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Why does everyone (sort of) want to making mining easier?

Author
Buzzmong
Aliastra
Gallente Federation
#41 - 2011-12-25 11:47:48 UTC  |  Edited by: Buzzmong
I don't want to see mining made easier, I want to see it made more profitable.

Personally, I think the Hulk needs a role change.

It's a T2 vessel, it's meant to be specialised, the Skiff and Mackinaw both are (Mercoxit and Ice respectively) but the Hulk is both hardier and a much better general miner than the Covetor. It doesn't have a specialised role.

Turn the Hulk into something else, like a dedicated gas harvester (not the best idea), or a GTFO mining ship (inbuilt stabs and tank, but only mines like a Cov), and due to the reduced influx of minerals, it might up prices and make mining a tad more profitable.
Chribba
Otherworld Enterprises
Otherworld Empire
#42 - 2011-12-25 11:54:54 UTC
Someone's been stocking up Lol

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Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#43 - 2011-12-25 12:22:47 UTC
What is being built with regular minerals these days compared to when Eve started? And how much more is the mineral requirement per ship on avg over the same time period?

Now in Eve we have cap, super and titan heavy fleets whereas when Eve was new a BS fleet of a few hundred was a large fleet. Caps, supers and titans have the equivalent of how many BSs in minerals needed for production costs? The fleet warfare has changed to where to field a huge REPLACEABLE fleet you need 100s and 1000s of times the amount of minerals. But the ability to mine these amounts hasnt increased with the need and the availability of techniques to "mine"; be they with a barge, with guns or through reproing loot and are ironically being nerfed as they can be and will be automated because of sheer ease of doing so.

What Id LOVE to know from CCP is what amount of minerals is used for just the capital, supercap and titan markets compared to the sub capital class ships. Id assume that BS construction is still a huge chunk of the minerals used but I think the growth of players into the capital and super cap ship classes, as desired or required by null sec warfare, and using them more extensively in warfare has driven the need for more minerals to the point of excess. As the player base has grown so has the need for large fleet warfare and the need for huge ship replacement funds for alliances has grown as well.

Theres also been an increase in the need for minerals in the t2 markets in the t1 module required for the build for EVERY t2 produced be it ship or module. Only the t3 market is immune from a need for any minerals at all as its all WH driven exclusively.


Mining was great early on in Eve imo but there needed to be a new way to inject the required quantities of minerals into the market. I assume CCP thought that the drone lands was the answer to this issue on introduction but then has significantly nerfed the drone loot drops trying to change the mineral market and yet it still keeps dropping. Theres a few counter cyclical minerals like nocxium and mexallon that are priced higher than ever of late. And without going into numbers Id say they are the result of bottlenecks in the mineral productions of the capitals and super caps.


The real question is could you implement a way to harvest minerals in such a way as to completely remove the threat of botting, so as to satisfy the player base, and yet still make it lucrative enough to the player to do so without only benefiting the larger alliances or corporations in Eve? Would CCP even want to do this is a better question. As the largest and oldest alliances, corporations and players are the ones that will monopolize it and capitalize on it the first and who will benefit the most ALWAYS because the idea of losing those accounts are the utmost event CCP would not want.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Jojo Jackson
Dead Red Eye
#44 - 2011-12-25 12:42:47 UTC
Eternus8lux8lucis wrote:
The fleet warfare has changed to where to field a huge REPLACEABLE fleet you need 100s and 1000s of times the amount of minerals. But the ability to mine these amounts hasnt increased with the need and the availability of techniques to "mine"; be they with a barge, with guns or through reproing loot and are ironically being nerfed as they can be and will be automated because of sheer ease of doing so.

This is just part of the problem.

The market demand more minerals.
Mineral offers increased to do more players AND drone regions, loot refine and bots.
But the price peer mineral doesn't stay the same or rise ... it drobs to points, where ACTIVE mining by players is the worst you can do to earn money in addition to it's massive boriness :(.

There are several points which need a very close look from the DEVs.

