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Player Owned Custom Offices (high sec)

Author
Neuntausend
Republic Military School
Minmatar Republic
#41 - 2016-12-07 23:22:58 UTC  |  Edited by: Neuntausend
Here's a reason why multiple competing POCOs on a planet are a bad idea: It would be annoying AF to have to tear down a new troll-POCO every week just to maintain what comes down to chump change in terms of income for a group that can effectively defend a structure. If you want to put up a POCO on a planet, just tear down the existing one. If you cannot do that, you won't be able to defend your new one either. And if you *could* tear it down but don't want to for reasons that don't matter, you could either try and buy it from the owner or convince them to lower the taxes for you one way or another, for example by offering to protect it in the case of an attack. If you are unwilling or unable to do either of those, that's tough luck. Theres no reason to allow you to put up a POCO if you aren't willing to put in any effort.
SurrenderMonkey
State Protectorate
Caldari State
#42 - 2016-12-07 23:23:31 UTC
Salvos Rhoska wrote:
There is no rational reason why there should not be the free-market opportunity for multiple entities to place POCOs on planets, and compete on their rates.

The current monopoly system of "one POCO per planet" is anathema to EVE.


Every time you call it a "monopoly" you're effectively lying (granted, this is you we're talking about, so.. wonder of wonders).

It's simple ownership. A monopoly, in the economic sense, is something that spans the scope of an entire market. This is like whining that a mining company has a "monopoly" on their mineral rights.

It is, quite literally, not what "monopoly" means.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

SurrenderMonkey
State Protectorate
Caldari State
#43 - 2016-12-07 23:27:13 UTC
Neuntausend wrote:
Here's a reason why multiple competing POCOs on a planet are a bad idea: It would be annoying AF to have to tear down a new troll-POCO every week just to maintain what comes down to chump change in terms of income for a group that can effectively defend a structure. If you want to put up a POCO on a planet, just tear down the existing one. If you cannot do that, you won't be able to defend your new one either. And if you *could* tear it down but don't want to for reasons that don't matter, you could either try and buy it from the owner or convince them to lower the taxes for you one way or another. If you are unwilling or unable to do either of those, that's tough luck. Theres no reason to allow you to put up a POCO if you aren't willing to put in any effort.


The flip side of that is that there would likely be no sense in anyone ever paying taxes again, really. Anywhere further than maybe 8 jumps from a hub, nobody would have the time or energy to blap POCOs. Net result is anyone who wants to do PI just goes out a ways and sets up their own POCO, completely eliminating the entire profession of POCO tax collector. They're cheap enough that all but the scrubbiest of scrubs could do this.

This is just more Make-Eve-Easy nonsense from people who don't want to have to contest anything.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#44 - 2016-12-08 00:27:16 UTC  |  Edited by: Vimsy Vortis
The only POCOs in highsec that actually generate significant income via taxes are the ones within the immediate vicinity of trade hubs and generally speaking they aren't owned by nullsec entities.

Once upon a time a combination of GSF and RvB owned basically all of the POCOs in caldari highsec but that hasn't been the case for a significant amount of time.

You do still get some that are owned by nullsec groups, but they're usually someone's private asset these days, rather than something alliance controlled.
SurrenderMonkey
State Protectorate
Caldari State
#45 - 2016-12-08 00:56:37 UTC
Vimsy Vortis wrote:
The only POCOs in highsec that actually generate significant income via taxes are the ones within the immediate vicinity of trade hubs and generally speaking they aren'towned by nullsec entities.

Once upon a time a combination of GSF and RvB owned basically all of the POCOs in caldari highsec but that hasn't been the case for a significant amount of time.

You do still get some that are owned by nullsec groups, but they're usually someone's private asset these days, rather than something alliance controlled.


That doesn't mesh well with the Supreme NS Overlords Vs. Oppressed HS Commoners narrative, though. Sad

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#46 - 2016-12-08 01:12:50 UTC
In literally years of shooting highsec POCOs for fun and profit we encountered defense from a nullsec group exactly once.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#47 - 2016-12-08 01:24:53 UTC
I can understand the sentiment of starting another business in the same economic category, aka setting up another POCO, yet I do agree with others when they say that setting up another will only just mean everyone has one. Setting up another one has zero downside. It doesnt make others more expensive, it only gives the owner isk if people use it and allow zero tax shelters for POCO usage that arent previously allowed under the current formula. Then war deccing another POCO only amounts to added BS for both sides and a cost that means nothing.

