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Its not fare punish PVE players with boredom. MORE FUN FOR PVE !

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#141 - 2017-02-07 20:40:00 UTC
Jenn aSide wrote:


Seriously, ask yourself, if 'professional' ratters and mission runners don't share, why wouldn't they if (as you say) the 'benefits are there to be had'. The answer of course is because we've already tried that (in my case, over the course of years) and it just doesn't work.


Cultural norms? I was wondering if it were something that went back to belt ratting where a person would set up in a system and go from belt-to-belt. Having another person in there was definitely more counter productive. And that kind of norm just carried over to anomalies. "This is my anomaly, so get out." But if you've actively given it a try and just can't make it work, then that is too bad.

I wouldn't make them too much like incursions though. Because then you do need to team up and that could lower the number of people playing. Having it so you can do them solo, but where it does pay more to do it as a team would be a more ideal solution (assuming it is possible).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Frostys Virpio
State War Academy
Caldari State
#142 - 2017-02-07 21:17:34 UTC
Teckos Pech wrote:
Jenn aSide wrote:


Seriously, ask yourself, if 'professional' ratters and mission runners don't share, why wouldn't they if (as you say) the 'benefits are there to be had'. The answer of course is because we've already tried that (in my case, over the course of years) and it just doesn't work.


Cultural norms? I was wondering if it were something that went back to belt ratting where a person would set up in a system and go from belt-to-belt. Having another person in there was definitely more counter productive. And that kind of norm just carried over to anomalies. "This is my anomaly, so get out." But if you've actively given it a try and just can't make it work, then that is too bad.

I wouldn't make them too much like incursions though. Because then you do need to team up and that could lower the number of people playing. Having it so you can do them solo, but where it does pay more to do it as a team would be a more ideal solution (assuming it is possible).


The payout system of incursion takes into account the number of fleeted character and only those in the fleet who are credited the site. They could probably balance it if they want. Trigger the payout by who's in fleet and on grid up to X players. If you go over the threshold of players on grid for a specific site type, then each still get a reward but it scale down real fast to prevent trying to overwhelm sites for near instant completion.
Arthur Aihaken
CODE.d
#143 - 2017-02-08 00:39:25 UTC  |  Edited by: Arthur Aihaken
Wouldn't that make it incredibly easy to simply jack-up the payouts by inflating with alts? I think the only way it would work would be to scale up the number of spawns and difficulty.

I am currently away, traveling through time and will be returning last week.

Frostys Virpio
State War Academy
Caldari State
#144 - 2017-02-08 01:08:06 UTC
Arthur Aihaken wrote:
Wouldn't that make it incredibly easy to simply jack-up the payouts by inflating with alts? I think the only way it would work would be to scale up the number of spawns and difficulty.


Incursion sites have different payout value depending on the number of fleet member on grid upon completion. Just do the same with anoms.
StonerPhReaK
Herb Men
#145 - 2017-02-13 21:52:40 UTC
Frostys Virpio wrote:


The payout system of incursion takes into account the number of fleeted character and only those in the fleet who are credited the site. They could probably balance it if they want. Trigger the payout by who's in fleet and on grid up to X players. If you go over the threshold of players on grid for a specific site type, then each still get a reward but it scale down real fast to prevent trying to overwhelm sites for near instant completion.


Incursions are already like that. They only pay who is on grid. Anything more than a certain amount of players and the isk payout goes down.

Signatures wer cooler when we couldn't remove them completely.

Toobo
Project Fruit House
#146 - 2017-02-14 00:21:18 UTC
It needs to be said high sec mission running is not the only form of PVE. As some have mentioned, you can do missions in low/NPC null sec, and there are other PVE activities such as explorations, anom running in low/null and WH.

Although I'm not pressed to do any PVE for ISK, I do enjoy WH PVE greatly - and for me WH PVE gets things right (of course it could improve, with more random/variable spawns etc). High reward, high risk, paranoia, and sometimes logistical challenge to cash out what you looted (because no bounties).

Also when you are hunting for those doing PVE, people doing PVE in WH are often not just 'sitting ducks'. You never know what will decloak once you start poking at that site running ship. Even with no back up, on higher end sites, it's no easy task to to bring down a fully passive fit or uber cap regen fit tanky ships while you get Sleeper BS neuted and tripple webbedl. XD

So yeah, if you want to look around, there are many other PVE activities, and more importantly, spaces you can do them in which will multiply the fun/risk/reward factor by 10 times or more.

Having said that, I do support revamp on the missions (be it HS or LS). They have been around & stagnated for very long time now, and would be worth looking into. However, this is more general development/improvement issue rather than something I feel is game breaking or whatever.

tl'dr - go do some PVE in WH.

Cheers Love! The cavalry's here!

