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The Mutuality of Freighter Ganking

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#41 - 2016-12-19 05:20:09 UTC
Violet Crumble wrote:
Maria Senseye wrote:
You guys are completely missing the point of "hisec" ideea and risk / reward system of eve, in this situation risk exists only on the lawful citizen of new eden while in the same time gankers DO NOT actually risk anything but the 10M ship they're flying - absolutely nothing is enforced on their side ... here comes the frustration of freighter pilots!

There is no such thing as "worth the risk" for a hisec freighter pilot ... you have 1B collateral with 20M reward and +1B hull - and 15 catalysts in a 0.5 system which are about 150M and they're using lawful stations and services without any penalty or risk, if you want to fight the gankers you just can't! It's next to impossible to stop them before warping on top of the victim and f1'ing ...

After explosion a neutral DST which is IN FLEET with the gankers comes to the wreck and receives the cargo transferred from a CAPSULE on grid without having ANY KIND OF RISK OF BEING SHOT WITH CONCORD ON GRID


That being said ... WHERE in the world you see risk / reward ballance here ?
It's a stupid mechanic which haven't changed and probably won't change ... just like the "famous" bounty system - completely useless.


Risk for Freighter pilots comes from other players, not from mechanics.

In the absence of gankers, freight hauling would be a completely 0 risk activity.

The same can work in reverse. It isn't mechanics that bring risk to gankers. Other players should and that begins with smart Freighter pilots.

I for one am totally comfortable with the risk that other players bring, in the absence of any risk otherwise.

It means more profits and good reputations for those that can deliver their cargo. Anyone that autopilots or doesn't take precautions to look after their own safety, deserves to be ganked.

But, if you want risk for gankers go take it to them, just as they do us.


And from the freighter pilots themselves. If you put 680 million ISK in cargo into your freighter your chances of being ganked (for profit) are small.

Your chances of being ganked (for profit or for lulz) is also small.

So, moderate the value of your cargo (and as a result tank your ******* freighter for ******* love of ******* God), use a scout in key systems, do not AP, and manually fly your ship and you'll be fine...the vast majority of the time.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#42 - 2016-12-19 05:22:38 UTC
Bjorn Tyrson wrote:
Maria Senseye wrote:
You guys are completely missing the point of "hisec" ideea and risk / reward system of eve, in this situation risk exists only on the lawful citizen of new eden while in the same time gankers DO NOT actually risk anything but the 10M ship they're flying - absolutely nothing is enforced on their side ... here comes the frustration of freighter pilots!

There is no such thing as "worth the risk" for a hisec freighter pilot ... you have 1B collateral with 20M reward and +1B hull - and 15 catalysts in a 0.5 system which are about 150M and they're using lawful stations and services without any penalty or risk, if you want to fight the gankers you just can't! It's next to impossible to stop them before warping on top of the victim and f1'ing ...

After explosion a neutral DST which is IN FLEET with the gankers comes to the wreck and receives the cargo transferred from a CAPSULE on grid without having ANY KIND OF RISK OF BEING SHOT WITH CONCORD ON GRID


That being said ... WHERE in the world you see risk / reward ballance here ?
It's a stupid mechanic which haven't changed and probably won't change ... just like the "famous" bounty system - completely useless.



Tank your freighter so it doesn't take just 15 catalysts to kill.


That you even have to write that suggests that there is a serious problem with freighter pilots...at least those that get ganked.

Seriously, you have a 1.2-1.3 billion ISK ship, with at least 0.5 billion ISK in cargo and not only don't tank it...you fit mods that will reduce it's tank....and you are here on the forums complaining.

STFU, STFD, LTPTG, or GTFO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#43 - 2016-12-19 05:27:20 UTC
Miriam Beckstein wrote:
Teckos Pech wrote:
Violet Crumble wrote:
Sugar Smacks wrote:
I always find it amusing when people defend the fact that so many freighters are ganked completely empty and people go right to "its ok" and "nothing is wrong".

Its a pretty typical reaction that people don't like to look at a problem that directly effects their gameplay.

Show me the numbers.


