These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

22 days?

Author
ShahFluffers
Ice Fire Warriors
#21 - 2016-12-18 00:49:25 UTC  |  Edited by: ShahFluffers
Fleshbits R'Sticky wrote:
This kind of sucks as a noob, when you'd like to try some things and see what you want to get into. Sure, you can start doing them with a frigate, but I am sure that the mining or exploring experience is vastly different with better ships.

Yes and no.

You will find that even multi-year veterans will use Tech 1 Frigates because they are either...

- "cost effective" (Tech 2, Tech 3, and Faction ships are an order of magnitude more expensive and effectively have no insurable value)
- they are good at what they do (just because something is more expensive and/or a higher tech level, it does not necessarily mean it is a straight upgrade... some specialist ships give up certain traits or stats for higher stats in other areas).


Moreover, just because you can't fly that "sexy" ship right away, it does not mean you can't perform a certain task.
More often than not, a simple adaptation to your tactics can make you just as safe and/or effective.

For example:
A Venture may not be able to use a cloaking device (well, it can, but it would not be as effective as a Covert-Ops cloak), but you can fit it for extra mobility and be extra vigilant.
That vigilance can often save you if you can react quickly enough.

Fleshbits R'Sticky wrote:
I'm 40 years old, I don't have that much life left to be making plans for months and years ahead!

Here's the thing; you are not supposed to be able to train every skill in a short amount of time.

And you do not need to have "max skills" before you try anything.

Why?
Because skills generally only grant you a 5% bonus here, 10% bonus there for each level (exceptions apply).
And the bulk of a skills training time is from level 4 to level 5.

What this means for you is...
If you train all the skills you need to perform a task to level 4, you will be fly at about 80 to 90% of the effectiveness of a person with those same skills maxed out... in only 20 to 25% of the time.

And this is before you take tactics, knowledge, and ship fits into account... which can count for a lot and help any player regardless of what skills they have (or don't have).


I should also add that someone did some napkin math awhile back and found that it would take 20-something years to max out every skill in the game.
Hell... I have been playing since 2009 and I have yet to max out every ship and combat related skill.

Why is the system this way?
To encourage you to work with people who have those skills.


For example:
You may have the skills and aptitude for mining.
Another person may have the skills and desire to be a good hauler.

You are both in the ass end of nowhere, you both know there are hostiles hiding behind every corner, and you both find an asteroid that is worth a lot of money.

You can't haul all of that rock back to a trade hub because you do not have all the skills you need to fly a hauler.
The other guy can't mine that quickly/efficiently because he does not have the necessary skills or equipment to do so.
So a deal is now struck; you mine, he hauls.

Granted, this is an oversimplified situation... but it should convey the gist of the system.
Not everyone can do everything effectively by themselves.



Another thing is consider is that larger, more expensive ships generally require more experience (in addition to skillpoints) to fly. Otherwise they become nothing more than expensive lessons in "what not to do."

So the skill system, in a sense, is forcing you to take your time and experiment with the ships and equipment you currently have.
It is better to learn your lessons now in cheaper stuff that can be replaced with a few, quick level 2 missions than with stuff you spent a month or so grinding for.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#22 - 2016-12-18 04:17:47 UTC
Fleshbits R'Sticky wrote:
end game


my sweet summer child....

Just Add Water

Alea
Pator Tech School
Minmatar Republic
#23 - 2016-12-18 04:55:33 UTC
Fleshbits R'Sticky wrote:
Is there no ship above a frigate that I can get the skills to fly in less than 22 days?
I looked at Prospect, then I looked at Buzzard....

Holy crap progress is slow. Then I learned I can't train 2 characters simultaneously without paying another $14.95 or buying plex with in game currency.

This kind of sucks as a noob, when you'd like to try some things and see what you want to get into. Sure, you can start doing them with a frigate, but I am sure that the mining or exploring experience is vastly different with better ships.

I'm 40 years old, I don't have that much life left to be making plans for months and years ahead!


