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Is it possible to win a fight in a Rifter?

Author
Vex Munda
Anti Enslavement Movement
#1 - 2016-12-05 17:59:34 UTC
Hey,

I have been trying to 'learn to fight in a Rifter 1vs1' for about 3 months now. The result is about 30 losses vs 1 win. The win was partly due to an npc helping me out. I do not seem to be able to handle any of the other combat related t1 frigates I encounter. It gets a little bit better if I fit the Rifter for artillery use, in which case I can not win, but often annoy the enemy enough to leave.

I just tried fighting a Tristan: I didn't even manage to kill a single drone. I didn't expect to win, but at least take one or two drones out with a brawling fit with about 150dps.

Are Rifters just not made for brawling engagements? Are Rifters underpowered? Are drones overpowered? Am I doing something wrong? Should I fly something else? I would love a reply from someone who succesfully flies Rifters in 1vs1.
SurrenderMonkey
State Protectorate
Caldari State
#2 - 2016-12-05 18:09:27 UTC  |  Edited by: SurrenderMonkey
The rifter is not great these days, but some of your fits are very bad (meta 0 modules, the occasional empty low slot, etc.), which is definitely not going to help any.

See if this helps any: https://www.youtube.com/watch?v=de1hwoFYA_k

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Vex Munda
Anti Enslavement Movement
#3 - 2016-12-05 18:17:01 UTC
SurrenderMonkey wrote:
The rifter is not great these days, but some of your fits are very bad (meta 0 modules, the occasional empty low slot, etc.), which is definitely not going to help any.

The latest fits are all tech2. I just blew one or two older ones with t1 stuff up today: Those are the ones with empty slots. If you look a bit further back in the killog you get the 'regular' brawling fit I use(d): https://zkillboard.com/kill/57916785/
SurrenderMonkey
State Protectorate
Caldari State
#4 - 2016-12-05 19:03:37 UTC  |  Edited by: SurrenderMonkey
Vex Munda wrote:
SurrenderMonkey wrote:
The rifter is not great these days, but some of your fits are very bad (meta 0 modules, the occasional empty low slot, etc.), which is definitely not going to help any.

The latest fits are all tech2. I just blew one or two older ones with t1 stuff up today: Those are the ones with empty slots. If you look a bit further back in the killog you get the 'regular' brawling fit I use(d): https://zkillboard.com/kill/57916785/


That linked fit still has a T1 Meta 0 gyrostab and T1 meta 0 midslots?

I'd probably drop DPS from your low slots and use it for EHP. Maybe a small ancillary. Damage controls are almost always right, too.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Ashlar Vellum
Esquire Armaments
#5 - 2016-12-05 19:04:37 UTC  |  Edited by: Ashlar Vellum
Yes, it is possible, it is hard tho.

Rifter is one of the weakest of all the frigs atm (just imo). So I would suggest you make a list of every t1 frig and think how you would counter/fight them. Example: Icursus - blasters/AB - force it to use null by staying at 7-8 km and slowly wear it down.

PS just imo but your t2 fit is not great (100mm+200mm plates together are weird)

try something like this if you want to fly a rifter with autos and ab:
Quote:
[Rifter, Drifter Vamp AAR/Buffer]

200mm Steel Plates II
Small Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II

1MN Afterburner II
X5 Enduring Stasis Webifier
Warp Scrambler II

200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
Small Knave Scoped Energy Nosferatu

Small Projectile Burst Aerator I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I

Quote:
[Rifter, Drifter Vamp AAR/Gyro!]

Gyrostabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II

1MN Afterburner II
Fleeting Compact Stasis Webifier
Faint Epsilon Scoped Warp Scrambler

200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
Small Ghoul Compact Energy Nosferatu

Small Projectile Burst Aerator I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
W0lf Crendraven
The Tuskers
The Tuskers Co.
#6 - 2016-12-06 03:32:42 UTC
Vex Munda wrote:
SurrenderMonkey wrote:
The rifter is not great these days, but some of your fits are very bad (meta 0 modules, the occasional empty low slot, etc.), which is definitely not going to help any.

The latest fits are all tech2. I just blew one or two older ones with t1 stuff up today: Those are the ones with empty slots. If you look a bit further back in the killog you get the 'regular' brawling fit I use(d): https://zkillboard.com/kill/57916785/


Those videos are horrible advice to noobs, you need really good game knowledge to pull that off as its about finding those peopel and then piloting. Both of which you need to be good at before this works, a new 17 day old player (as in not a vet on an alt, but a legit new player) going into nullsec in a rifter is doing hundreds of times over and over.




@the OP.