They can't. I have actually gone and looked through zkillboard several times. Once you remove the kills in LS/NS, then remove kills where it clearly was not a gank (i.e. 3 guys in proteii are not going to gank freighters, that is most likely a war dec). Take away low value kills where there is a plastic wrapped item, we have very few freighters left that are well and truly empty. Sure they exist, but not that many of them. Most ganking it done for profit.


I am both curious and bored. Also mostly neutral on this topic. My relatively uninformed opinion is that the risk and the penalties for the gankers seem very low.

I'm off to gather some stats...


It IS low. That is not the issue, IMO.

The issue is that some players basically beg to be ganked and when they are they, or others who have ulterior motives, show up and whine about it.

But if you are begging to be ganked and are ganked...WTF are you here whining...you Goddamn ******* begged for it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#44 - 2016-12-19 05:49:33 UTC
Miriam Beckstein wrote:
Miriam Beckstein wrote:
Teckos Pech wrote:
They can't. I have actually gone and looked through zkillboard several times. Once you remove the kills in LS/NS, then remove kills where it clearly was not a gank (i.e. 3 guys in proteii are not going to gank freighters, that is most likely a war dec). Take away low value kills where there is a plastic wrapped item, we have very few freighters left that are well and truly empty. Sure they exist, but not that many of them. Most ganking it done for profit.


I am both curious and bored. Also mostly neutral on this topic. My relatively uninformed opinion is that the risk and the penalties for the gankers seem very low.

I'm off to gather some stats...


I will likely check the other 3 freighters later when boredom strikes again. Want to buy my own freighter (donations welcome Blink) so good to get a more accurate idea of what gets you killed. In the last month (Nov 19-Dec 18), 84 Obelisks appear on zkillboard.

Of those 84, there are:

10 in null
21 in low
18 killed in high as part of wars

21 obviously ganked for profit:
5 with doublewrapped contents (zkillboard doesn't see what is inside doublewrapped stuff?)
3 carrying 3-5 billion in cargo
5 carrying 5-7.5 billion
4 carrying 7.5-10 billion
4 carrying 10-20 billion
None of those 18 had more than 1 reinforced bulkhead

12 that are deeply stupid and/or weird.
1 carrying 290k contaminated lorentz fluid, worth ~30 billion, which could've been hauled in 2 blockade runner trips.
1 carrying 19 plex + 12 skill injectors, and nothing else. That's not even 1m^3. In a freighter. Outbound from Jita and just jumped into perimeter. Shocked
https://zkillboard.com/kill/57983524/ This guy lost 3, including being killed by a solo orca.
https://zkillboard.com/kill/57983524/ This one lost 6. Are these due to kill rights, suspect status? I have no idea. But they're not suicide ganks.
And possibly the best one: https://zkillboard.com/kill/57837232/ Killed by the Amarr Navy on the Amarr undock in an empty freighter.

That leaves just 2 ganks where there's maybe not much profit.
1 had just over 2 billion, died to a talos, a purifier and 20 catalysts
1 had just under 1 billion, died to 4 hounds, 10 catalysts and a caracal. But again, no reinforced bulkheads, 3 expanded cargoholds despite carrying under 40,000 m^3, so only 130k damage needed to pop them.


Obviously can't check any that weren't uploaded to zkillboard. But almost every dead obelisk in the last month was in low/null, stupid enough to undock a freighter in busy system during a war, or carrying doublewrapped stuff or 5 billion+ without adding much to ehp. And even the 5 who died with less than 5 bill on board could have easily taken more precautions.

There is one thing I really think should change, and that's the ability to know if a hauling contract has doublewrapped stuff in it before you accept. Since carrying doublewrapped stuff is clearly enough to get ganked over. Don't need the ability to see what's in the doublewrap, just a simple flag on the contract itself, so haulers can choose whether or not they want to risk carrying it.


Thank you for the independent validation...of course now that I wrote this everyone will either assume you are me, or a CODE. alt or something. Still, good work.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Miriam Beckstein
Science and Trade Institute
Caldari State
#45 - 2016-12-19 06:25:39 UTC
Teckos Pech wrote:
Thank you for the independent validation...of course now that I wrote this everyone will either assume you are me, or a CODE. alt or something. Still, good work.


