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Technically avoiding concord?

Author
Galaxy Duck
Galaxy Farm Carebear Repurposing
#61 - 2016-12-15 19:59:12 UTC
SurrenderMonkey wrote:
People keep talking about alt recycling in this thread.

OP's socks were rocked off by a 2005 character.


Alt recycling exists only in the minds of the severely butthurt. Why would you trash all that SP?
Eru GoEller
State War Academy
Caldari State
#62 - 2016-12-15 20:26:34 UTC
Memphis Baas wrote:
The consequence to that person was losing the ship that shot you, plus losing some Sec. rating to his character, who will eventually get past -5 and become free-for-all / have trouble moving through high-sec.

Neutral alt with the industrial is neutral.

You're not safe in high-sec, people will shoot you for your loot or for the kill mail. In null, wh, and even low-sec, you know who your enemies are (everyone you see), in high-sec, you don't know until you get shot at, and by then it's too late.


There's no issues with moving about in hi-sec if your sec status are -5 or lower.
Salvos Rhoska
#63 - 2016-12-15 20:42:17 UTC
Teckos Pech wrote:

I disagree that this is sad. It is exactly what this game is about, "[T]he arising of novel and coherent structures, patterns and properties during the process of self-organization in complex systems".--Jeffery Goldstein


My point was its sad that little tricks like this are necessary. From a design perspective. Its just sloppy and inadvertent, and has afterwards been justified by its convenient result.

People assume the dock command to enter a station will do what it says. Its only people who know it doesnt work that way due to having lost a ship, actively hintng such ships, or paranoid people like me that read profusely, that know the difference.

As I said in my post that you refer to, the result is convenient, cos people dont know they end up vulnerable and slow boating, becoming targets.

Essentially this is an triangle between sloppy design and those who dont know its sloppy, and those that do.

This is good for the prerogative of PvP, but its not really invested in competition. Its vested in a system that doesnt work as advertised and requires bothersome little tricks to make work, of which naturally most people are unaware of.

Fek Mercer
Native Freshfood
Minmatar Republic
#64 - 2016-12-16 00:08:13 UTC
People should be not so glib as to simply point out - "ganker's ship got concorded, it's in the rules, end of discussion." Imagine the uproar If ccp were to implement a decoy launcher that launched decoys that were concorded instead of the ship, and the ship that did the lauching merely got suspect status. that is essentially what the thrasher in this scenario is, it's a decoy. There is even room to save the character and avoid the sec status dumpster rule by buying tags en masse.

I will most certainly use the methods to get around this mentioned in the thread, as I now do to avoid sabres while exploring, and thank you to the people that offered helpful advice. however ccp reserves the right to amend their rules, and i think this may be the time.
PopeUrban
El Expedicion
Flames of Exile
#65 - 2016-12-16 01:30:07 UTC  |  Edited by: PopeUrban
Fek Mercer wrote:
People should be not so glib as to simply point out - "ganker's ship got concorded, it's in the rules, end of discussion." Imagine the uproar If ccp were to implement a decoy launcher that launched decoys that were concorded instead of the ship, and the ship that did the lauching merely got suspect status. that is essentially what the thrasher in this scenario is, it's a decoy. There is even room to save the character and avoid the sec status dumpster rule by buying tags en masse.

I will most certainly use the methods to get around this mentioned in the thread, as I now do to avoid sabres while exploring, and thank you to the people that offered helpful advice. however ccp reserves the right to amend their rules, and i think this may be the time.


I assure you it is not the time. This is virtually as old as EVE itself. You are not the first person to bring it up in the past ten years, and will not be the last.

Suicide👏🏻Ganking👏🏻Is👏🏻A👏🏻Legitimate👏🏻Form👏🏻Of👏🏻Piracy👏🏻That👏🏻Has👏🏻Been👏🏻Thoroughly👏🏻Endorsed👏🏻By👏🏻CCP👏🏻For👏🏻Over👏🏻Ten👏🏻Years👏🏻
Paranoid Loyd
#66 - 2016-12-16 01:42:18 UTC  |  Edited by: Paranoid Loyd
Fek Mercer wrote:
i think this may be the time.
What makes you think this time is different than the other 12 years of ignorant people saying the exact same thing?

Would you rather just have me going around ganking anyone and everyone instead of those being foolish/ignorant? Because what you think needs to be changed would make it impossible to gank for profit.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

SurrenderMonkey
State Protectorate
Caldari State
#67 - 2016-12-16 02:11:36 UTC
Fek Mercer wrote:
however ccp reserves the right to amend their rules, and i think this may be the time.