I'm gonna burn in hell for saying this but if you want to bypass what most all of us long timers had to do just buy Skill injectors..

Before pay to win was introduced EVERYBODY paid with their time to be able to fly nice things, now any dort can throw money at the game and fly what they want to fly, it's sad really but that's progress I guess.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#24 - 2016-12-18 05:15:30 UTC
Alea wrote:
pay to win


teach me how to win in EvE, lol.

Just Add Water

Pix Severus
Empty You
#25 - 2016-12-18 05:53:41 UTC
EVE isn't WoW, there is no direct progression, there is no end-game.

Players have had a significant impact on the game, and made a name for themselves, using T1 ships and low skills. You should be looking at how to make your mark on EVE, or carve-out your own little slice of heaven in this game, by means other than following what you believe to be the closest WoW-like progression the game has to offer.

You can be more than that, better than that.

Age is no barrier. Become what you want to become, until your dying breath, you owe yourself no less.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Shayla Etherodyne
Delta Laroth Industries
#26 - 2016-12-18 09:11:09 UTC
Fleshbits R'Sticky wrote:


Yea, I appreciate that I won't get to the end game in a week, but I have ZERO control over the rate of progress. It is predetermined that my skills are going to progress at a rate that takes months and years whether I am a complete idiot or I do things more strategically. I like to be rewarded for being able to fire more brain cells then the next guy. It doesn't seem that is possible with this system, at least as far as my skills go. I am sure it makes a difference on my wallet.



You can vary that speed:
- remap your characteristics so that they are best suited for the skill you are training;
- train cybernetics and buy implants to speed up training, if you live in high sec you can buy 5 implants and put them in your clone, that give a good boost to training speed;
- buy skill injectors and inject your clone with skill points. That has decreasing returns, so it is better to do it early on.

Method 2 and 3 cost isk, so yes, your wallet matter.

For method 1 download EVEMoon (there is a safe link in the resources), prepare a training program and see what is the fastest way to get there.

Shayla Etherodyne
Delta Laroth Industries
#27 - 2016-12-18 09:46:09 UTC  |  Edited by: Shayla Etherodyne
March rabbit wrote:
Fleshbits R'Sticky wrote:
I'm 40 years old, I don't have that much life left to be making plans for months and years ahead!

I can be wrong here but i thought that the minimum lifespan today is like 65 years for men?
In any case until you have something special you have like 20 years to plan ahead! Big smile


I have started playing at the age of 47, the friend that signaled the game to me has 39 or 40 years old.
After ten years and a hiatus of a couple of years we both are playing again. Plenty of people that I know in game has my age and has started relatively recently.
So starting at 40 is nothing special.

The healthy life expectancy in western Europe is at 70 or above, in the USA 69.1.
Drago Shouna
Doomheim
#28 - 2016-12-18 09:57:03 UTC
Fleshbits R'Sticky wrote:
Is there no ship above a frigate that I can get the skills to fly in less than 22 days?
I looked at Prospect, then I looked at Buzzard....

Holy crap progress is slow. Then I learned I can't train 2 characters simultaneously without paying another $14.95 or buying plex with in game currency.

This kind of sucks as a noob, when you'd like to try some things and see what you want to get into. Sure, you can start doing them with a frigate, but I am sure that the mining or exploring experience is vastly different with better ships.

I'm 40 years old, I don't have that much life left to be making plans for months and years ahead!



40, lol.

I started at 53, welcome to EvE...pup.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Cutter Isaacson
DEDSEC SAN FRANCISCO
#29 - 2016-12-18 10:45:45 UTC
Soel Reit wrote:
eve is serious business. big ships are serious business.
saying you don't have months and years ahead of you to planning a strat or what you want to do.... is just... not eve.
just stick to frigates and destroyers then.

