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Investing In NPC Stations

Author
unidenify
Deaf Armada
#21 - 2016-12-14 18:26:15 UTC  |  Edited by: unidenify
Lan Wang wrote:
Deckel wrote:
Lan Wang wrote:


no move around space and interact with different agents in different areas, it would be broken if you could simple add pirate and lvl 5 mission agents to stations so you dont have to leave the comfort of your blue donut.


If you are only worried about LVL 5 access, then you really don't have any real complaints to the idea. Agent types and levels would obviously be controlled with how this all works. As for pilots only operating in their blue zone that happens everywhere as it is with some pilots never leaving their comfort zone. All this does is make it so that this zone becomes player dictated rather than NPC station dictated.


no im not worried about lvl 5 access im more worried about huge sov blocks crashing every lp market in the game with the least amount of risk in the game


You know there is ESS for Null alliance to use, right?

my alliance put all of our ESS next to our Citadel for defense purpose and ease to grab then dock up immediate in event of gang roaming.

ESS is pretty risk-free LP generator for null ratters now
powdemonic Ellecon
The Scope
Gallente Federation
#22 - 2016-12-18 11:12:38 UTC
ShahFluffers wrote:
Regarding station "investment" and "ownership": That is the whole point behind Citadels. The DEVs are trying their hardest to make Citadels more appealing than NPC stations... your idea kinda runs counter to that.


Regarding missions agents migrating; this has been discussed and more than a few people kinda like it. Unfortunately, hardcore mission runners hate it as it would require them to be "nomadic" and upset their routines (which they fancy as their "playstyle").


I agree maybe add a thingy mobob to pay npc's a portion of the profit made by said citadel so that they might send a fleet to defend it (depending on size of citadel and wether it is in high low or null the npc fleet size may differ). I don't know it is a idea
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