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Best and Worst thing about EvE..

Author
Xayder
modro
The Initiative.
#21 - 2016-12-11 21:02:12 UTC
best : suicide ganking
worst : suicide ganking

I don't always post, But when i post I do it with my main

Yonis Kador
KADORCORP
#22 - 2016-12-11 21:33:25 UTC
To me, the best thing about EVE is that it is peerless. There is no other game out there like it. I know because every time the Devs **** me off, I ragequit (this last one lasted 8 months) and try to find an EVE clone. Something. Anything! But nothing compares. After you've spent years and years helping build this living world, you become invested because what you've done here has had an impact on other players in a way unseen in other games.

The worst thing about EVE is that its inconsistent. It is a game constantly in flux and always changing. The road from HTFU to F2P has been rocky with casualties along the way. The switch from POS's to Citadels/ECs is also a bit bumpy. Now eventually, it's possible that you'll look back and remark on how great things are now compared to where they were. But constant updates change the game so rapidly that before you can get a handle on the last changes - more are incoming. It wasn't always like that. And rapid release means that there's bound to be something incoming you dislike. You just have to hope that there's more good than bad. And keep the (sometimes wavering) faith.

Anyway, that's my 2 cents.

Salvos Rhoska
#23 - 2016-12-11 21:41:24 UTC
There are inherent problems in a single shard system with players that have played for a decade.
Ypu can count MMOs that have lasted that long on one hand.

As survivors through multiple iterations/updates, these players have at times profited enormously, and at other times, lost.
They are, in anycase, extremely rich, experienced, connected, knowledgeable and established.

Ultima Online, as a close parallel to EVE, broke this progression by dividing into Tramiel, an essentially non-pvp shard.
This has not happened in EVE. EVE is competitive as it ever was.

The influence of such vets is pervasive and not to be underestimated.

Im not talking about conspiracy theories, Im talking about the strange situation where players start to take control of the game away from devs, become features of and within the game itself. Some of them have been with the game longer than any given dev, some of them know the game better than any dev.

Imagine if an MMO survived for 50 years. And imagine 50 year vets within it.
Do you see what I mean?
2Sonas1Cup
#24 - 2016-12-11 21:59:42 UTC
Malcorath Sacerdos wrote:
2Sonas1Cup wrote:
Solution to time dilation is instances and proxied servers.
Too much for CCP I guess. Something that blizzard has been doing for a decade now.



the whole point of a one chard univerce is not to use instansing noncence its a part of an earlier golden age of MMO RPG.


The problem with eve is that each system is in a node and server and everyone in that system will be placed in the same node, so every command from the people in that system will have to be procesed by that one node/server.

What I'm saying is to have one "virtual server holder" with the end result of commands that people are sending, but everyone is in a different node/server, and these would be the ones calculating the actions from the players, and then send the data to the "holder" and this one sending the data back to us players.

What we would be seeing is an image of the end result from everyone's actions that were calculated on the "proxied" servers.
mkint
#25 - 2016-12-12 03:40:15 UTC
2Sonas1Cup wrote:
Malcorath Sacerdos wrote:
2Sonas1Cup wrote:
Solution to time dilation is instances and proxied servers.
Too much for CCP I guess. Something that blizzard has been doing for a decade now.



the whole point of a one chard univerce is not to use instansing noncence its a part of an earlier golden age of MMO RPG.


The problem with eve is that each system is in a node and server and everyone in that system will be placed in the same node, so every command from the people in that system will have to be procesed by that one node/server.

What I'm saying is to have one "virtual server holder" with the end result of commands that people are sending, but everyone is in a different node/server, and these would be the ones calculating the actions from the players, and then send the data to the "holder" and this one sending the data back to us players.

What we would be seeing is an image of the end result from everyone's actions that were calculated on the "proxied" servers.

I think you must have never seen literally any of the dev presentations about server side performance and lag. It would be awesome to have an up to date update from ops, though probably wouldn't happen until fanfest, and probably not even then. (If any devs are reading, I think we need a devblog on how the game is performing and where the bottlenecks are, like we got with tidi, biab, drone assign, and the great bot boot.) And in that context, you are speaking total gibberish. And I assume trollish.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Asmodai Xodai
#26 - 2016-12-12 07:44:35 UTC
2Sonas1Cup wrote:

The problem with eve is that each system is in a node and server and everyone in that system will be placed in the same node, so every command from the people in that system will have to be procesed by that one node/server.


While there are no doubt many architectural and design problems with the current system (I'm not knocking the devs - it happens with any system that grows 'organically' with many devs coming and going), one fundamental issue goes down to the choice of programming language.

There is absolutely nothing wrong with Python. It's great for what it is and what it does. But if you want nodes, processes switching between nodes, load balancing, concurrency, parallelism, etc. it is the wrong tool for the job here, just like most programming languages would be.

I would suggest looking at Erlang. First doing some prototyping and testing with it, and if things look good, building an entire system from the ground up in it. Just seems like it is tailor made to solve the problems that need to be solved in this kind of game (MMO-whatever).
Geronimo McVain
The Scope
Gallente Federation
#27 - 2016-12-12 11:58:03 UTC
2Sonas1Cup wrote:

The problem with eve is that each system is in a node and server and everyone in that system will be placed in the same node, so every command from the people in that system will have to be procesed by that one node/server.

What I'm saying is to have one "virtual server holder" with the end result of commands that people are sending, but everyone is in a different node/server, and these would be the ones calculating the actions from the players, and then send the data to the "holder" and this one sending the data back to us players.