Teckos Pech
Hogyoku
Goonswarm Federation
#147 - 2017-02-14 00:28:55 UTC  |  Edited by: Teckos Pech
Toobo wrote:
It needs to be said high sec mission running is not the only form of PVE. As some have mentioned, you can do missions in low/NPC null sec, and there are other PVE activities such as explorations, anom running in low/null and WH.


While these involve the environment they also have an element of competition to them. Aside from missions these more of a grey area, IMO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Toobo
Project Fruit House
#148 - 2017-02-14 06:46:26 UTC
Teckos Pech wrote:
Toobo wrote:
It needs to be said high sec mission running is not the only form of PVE. As some have mentioned, you can do missions in low/NPC null sec, and there are other PVE activities such as explorations, anom running in low/null and WH.


While these involve the environment they also have an element of competition to them. Aside from missions these more of a grey area, IMO.


Hm yeah. Idea of 'mission's is a bit funny, especially the way some people see it (MY own private dungeon!), while element of competition is such a key thing in EVE.

Overall I do definitely agree that PVE in EVE can improve though, including missions. But I just wanted to point out that even the same PVE we already have now can be more fun/rewarding if done in different space (anywhere but high sec :p)

I just felt that it would take very long time for CCP to touch the HS missions or make any substantial PVE expansions (well, just my guess, I don't see it happening any time very soon), so probably the best bet for PVE lovers is to go out and do them in different spaces in mean while.

Cheers Love! The cavalry's here!

Indahmawar Fazmarai
#149 - 2017-02-14 07:51:49 UTC
Toobo wrote:
Teckos Pech wrote:
Toobo wrote:
It needs to be said high sec mission running is not the only form of PVE. As some have mentioned, you can do missions in low/NPC null sec, and there are other PVE activities such as explorations, anom running in low/null and WH.


While these involve the environment they also have an element of competition to them. Aside from missions these more of a grey area, IMO.


Hm yeah. Idea of 'mission's is a bit funny, especially the way some people see it (MY own private dungeon!), while element of competition is such a key thing in EVE.

Overall I do definitely agree that PVE in EVE can improve though, including missions. But I just wanted to point out that even the same PVE we already have now can be more fun/rewarding if done in different space (anywhere but high sec :p)

I just felt that it would take very long time for CCP to touch the HS missions or make any substantial PVE expansions (well, just my guess, I don't see it happening any time very soon), so probably the best bet for PVE lovers is to go out and do them in different spaces in mean while.


Well, so far it's more like "to go out and do them in different games"... Lol

CCP talks about "comfort zone", but paying customers talk about "reason to give money to CCP". People don't leave their "comfort zone", they leave EVE.
Teckos Pech
Hogyoku
Goonswarm Federation
#150 - 2017-02-14 07:59:58 UTC
Indahmawar Fazmarai wrote:
Toobo wrote:
Teckos Pech wrote:
Toobo wrote:
It needs to be said high sec mission running is not the only form of PVE. As some have mentioned, you can do missions in low/NPC null sec, and there are other PVE activities such as explorations, anom running in low/null and WH.


While these involve the environment they also have an element of competition to them. Aside from missions these more of a grey area, IMO.


Hm yeah. Idea of 'mission's is a bit funny, especially the way some people see it (MY own private dungeon!), while element of competition is such a key thing in EVE.

Overall I do definitely agree that PVE in EVE can improve though, including missions. But I just wanted to point out that even the same PVE we already have now can be more fun/rewarding if done in different space (anywhere but high sec :p)

I just felt that it would take very long time for CCP to touch the HS missions or make any substantial PVE expansions (well, just my guess, I don't see it happening any time very soon), so probably the best bet for PVE lovers is to go out and do them in different spaces in mean while.


Well, so far it's more like "to go out and do them in different games"... Lol

CCP talks about "comfort zone", but paying customers talk about "reason to give money to CCP". People don't leave their "comfort zone", they leave EVE.


I am not opposed to better PvE so long as it promotes more player-on-player interaction.

IMO, that is what CCPs presentation at the 2015 Fanfest on suicide ganking and the new player experience shows.

https://www.youtube.com/watch?v=A92Ge2S8M1Y

I know the anti-ganking crowd hate that presentation would gladly burn CCP Rise or anyother Dev pointing to that presentation at the steak. But what I think that presentation shows is that player-on-player interaction is what keeps people involved with the game.

Keep in mind one thing that presentation did not cover was COOPERATIVE player-on-player interaction. It is possible that is even better at player retention (or maybe not). But like most people the anti-ganking crowd can't take some lemons and turn them into lemonade. Instead they have to down play that presentation and make the case for insulating people from player-on-player interaction which is most likely not good for the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alpha CEO
Doomheim
#151 - 2017-02-14 08:05:01 UTC
Teckos Pech wrote:
I know the anti-ganking crowd hate that presentation would gladly burn CCP Rise or anyother Dev pointing to that presentation at the steak.

