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Player Features and Ideas Discussion

 
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some suggestions for fitting window

Author
Roast Em
Silent Knights.
LinkNet
#1 - 2016-12-16 08:19:52 UTC
Could be useful to access ship fitting window from right click menu when docked in base instead using the predefined button.
Some graphical menu to select operation on the ship could be used instead of text.
Could be faster to change modules on the ship clicking on the module slot (press for a longer time or using a drop down button) and showing possible alternative for the slot, selecting from those ALREADY in you inventory. Alternatively in Simulation mode you could show every module EVE has to fit.
This could fasten up little change of fitting or some experiments.
Lugh Crow-Slave
#2 - 2016-12-16 08:47:02 UTC
How is alt-f slower than r-click > open fitting? How is holding the mouse down longer to get an unfit faster than quickly dragging away or hitting the unfit button?
Iain Cariaba
#3 - 2016-12-16 09:44:17 UTC
Slightly edited quote to number the points.
Roast Em wrote:
1. Could be useful to access ship fitting window from right click menu when docked in base instead using the predefined button.
2. Some graphical menu to select operation on the ship could be used instead of text.
3. Could be faster to change modules on the ship clicking on the module slot (press for a longer time or using a drop down button) and showing possible alternative for the slot, selecting from those ALREADY in you inventory.
4. Alternatively in Simulation mode you could show every module EVE has to fit.
5. This could fasten up little change of fitting or some experiments.

1. Use the keyboard shortcut or one of the two single click buttons on the UI.
2. Use the radial menu.
3. Along with what Lugh said, how is right click faster than the current drag/drop?
4 & 5: The ghost fitting system is intentionally just a basic tool. If you want a more advanced tool, download one of the third party fitting tools.
Roast Em
Silent Knights.
LinkNet
#4 - 2016-12-17 09:16:53 UTC
Lugh Crow-Slave wrote:
How is alt-f slower than r-click > open fitting? How is holding the mouse down longer to get an unfit faster than quickly dragging away or hitting the unfit button?


Ok for the Short-cut, but i think, like a first-time pilot, to get access to fitting window by a click (r-click) on a ship that is docked and active instead of searching on the toolbar.
For the second suggestion(longer click or drop down menu), was a fast way to change modules searching from those present in your inventory instead of having two windows opened and the (slow) drag&drop. As alternative could be useful to have a filter on the left fitting window to select only owned modules.
Roast Em
Silent Knights.
LinkNet
#5 - 2016-12-17 09:31:06 UTC
Iain Cariaba wrote:
Slightly edited quote to number the points.
1. Use the keyboard shortcut or one of the two single click buttons on the UI.
2. Use the radial menu.
3. Along with what Lugh said, how is right click faster than the current drag/drop?
4 & 5: The ghost fitting system is intentionally just a basic tool. If you want a more advanced tool, download one of the third party fitting tools.


1. OK for the shortcut, but it's not direct if you don't know it. A sort of radial menu could be used in station too.
2. sorry for the generalization, i intended in docking state. see above.
3. read better, i was suggesting a faster way to change modules without having 2 windows opened, the answer to this point is complete for Lugh in a previous post.
4 & 5. Why i must use an external tool instead of changing a little the internal one to be more efficient and new-player ready?
Iain Cariaba
#6 - 2016-12-17 17:39:44 UTC
Roast Em wrote:
1. OK for the shortcut, but it's not direct if you don't know it. A sort of radial menu could be used in station too.
2. sorry for the generalization, i intended in docking state. see above.
3. read better, i was suggesting a faster way to change modules without having 2 windows opened, the answer to this point is complete for Lugh in a previous post.
4 & 5. Why i must use an external tool instead of changing a little the internal one to be more efficient and new-player ready?

1. Roll
2. Then use the little icons that appear towards the center of the ship preview.
3. Then there's another issue with this. Some of us have containers with hundreds of different modules in them. Your idea would display every single one of those hundreds of modules that will fit in that slot. Stop and consider the length of this list when, with a few exceptions, you can fit any module onto any ship that has the PG and CPU to support it.
4. This has been covered, ad nauseam, in other threads. Go read them.