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118.10 - General discussion (PC)

First post
Author
P3ps1 Max
Deaths Consortium
Pandemic Horde
#81 - 2016-12-15 01:41:18 UTC
Ncc 1709 wrote:

Please set this to 2 or 3 seconds instead of 10 then. it was working pretty well before. now its doing my bloody head in when i click slightly too soon and get the doughnut message for the 200th time in a day.


Agree, 5 seconds would be nice.

Reverting to the timer thing from a couple years back sucks.
March rabbit
Aliastra
Gallente Federation
#82 - 2016-12-15 05:23:04 UTC  |  Edited by: March rabbit
...

The Mittani: "the inappropriate drunked joke"

Spc One
The Chodak
Void Alliance
#83 - 2016-12-15 09:00:56 UTC
What happened to "mouse hover over UI" sounds ?
They sound like crap now, i thought it was my headphones but then i saw it's new sound that are ****.

Every time i move my mouse over the weapon or use a menu it sounds like my headphones are dying and i have AKG headphones for like 500€.

Can you please revert sounds to old UI sounds.

Cry
Silen Talker
Ts Tax Corp
#84 - 2016-12-15 10:46:40 UTC
Graphics improvements 10/10 Big smile
but ...
since when was clicking the "Open" (relic/data/other) canister to perform approach and open an "Error state" worthy of Aura reporting: "You need to be in range to execute this function" - so just get me there and open it like always. Attention
Who thought this was a good addition.
Actually, Idea combined with the new voice & panicky docking messages ...
Aura volume set to 0 - generally much better Ugh
Breaking Fast
District 21 Resource Acquisition Services
#85 - 2016-12-15 10:53:39 UTC
Patch notes for YC118.10 release
2016-12-15 10:38
Patch notes for YC118.10 Release 1.2
To be published on Thursday, December 15th, 2016

Audio:

Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.


Thankyou for listening CCP
GKFC
Quis Leget Haec
#86 - 2016-12-15 12:23:14 UTC
E-2C Hawkeye wrote:
Ok few questions:


  • What exactly are the CSM doing? Are they not here to stop these sort of annoying things like UI/menu chirping and Aura statements " that item is not in range" from making it to patch day? If no then what is the csm function other than using the position to benefit themselves from the knowledge obtained via the dev's? Have yet to meet a broke CSM member.

  • Do we not have a test server where these things can be tested before dropping them in game? If so did I just miss it? or is it not being used?

  • Where is the transparency? Why weren't these changes not being discussed prior to being implemented? We should not be the frigging test server.

  • Where is the value in some of these changes? I understand visual changes fixes and changes that add value to the game, but just because something can be changed doesn't mean it should be nor does it mean a change for the better. A change needs to add value to game play.


Nice post, pretty much sums up some of the overarching issue(s) here.

A dev blog or two, or even just the odd "hey guys, here's what we're playing with in the UI atm" posts and a video showing progress to open up discussion would've been nice. Not everyone uses the Test server, especially if there's no real visibility that something like this is upcoming.

Rather than waiting for release to get a torrent of negative feedback. Seems like a step backwards from keeping the player base up-to-date (within reason) of what's coming tbh? Or did I miss those announcements...
Ni Neith
Hedion University
Amarr Empire
#87 - 2016-12-15 12:27:52 UTC
Quote:
Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.


No. I and many others want it completely GONE!
Breaking Fast
District 21 Resource Acquisition Services
#88 - 2016-12-15 12:50:14 UTC
Ni Neith wrote:
Quote:
Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.


No. I and many others want it completely GONE!


Yeah i kind of got my hopes up that thats what they would do. Maybe it should be the for the 1st week of a characters life, until they learn that they need to be at a certain range to open cans/wrecks, then it switches off automatically. Having it there for experienced players is quite frankly just totalling annoying. And I don't want to switch of Auras voice, as there are some things i like to hear.
Dominous Nolen
The Graduates
The Initiative.
#89 - 2016-12-15 17:39:02 UTC  |  Edited by: Dominous Nolen
Breaking Fast wrote:

Thankyou for listening CCP


I'd rather see it removed tbh.

What was the purpose to put this prompt in place? I get it from a newer player perspective, but could have been a visual prompt rather than an audio cue.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Dominous Nolen
The Graduates
The Initiative.
#90 - 2016-12-15 17:46:25 UTC  |  Edited by: Dominous Nolen
Ni Neith wrote:
Quote:
Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.


No. I and many others want it completely GONE!

Agreed! Not sure why this was enabled, but it seems like it could have been done visually instead of an audio notification. It's annoying for players who have been playing years.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Dominous Nolen
The Graduates
The Initiative.
#91 - 2016-12-15 18:43:24 UTC  |  Edited by: Dominous Nolen
Duplicate. Remove

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Sgt Ocker
What Corp is it
#92 - 2016-12-15 21:41:48 UTC
Dominous Nolen wrote:
Ni Neith wrote:
Quote:
Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.


No. I and many others want it completely GONE!

Agreed! Not sure why this was enabled, but it seems like it could have been done visually instead of an audio notification. It's annoying for players who have been playing years.

It's not those who have been playing for years CCP is trying to appeal to, we've supported them through the tough times so they know most of us won't go anywhere. We will adapt to bad changes as well as good.

Unfortunately with Ascension - There is soooooo much bad to adapt to.