Don't burn the steak man. Don't burn the steak.

Stick to stakes instead.
Teckos Pech
Hogyoku
Goonswarm Federation
#152 - 2017-02-14 09:28:10 UTC
Alpha CEO wrote:
Teckos Pech wrote:
I know the anti-ganking crowd hate that presentation would gladly burn CCP Rise or anyother Dev pointing to that presentation at the steak.

Don't burn the steak man. Don't burn the steak.

Stick to stakes instead.


You are right never burn a steak, burn the stake. Lol

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Yarosara Ruil
#153 - 2017-02-14 12:19:41 UTC
Teckos Pech wrote:
You are right never burn a steak, burn the stake. Lol


Instructions unclear, made grilled shish kebabs.

Now I'm hungry...
Indahmawar Fazmarai
#154 - 2017-02-14 14:58:29 UTC
Teckos Pech wrote:
Indahmawar Fazmarai wrote:
Toobo wrote:
Teckos Pech wrote:
Toobo wrote:
It needs to be said high sec mission running is not the only form of PVE. As some have mentioned, you can do missions in low/NPC null sec, and there are other PVE activities such as explorations, anom running in low/null and WH.


While these involve the environment they also have an element of competition to them. Aside from missions these more of a grey area, IMO.


Hm yeah. Idea of 'mission's is a bit funny, especially the way some people see it (MY own private dungeon!), while element of competition is such a key thing in EVE.

Overall I do definitely agree that PVE in EVE can improve though, including missions. But I just wanted to point out that even the same PVE we already have now can be more fun/rewarding if done in different space (anywhere but high sec :p)

I just felt that it would take very long time for CCP to touch the HS missions or make any substantial PVE expansions (well, just my guess, I don't see it happening any time very soon), so probably the best bet for PVE lovers is to go out and do them in different spaces in mean while.


Well, so far it's more like "to go out and do them in different games"... Lol

CCP talks about "comfort zone", but paying customers talk about "reason to give money to CCP". People don't leave their "comfort zone", they leave EVE.


I am not opposed to better PvE so long as it promotes more player-on-player interaction.

IMO, that is what CCPs presentation at the 2015 Fanfest on suicide ganking and the new player experience shows.

https://www.youtube.com/watch?v=A92Ge2S8M1Y

I know the anti-ganking crowd hate that presentation would gladly burn CCP Rise or anyother Dev pointing to that presentation at the steak. But what I think that presentation shows is that player-on-player interaction is what keeps people involved with the game.

Keep in mind one thing that presentation did not cover was COOPERATIVE player-on-player interaction. It is possible that is even better at player retention (or maybe not). But like most people the anti-ganking crowd can't take some lemons and turn them into lemonade. Instead they have to down play that presentation and make the case for insulating people from player-on-player interaction which is most likely not good for the game.


What is not good for the game is to let go people who don't use videogames for socializing.

I don't have a problem with player interaction, but it should not be a requirement to enjoy the game, and content that can be enjoyed on your own (solo, but not alone) should be allotted resources in proportion to its weight. Solo players are not an exception, and they are not doing it wrong since that's what they pay CCP for and telling people that they're wrong to give you money is a bad idea. Solo players are the largest minority in EVE, and CCP's efforts to gate all new content behind forceful cooperation / interaction is just alienating them for no reason.

CCP needs people outside to go inside and pay them money, not to convert to the holy church of how right is EVE Online and how wrong is everybody else. If they want to play solo, CCP must give them solo content, or pass without their money and explain its employees why their salaries have become redundant thanks to CCP Seagull's vision of the game.
Wolfgang Jannesen
Scrapyard Artificer's
#155 - 2017-02-14 15:13:34 UTC
You're all perfectly capable of making a fleet if you feel like flying with others, or rolling solo if you don't. There's a PvE activity for you no matter how many friends you have.
Lukka
#156 - 2017-02-14 15:16:52 UTC
You're absolutely right, guys! PvE is just right where it is. Nobody wants a meaningful experience while playing as PvP bait. If anything there needs to be more monotonous clicking and fiddling with irritating menus. It builds character!

So as you can see, Mr. OP, Eve has everything it needs! It doesn't need your fanciful ideas of fun, enjoyment or fulfilment. It needs you to keep pressing F1 and quit yo jibba-jabba.
Wolfgang Jannesen
Scrapyard Artificer's
#157 - 2017-02-14 15:17:57 UTC
Lukka wrote:
You're absolutely right, guys! PvE is just right where it is. Nobody wants a meaningful experience while playing as PvP bait. If anything there needs to be more monotonous clicking and fiddling with irritating menus. It builds character!