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#45 - 2011-12-25 13:04:35 UTC
Jojo Jackson wrote:
Eternus8lux8lucis wrote:
The fleet warfare has changed to where to field a huge REPLACEABLE fleet you need 100s and 1000s of times the amount of minerals. But the ability to mine these amounts hasnt increased with the need and the availability of techniques to "mine"; be they with a barge, with guns or through reproing loot and are ironically being nerfed as they can be and will be automated because of sheer ease of doing so.

This is just part of the problem.

The market demand more minerals.
Mineral offers increased to do more players AND drone regions, loot refine and bots.
But the price peer mineral doesn't stay the same or rise ... it drobs to points, where ACTIVE mining by players is the worst you can do to earn money in addition to it's massive boriness :(.

There are several points which need a very close look from the DEVs.



Yet now what you have is more people, in many cases bots, mining smaller quantities per player due to the yield per player only growing slowly, so you simply have MORE players mining. And because of the boredom and sheer idiocy of doing this for single account players due to lack of real income compared to ANY other income stream in Eve you get a botters paradise. An area of Eve that is so dull and low wage, yet still so necessary, that you either do it with alts while you do other things with your main(s) or you do it with bots. And once you have the foot in the door for botters youll get SO many which is what we have now.

Can you support an account thats semi afk hulk mining every month for a plex? Most definitely. I did it for years with alts. Its easy to do you just need the relative TIME to play to do it in and the computers or a computer that can run multiple clients that still lets you play on another account without excessive lag or downtime. Now you start multiplying that by a few thousand or tens of thousands of accounts and you have a good picture of whats occuring now. And thats without adding botting on top of it. Soon its a requirement of Eve to have at least one alt account that mines for your mineral needs and prices crash and continue to bottom out. And THEN you add botting and botters.

Upping the mineral requirements is a short term solution. You just end up with a shortage in the short to medium term as demand exceeds supply and then you get an influx of players and accounts to make up the shortfall as its now worth it in the isk/hr metagame and soon you have again what you currently have a glut of supply. Increasing mining yields just creates more oversupply from all those that are already doing it. Nerfing yields to next to nothing starts people moving to reproing loot and you get into the mineral compression/conversion rates like shuttles and other items were in the past or being able to mine more with guns in missions or drone lands to make up the shortfall. Never mind the whine and chaos on the forums youd get.

So do I think its already being closely looked at by CCP? Yeah. And just like real world economics its not a simple equation, especially as the player base grows.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#46 - 2011-12-25 15:06:05 UTC  |  Edited by: Krixtal Icefluxor
1-Up Mushroom wrote:
I see all these threads about people trying to make mining more of a passive isk maker and increasing hulk tanks and bigger and better ships to make mining easier.



I bolded your ERROR there.........

It has nothing to do with making it EASIER. Have you ever actually mined a thing ?

Have you ever actually manufactured one single item in-game ?

Has NOTHING to do with EASIER (Jebus F'in Christ on a Stick), but what to do about the infantile mindset that achieves ORGASM at the pop of a paper bag.

Certainly Hulks should be killable, but not THAT easily.

Gankers are the ones who already have it SUPER EASY.

GANKING is TOO EASY, not mining. Mining is fine.

Keeping my eyes open and scanning for gankers is PASSIVE ?? IT IS NOT EASY evading ganks. Takes skill, derrrrrrr.......

I'm never AFK mining BECAUSE of ganking possibility, but feel free to pop those who are, and the bots. It is EASY to tell who is and who isn't. Use your brain.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Adunh Slavy
#47 - 2011-12-25 15:09:03 UTC
I don't think they want it easier, so much as more interesting. It's too easy, it's so easy it's a snooze fest.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Jenshae Chiroptera
#48 - 2011-12-25 15:09:16 UTC
Ladie Harlot wrote:
Jenshae Chiroptera wrote:
I don't want to make it easier. If they are war decc'ed or can flipped and scrambled, they are going to die. I just want them to live long enough for any alliance or corp members in the area to have a chance to respond and defend their friends and assets.

That could and probably would lead to more PVP from escalation.

This isn't necessary. Anybody who is actually playing the game while they are mining (as opposed to afk mining while watching ****) can stay aligned and warp out as soon as a ganker warps in. The problem is that miners have gotten used to being able to gather resources and make money while not actually playing the game...something no other "profession" in the game is able to do (without violating the ToS).