Personally, I wouldn't mind the unnecessary distance warnings (even rookies work out it can't be opened until in range quickly, they are told as much during the NPE) if they were in a voice that didn't grate on my nerves EVERY TIME it activated.


Adding 1970's keyboard click effects (to every mouse movement) and irritating voice overs to a game in 2016, is something only CCP would attempt - and fail at.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Ni Neith
Hedion University
Amarr Empire
#93 - 2016-12-15 23:05:14 UTC
Dominous Nolen wrote:


What was the purpose to put this prompt in place? I get it from a newer player perspective, but could have been a visual prompt rather than an audio cue.


I don't know about that. They could have done it in the tutorial. After all, how hard is it to understand this concept? On the other hand, if I am getting sensor damped in pvp and have to hear this stupid messege every 5 seconds it does make me want to smash my keyboard.
Eric de'Locke
Federal Navy Academy
Gallente Federation
#94 - 2016-12-16 07:51:25 UTC
CCP Lebowski wrote:
There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing.


There's also a session change when switching ships (an unwelcome feature) which prevents getting back into the fight quickly, which takes away the purpose of PvP. It's not nice when you have to wait to actually play the game as it was intended.
CCP Phantom
C C P
C C P Alliance
#95 - 2016-12-16 12:08:45 UTC
Altrue wrote:
Third, using the notification system for advertising Cash Shop related informations is highly annoying and a very bad signal to send to the community. Not only does it represent pure and simple advertisement -which nobody wants-, but it will diminish the impact and usefulness of the notification system as a whole, as more and more people will simply turn it off.

While not related to the 118.10 release, it is still important feedback.

The in-game notification system is highly customizable, it is very easy to turn off notifications for "Out of Game News". If you turn off the "Out of Game News" notifications, you still can receive notifications about in-game events, sever event and dev news.

[img]http://content.eveonline.com/www/newssystem/media/70792/1/NotificationSettings.png[/img]

You can even choose if you want to see a notification popup, or if you only want to see an entry in the notification history without a popup.

We believe that this strikes a good balance between informing interested players (not everyone wants to spend time browsing websites, but still appreciates being informed in a casual, easy-to-dismiss way) and letting everyone decide for their own what they want to get informed about.

CCP Phantom - Senior Community Developer

mkint
#96 - 2016-12-16 14:01:05 UTC
CCP Phantom wrote:
Altrue wrote:
Third, using the notification system for advertising Cash Shop related informations is highly annoying and a very bad signal to send to the community. Not only does it represent pure and simple advertisement -which nobody wants-, but it will diminish the impact and usefulness of the notification system as a whole, as more and more people will simply turn it off.

While not related to the 118.10 release, it is still important feedback.

The in-game notification system is highly customizable, it is very easy to turn off notifications for "Out of Game News". If you turn off the "Out of Game News" notifications, you still can receive notifications about in-game events, sever event and dev news.

[img]http://content.eveonline.com/www/newssystem/media/70792/1/NotificationSettings.png[/img]

You can even choose if you want to see a notification popup, or if you only want to see an entry in the notification history without a popup.

We believe that this strikes a good balance between informing interested players (not everyone wants to spend time browsing websites, but still appreciates being informed in a casual, easy-to-dismiss way) and letting everyone decide for their own what they want to get informed about.

When the defaults are bad the UI is bad, period. Being customizable makes it slightly less bad, but bad is still bad.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Malk Shahni
Doomheim
#97 - 2016-12-16 14:53:05 UTC
CCP usability is good and you guys made awesome changes, but clean is an important aspect of usability.

These new sounds... I thought my audio card was broken!

Sound is a very important aspect, more important when playing with a lot of zoom, use it wisely.
Quazided
Doomheim
#98 - 2016-12-16 14:56:24 UTC
CCP Phantom wrote:
Altrue wrote:
Third, using the notification system for advertising Cash Shop related informations is highly annoying and a very bad signal to send to the community. Not only does it represent pure and simple advertisement -which nobody wants-, but it will diminish the impact and usefulness of the notification system as a whole, as more and more people will simply turn it off.

While not related to the 118.10 release, it is still important feedback.

The in-game notification system is highly customizable, it is very easy to turn off notifications for "Out of Game News". If you turn off the "Out of Game News" notifications, you still can receive notifications about in-game events, sever event and dev news.

[img]http://content.eveonline.com/www/newssystem/media/70792/1/NotificationSettings.png[/img]

You can even choose if you want to see a notification popup, or if you only want to see an entry in the notification history without a popup.

We believe that this strikes a good balance between informing interested players (not everyone wants to spend time browsing websites, but still appreciates being informed in a casual, easy-to-dismiss way) and letting everyone decide for their own what they want to get informed about.


Now if you could just go right ahead and apply this same logic to all the rage inducing sounds you've just added that would be great.. Big smile

Soltys
Brutor Tribe
Minmatar Republic
#99 - 2016-12-16 21:53:20 UTC
Quazided wrote:
Now if you could just go right ahead and apply this same logic to all the rage inducing sounds you've just added that would be great.. Big smile



Same goes for near every new "feature" or interfeace regression they introduced past few years.

Jita Flipping Inc.: Kovl & Kuvl

Rivr Luzade
Coreli Corporation
Pandemic Legion
#100 - 2016-12-17 14:52:23 UTC
I have to say the "enforcement of the session change timers" is utterly irritating. Timer after docking, timer after ship change ... 20 seconds of not being able to do anything.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.