The numbers are sitting out there to be looked at. Over 90% of the obelisk kills in the last month did something stupid. OTOH, it appears the regular gankers do not upload to zkillboard, so if they shot empty freighters piloted by NPC corp players who also don't upload to zkillboard, that wouldn't show up. But the sample size I looked at seems reasonable, and it's easy enough to pick a different sample if somebody wants to search for evidence of more suicide ganking purely for fun and not for profit.

And having now spent an interesting few hours avoiding proper work and not playing the game, my slightly less uninformed opinion is that the gameplay issue, isn't that the gankers aren't punished enough. But that if there's an issue, it is that bumping appears to be entirely consequence free.

Freighter undocks with 5 billion onboard and no tank? That's high risk, and if they die, bad luck.
Gankers want to spend however long sitting on gate or somewhere nearby in the hopes that someone silly comes along so they can shoot them for profit? No worries. Interesting emergent gameplay, one form of prey has arisen, and they've spawned a predator.

One or two people in battleships are able to effectively tackle a ship and stop it from warping indefinitely, without the game treating it as any sort of aggressive act? That does seem poorly designed to me. If the ganking fleet needs to be on the gate when freighter jumps through, or needs to have scout notice the freighter, and fleet follows it though a gate and ambushes it, fair enough. Predators need to risk their own predators responding, risk being spotted and having the prey dock up, and so on. It seems a fair fight to me. But if someone is able to hold the freighter there for a few minutes while waiting for the fleet to arrive and/or trying to extract a ransom, that doesn't seem so fair. Predators can sit docked up until the prey is already stuck. Or in a different system, or even logged out.

It's one thing for a freighter to be a fat target that takes 25-50 seconds to enter warp each time, risk being aggressed and killed in the 15-30 second window before concord can arrive. But I think it's another thing for a freighter to be a fat target that can be tackled indefinitely, and have their only recourse be the tackler choosing to let them go, the freighter pilot logging out and crossing their fingers, or the freighter's friends taking the criminal action of attacking the bumper. Unless I'm overestimating the efficacy of bumping?
Dracvlad
Taishi Combine
Astral Alliance
#46 - 2016-12-19 07:23:46 UTC  |  Edited by: Dracvlad
I have the OP blocked as he is a attention seeking troll who haunts the AFK cloaking thread and I got tired of his bull, I would say that he is able to express himself well however. I am not going to read his stuff, but from what I have seen of this thread I can get the gist of what he said and what his aim is, to insult people who disagree with him.

As one who has saved freighters at times, I will point out that there is nothing wrong as such with freighter ganking as game events, in my experience it has mostly affected 0.0 alliances who do not value their logistics enough to make an effort to protect them, however there are people who fly them that due to having only one account and are in small entities in hisec to slip under the radar or are in NPC corps they are especially vulnerable but those people can decide to down grade to a DST or upgrade to a JF but cyno alts are needed for that.

I noticed that some people made comments about JF's, well up your game, you need to cover the emergency cybo locations and bump them before they dock or blow up the cyno, that you are unable to do so shows something doesn't it?

The bumping mechanic in terms of keeping freighters pinned down for hours consequence free is an issue because it is poor game play for the victim to suffer, that needs sorting, can't understand that this fix has still not been implemented, and of course there are some loot scooping tricks that need adjustment and of course real penalties for gankers like NPC stations refusing access.

But freighter ganking as such is part of the game and the only thing needed is a balance pass on what I just pointed out.

As a risk evaluation I do one simple thing, I don't use freighters any more, DST for me, if I need a freighter now I just pay for hauling with 125% collateral on the contract like other smart people.

Anyway back to the echo chamber... and back slapping and pleas to be noticed...

PS I hardly bother now, just the odd jaunt when I am really bored, does that say something about it... the best part is the need of certain gankers to sprout off in local which makes me giggle, attention seeking at its finest...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#47 - 2016-12-19 07:37:38 UTC
Miriam Beckstein wrote:
Teckos Pech wrote:
Thank you for the independent validation...of course now that I wrote this everyone will either assume you are me, or a CODE. alt or something. Still, good work.