So as you can see, Mr. OP, Eve has everything it needs! It doesn't need your fanciful ideas of fun, enjoyment or fulfilment. It needs you to keep pressing F1 and quit yo jibba-jabba.


This kid gets it
Teckos Pech
Hogyoku
Goonswarm Federation
#158 - 2017-02-14 18:48:40 UTC
Indahmawar Fazmarai wrote:


What is not good for the game is to let go people who don't use videogames for socializing.

I don't have a problem with player interaction, but it should not be a requirement to enjoy the game, and content that can be enjoyed on your own (solo, but not alone) should be allotted resources in proportion to its weight. Solo players are not an exception, and they are not doing it wrong since that's what they pay CCP for and telling people that they're wrong to give you money is a bad idea. Solo players are the largest minority in EVE, and CCP's efforts to gate all new content behind forceful cooperation / interaction is just alienating them for no reason.

CCP needs people outside to go inside and pay them money, not to convert to the holy church of how right is EVE Online and how wrong is everybody else. If they want to play solo, CCP must give them solo content, or pass without their money and explain its employees why their salaries have become redundant thanks to CCP Seagull's vision of the game.


Actually letting those players go is good for the game. What makes this game great is the player interactions. The meta game. The big battles, the small battles, the scams, the thefts, the great stories. Nobody wants to hear about how they beat a boring mission that can be min-maxed in short order.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Frostys Virpio
State War Academy
Caldari State
#159 - 2017-02-14 19:33:25 UTC
Teckos Pech wrote:
Indahmawar Fazmarai wrote:


What is not good for the game is to let go people who don't use videogames for socializing.

I don't have a problem with player interaction, but it should not be a requirement to enjoy the game, and content that can be enjoyed on your own (solo, but not alone) should be allotted resources in proportion to its weight. Solo players are not an exception, and they are not doing it wrong since that's what they pay CCP for and telling people that they're wrong to give you money is a bad idea. Solo players are the largest minority in EVE, and CCP's efforts to gate all new content behind forceful cooperation / interaction is just alienating them for no reason.

CCP needs people outside to go inside and pay them money, not to convert to the holy church of how right is EVE Online and how wrong is everybody else. If they want to play solo, CCP must give them solo content, or pass without their money and explain its employees why their salaries have become redundant thanks to CCP Seagull's vision of the game.


Actually letting those players go is good for the game. What makes this game great is the player interactions. The meta game. The big battles, the small battles, the scams, the thefts, the great stories. Nobody wants to hear about how they beat a boring mission that can be min-maxed in short order.


Being able to team-up for any type of PvE content would help with that but right now it is not really supported as you are forced to eat a nerf to your income to do so. The missions will never really be interesting anyway so might as well run them with friends so you still interact with other players. Make the current content pay in something else than ISK if the risk of inflation really is there but I think removing the AFK play would be a good counter to at least test.

Yes alts would be used but we can't really deal with that unless CCP decide to drop a hammer on multi-boxing and I don't see them doing this.
Alderson Point
Federal Navy Academy
Gallente Federation
#160 - 2017-02-14 23:11:53 UTC
Bjorn Tyrson wrote:
No one here has suggested that the PVP side of the game be touched at all. I've never understood the knee jerk reaction from the pvp players who act like the sky is falling and eve is going to burn to the ground the second that anyone suggests the pve experience could be improved.

eve isn't a zero sum game, what would be lost by new missions, new epic arcs, more voice acting, or whatever other kind of pve content being added? its not like they would be taking away your ships, or turning your guns into gummy bear launchers. If anything a better and more robust pve experience would attract more players to the game. which means more people in space, which means more targets to shoot at.

While I do agree that eve is a pvp centric game, and that the pvp does drive the economy, to say that it is ONLY about pvp is frankly blind and only looking at one half of the equation. without the people who go out there and engage in pve, the is no more isk entering the economy, and no more ships being built.

Yes enriching the pve experience may attract more "carebears" to the game... so what, all it would mean is cheaper ships and more targets, sounds like a net gain if you ask me. and sure some of them might not like the cut throat nature of the game and leave, but they where not going to stick around anyways. other people though might enjoy it and stick around, maybe even dip their toes into other aspects of the game as time goes on.

The problem is some PVP players are terrified that if some other area of the game receives some improvement they will be unable to say EVE is a PVP game.

Newsflash! It isn't.

It is a sandbox that CONTAINS PVP elements.
Someone shooting you when unarmed doesn't mean it's a PVP encounter, that is Ganking.
Thats like saying new york is a PVP environment because there are muggers.

There is something for everyone, for those who say EVE is a PVP game get overyourself. You are outnumbered.