.... or that is what used to be....

now just check skill injectors, plex and char bazar and you are ready to undock.
oh... btw... obviously it has a cost. as everything in real life.

are you ready to pay? Roll


That's incredibly disingenuous. You've been able to buy ready made characters for years.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Cutter Isaacson
DEDSEC SAN FRANCISCO
#30 - 2016-12-18 10:48:22 UTC  |  Edited by: Cutter Isaacson
Alea wrote:
Fleshbits R'Sticky wrote:
Is there no ship above a frigate that I can get the skills to fly in less than 22 days?
I looked at Prospect, then I looked at Buzzard....

Holy crap progress is slow. Then I learned I can't train 2 characters simultaneously without paying another $14.95 or buying plex with in game currency.

This kind of sucks as a noob, when you'd like to try some things and see what you want to get into. Sure, you can start doing them with a frigate, but I am sure that the mining or exploring experience is vastly different with better ships.

I'm 40 years old, I don't have that much life left to be making plans for months and years ahead!


I'm gonna burn in hell for saying this but if you want to bypass what most all of us long timers had to do just buy Skill injectors..

Before pay to win was introduced EVERYBODY paid with their time to be able to fly nice things, now any dort can throw money at the game and fly what they want to fly, it's sad really but that's progress I guess.


Two words for you:

Character. Bazaar.

You've been able to throw money at the screen for literally years. So many disingenuous comments on here today. Oh, and it's still not pay to win, since someone actually needs to train up those skills in the first place, whether you buy a whole character, or just skill injectors.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Kairos Antilles
Doomheim
#31 - 2016-12-18 11:10:39 UTC
Expendable Unit wrote:
Fleshbits R'Sticky wrote:
Is there no ship above a frigate that I can get the skills to fly in less than 22 days?
I looked at Prospect, then I looked at Buzzard....

Holy crap progress is slow. Then I learned I can't train 2 characters simultaneously without paying another $14.95 or buying plex with in game currency.

This kind of sucks as a noob, when you'd like to try some things and see what you want to get into. Sure, you can start doing them with a frigate, but I am sure that the mining or exploring experience is vastly different with better ships.

I'm 40 years old, I don't have that much life left to be making plans for months and years ahead!


You know what they say, "getting old ain't for p....ies"


Pastries? Nothing more disappointing than a stale pastry........
Helix Coils
Subsidy H.R.S.
Xagenic Freymvork
#32 - 2016-12-18 11:12:42 UTC
To get a bit back on-topic I killed Dagan/finished the SoE arc with an 11 day old alpha character as a complete noob...in a cruiser. Power/cpu usage is tight but it is doable to be effective.
Jax Bederen
Dark Horse RM
#33 - 2016-12-18 11:12:44 UTC
Fleshbits R'Sticky wrote:
Well combat ships aside....
I figure you need a way to make income on top of your main character being able to do combat. It would seem the entire reason for making money is to do combat in the first place.

Yea, I appreciate that I won't get to the end game in a week, but I have ZERO control over the rate of progress. It is predetermined that my skills are going to progress at a rate that takes months and years whether I am a complete idiot or I do things more strategically. I like to be rewarded for being able to fire more brain cells then the next guy. It doesn't seem that is possible with this system, at least as far as my skills go. I am sure it makes a difference on my wallet.

If I go mining to make money then Prospect is the next step up from my Venture, no?
If I go exploring to make money then Buzzard is the next step up from my Heron, no?
Or are is there some other ships between that I am missing?


Well sort of, that used to be my gripe as well, but these days you can buy injectors to speed up your skills, so the more time/income you make the faster you can train. Really T1 ships should not take you long, the real "F this, it's way to long" curve starts with T2 ships, also any skills that require 20 plus days. for those into living in the game it's normal but for you and me and others with less time to commit it's a bit more of a, your kidding right? Then again, skill injectors.

As far as ships if you want to make much more money in pve head to Battle ships without training to much of other classes. it's more risky but L4 missions are way above in pay grade then what you make in L3's. If you rush to use a BS, get your drone skills up, because otherwise you will get webbed by a frig and loose your big shiny ship. Would also recommend a snipe type build with big guns as you will lack skills for more tactical and tank oriented fighting. After you start making the money you can train skills that make you more combat efficient, with that income you can buy injectors and speed the whole process up. Also read "eve survival" before you attempt L4's, it will tell you what to expect in a mission and what type of damage is incoming and what ammo to use.