The numbers are sitting out there to be looked at. Over 90% of the obelisk kills in the last month did something stupid. OTOH, it appears the regular gankers do not upload to zkillboard, so if they shot empty freighters piloted by NPC corp players who also don't upload to zkillboard, that wouldn't show up. But the sample size I looked at seems reasonable, and it's easy enough to pick a different sample if somebody wants to search for evidence of more suicide ganking purely for fun and not for profit.

And having now spent an interesting few hours avoiding proper work and not playing the game, my slightly less uninformed opinion is that the gameplay issue, isn't that the gankers aren't punished enough. But that if there's an issue, it is that bumping appears to be entirely consequence free.

Freighter undocks with 5 billion onboard and no tank? That's high risk, and if they die, bad luck.
Gankers want to spend however long sitting on gate or somewhere nearby in the hopes that someone silly comes along so they can shoot them for profit? No worries. Interesting emergent gameplay, one form of prey has arisen, and they've spawned a predator.

One or two people in battleships are able to effectively tackle a ship and stop it from warping indefinitely, without the game treating it as any sort of aggressive act? That does seem poorly designed to me. If the ganking fleet needs to be on the gate when freighter jumps through, or needs to have scout notice the freighter, and fleet follows it though a gate and ambushes it, fair enough. Predators need to risk their own predators responding, risk being spotted and having the prey dock up, and so on. It seems a fair fight to me. But if someone is able to hold the freighter there for a few minutes while waiting for the fleet to arrive and/or trying to extract a ransom, that doesn't seem so fair. Predators can sit docked up until the prey is already stuck. Or in a different system, or even logged out.

It's one thing for a freighter to be a fat target that takes 25-50 seconds to enter warp each time, risk being aggressed and killed in the 15-30 second window before concord can arrive. But I think it's another thing for a freighter to be a fat target that can be tackled indefinitely, and have their only recourse be the tackler choosing to let them go, the freighter pilot logging out and crossing their fingers, or the freighter's friends taking the criminal action of attacking the bumper. Unless I'm overestimating the efficacy of bumping?


Bumping mechanics have supposedly changed, but not sure how ganking has in turn adapted. I could see ganking deploying a suicide tackle ship to address the issue. Which is another topic...people say, "Lets do X," and then the gankers adapt and circumvent X--basically a classic arms race. This has happened more often than not...you'd think people might learn, but apparently not. Most likely a result of "just so" reasoning.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#48 - 2016-12-19 07:46:19 UTC
Dracvlad wrote:
I have the OP blocked as he is a attention seeking troll who haunts the AFK cloaking thread and I got tired of his bull, I would say that he is able to express himself well however. I am not going to read his stuff, but from what I have seen of this thread I can get the gist of what he said.

As one who has saved freighters at times, I will point out that there is nothing wrong as such with freighter ganking as game events, in my experience it has mostly affected 0.0 alliances who do not value their logistics enough to make an effort to protect them, however there are people who fly them that due to having only one account and are in small entities in hisec to slip under the radar or are in NPC corps they are especially vulnerable but those people can decide to down grade to a DST or upgrade to a JF but cyno alts are needed for that.

I noticed that some people made comments about JF's, well up your game, you need to cover the emergency cybo locations and bump them before they dock or blow up the cyno, that you are unable to do so shows something doesn't it?

The bumping mechanic in terms of keeping freighters pinned down for hours is an issue because it is poor game play for the victim to suffer, that needs sorting, can't understand that this fix has still not been implemented, and of course there are some loot scooping tricks that need adjustment and of course real penalties for gankers like NPC stations refusing access.

But freighter ganking as such is part of the game and the only thing needed is a balance pass on what I just pointed out.

As a risk evaluation I do one simple thing, I don't use freighters any more, DST for me, if I need a freighter now I just pay for hauling with 125% collateral on the contract like other smart people.

Anyway back to the echo chamber... and back slapping and pleas to be noticed...

PS I hardly bother now, just the odd jaunt when I am really bored, does that say something about it... the best part is the need of certain gankers to sprout off in local which makes me giggle, attention seeking at its finest...