... because hitting D-scan is sssoooooooo much fun? Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Bad Messenger
Rehabilitation Clinic
#49 - 2011-12-25 15:15:43 UTC
remove all other ways to get minerals, then we start to see big mining fleets on belts everywhere, lot of action lot of fun.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#50 - 2011-12-25 15:18:56 UTC
Baljos Arnjak wrote:
If we want the prospecting/logistics to be where the effort is then we should go with a more passive system where the skill of mining comes from being able to find the good ore. Then once it's found, the miner places and configures a small structure at a belt and that does the mining for you. All you'd have to do is haul the ore when the structure fills up. The number of structures per player would have to be limited so as to prevent them from becoming like GSC's are now.

Since the actual effort goes into finding the ore, we would need a new prospecting skill and module. The module could work like a combination of the on-board scanner and a probe launcher. You jump into a system, run the prospector scan to see what's in system and what approximate quantities/concentrations, then if the system has what you want, launch a prospector probe or three and get to the business of pinning it down. This should work a bit different than normal anomaly scanning, maybe more automated or something just so that we don't have to probe down every asteroid we want to mine.

Couple of things about the passive method though. 1) As Nova suggested earlier, it would be necessary to add in a good number of new types of ore beyond what we have now because prospecting for something that's easy to find is a waste of time. And with only 16 main types of ore, prospecting wouldn't have enough variation to be interesting. 2) This might have a favorable impact on botting because the advantage bots have is negated when everyone can mine 23.5/7 and are limited to a certain number platforms.


This is similar to the idea I had. Mining really needs to be re-thought from the ground up; I know I'm not the only person with Exhumers V who hasn't touched a Hulk in ages.
Surge Roth
The Scope
Gallente Federation
#51 - 2011-12-25 15:30:05 UTC
Kessiaan wrote:
Baljos Arnjak wrote:
If we want the prospecting/logistics to be where the effort is then we should go with a more passive system where the skill of mining comes from being able to find the good ore. Then once it's found, the miner places and configures a small structure at a belt and that does the mining for you. All you'd have to do is haul the ore when the structure fills up. The number of structures per player would have to be limited so as to prevent them from becoming like GSC's are now.

Since the actual effort goes into finding the ore, we would need a new prospecting skill and module. The module could work like a combination of the on-board scanner and a probe launcher. You jump into a system, run the prospector scan to see what's in system and what approximate quantities/concentrations, then if the system has what you want, launch a prospector probe or three and get to the business of pinning it down. This should work a bit different than normal anomaly scanning, maybe more automated or something just so that we don't have to probe down every asteroid we want to mine.

Couple of things about the passive method though. 1) As Nova suggested earlier, it would be necessary to add in a good number of new types of ore beyond what we have now because prospecting for something that's easy to find is a waste of time. And with only 16 main types of ore, prospecting wouldn't have enough variation to be interesting. 2) This might have a favorable impact on botting because the advantage bots have is negated when everyone can mine 23.5/7 and are limited to a certain number platforms.


This is similar to the idea I had. Mining really needs to be re-thought from the ground up; I know I'm not the only person with Exhumers V who hasn't touched a Hulk in ages.


I touch mine when I need 8000 of some ore, or tritanium for a research mission.
Commander Spurty
#52 - 2011-12-25 15:43:55 UTC
Mining :

- warp in
- target asteroid
- F1
- stick matchsticks in your eyelids
- jet to alt
- hours pass

It's litterally as fun as watching paint dry. Digital paint as well.

There is no game involved with it.

Go play Starcraft but only control one of those gathering / building bots.

You will never control anything better (that's the work of others ).

Your little resource gathering CHARACTER is no fun to play. A reasonable man will pursue other avtibities or employ tools to do the mundane tasks. The more mundane te task, the greater the *NEED* to automate. This is human beings for you. They will ploy bots.

CCP needs to make this part of their game and actual game ( 100% of staff go sit in hulks for a month) . End of the month, if you havent invented a game for this part of EVE have another month in hulks ... You'll see what the real issue is.