I have a feeling we're going to be hearing this from you just about every time something doesn't go your way.

I foresee a lot of disappointment in your future.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Teckos Pech
Hogyoku
Goonswarm Federation
#68 - 2016-12-16 04:43:53 UTC
Salvos Rhoska wrote:
Teckos Pech wrote:

I disagree that this is sad. It is exactly what this game is about, "[T]he arising of novel and coherent structures, patterns and properties during the process of self-organization in complex systems".--Jeffery Goldstein


My point was its sad that little tricks like this are necessary. From a design perspective. Its just sloppy and inadvertent, and has afterwards been justified by its convenient result.

People assume the dock command to enter a station will do what it says. Its only people who know it doesnt work that way due to having lost a ship, actively hintng such ships, or paranoid people like me that read profusely, that know the difference.

As I said in my post that you refer to, the result is convenient, cos people dont know they end up vulnerable and slow boating, becoming targets.

Essentially this is an triangle between sloppy design and those who dont know its sloppy, and those that do.

This is good for the prerogative of PvP, but its not really invested in competition. Its vested in a system that doesnt work as advertised and requires bothersome little tricks to make work, of which naturally most people are unaware of.



No, it is how you get emergence and spontaneous order....maybe it is sloppy, but it gives rise to unique forms of game play. It is actually wondrous.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#69 - 2016-12-16 04:46:57 UTC
Fek Mercer wrote:
People should be not so glib as to simply point out - "ganker's ship got concorded, it's in the rules, end of discussion." Imagine the uproar If ccp were to implement a decoy launcher that launched decoys that were concorded instead of the ship, and the ship that did the lauching merely got suspect status. that is essentially what the thrasher in this scenario is, it's a decoy. There is even room to save the character and avoid the sec status dumpster rule by buying tags en masse.

I will most certainly use the methods to get around this mentioned in the thread, as I now do to avoid sabres while exploring, and thank you to the people that offered helpful advice. however ccp reserves the right to amend their rules, and i think this may be the time.


Please go read about emergence and spontaneous order. That is what a sandbox game is about. Your attempts to "fix" these "problems" would ruin that.

Your whole decoy launcher nonsense highlights you don't quite get the game. It isn't for CCP to interfere in this matter. It is up to the players to create these risk arbitrage opportunities or not. Warping to the station vs. an insta-dock is what creates such arbitrage opportunities for players to take advantage off. It is up to YOU to take it away from those players....not CCP.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#70 - 2016-12-16 05:14:50 UTC
SurrenderMonkey wrote:
Fek Mercer wrote:
however ccp reserves the right to amend their rules, and i think this may be the time.


I have a feeling we're going to be hearing this from you just about every time something doesn't go your way.

I foresee a lot of disappointment in your future.


Right because he, and players like him--and sadly they are legion, do not understand the basic nature of this game. CCP provides some basic rules and the players in the game figure out how to do a variety of things given those rules. Further, CCP tends to take a hands off approach to the game. Unless there is an obvious problem (e.g. nano-hacs, drone assist, tracking titans, etc.) CCP does not intervene. They do not change the rules because player A takes on too much risk, which is exactly what the OP did.

People who complain about risk in this game 99.9% of the time are talking out of their ass. They do not see that the opportunity for the ganker was created by another player who engaged in risk seeking behavior. That is a choice. Most people would figure that putting officer modules on your T1 mission battleship is foolish. They would think this because once somebody scans your ship and realizes you have such an expensive fit you will almost surely be ganked a short time later.

But do the same thing with your freighter and then get ganked by CODE., Goons, etc. why it is a crime against humanity and if CCP does not act immediately CCP is condoning the activities of hundreds of sociopaths who like to drown puppies in toilets. They whine incessantly about the lack of risk for the gankers, but ignore that the ganked took on a tremendous amount of risk...by his actions. Either through ignorance or arrogance the freighter pilot was seeking risk. Either those crusading against this injustice are either too stupid or are being deliberately obtuse on this point.

Anyone who complains about freighter ganking is an ignoramus. They do not understand risk. That risk is not something the game alone creates, but it is also heavily dependent on players actions.

There is, by and large, symmetry in ganking. One player creates the ganking opportunity, and the other player(s) take advantage of it. Stop the first part, creating the ganking opportunity and you negate the second part you dimwits. You are champions for fools who put great big targets on their back that say, "GANK ME!!!!" That is what you are defending, imprudent pilots who took on too much risk.