How amusing....Dracvlad stated he was letting his sub expire, so he cannot use DSTs or freighters or he is a liar and has resubbed. Lol

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Miriam Beckstein
Science and Trade Institute
Caldari State
#49 - 2016-12-19 08:27:04 UTC
Teckos Pech wrote:
Bumping mechanics have supposedly changed, but not sure how ganking has in turn adapted. I could see ganking deploying a suicide tackle ship to address the issue. Which is another topic...people say, "Lets do X," and then the gankers adapt and circumvent X--basically a classic arms race. This has happened more often than not...you'd think people might learn, but apparently not. Most likely a result of "just so" reasoning.


Sure. But the tackle gets destroyed by concord, the tackle can be shot by others in space (e.g. if freighter travels with an escort), neither of which happen with the bumper. And if you have suicide tackle to hold someone for the gankfleet to arrive, concord will be on grid when the catalysts fire.

Regardless of what my own opinion on people who gank may be, I think ganking being a gameplay option is fine. Same deal for jita scammers or afk haulers, whether I like them or not I think it's fine to have as a gameplay option.

And while I agree with you with what you're saying about people who think ganking shouldn't be in game, I think it's just as invalid to say that ganking is inevitable, therefore the current state of ganking is fine. I'd much rather say ganking is inevitable, so let's make it a fair contest between the gankers & the ganked. So I say 'Let's fix bumping' (and fix surprise double-wrapped hauling contracts) and no doubt the gankers will adapt, get better at ganking without bumping. They'll still make their money, it's not like there's a shortage of people willing to make silly mistakes and/or let greed override sense. But it'll be a fairer fight.
Salvos Rhoska
#50 - 2016-12-19 08:30:56 UTC  |  Edited by: Salvos Rhoska
Gogela wrote:
2Sonas1Cup wrote:
You overly overestimate the amount of freighters that are needed at any one time in this game.
No not so many, 4.6 a day (full of goods) is a huge amount.


As I mentioned, that the total number of freighters killed in highsec in an average day, not necessarily ganks.


  • We don't know how many of these were killed by corporations at war with each other. Feel free to do the research. I don't care enough.

  • Looking back over the numbers, more than half were empty freighters: no loot. Another 25% had a total value less than 2x hull cost: very little loot.


I don't think that's a huge number. I would speculate that there is on average 1-2 actual ganks per day and the odds of it being profitable for the gankers is pretty low.

As for "how many freighters are needed in game", just sit out in Jita 4-4 undock, and count the freighters coming in and out every day. The odds of getting ganked in a freighter are really, really, really low.

edited for clarity


Excellent analysis. Thanks for setting the record straight and taking time.

I think the issue is grossly over- and misrepresented in discussion simply due to the fact freighter pilots get so incredibly salty about it and start a thread almost everytime it happens.

Instead of acknowledging their own lapse in taking precautions, they project their anger outwards rather than at themselves.
Teckos Pech
Hogyoku
Goonswarm Federation
#51 - 2016-12-19 08:39:35 UTC
Miriam Beckstein wrote:
Teckos Pech wrote:
Bumping mechanics have supposedly changed, but not sure how ganking has in turn adapted. I could see ganking deploying a suicide tackle ship to address the issue. Which is another topic...people say, "Lets do X," and then the gankers adapt and circumvent X--basically a classic arms race. This has happened more often than not...you'd think people might learn, but apparently not. Most likely a result of "just so" reasoning.


Sure. But the tackle gets destroyed by concord, the tackle can be shot by others in space (e.g. if freighter travels with an escort), neither of which happen with the bumper. And if you have suicide tackle to hold someone for the gankfleet to arrive, concord will be on grid when the catalysts fire.

Regardless of what my own opinion on people who gank may be, I think ganking being a gameplay option is fine. Same deal for jita scammers or afk haulers, whether I like them or not I think it's fine to have as a gameplay option.

And while I agree with you with what you're saying about people who think ganking shouldn't be in game, I think it's just as invalid to say that ganking is inevitable, therefore the current state of ganking is fine. I'd much rather say ganking is inevitable, so let's make it a fair contest between the gankers & the ganked. So I say 'Let's fix bumping' (and fix surprise double-wrapped hauling contracts) and no doubt the gankers will adapt, get better at ganking without bumping. They'll still make their money, it's not like there's a shortage of people willing to make silly mistakes and/or let greed override sense. But it'll be a fairer fight.


