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Player Features and Ideas Discussion

 
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Maker Trademark

Author
Lucifer Second-Born
SG Ratte Toten und Bergbau
Brothers of Tangra
#1 - 2016-12-06 00:23:31 UTC
Idea : Make the makers of a ship recognizable.
Mechanics :
Every time you pass a ship made by you the UI will give you a tip that this ship was made by you (maybe a golden circlet?)
When scanning a ship , you could see its original maker.

Justification : just the pride and joy of the maker, seeing its little babies going sites , being usefull. And maybe , recognition of the most popular makers.

Thougths?

(Sorry for the more than likely bad english , not my first, second or third language ;) )
Nevyn Auscent
Broke Sauce
#2 - 2016-12-06 00:32:28 UTC
This would explode the database.
Currently a ship that is packaged has no data other than '29 ships of this type packaged'.
If instead you add any more data like.... a maker, you would be unable to stack ships from different makers, meaning instead of a single database entry of 1 stack, you now have 10 different stacks of the same ship all packaged.

So no.
Also try searching ideas, though this one hasn't come up in a few months.
Zhilia Mann
Tide Way Out Productions
#3 - 2016-12-06 00:41:27 UTC
Yeah, this is one of those topics that isn't terrible but just isn't vaguely technically feasible.

The real problem with threads like these are the people who come in and try to mansplain how you just have to do X to the database and it would just WORK. Let's not turn this in to one of those and let it die quietly.
PopeUrban
El Expedicion
Flames of Exile
#4 - 2016-12-06 01:03:04 UTC  |  Edited by: PopeUrban
This kind of thing doesn't have any compelling use in EVE's crafting system, where the only thing that differentiatiates crafters is how efficient they are at making a product, rather than variance in quality or function of the end product.

I really enjoyed this functionality in SWG, but it also made sense there because a "brand name" associated with, say, really good plasma bazookas actually meant something compared to the same item made by a less skilled crafter with shittier resources. Thus, I made sure to visit "Bob's sturdy ass plasma bazooka shop" because Bob's brand actually offered something that I couldn't get from Jane's brand or Lenny's brand. I could go to bob for an item that lasted a long time, Jane for the same item that was flimsier but had higher damage output, or Lenny for the same item that was somewhere in teh middle and a bit cheaper because it was easier to craft with lower max value scores.

I'd also like to note that SWG's item database was NOTORIOUSLY slow because of how much info each item carried (I literally waited at least two minutes when I opened my bank for all the items to load, and would often bank useful stuff just so I could use my inventory faster when out in the field), combined with the much slower average user's network connection and slower servers at the time. I'm sure a more modern implementation would make short work of a similar system, but it is also a massive difference in crafting design compared to how EVE's industry and economy works.

In EVE every single Avatar or t2 railgun or Rifter is the same exact item, no matter who made it or how good they were at making it, so it would be a really wasteful use of resources to attach identifiers to items for who crafted them. The only thing that matters in efficiency, so there's no real point.
Kaendra Udan
Late Night Emissions
#5 - 2016-12-06 01:27:40 UTC
PopeUrban wrote:
This kind of thing doesn't have any compelling use in EVE's crafting system, where the only thing that differentiatiates crafters is how efficient they are at making a product, rather than variance in quality or function of the end product.
...
In EVE every single Avatar or t2 railgun or Rifter is the same exact item, no matter who made it or how good they were at making it, so it would be a really wasteful use of resources to attach identifiers to items for who crafted them. The only thing that matters in efficiency, so there's no real point.


This is the best explanation I have seen of this. Good job.

These aren't the items you're looking for....
Lugh Crow-Slave
#6 - 2016-12-06 01:35:27 UTC
a very quick search of the forums could have prevented you from making this and save everyone so much time
Donnachadh
United Allegiance of Undesirables
#7 - 2016-12-06 14:19:49 UTC
Lugh Crow-Slave wrote:
a very quick search of the forums could have prevented you from making this and save everyone so much time

Simply realizing what it was and not responding could have saved you time, and yet you choose to waste that time and respond anyway, not to mention bumping the post to the top of page one when you did it.

Setting the database issues aside I for one do not want my name running around the EvE universe on every ship or other item that I make and sell/give away so not thank you I like it the way it is.
Tabyll Altol
Viziam
Amarr Empire
#8 - 2016-12-06 15:52:53 UTC
Lucifer Second-Born wrote:
Idea : Make the makers of a ship recognizable.
Mechanics :
Every time you pass a ship made by you the UI will give you a tip that this ship was made by you (maybe a golden circlet?)
When scanning a ship , you could see its original maker.

Justification : just the pride and joy of the maker, seeing its little babies going sites , being usefull. And maybe , recognition of the most popular makers.

Thougths?

(Sorry for the more than likely bad english , not my first, second or third language ;) )


Yes this add´s nothing to the game and needs a lot of resources. So a bad idea.

-1
Gadget Helmsdottir
Gadget's Workshop
#9 - 2016-12-06 19:00:40 UTC  |  Edited by: Gadget Helmsdottir
PopeUrban wrote:
This kind of thing doesn't have any compelling use in EVE's crafting system...



Whoa there...

Marketing is a thing, especially when all the products are the same.

The fact that this idea is TECHNICALLY unfeasible without completely re-writing EvE is what keeps it from being a reality.
Nothing more.


I mind you, that I don't disagree with the specifics of the remainder of your post, but if the concept were easily implementable, I'm quite sure it would be.

Not everything in EvE is about the bottom line.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Gadget Helmsdottir
Gadget's Workshop
#10 - 2016-12-06 19:08:07 UTC
Donnachadh wrote:


Setting the database issues aside I for one do not want my name running around the EvE universe on every ship or other item that I make and sell/give away so not thank you I like it the way it is.



