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Player Features and Ideas Discussion

 
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Cormorant and Thrasher

Author
Dior Ambraelle
University of Caille
Gallente Federation
#1 - 2016-12-14 20:44:37 UTC
These two gun-based destroyers have 7 turret and 1 launcher slots, and I never understood the reason of this. The best explanation I could come up with was the defender missile, since they were made in a missile heavy environment.
But now, as the defender missiles become utility modules and completely useless against missiles, I suggest we should unlock the full power of these ships, by replacing the launcher hardpoint with an 8th turret hardpoint.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

ShahFluffers
Ice Fire Warriors
#2 - 2016-12-14 20:49:53 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=6544728#post6544728

I wrote:
Simply put; the weapon systems, bonuses, and ship stats are not equal. So the best ways to use them are very different and will require different fits and tactics


I would hate to lose the "utility high slot" that the Thrasher has. It opens up a bunch of different fits and results in an interesting destroyer platform that is not simply a "shield-autocannon version" of the Catalyst.
Dior Ambraelle
University of Caille
Gallente Federation
#3 - 2016-12-14 21:05:24 UTC
I still can't see a good reason for it.
If you want that utility high module you could use... almost anything else with more benefits than a launcher that gets no bonuses at all. Why is a launcher better than a gun with bonus?

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

SurrenderMonkey
State Protectorate
Caldari State
#4 - 2016-12-14 21:15:04 UTC
I like how you singled out the two most heavily used T1 destroyers as the ones needing a buff.

You're clearly very engaged with the meta.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

ShahFluffers
Ice Fire Warriors
#5 - 2016-12-14 22:41:23 UTC  |  Edited by: ShahFluffers
Dior Ambraelle wrote:
I still can't see a good reason for it.
If you want that utility high module you could use... almost anything else with more benefits than a launcher that gets no bonuses at all. Why is a launcher better than a gun with bonus?

Instead of slapping on a gun or missile lahncher, have you considered using the following;

- energy neutralizers (can kill an active tank with enough time)
- energy vampires (can keep your active tank going for an extra cycle or two... or even give you a counter against an energy neutralizer)
- salvager (hey, sometimes you have enough time to pick through that Tech 2 wreck... you may be take extra 50 to 200k worth of loot)
- tractor beam (because real loot whores don't **** around)
- probe launcher
- remote rep

You do not NEED to fit every ship for max DPS.
But the option is still there if you want to fit for such.

Thing is... if all the high-slots on a ship were turret/launchers, it would be compulsory to fit as many turrets/launchers as possible as you would be "wasting" a slot and the bonus.

With the current system, you get a little fitting flexibility which opens up options in tactics and strategies.
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2016-12-15 00:52:30 UTC
Bit of a **** change for the cat who only does more damage than the cormy because of its 8th turret. The cormy and thrasher are doing well. Even the launcher for the thrasher is handy for running level 1 missions.

Don't see a need to change these.

If you were talking about the rifter and ruppy however, I'd be inclined to agree.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dior Ambraelle
University of Caille
Gallente Federation
#7 - 2016-12-15 02:06:43 UTC
So... the reason to replace the turret with a launcher is to balance these ships by forcing people to use utility modules instead of guns?
ShahFluffers wrote:
You do not NEED to fit every ship for max DPS.

Isn't the niche role of the destroyer class to have max DPS with a small hull? The next ships with 8 high slots are the attack BCs. I fact, destroyers have more high slots than most of the batleships!

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Lugh Crow-Slave
#8 - 2016-12-15 02:42:57 UTC
soo like.... do you actually fly these ships in pvp or did you just look at their fittings and get some sort of OCD triggered
SurrenderMonkey
State Protectorate
Caldari State
#9 - 2016-12-15 03:04:16 UTC
Dior Ambraelle wrote:
So... the reason to replace the turret with a launcher is to balance these ships by forcing people to use utility modules instead of guns?
ShahFluffers wrote:
You do not NEED to fit every ship for max DPS.

Isn't the niche role of the destroyer class to have max DPS with a small hull? The next ships with 8 high slots are the attack BCs. I fact, destroyers have more high slots than most of the batleships!


The Thrasher and Cormorant were the two "killingest" T1 destroyers in November and, so far, that trend has continued in December. In prior months, the Catalyst and Cormorant have occasionally traded places.

The Thrasher has been in the lead, by a wide margin, for many months, occasionally having about twice as many kills for the month as the second place destroyer.

You seem to be ignoring the actual performance of the ship, looking at some paper stats, and declaring, based on nothing else, that they need more damage.

Ship performance is a lot more than any one stat, and certainly not one that is as meaningless (when absent any additional context) as "number of turret hardpoints".

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Dior Ambraelle
University of Caille
Gallente Federation
#10 - 2016-12-15 03:10:59 UTC
Lugh Crow-Slave wrote:
soo like.... do you actually fly these ships in pvp or did you just look at their fittings and get some sort of OCD triggered

I like to fly destroyers, pvp isn't really my style though.
And I'm aware that I have this bad habit of trying to find the logic behind everything.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

SurrenderMonkey
State Protectorate
Caldari State
#11 - 2016-12-15 03:16:36 UTC  |  Edited by: SurrenderMonkey
Dior Ambraelle wrote:
Lugh Crow-Slave wrote:
soo like.... do you actually fly these ships in pvp or did you just look at their fittings and get some sort of OCD triggered

I like to fly destroyers, pvp isn't really my style though.
And I'm aware that I have this bad habit of trying to find the logic behind everything.



It's not the habit that's bad, it's the execution.

If you think an all-weapon destroyer is so great, try a Corax sometime. It doesn't have that pesky high slot left over to fiddle with your OCD.

It's also just... really terrible.

Neither the Coercer nor the Catalyst get a damage or ROF bonus, which means that raw DPS-wise, their 8 turrets count as 8 turrets. The Thrasher has an effective 8.75 turrets, thanks to its damage bonus. Which would you prefer?

Granted, the catalyst's DPS is blaster-DPS, so if you can apply it, it's pretty amazing. It's also slower than a thrasher, lacks that utility high, is more vulnerable to cap warfare, needs extreme close range to really apply its damage, yet lacks the mid slots for solid range control.

It's not bad, but it's certainly not automatically better just because it gets 8 turrets.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Tabyll Altol
Viziam
Amarr Empire
#12 - 2016-12-15 10:36:15 UTC
Dior Ambraelle wrote:
These two gun-based destroyers have 7 turret and 1 launcher slots, and I never understood the reason of this. The best explanation I could come up with was the defender missile, since they were made in a missile heavy environment.
But now, as the defender missiles become utility modules and completely useless against missiles, I suggest we should unlock the full power of these ships, by replacing the launcher hardpoint with an 8th turret hardpoint.


*balancing* sounds like a good reason for me.

-1
David Grogan
University of Caille
Gallente Federation
#13 - 2016-12-17 03:18:31 UTC
trasher is fine as it is

cormorant does need some love though

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