The solution is not to change the game mechanics...the solution is goddamn wise up when loading up your ship. Either with modules or cargo.

Why is this so goddamn hard for people to figure out?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

DeMichael Crimson
Republic University
Minmatar Republic
#71 - 2016-12-16 05:24:08 UTC
Swear to all that's unholy, some of you people definitely have some old PvP blinders on.

In an effort to get more players to sub, CCP has recently been changing the old rules of this game very quickly.

All it takes is for some Investors little kids to get ganked a couple of times in High Sec and then 'Wam bam thank you mam' CCP will make some more changes.

Changes, like how CCP said there would never be any MT's in Eve ? Or how they said the Market would always be Player Controlled ? Or how Eve would never be FTP ? Etc, etc, etc.

Man you guys really need to take those old PvP blinders off and take a good look around. This is not the same Eve that we all joined 8+ years ago. Just imagine the changes that will happen during the next year in an effort to bring in more players.



DMC
Shae Tadaruwa
Science and Trade Institute
Caldari State
#72 - 2016-12-16 05:36:00 UTC  |  Edited by: Shae Tadaruwa
DeMichael Crimson wrote:
Changes, like how CCP said there would never be any MT's in Eve ? Or how they said the Market would always be Player Controlled ? Or how Eve would never be FTP ? Etc, etc, etc.

When did they ever say these things?

You can etc. etc. all you like, but unless you can quote where CCP said any of these things, you are just blowing smoke out your carebear butt.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Buoytender Bob
Ronin Exploration Mission and Mining
#73 - 2016-12-16 05:37:15 UTC
DeMichael Crimson wrote:
Just imagine the changes that will happen during the next year in an effort to bring in more players.



DMC




...*gasp*, ...does this mean that CCP is going to introduce pets?!

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

Kamala Sakar
Doomheim
#74 - 2016-12-16 05:45:34 UTC
Another option for the OP would be to unload the valuable exploration loot in a safe system and then use a hauling service or use a proper hauling ship to get the loot to a Trade Hub. Using a Exploration ship for hauling in busy systems seems like a bad idea for a number of reasons.

1. A Exploration ship is usually very weak on EHP, especially compared to a Industrial ship fitted to maximize it.
2. Exploration ships on route to a Trade Hub seems like the perfect target for Gankers due to low EHP and certain profit.
3. Exploration ships, atleast advanced ones, are usually quite expensive and it seems a bit unneccesary to risk both loosing your valuable loot AND a pricey ship.

Soon to be Trading Alt. All future Forum activities will be conducted by Akane Togenada who for all purposes and until further notice shall be considered the "Main" of this player.

Iain Cariaba
#75 - 2016-12-16 07:03:50 UTC  |  Edited by: Iain Cariaba
Teckos Pech wrote:
Why is this so goddamn hard for people to figure out?

I've been wondering this exact same thing since the one and only time I got ganked in highsec, 9 years ago. I learned how to mitigate my risk, and have had 9 years of traipsing through highsec in total safety.

As far as the alt recycling that was brought up earlier, this is not a problem. CCP is VERY attentive to that. I once biomassed a negative sec status alt to make room for a character I was buying off the bazaar. Took less than 20 minutes to get a mail from the GMs warning me about it.
Salvos Rhoska
#76 - 2016-12-16 10:03:35 UTC  |  Edited by: Salvos Rhoska
Teckos Pech wrote:

No, it is how you get emergence and spontaneous order....maybe it is sloppy, but it gives rise to unique forms of game play.


Wtf.

You say "no", and then proceed to basically repeat what I have already said twice over.

Is it sloppy? Yes.
Fortunately there is an equally sloppy workaround in terms of tricks involving dociking/undocking.

As I have already acknowledged SPECIFICALLY, this creates an inadvertent window of opportunity for PvP in otherwise very restricted rules of engagement in HS (and ofc in all docking elsewhere in EVE).

If a player does not take these precautions out of laziness, that is their own fault.
But it irks me somewhat that the system is so counter-intuitive that there are thousands of players that dont even know that docking does infact not work the way they understandably assume it to. Do you get what I mean?

If EVE had gameplay tips on the loading screen like many other games, "Be sure to establish and use safe bookmarks for un/docking proceedures!" would surely he among them. Perhaps the NPE tutorials should teach them.
Yarosara Ruil
#77 - 2016-12-16 10:09:01 UTC
DeMichael Crimson wrote:

Man you guys really need to take those old PvP blinders off and take a good look around. This is not the same Eve that we all joined 8+ years ago. Just imagine the changes that will happen during the next year in an effort to bring in more players.