My understanding is that once tackle is deployed the counter starts over. IDK though as I have not followed the bumping issue that closely.

And a "fair" contest is bullshit. It is a constantly moving target and is none of CCP's business. What players decide to do is not their concern unless some code is giving one side or the other an unfair advantage. And in the case of ganking I think I have made the case that one side is being...well...totally ******* beyond any reason...FUBAR. If you are FUBAR in your loading up of your freighter....you deserve to die.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Miriam Beckstein
Science and Trade Institute
Caldari State
#52 - 2016-12-19 10:06:26 UTC  |  Edited by: Miriam Beckstein
Teckos Pech wrote:
And a "fair" contest is bullshit. It is a constantly moving target and is none of CCP's business. What players decide to do is not their concern unless some code is giving one side or the other an unfair advantage.


So having a 'fair' contest is bulldust and none of CCP's business? But it is CCP's concern if the game design is unfair? Bit of a contradiction there?

Set up a fair playing field, and let the players have at it. But if playing field turns out to be tilted, then step in and balance it out.


Quote:
And in the case of ganking I think I have made the case that one side is being...well...totally ******* beyond any reason...FUBAR. If you are FUBAR in your loading up of your freighter....you deserve to die.


Yes. But as I said, just because one side may be overreacting doesn't mean that the design is working well. The ability to take an aggressive action and keep a ship from warping indefinitely, and to take that action with literally no consequence and at no risk, for the aggressed to have no recourse, that's not fair. Make that fair, treat the initial aggressive action as an aggressive action, and then it is fair, the gankers can go for it, and the FUBAR freighter loads can explode.

You're conflating 'freighters currently get ganked with the help of unfair methods' with 'it's unfair that freighters get ganked.' Just because those that argue the second are [insert insult here], that doesn't mean the first is wrong.
Teckos Pech
Hogyoku
Goonswarm Federation
#53 - 2016-12-19 10:24:18 UTC
Miriam Beckstein wrote:
Teckos Pech wrote:
And a "fair" contest is bullshit. It is a constantly moving target and is none of CCP's business. What players decide to do is not their concern unless some code is giving one side or the other an unfair advantage.


So having a 'fair' contest is bulldust and none of CCP's business? But it is CCP's concern if the game design is unfair? Bit of a contradiction there?

Set up a fair playing field, and let the players have at it. But if playing field turns out to be tilted, then step in and balance it out.


Unless the code is boogered to give one side an unfair advantage....then no it is not CCPs concern.

No, there is no need to set up "fair playing fields". Again, the issue is when the code is screwed in a way CCP did not anticipate. Example? CCP's changes to FW LP that allowed 5 players to rake in 5 trillion+ ISK in two weeks.

That CCP has to ensure "fair play" is just utter nonsense. If I can bring 20x the people you can...well sucks to be you. Not CCPs problem.


Quote:
Yes. But as I said, just because one side may be overreacting doesn't mean that the design is working well. The ability to take an aggressive action and keep a ship from warping indefinitely, and to take that action with literally no consequence and at no risk, for the aggressed to have no recourse, that's not fair. Make that fair, treat the initial aggressive action as an aggressive action, and then it is fair, the gankers can go for it, and the FUBAR freighter loads can explode.

You're conflating 'freighters currently get ganked with the help of unfair methods' with 'it's unfair that freighters get ganked.' Just because those that argue the second are [insert insult here], that doesn't mean the first is wrong.


No, CCP has addressed the bumping mechanic. If that has not worked, then perhaps they should just stop ******* around with **** that they can't fix and let players learn a hard, hard lesson. And that lesson is don't be a complete ******* moron when loading up your freighter. If you put 6+ billion ISK in your freighter and get bumped for N+ hours the lesson is...don't put 6+ billion ISK in your freighter. In fact, figure out where the cargo/gank boundary is and play accordingly. Asking CCP to "fix" something means you just don't understand the problem.

