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Redesign: Single can relic/data sites with entosis link bypass

First post
Author
Pleasure Hub Node-514
Pleasure Hub Hotline
#1 - 2016-12-14 07:38:54 UTC
Restructure current system of hacking and looting each can into one where nodes are hacked to increase the value of a single loot vault. The loot table in this vault is ranked in 3 grades; rare, good, and poor.

-Hacking all 6 nodes = moderate chance for rare item drops
-Hack 5 nodes, fail 1 = high chance for good item drops, rare removed from payout
-Hack 4 nodes, fail 2 = low chance for good item drops
-Fail 3 nodes = site detonates with very high AoE damage

Entosis Link Bypass:
Use entosis link directly on the vault. Player is committed to a five minute cycle time, unable to warp off or cloak while linked. If player dies while linked, site detonates with very high AoE damage. Opens potential for suicide ganks or tense stand-off while the link completes its cycle to unlock the vault.

-Link Bypass = high chance for good item drops, rare removed from payout

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Pleasure Hub Node-514
Pleasure Hub Hotline
#2 - 2016-12-14 07:41:00 UTC
Oops. Wrong place, please move.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Salvos Rhoska
#3 - 2016-12-14 08:00:58 UTC
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#4 - 2016-12-14 08:04:44 UTC
Salvos Rhoska wrote:
No.

10chars.

Agree.

wat?!?! lolTwistedRoll

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Shallanna Yassavi
qwertz corp
#5 - 2016-12-14 09:22:04 UTC
As a new site, maybe. Old ones are fine as-is.

A signature :o

Salvos Rhoska
#6 - 2016-12-14 11:51:50 UTC  |  Edited by: Salvos Rhoska
Separate cans increase window of vulnerability of typically cloaked explorers, whom are otherwise undetectable.

Separate cans open tactical options, such as only hacking the worthwhile ones as scanned with modules in the interest of reducing duration of vulnerability, as well as deliberately leaving uncompleted sites as bait or to annoy locals. Plus any number of other creative optiòns.

Especially in systems with Local, it is ridiculously easy to run them safely, or hide till you are alone again, as is now.

Your entosis suggestion as an alternative to data/relic analyzers, is intriguing.

But:
-What about equity to relic and/or data skilled and fitted explorers? Your suggestion stands to destroy ship/skill balance.
-Is it really desirable that an entosis ship can simply orbit a can, and completely sidestep the hacking minigame?
-The hacking minigame divides the attention of an explorer, whilst they are exposed. An entosis ship can simply largely afk or watch local/DScan whilst doing nothing else. This is especially true for j-space.



I was initially against the removal of loot spew from cans as was in the past.

But it was brought to my attention, and I watched on twitch, how badly this affected EVE heroes with severe and debilitating handicaps. The micro was unmanageable for them, and since their disabilities made participation already difficult in more involved activities in EVE, I completely redacted my opposition,with no reservations, in their favor, so they can explore to their hearts content and capability.

It was one of my most formative experiences ever in EVE, and one where I understood how important this game is to so many of its players, and how we are all in this experience/universe, together. I will never forget that. Despite the competition, conflict and drama, all of us are united in our love of this game, and as such, with each other for being an integral, irreplaceable part of it.



Update:

In light of this, Im ok with each separate can being hackable by an entosis link, per your proposal, at a 5min duration.
But Im against combining all existing cans into one.
5 mins is far longer than a hacking skilled capsuleer/ship would take, so equity of SP, window of vulnerability, and hull choice remains.

If it means even one of our fellow capsuleers with disabilities can thus find content that doesnt exceed their physical restrictions to complete, Im all for it.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#7 - 2016-12-14 13:20:02 UTC
I still say no, in safe space it takes away the actual game play itself in favor of "press buttan receive bacon" style game play which was ultimately what hacking was long ago. Its also far to bottable imo the only downside is losing the can or in the case of a t2 link would mean that you could orbit said can at great distance and burn off, thereby causing the hack to fail and AOE damage to ensue in some cases. And though this in itself might be a hilarious trap the first point still remains true.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#8 - 2016-12-14 21:39:24 UTC
I dont get why relic sites and data sites are seperate.
They hack the same way, they got the same stuff in some cases, but we need 2 things to do them.
I read for the uh.. amarr scanning frigate it doesnt have enough mid slots to use the normal scanning builds cause of how you need a relic analyzer and data one.

Youd think they would combine both items into one module that does both identical functions.
"information matrix decrypter" used for decyphering ancient texts in relic sites and allows for decievering encrypted data sites.
Seems unnecessarily complicated to have them split up.
Slightly off topic, just something thats bothered me the few times ive tried exploration.

As for op ive no idea what an entosis link is so i cant input.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#9 - 2016-12-14 21:52:04 UTC
Matthias Ancaladron wrote:
I dont get why relic sites and data sites are seperate.
They hack the same way, they got the same stuff in some cases, but we need 2 things to do them.
I read for the uh.. amarr scanning frigate it doesnt have enough mid slots to use the normal scanning builds cause of how you need a relic analyzer and data one.

Youd think they would combine both items into one module that does both identical functions.
"information matrix decrypter" used for decyphering ancient texts in relic sites and allows for decievering encrypted data sites.
Seems unnecessarily complicated to have them split up.
Slightly off topic, just something thats bothered me the few times ive tried exploration.

As for op ive no idea what an entosis link is so i cant input.

They do have a new module that does both now.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

PopeUrban
El Expedicion
Flames of Exile
#10 - 2016-12-15 01:22:27 UTC  |  Edited by: PopeUrban
I like the idea of a new site type, but honestly the existing ones are fine as they are mechanically. They just need some spit and polish on the loot tables for data sites.

Any future mechanical adjustments should be made after the fact. Personally I think it would be appropriate to change the gameplay for relic sites and function of relic analyzers, as there's no functional reason to have the exact same mechanics for two separate modules. The dual analyzers are a band aid on a long standing problem: the need for specialized modules to do the same task twice. I always imagined relic sites would be less about hacking and more about a sort of "deep salvaging" with a precision drone with drills and little laser arms and **** to separate the valuable bits from the old crusty bits without destroying them. Not sure how that would translate to gameplay.

As for the modules I'm honestly suprised at this point that CCP hasn't just gone ahead and made the analyzer a scriptable module. The only reason I can see not to is some future plan for revision to the gameplay.

I do not, however, like the idea of an entosis link as a bypass. Hacking modules ARE the bypass mechanic. Entosis links are special purpose modules designed for Sov. They exist specifically for that purpose, and there's nothing wrong with that. Many modules in EVE exist for one specific purpose.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#11 - 2016-12-15 03:34:47 UTC
If you have a suggestion or idea, please post in the Player Feature and Ideas sub forum.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.