What we would be seeing is an image of the end result from everyone's actions that were calculated on the "proxied" servers.

They have high performance Servers for big fights but there is just that amount of traffic that even these servers can handle. If you have 1500+ players on one grid there is nothing that different nodes can do. There is just raw power and nothing more.
if you have 50 player you need to process the data from 50 player and send the results to 50players. If you have 1500 players you need to send the results from 1500 players to 1500 players. It's not linear it's exponential.Shocked
Sonya Corvinus
Grant Village
#28 - 2016-12-12 16:55:21 UTC
Massive fleet fights are by far the most boring PvP in EVE (outside of HS ganking). For the life of me I don't know why people do it. Get out of HS, out of null and do small gang work in LS and WHs.
Geronimo McVain
The Scope
Gallente Federation
#29 - 2016-12-12 18:22:13 UTC
Sonya Corvinus wrote:
Massive fleet fights are by far the most boring PvP in EVE (outside of HS ganking). For the life of me I don't know why people do it. Get out of HS, out of null and do small gang work in LS and WHs.

That's exactly why Eve is so great: You can do what you want. Fleet fight, small gang, solo, PvE,mining, station trading, industry. In the end you get a diverse community which is much more fun because it causes friction which makes the game interesting.
Gadget Helmsdottir
Gadget's Workshop
#30 - 2016-12-12 18:43:58 UTC
Toobo wrote:
I dunno. I was going to turn up for the fleet op, because I haven't done for very long time and it looked like a nice occasion to turn up. I decided to take a nap about 5 hours before the op time, and woke up today and realised my 'nap' lasted 23 hours. :p


You experienced real life TIDI.
Smile

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Gadget Helmsdottir
Gadget's Workshop
#31 - 2016-12-12 18:52:07 UTC
The best thing about EvE, is that I can do pretty much whatever I want.
It supports most play-styles, and shifting between them can be seamless, or even done in tandem with enough alts.


The worst thing about EvE, is that I can do pretty much whatever I want...
There's never enough time for all that.

--Conflicted Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Soel Reit
The Scope
Gallente Federation
#32 - 2016-12-12 19:02:42 UTC
can't you post all in a single thread? so i have to click on the like only 1 time? Roll

ty

Lazy Boy
Keno Skir
#33 - 2016-12-12 19:16:14 UTC
2Sonas1Cup wrote:
Solution to time dilation is instances and proxied servers.
Too much for CCP I guess. Something that blizzard has been doing for a decade now.


Blizzard made a bad game, no need to copy it in any way.
Krima Sumyungi
Makavi Industries
#34 - 2016-12-12 22:17:33 UTC
2Sonas1Cup wrote:
Solution to time dilation is instances and proxied servers.
Too much for CCP I guess. Something that blizzard has been doing for a decade now.


Even better, crappy old Funcom invented and implemented instancing while developing Anarchy Online years before Blizzard even considered making WoW.

Norwegian Nords > Icelandic Nords.
Khergit Deserters
Crom's Angels
#35 - 2016-12-13 02:36:32 UTC  |  Edited by: Khergit Deserters
You see, some game designs reward strategy, such as the hard work and admin grunt work required to get a huge amount of ships (ISKs) all together, at exactly the same place, at exactly the same time. Seems kind of tricky, and before that tedious, no?

Just saying from the popcorn stand. No involvement, no favorite side. But the topic was about Best and Worst thing in Eve, so had to think and compare to the other MMO alternatives....
Gogela
Epic Ganking Time
CODE.
#36 - 2016-12-13 03:19:32 UTC
Xayder wrote:
best : suicide ganking
worst : suicide ganking

I suicide gank... so I should disclose that.

Best
Those players that are stable (mentally) and are having fun in the game. Doesn't matter what activity it is at all. They are talking about what they do and helping others along. They are the content generators. They are having good, friendly interactions with everyone. They add to the game experience.

Worst
The players that are negative and d-bags just to be d-bags. These are the players you absolutely know have highly dysfunctional minds, careers, and relationships in the real world. You know them when you meet them, and you know who you are.

In a game about the players, it is ultimately the players that define and personify the answer to this question, imho.

Signatures should be used responsibly...

Herzog Wolfhammer
Sigma Special Tactics Group
#37 - 2016-12-13 07:27:12 UTC  |  Edited by: Herzog Wolfhammer
best: When a ganker rages after a fail/loss
worst: when you realize you spent time dealing with them and wrestling with a pig in the mud means that you are both covered in filth but the pig is happy. (then you realize that "The CODE. always wins" is based on them getting you to PVP with them when you were not initially interested).

Bring back DEEEEP Space!

Wallstreet J0urnal
Science and Trade Institute
Caldari State
#38 - 2016-12-13 08:01:01 UTC
Best thing: Male Strippers

Worst: probe launcher
Salvos Rhoska
#39 - 2016-12-13 11:04:13 UTC  |  Edited by: Salvos Rhoska
Cynically, it can be said that there isnt much incentive for CCP to upgrade their servers for bigger fights.

If 5000+ prople are willing to slog through that mess and Tidi as is there must be something they enjoy about it.
Hard to argue with 5000+ peoples choice.

And if more people decide not to show up for big fights cos of tidi etc, then there is less server load, and again, less incentive to upgrade them.
Satchel Darkmatter
Brave Newbies Inc.
Brave Collective
#40 - 2016-12-13 11:23:26 UTC
not sure its something they enjoy more like something they feel they NEED to do to stay relevant.
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