And again, the problem is a player taking on too much risk. Take on too much risk, expect to get your poop pushed in.

CCP changing this has been one of the primary reasons players logged in has been declining for the past couple of years (alpacas notwithstanding). Black Pedro made this point on page one. Yet just about everyone fails to grasp this point. When Eve was far, far more harsh...the game grew. When that direction changed...the game started shrinking.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#54 - 2016-12-19 10:30:10 UTC
Black Pedro wrote:
Why there is any sympathy or at all for freighter pilots that make a mistake and overload their hauler out of ignorance/greed/lazyness is a bit of a mystery for me. I get that the friends of the pilot might want to step in and try to do something, but this phenomenon of 'white-knighting' for strangers is a bit baffling. In almost every other area of Eve players congratulate each other on calling their opponents on their mistakes and capitalizing on them, except for some reason, freighter pilots.

Content is content however, and if players want to organize and tear themselves away from their mindless ISK-grinding to mess with gankers that can only be a good thing. Hopefully, the desire to beat the gankers is the place this is coming from, and it is this competetive impulse that motivates them rather than some delusion that they are "the hero" when they are really just trying to shelter bad players from the consequences of their bad play.

In any case though stuff like this is what makes Eve a great game. The myriad of different motivations and instrinsic monkey-brain behaviours we all have manifest in unpredictable emergent game play. It's why we all need to be vulnerable to each other, and why CCP should stop with buffing safety everywhere in this game which most of the player base continually whine for, but all it does is prevent interesting things like this from happening and slowly suffocate the game.


Not empty quoting...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#55 - 2016-12-19 10:31:22 UTC
Miriam Beckstein wrote:
Teckos Pech wrote:
And a "fair" contest is bullshit. It is a constantly moving target and is none of CCP's business. What players decide to do is not their concern unless some code is giving one side or the other an unfair advantage.


So having a 'fair' contest is bulldust and none of CCP's business? But it is CCP's concern if the game design is unfair? Bit of a contradiction there?

Set up a fair playing field, and let the players have at it. But if playing field turns out to be tilted, then step in and balance it out.


Quote:
And in the case of ganking I think I have made the case that one side is being...well...totally ******* beyond any reason...FUBAR. If you are FUBAR in your loading up of your freighter....you deserve to die.


Yes. But as I said, just because one side may be overreacting doesn't mean that the design is working well. The ability to take an aggressive action and keep a ship from warping indefinitely, and to take that action with literally no consequence and at no risk, for the aggressed to have no recourse, that's not fair. Make that fair, treat the initial aggressive action as an aggressive action, and then it is fair, the gankers can go for it, and the FUBAR freighter loads can explode.

You're conflating 'freighters currently get ganked with the help of unfair methods' with 'it's unfair that freighters get ganked.' Just because those that argue the second are [insert insult here], that doesn't mean the first is wrong.


Great post, expect only insults and rants for that very precise post on the issue that matters.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Maria Senseye
Doomheim
#56 - 2016-12-19 10:35:54 UTC
CCP did NOT to ANYTHING to fix the unfair advantage of the bumper, you could be kept on a gate for HOURS without the ability to safe-logoff or warp, a criminal (-10 sec status) just undocks with a rookie ship with a warp disruptor and kills your timer and warp - easy, safe ... without any kind of risk!

Even if the freighter pilot have scouts, you just can't fight this tactic ... that velator lands on top of the freighter, insta-locks and warp-disrupts the freighter = job done.


Freighters are massive ships worth bilions of isk without CPU or POWER-GRID (cause CCP doesn't want you to mount warp-stabilisers or any kind of active tank)
Teckos Pech
Hogyoku
Goonswarm Federation
#57 - 2016-12-19 10:40:08 UTC
Maria Senseye wrote:
CCP did NOT to ANYTHING to fix the unfair advantage of the bumper, you could be kept on a gate for HOURS without the ability to safe-logoff or warp, a criminal (-10 sec status) just undocks with a rookie ship with a warp disruptor and kills your timer and warp - easy, safe ... without any kind of risk!

Even if the freighter pilot have scouts, you just can't fight this tactic ... that velator lands on top of the freighter, insta-locks and warp-disrupts the freighter = job done.