I absolutely would.

Everyone should buy Gadget stuff!

I mean, y'all are already buying it, but having my name on your stuff makes me feel special Blink

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

PopeUrban
El Expedicion
Flames of Exile
#11 - 2016-12-06 19:17:09 UTC
Gadget Helmsdottir wrote:
PopeUrban wrote:
This kind of thing doesn't have any compelling use in EVE's crafting system...



NONSENSE.

Marketing is a thing, especially when all the products are the same.

The fact that this idea is TECHNICALLY unfeasible without completely re-writing EvE is what keeps it from being a reality.
Nothing more.


Edit: I mind you, that I don't disagree with the specifics of the remainder of your post, but if the concept were easily implementable, I'm quite sure it would be.

Not everything in EvE is about the bottom line.

--Gadget


Madame, marketing is effectively pointless on a goods branding level when the supplied goods are identical. Marketing in the EVE economy is only effective in terms of cost or services not directly related to the goods. The only things that inform customer decisions for said goods are how far away it is, and how much it costs, and it is an established practice to litter space with advertising billboards.

Thanks to the hard work of the good people at the Upwell Consortium, Capsuleers have all sorts of exciting new marketing opportunities in the spaces where marketing is actually effective and useful for its businesses. Perhaps a dedicated structure for actual billboards that isn't a clever use of an MTU or container is in order, but the designers of these items are already credited where applicable in their item info. Capsuleer goods are simply mass produced copies with production methods of variant efficiency.
Gadget Helmsdottir
Gadget's Workshop
#12 - 2016-12-06 19:28:31 UTC
PopeUrban wrote:
Gadget Helmsdottir wrote:
PopeUrban wrote:
This kind of thing doesn't have any compelling use in EVE's crafting system...



NONSENSE.

Marketing is a thing, especially when all the products are the same.

The fact that this idea is TECHNICALLY unfeasible without completely re-writing EvE is what keeps it from being a reality.
Nothing more.


Edit: I mind you, that I don't disagree with the specifics of the remainder of your post, but if the concept were easily implementable, I'm quite sure it would be.

Not everything in EvE is about the bottom line.

--Gadget


Madame, marketing is effectively pointless on a goods branding level when the supplied goods are identical. Marketing in the EVE economy is only effective in terms of cost or services not directly related to the goods. The only things that inform customer decisions for said goods are how far away it is, and how much it costs, and it is an established practice to litter space with advertising billboards.

Thanks to the hard work of the good people at the Upwell Consortium, Capsuleers have all sorts of exciting new marketing opportunities in the spaces where marketing is actually effective and useful for its businesses. Perhaps a dedicated structure for actual billboards that isn't a clever use of an MTU or container is in order, but the designers of these items are already credited where applicable in their item info. Capsuleer goods are simply mass produced copies with production methods of variant efficiency.


Well yeah...

But the mark is COOL.

Games are about COOL, not efficiency. We go to work for that :)

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

PopeUrban
El Expedicion
Flames of Exile
#13 - 2016-12-06 22:43:27 UTC
Gadget Helmsdottir wrote:

Games are about COOL, not efficiency. We go to work for that :)


You and I are playing two VERY different games.

And different jobs maybe.
Gadget Helmsdottir
Gadget's Workshop
#14 - 2016-12-06 22:59:55 UTC  |  Edited by: Gadget Helmsdottir
PopeUrban wrote:
Gadget Helmsdottir wrote:

Games are about COOL, not efficiency. We go to work for that :)


You and I are playing two VERY different games.

And different jobs maybe.



That's what I love about EvE over every other MMO I've played.

We can play two different games, and yet everything still works out.

In fact, EvE is so many different games wrapped up in one title, if one looks hard enough, there's always a new way to play. Things never need get stale.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Lucifer Second-Born
SG Ratte Toten und Bergbau
Brothers of Tangra
#15 - 2016-12-07 11:34:14 UTC
Thank you all for sharing your thougths.
The technical aspects is not for me to judge as CCP has the knowledge of what they can and can't do, and how it would effect game efficiency.
I just moved the idea to see if someone else find it desirable or enjoyable for the game experience.
If it is not desirable , there is no point in suggesting it further.
If desirable , then CCP can study if doable and if doable if it would break anything else.

Again, thank you all for your time and constructive critics.
Donnachadh
United Allegiance of Undesirables
#16 - 2016-12-07 13:34:13 UTC
Gadget Helmsdottir wrote:
Donnachadh wrote:


Setting the database issues aside I for one do not want my name running around the EvE universe on every ship or other item that I make and sell/give away so not thank you I like it the way it is.



I absolutely would.

Everyone should buy Gadget stuff!

I mean, y'all are already buying it, but having my name on your stuff makes me feel special Blink

--Gadget

All the more reason not to have your name on it, that way I can fool myself into believing I am not buying stuff made by Gadget.
Gadget Helmsdottir
Gadget's Workshop
#17 - 2016-12-07 14:51:59 UTC
Donnachadh wrote:
Gadget Helmsdottir wrote:
Donnachadh wrote:


Setting the database issues aside I for one do not want my name running around the EvE universe on every ship or other item that I make and sell/give away so not thank you I like it the way it is.



I absolutely would.

Everyone should buy Gadget stuff!

I mean, y'all are already buying it, but having my name on your stuff makes me feel special Blink

--Gadget

All the more reason not to have your name on it, that way I can fool myself into believing I am not buying stuff made by Gadget.



Or just don't buy Gadget stuff...

(which is, of course, a bad move Blink)

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."