lack of content and population, it wouldn't hurt to begin slowly increasing the incentives for C4 residents. Denizens of middle-class wormholes live in a frustrating environment, but I think the answer is to give them a bit more reward rather than alter the dynamic of C4 with the pair of jspace statics. Your corp info states that you also reside in a C4, which gives me hope that these will be the kinds of issues you will spend time on.

Other C4 corps have stated this as one of the most serious issues for middle-class, but nobody has really come forward to offer a solution. Uniformity in wormhole classes isn't exciting, but neither is imbalance in isk availability per unit time.

Looking forward to your response, as well as your USTZ AMA.
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