Freighters are massive ships worth bilions of isk without CPU or POWER-GRID (cause CCP doesn't want you to mount warp-stabilisers or any kind of active tank)


Actually you can. If your scout uses standings and scans local you can see when gankers are active and dock up before you get in the target system. Dock up and wait until the way is clear. Stop assuming you have the right to fly through any system with or without an escort whenever you want.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Geronimo McVain
The Scope
Gallente Federation
#58 - 2016-12-19 10:59:42 UTC  |  Edited by: Geronimo McVain
Maria Senseye wrote:
CCP did NOT to ANYTHING to fix the unfair advantage of the bumper, you could be kept on a gate for HOURS without the ability to safe-logoff or warp, a criminal (-10 sec status) just undocks with a rookie ship with a warp disruptor and kills your timer and warp - easy, safe ... without any kind of risk!

Even if the freighter pilot have scouts, you just can't fight this tactic ... that velator lands on top of the freighter, insta-locks and warp-disrupts the freighter = job done.


Freighters are massive ships worth bilions of isk without CPU or POWER-GRID (cause CCP doesn't want you to mount warp-stabilisers or any kind of active tank)

If you really think about it there are ways, they will just involve sacrificing a ship to get the freighter through. If you are carrying something in the range of 5B there will be enough profit to get even or make a small profit. So you are sacrificing some 300+M to save 5B of cargo + ship. And that's just when you get tackeled which will only happen rather infrequently.

Some other solution could be that bumping give you a suspect flag after the 5th bump.
Remiel Pollard
Aliastra
Gallente Federation
#59 - 2016-12-19 13:00:40 UTC
Geronimo McVain wrote:


Some other solution could be that bumping give you a suspect flag after the 5th bump.


I agree with this only because the sea of flashing yellow on the jita undock would give me a reason to tag up for the target rich environment.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Salvos Rhoska
#60 - 2016-12-19 13:05:47 UTC  |  Edited by: Salvos Rhoska
Im rather disappointed and concerned with the lack of ingenuity and effort by the whiners in this thread.
Especially when those people have not taken the already available precautions for "safe" transit.

Im going to throw you a bone though, cos Im a nice guy.



Freighter Gank Watchlist (FGW):


1) Considering the relatively low frequency of freighter explosions, it should not be difficult to mine data out of killboards and player reports/testimony inorder to compile a list/table of the usual freighter destroying suspects and alts. In a couple months of compiling, you will probably have a very good idea of whom is involved, where and how. Probably more than anyone else currently in the game.

2) Once you have a relatively comprehensive list/table, you can add those names to your UI with red standing, thus helping you identify and possibly avoid them, their alts/associates, and centers of activity.

3) You can even sell this as a service. For a subscription fee, a player can order the list/table from you. You can make it a monthly update to the list which is sent to all current subscribers on a mailing list.

4)
You can setup an ingame channel in conjunction with your data mining/list efforts/services to gather more data, for participants to warn/advise other freighters, and advertise your subscribed Watchlist service.

5) The players who sub to your Watchlist, will be safer than those that dont. Leading to those that are not on your subscription mailing list, will be more likely to be destroyed, thus prompting them to seek out and pay for your service. Every dedicated freighter pilot will want to have your list.

6) You can infiltrate groups involved in freighter destruction (with potentially even an Alpha), to collect more data on names of participants, typical tactics, current wherabouts and centers of activity.

7) Once you have reached market saturation, as in all or most freighter pilots buying your list monthly, you can
-A) Setup your own shadow Freighter ganking operation, utilising the expertise, trust, connections and information you have.
-B) Sell information to now starved freighter gankers on prominent freight movements you are aware of.
-C) Both will increase and concrete demand for your original list service.



This innovator, albeit inversely to my plan above, has tapped into the current zeitgeist of dissatisfaction with bounty hunting/mercenary systems, added to whining about freighter losses, by providing a service that comprises both:

https://forums.eveonline.com/default.aspx?g=posts&t=504621&find=unread

Be more like this person. Be more like me.
Do something pro-active and creative, rather than whining.
Use your head, not your tears.