Bots mining just the solution to lack of imagination.

I don't like bots and I don't suffer poor game play gladly.

I like the PI planet scanning. Perhaps bring some of that to mining to make it more interactive.

I really do not get that fact that a mining vesel is made out of cheese though. Should be a lot of hull there

Will Fight for fun in the game, but only with that as the muse.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Jenshae Chiroptera
#53 - 2011-12-25 15:50:17 UTC
Buzzmong wrote:
... , like a dedicated gas harvester (not the best idea), ....


Signature has a link for a gas harvester that I need to brush up and calculate more when I get around to it. Smile

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dbars Grinding
Dark Venture Corporation
Kitchen Sinkhole
#54 - 2011-12-25 16:09:11 UTC
Why does CCP hate miners?

I have more space likes than you. 

Krixtal Icefluxor
INLAND EMPIRE Galactic
#55 - 2011-12-25 16:30:30 UTC
Dbars Grinding wrote:
Why does CCP hate miners?



Nail on Head

We FLY Paper Bags with Lasers.What?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Weiland Taur
The Icarus Expedition
Solyaris Chtonium
#56 - 2011-12-25 16:41:00 UTC
Dbars Grinding wrote:
Why does CCP hate miners?


I don't think they hate them. They might. That would be horrible and if proven lead to my unsubbing all my accounts. I think that miners simply expose how fundamentally flawed High sec mechanics are at the moment and CCP has no interest in actually fixing them. They would rather keep the epeen adrenalline junkies happy. It's like real life in that way, avoid fixing, placate drooling masses.

Incompetence pure and simple.

Miners are just the easiest scapegoat and victim.
Roscojameson
The Scope
Gallente Federation
#57 - 2011-12-25 16:49:41 UTC
Krixtal Icefluxor wrote:
1-Up Mushroom wrote:
I see all these threads about people trying to make mining more of a passive isk maker and increasing hulk tanks and bigger and better ships to make mining easier.



I bolded your ERROR there.........

It has nothing to do with making it EASIER. Have you ever actually mined a thing ?

Have you ever actually manufactured one single item in-game ?

Has NOTHING to do with EASIER (Jebus F'in Christ on a Stick), but what to do about the infantile mindset that achieves ORGASM at the pop of a paper bag.

Certainly Hulks should be killable, but not THAT easily.

Gankers are the ones who already have it SUPER EASY.

GANKING is TOO EASY, not mining. Mining is fine.

Keeping my eyes open and scanning for gankers is PASSIVE ?? IT IS NOT EASY evading ganks. Takes skill, derrrrrrr.......

I'm never AFK mining BECAUSE of ganking possibility, but feel free to pop those who are, and the bots. It is EASY to tell who is and who isn't. Use your brain.


People will gank freighters if they want to. The only hulks that get destroyed regularly are the ones that chose to not tank. Unless you're in a .5 system, there's no reason to get ganked by anything that is smaller than a BC.
Jask Avan
Republic Military School
Minmatar Republic
#58 - 2011-12-25 17:04:19 UTC  |  Edited by: Jask Avan
Roscojameson wrote:
People will gank freighters if they want to. The only hulks that get destroyed regularly are the ones that chose to not tank. Unless you're in a .5 system, there's no reason to get ganked by anything that is smaller than a BC.

Unless your fitting a massively expensive deadspace/faction fit, you aren't surviving a mere destroyer after their buff. And it's completely impossible to survive a BC shooting even with allies repping you.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#59 - 2011-12-25 17:07:00 UTC
Roscojameson wrote:
Unless you're in a .5 system, there's no reason to get ganked by anything that is smaller than a BC.


erm.......They pretty much EXCLUSIVELY use BCs and BSs.

Now the new Tier-Gank BC's.......

A few of the Minmatar Cruisers...........

but that's about it anymore.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Jada Maroo
Native Freshfood
Minmatar Republic
#60 - 2011-12-25 17:14:50 UTC
If people were really worried about botting they'd sit outside level 4 courier agent stations and continuously destroy XUN 28ZZW and his friends John John9870 and Smith Joe84.