Allowing other POCOs on the planet, regardless of how it is implemented, must carry some significant detractors to get those who own it to defend their proprietary first rights to harvest said planet as well as a way to preemptively allow them to block any advance into their primary territory. This can be democratic in that sense, as a group of current owners, or as the sole owner. But atm there is no reason to add more POCO ownership rights that would benefit the entire competitive nature other than solo or small corps being able to undermine everyone else as long as it is fiscally viable, which in HS POCOs case is very slim.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Atomic Virulent
Embargo.
#48 - 2016-12-08 02:31:57 UTC
If anyone has made a full ROI on a POCO I'd be shocked.. and anyone who claims it is a liar.
Marcus Binchiette
Federal Vanguard
#49 - 2016-12-08 02:42:33 UTC
ACESsigepps wrote:
I'm curious as to how well this was implemented. How many POCs have changed hands in high sec? Is this just a passive income for those established players in EVE?
I can understand corp/alliance owned offices in Null but?
It also has eliminated the need of "customs code expertise" skill book which I'm sure there's hardly any NPC owned offices anymore....



The customs code skill works on POCO. It does this by creating a discount on top of the advertised player assigned rate. Say for instance you find a POCO with 25% tax rate. With Customs Code IV, you will only pay 17%.
SurrenderMonkey
State Protectorate
Caldari State
#50 - 2016-12-08 02:57:00 UTC
If it was 25%, customs code expertise 4 would bring it to 21%.

Empire POCO tax is 10% base + whatever the owner assigns. Customs code expertise lowers the base. The player-assigned portion is not affected.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Salvos Rhoska
#51 - 2016-12-08 10:42:33 UTC
Dracvlad
Taishi Combine
Astral Alliance
#52 - 2016-12-08 14:42:05 UTC
SurrenderMonkey wrote:
Vimsy Vortis wrote:
The only POCOs in highsec that actually generate significant income via taxes are the ones within the immediate vicinity of trade hubs and generally speaking they aren'towned by nullsec entities.

Once upon a time a combination of GSF and RvB owned basically all of the POCOs in caldari highsec but that hasn't been the case for a significant amount of time.

You do still get some that are owned by nullsec groups, but they're usually someone's private asset these days, rather than something alliance controlled.


That doesn't mesh well with the Supreme NS Overlords Vs. Oppressed HS Commoners narrative, though. Sad


Are you defining hisec merc war deccers as oppressed commoners? Shocked

Funny thing is that over the years I have kept an eye on various characters operating in hisec merc war dec entities at differing times, it is actually rather interesting... Evil

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#53 - 2016-12-08 14:45:46 UTC  |  Edited by: Dracvlad
Salvos Rhoska wrote:
Dracvlad wrote:


It is something that I have wondered, why not more than one POCO.

However it is possible to use the command centre, the key thing is to put that and where you store your goods right next to each other, then make the link experimental and you can use the launch ability with only a certain loss of time to export stuff. I do that on planets with tax rates above what I am happy to pay and it works well. The tax is the NPC value only. The thing is that many people have realised this and droppe dtheir rates to a level not to be silly.

You will find that many POCO's are owned by players lined toe the hisec merec war deccers and there are agreements between them in some areas.


1) I see no reason why there shouldnt be multiple POCOs competing on rates.
2) Your trick works, but is not an ezcuse for bad mechanics.
3) I disagree about the nature of underlying ownership of POCOs. In my view, the overwhelming majority of POCO aggression and displacement was NS entities projecting/securing their HS interests, for expedient reasons I outlined in my previous post.

Mercs dont care about POCO destruction, unless contacted to do so. Established, experienced merc corp know how to follow the daisy chain of HS alts/shadow corps back to their NS origin, and decide whether to contract or not based on that. Resistance from a NS alt front corp operating in HS will be fierce compared to a oneman corp setup that happened to setup a POCO on whichever planet.

Its just wrong, overall. Anyone should be able to setup a POCO on a planet.
The monopoly of one doesnt make sense.