So, for the rifter (which is a horrible ship, get a breacher instead) there are 2 versions, the arty one and the AC one (im talking about ab ones here mostly).

For the AC one:

something alike to this:

[Rifter, New Setup 1]
Small Ancillary Armor Repairer, Nanite Repair Paste
IFFA Compact Damage Control
Gyrostabilizer II

1MN Afterburner II
Fleeting Compact Stasis Webifier
Warp Scrambler II

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Small Energy Nosferatu II

Small Projectile Burst Aerator I
Small Projectile Ambit Extension I
Small Projectile Ambit Extension I



(fit is an example, you can go without the nos if you want or get a neut or fit more tank instead of the ambit rigs etc)

What you do vs ships with short ranged weapons is keep at range 9500km with a heated scram and load barrage, cycle your rep and your superior range will allow you (give you a chance to) to kill blaster ships (and people with lazors and t1 guns or other acs without t2 ammo).

Vs ships that have long range weapons, i.e railguns, arties, beams you orbit at 500m with faction ammo loaded.

Vs ships that have no tracking or range (i.e missile or rocket ships or tristans without guns) you keep at range 500 and load hails.


Always heat guns and the rep till they almost burn out.


Thats the AC version.




For arties there are 2 different approaches, scram kiting or semiscram kiting

[Rifter, New Setup 1]
Small Ancillary Armor Repairer, Nanite Repair Paste
IFFA Compact Damage Control
Gyrostabilizer II

1MN Afterburner II
Fleeting Compact Stasis Webifier
Warp Scrambler II

280mm Howitzer Artillery II, EMP S
280mm Howitzer Artillery II, EMP S
280mm Howitzer Artillery II, EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Ancillary Current Router I
Small Polycarbon Engine Housing I

(my eft is a tad outdated, this ought to fit now, if not get implants)

Load the right ammo, keep at range 8km if you cant heat the scram or 9.5 if you can and go do damage. Heat ab if you are getting to close.


Then there is this version:

[Rifter, New Setup 1]
Small Ancillary Armor Repairer, Nanite Repair Paste
IFFA Compact Damage Control
Gyrostabilizer II

1MN Afterburner II
Fleeting Compact Stasis Webifier
Initiated Compact Warp Disruptor

280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
[empty high slot]

Small Projectile Burst Aerator I
Small Ancillary Current Router I
Small Polycarbon Engine Housing I


The same idea as above, but you can go much further away. This is horrible vs mwd frigs but much better vs ab ones. Something like a laser frigate can shoot to 11+3km with scorch, with this you sit at 19km and take 0 damage and you will win all the time. Same with blaster ships that use null or rocket frigs or other ac ships, a thrasher will do 150 dps at 10km with acs so you have no chance at killing him with the scram version but at 19km he does 20dps so you can win. Same with catalysts or cormorants. (but if they have a mwd they are faster then you are and will just burn to you and kill you, so you only win if they have a ab)



WIth the arty version, dont engage drone boats.








In regards to the rifter in general, its bad. The thrasher is amazing, the firetail is good, the breacher is very good so fly those instead (breacher needs quite a few sp though).
ALUCARD 1208
Digital Ghosts
Sedition.
#7 - 2016-12-06 07:11:52 UTC
Ashlar Vellum wrote:

Quote:
[Rifter, Drifter Vamp AAR/Magstab]

Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II

1MN Afterburner II
Fleeting Compact Stasis Webifier
Faint Epsilon Scoped Warp Scrambler

200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
Small Ghoul Compact Energy Nosferatu

Small Projectile Burst Aerator I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I


Rifter with a mag stab this fit is bad and you should feel bad

the fit would be kinda ok with the correct damage mod - Gyrostab
Ashlar Vellum
Esquire Armaments
#8 - 2016-12-06 13:33:21 UTC
ALUCARD 1208 wrote:
Ashlar Vellum wrote:

Quote:
[Rifter, Drifter Vamp AAR/Magstab]

Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II

1MN Afterburner II
Fleeting Compact Stasis Webifier
Faint Epsilon Scoped Warp Scrambler

200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
Small Ghoul Compact Energy Nosferatu

Small Projectile Burst Aerator I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I


Rifter with a mag stab this fit is bad and you should feel bad

the fit would be kinda ok with the correct damage mod - Gyrostab

Haha, damn it, it should have a gyro. Big smile
Phaade
LowKey Ops
Shadow Cartel
#9 - 2016-12-06 15:08:53 UTC
Against blaster ships, scram kite with barrage, against lasers get close and orbit 500 with the neut and fusion. If scram kiting you can add a rocket launcher for some dps. A brawling Tristan you probably can't ever beat given a good pilot, they are too strong in 1v1's.