And their tears will be ultimately, delicious. A rare treat, Elite PvPer tears.
Teckos Pech
Hogyoku
Goonswarm Federation
#78 - 2016-12-16 10:19:55 UTC
Salvos Rhoska wrote:
Teckos Pech wrote:

No, it is how you get emergence and spontaneous order....maybe it is sloppy, but it gives rise to unique forms of game play.


Wtf.

You say "no", and then proceed to basically repeat what I have already said twice over.


You don't appear to understand that the game is an example of emergence and spontaneous order--i.e. that it is a a sand box.

Emergence yields lager "entities" via the interaction of smaller entities. Spontaneous order is the emergence of structure out of what appears to be chaos. These two concepts are what gives us the sandbox.

That you cannot see unique and novel forms of game play arising out of what CCP has given us is...well...a short coming on your part.

And I say that as somebody who more often than not likes your posts.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#79 - 2016-12-16 10:37:53 UTC
DeMichael Crimson wrote:
Swear to all that's unholy, some of you people definitely have some old PvP blinders on.

In an effort to get more players to sub, CCP has recently been changing the old rules of this game very quickly.

All it takes is for some Investors little kids to get ganked a couple of times in High Sec and then 'Wam bam thank you mam' CCP will make some more changes.

Changes, like how CCP said there would never be any MT's in Eve ? Or how they said the Market would always be Player Controlled ? Or how Eve would never be FTP ? Etc, etc, etc.

Man you guys really need to take those old PvP blinders off and take a good look around. This is not the same Eve that we all joined 8+ years ago. Just imagine the changes that will happen during the next year in an effort to bring in more players.

DMC


The problem is you do not quite understand this game. The Devs have set up a game with a limited set of rules and then let the players lose in this environment and allowed them to come up with game play based around that initial starting point.

The result is players coming up with novel and interesting forms of game play. Sure, as CCP modifies and changes things game play also changes. But CCP's interference in the sandbox is when there is a strategy that tends to be dominant--i.e. no matter what strategy your opponent plays you keep playing the same strategy--CCP then nerfs such a strategy. Examples are nano-hacs, tracking titans and drone assist.

When it comes to issues like what the OP describes he...and you...need to realize the mutuality of risk. When you have a game like EVE risk is not just a one sided thing. Risk is based on two sides. The side that takes on risk and the side that takes advantage of the side taking on risk. That might be a bit too much for you too comprehend so let me provide you with and example....

Player A: He decides to load up his charon, fit with cargo expanders, with 5.8 billion ISK in cargo.
Players B1-B50: Have noticed player A's decision and are going to push his poop in.

Playerr B1-B50 could not do what they are planning to do without Player A's initial imprudent decision. If Player A had decided to break his cargo up into 6 bundles of 967 million each he would find his risk of being ganked significantly reduced.

But nobody looks at the issue this way. They just look at the losses for the gankers ignoring the previous decision of player A to be a complete and total ******* **** swizzling stupid ****. Then you come along and try to defend the total ******* **** swizzling stupid **** as if it is a virtue. The reality is that total ******* **** swizzling stupid fucks should be allowed to die and in ways that are totally painful so as to teach them a lesson. If they quit so be it. Such players would eventually quit anyways as they do not have the balls to play this game. If they don't quit chances are they'll look around for a solution and fine one and things will move forward.

In short stop trying to pump up PCU numbers by coddling the imprudent and stupid.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

DeMichael Crimson
Republic University
Minmatar Republic
#80 - 2016-12-16 10:49:28 UTC
Shae Tadaruwa wrote:
DeMichael Crimson wrote:
Changes, like how CCP said there would never be any MT's in Eve ? Or how they said the Market would always be Player Controlled ? Or how Eve would never be FTP ? Etc, etc, etc.

When did they ever say these things?

You can etc. etc. all you like, but unless you can quote where CCP said any of these things, you are just blowing smoke out your carebear butt.

I'm not gonna waste my time looking for quotes. I've been an active player far longer than you've been a forum alt. Actually that tells me you're an even bigger carebear than I am. Try pulling your head out and take a look at all the recent changes CCP has done to gain new players.

By the way, in the past 10 months that you've been here all I ever see you do is toss BS around these forums.



DMC