Actually you might find in certain areas that the people who own POCO's are the alt corps of hisec war dec mercs and there are agreements between them on POCO ownership. So in fact they do care about them, but as owners... Go and set up an alt corp and then put an alpha toon in it then war dec one of the POCO owners near Jita and Amarr then watch who joins the war. Fun fun fun...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Marcus Blackthorn
Royal Assassins Guild
Chained Reactions
#54 - 2016-12-08 15:00:16 UTC
Maybe I misunderstood (I probably did), but do you even need a POCO? I thought I remembered seeing a YouTube tutorial on PI by eveiseasy where he just launched the product into space and then went and picked it up. If that's the case, why even bother with a POCO, why pay the taxes, is there any benefit by using a POCO?

I know you can compress up to P4, is that what the POCO is for?

Thanks,

Dracvlad
Taishi Combine
Astral Alliance
#55 - 2016-12-08 15:34:36 UTC  |  Edited by: Dracvlad
Marcus Blackthorn wrote:
Maybe I misunderstood (I probably did), but do you even need a POCO? I thought I remembered seeing a YouTube tutorial on PI by eveiseasy where he just launched the product into space and then went and picked it up. If that's the case, why even bother with a POCO, why pay the taxes, is there any benefit by using a POCO?

I know you can compress up to P4, is that what the POCO is for?

Thanks,



You can export but you cannot import that way.

Each batch can be 500 m3 and the upgrade of the link to the command centre from where you store the stuff needs to be as good as you can get it so it reduces the time that you have to wait around for another load to get to the command centre. The reason why you might not want to do it is the time you spend waiting around to be able to do another launch.

I would not call that compress, more like manufacture to P4, each P4 item is 100 m3 and you have to import from elsewhere to make P4. So a POCO enables you to manufacture P4, as you can only make P4 on Temperate or Barren planets.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Aegon the Dragonbane
War Were Declared
#56 - 2016-12-08 16:15:37 UTC
Do they have Custom offices in WH space owned by players?
Dracvlad
Taishi Combine
Astral Alliance
#57 - 2016-12-08 16:22:52 UTC
Aegon the Dragonbane wrote:
Do they have Custom offices in WH space owned by players?


Yes

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Marcus Blackthorn
Royal Assassins Guild
Chained Reactions
#58 - 2016-12-08 16:31:03 UTC
Dracvlad wrote:
Marcus Blackthorn wrote:
Maybe I misunderstood (I probably did), but do you even need a POCO? I thought I remembered seeing a YouTube tutorial on PI by eveiseasy where he just launched the product into space and then went and picked it up. If that's the case, why even bother with a POCO, why pay the taxes, is there any benefit by using a POCO?

I know you can compress up to P4, is that what the POCO is for?

Thanks,



You can export but you cannot import that way.

Each batch can be 500 m3 and the upgrade of the link to the command centre from where you store the stuff needs to be as good as you can get it so it reduces the time that you have to wait around for another load to get to the command centre. The reason why you might not want to do it is the time you spend waiting around to be able to do another launch.

I would not call that compress, more like manufacture to P4, each P4 item is 100 m3 and you have to import from elsewhere to make P4. So a POCO enables you to manufacture P4, as you can only make P4 on Temperate or Barren planets.



Thanks.

I think I'll just play around with PI in high sec to see how the mechanics work, then move the operations to an area with a higher profit potential.
Salvos Rhoska
#59 - 2016-12-08 17:00:04 UTC  |  Edited by: Salvos Rhoska
Having read the article I linked, Ive come to consider perhaps Im approaching this from the wrong angle.
I acknowledge that endless POCOs on any planet is not a solution. My point was it chafes me in principle that a single POCO owner can set rates without competition. Violence and buy-out are options, but I dont think they are enough.

What about somekind of POCO upkeep/maintenance?

As the article I linked suggests, there are POCOs apparently perpetually paying into long absent corps wallets.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#60 - 2016-12-08 17:02:47 UTC  |  Edited by: Scipio Artelius
Quote:
I think I'll just play around with PI in high sec to see how the mechanics work, then move the operations to an area with a higher profit potential.

You might find it doesn't take long to get the hang of PI at which point, there are a lot of lowsec systems, bordering highsec, that are quiet and easy for anyone to slip in and out of when collecting/transferring materials.

In the gal-cal lowsec for example Dastryns, Covryn, Murethand, Hevrice, Vifrevaert, Tannolen, Maut and even Oulley are all good places to look to next if you are looking for higher planetary yields and lower taxes - there are no NPC taxes on POCOs outside highsec.

There are a heap of other similarly quiet systems that still provide great access to highsec and which won't increase risk much for an Epithal slipping in and out.