Haven't done much with an arty fit. But like all frig soloing, you need to know what ships you can beat and what not to fight, before you take the fight. Learning that requires losses though.

Drop the 100mm armor plate, DCU or ENAM are probably better. Try to utilize the falloff bonus, barrage is always better at around 6.5km+.
xStiL
The Scope
Gallente Federation
#10 - 2016-12-06 21:36:41 UTC
The Rifter has pretty mediocre overall stats but can often perform beyond them due to its flexibility. More than most frigates, the Rifter requires you to understand both your own ship and your opponents when deciding how to act in a fight. Even when you know what you are doing the fights tend to be close. It is a challenging ship to learn in and you are not doing yourself any favors by using terrible fits.
Nomad Dragon
Doomheim
#11 - 2016-12-07 01:07:09 UTC
xStiL wrote:
The Rifter has pretty mediocre overall stats but can often perform beyond them due to its flexibility. More than most frigates, the Rifter requires you to understand both your own ship and your opponents when deciding how to act in a fight. Even when you know what you are doing the fights tend to be close. It is a challenging ship to learn in and you are not doing yourself any favors by using terrible fits.


I love the rifter! And if I wasn't an alpha I'd still be flying it!!!

And its good to see that the Rebels are still hanging loose in them!
Kethen T'val
Dontopiax Mining Inc.
#12 - 2016-12-07 08:09:12 UTC  |  Edited by: Kethen T'val
Like some have said already, the rifter needs to make use of its bonuses to be viable, in this case falloff. This is similar to a another fit already posted here:

[Rifter]
IFFA Compact Damage Control
Gyrostabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II
Warp Scrambler II
Fleeting Compact Stasis Webifier

200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Projectile Ambit Extension I
Small Projectile Ambit Extension I
Small Polycarbon Engine Housing II

Nanite Repair Paste x16
Republic Fleet EMP S x1000
Republic Fleet Fusion S x1000
Caldari Navy Scourge Rocket x200
Republic Fleet Phased Plasma S x1000
Barrage S x1000


Dont use cap warfare on this. You are supposed to stay at scramkite range and neut/nos will do nothing for you and if you have a small neut on you at that range you will hardly feel it so no worries. DPS with the Rocket Launcher is better.

Also if your skills are good enough you wont need to even use Barrage. With 13km falloff high damage ammo does its job well. try to stay at 7-9km from your target and dont forget to OH your scram when needed!

As for the Poly rig. The rifter has ok speed but may not be able to stay at range against some frigs so Id use this over a damage rig. Matter of taste I guess.


Things to look out for. Drones, rockets and ofc the usual kiters. Those are your weakpoints. This is what makes the rifter tricky to fly. Drones and rockets are used alot in frig warfare
Plato Forko
123 Fake Street
#13 - 2016-12-07 09:58:11 UTC
It's kind of a gimpy ship normally but the naturally-high tracking of ACs paired with a tendency to overheat nicely and the hull's falloff bonus makes it possible to engage either a scramkiter or close-up brawler if you play it right. Still though, as cheap as the hull is those T2 speed rigs and mandatory Exile drive up the cost of fighting in a Rifter...
RAW23
#14 - 2016-12-08 14:35:14 UTC
Vex Munda wrote:


I just tried fighting a Tristan: I didn't even manage to kill a single drone. I didn't expect to win, but at least take one or two drones out with a brawling fit with about 150dps.


Did you web the drone you were targeting?

There are two types of EVE player:

those who believe there are two types of EVE player and those who do not.

StonerPhReaK
Herb Men
#15 - 2016-12-09 01:13:16 UTC
https://zkillboard.com/ship/587/kills/solo/

Rifters can be deadly if flown properly. Even solo.

Signatures wer cooler when we couldn't remove them completely.

Rovain Sess
Wu Fanged
#16 - 2016-12-09 01:26:15 UTC
Two words - TARGET SELECTION. Also, it's bad so fly something better.

Rovie
W0lf Crendraven
The Tuskers
The Tuskers Co.
#17 - 2016-12-09 08:30:08 UTC
Kasari Ketokama
State War Academy
Caldari State
#18 - 2016-12-09 12:04:50 UTC
Rifter won't win a brawl against straight brawling frigates. It is good at scramkiting them. Avoid other, better, scramkiters such as rail comets and be wary of dualweb rocket frigates. Executioner, Atron and Tormentor should be rather tight fights as you have the better tanks and damage profile (both outgoing and incoming) against them, making it interesting.
Sem Skord is a bit of a Rifter wizard, look him up on his kb and see what he fights and kills.