As far as mining, well I know nothing of it :D
Salvos Rhoska
#34 - 2016-12-18 11:37:08 UTC  |  Edited by: Salvos Rhoska
SP:
-Neural remap
-Train only what you need
-Targetted skill plans
-Implants
-Injectors
-Character Bazaar

As to your age:
-Eat healthy
-Regular exercise
-Good healthcare program
-Cut down on smoking/alcohol
-Avoid stress, such as worrying about SP rates.



Look on the bright side:
EVE is ideal for the elderly and the infirm.
Where else can you continue to get SP though you are spending 6 months in an induced coma, on life-support while waiting for a heart transplant donor. While taking an hour AFK to relieve yourself due to an enlarged prostate. Going back and forth between Jita and your homebase, transporting the same cargo, over and over in a loop, cos you keep forgetting what you set out to do. When your APM drops from the hundreds into single digit figures.

EVE also has several Retirement Home corps that cater especially to the needs of the geriatric.
Shayla Etherodyne
Delta Laroth Industries
#35 - 2016-12-18 12:40:28 UTC
Jax Bederen wrote:


Well sort of, that used to be my gripe as well, but these days you can buy injectors to speed up your skills, so the more time/income you make the faster you can train. Really T1 ships should not take you long, the real "F this, it's way to long" curve starts with T2 ships, also any skills that require 20 plus days. for those into living in the game it's normal but for you and me and others with less time to commit it's a bit more of a, your kidding right? Then again, skill injectors.



From my point of view this is one of the best games for people with little gaming time. I can set up a training queue and return after a few days. I can set up production and research jobs lasting weeks, I can set up planet production so that it last for several days.
Sure, my corp can frown on a long absence or even throw me out, but that is a decision taken by human players, not by the mechanics of the game.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#36 - 2016-12-18 12:50:09 UTC
Shayla Etherodyne wrote:

From my point of view this is one of the best games for people with little gaming time. I can set up a training queue and return after a few days. I can set up production and research jobs lasting weeks, I can set up planet production so that it last for several days.
Sure, my corp can frown on a long absence or even throw me out, but that is a decision taken by human players, not by the mechanics of the game.


this.

with my current work and other obligations, im lucky to have a 1-2hrs uninterrupted game time a night. Cry

since i started playing EvE, i can't get myself to play other games (although i still do occasionaly) that requires grinding to level up especially if it's subbed like FFXIV. i don't regret subbing but i still feel that i am not getting the value of my money's worth.

Just Add Water

Nicolai Serkanner
Incredible.
Brave Collective
#37 - 2016-12-18 12:53:40 UTC
Fleshbits R'Sticky wrote:

I'm 40 years old, I don't have that much life left to be making plans for months and years ahead!


This game is not for you. Play acndycrush instead, it fits you better.
Mr Epeen
It's All About Me
#38 - 2016-12-18 13:11:16 UTC
Fleshbits R'Sticky wrote:
Is there no ship above a frigate that I can get the skills to fly in less than 22 days?
Why would you want to fly anything but an Ishkur? It can do anything a frigate/cruiser/battlecruiser can do. It's relatively quick to train into. And it freakin' fun to fly in PVP.

Mr Epeen Cool
Alasdan Helminthauge
AirHogs
Hogs Collective
#39 - 2016-12-18 14:47:21 UTC
It takes 22 days to fly a Buzzard, and it takes another 22 days to fly an ares, but then it takes no time to fly a helios or a raptor. Is it a bug or something :P

22 days is really not a long train in EVE, even some T1 ships take a full year to sit in. You're only 40 years old. My corp boss was older when he started playing, and now even his third character can fly a carrier with max related skills.
Thomas Lot
London Elektricity
#40 - 2016-12-18 15:28:02 UTC
OP thinks 22 days training time is long... that's so cute.
Previous page123Next page