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Player Features and Ideas Discussion

 
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Apparel, Cybernetics, & Other relate stuff.

Author
Brayon Hopper
Doomheim
#1 - 2016-12-02 10:23:48 UTC
I know, its mostly vanity, for the player only, & for the IG/Forum/Community Pics, but can we get Clothing & Accessories to be craftable with industry? A wider selection would be nice, for character creation.

Something Old, Something New....Returning player, is now a n00b!

Tabyll Altol
Viziam
Amarr Empire
#2 - 2016-12-02 10:56:36 UTC
No! Imps are currently a working isk sink which should not be ruined by make them craftable.

-1
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-12-02 13:32:02 UTC
Tabyll Altol wrote:
No! Imps are currently a working isk sink which should not be ruined by make them craftable.

-1


But clothing isn't an isk sink?

OP, I don't see why not. BPCs from sites, built with PI stuff?
Zhilia Mann
Tide Way Out Productions
#4 - 2016-12-02 18:34:31 UTC
On the one hand, I really wouldn't mind if events that current drop clothes were to drop clothing BPCs. On the other hand, that wouldn't do anything to increase variety.

As for basic implants: no thanks. Those really are a huge isk sink as is and I'd just as soon keep it that way.
Gadget Helmsdottir
Gadget's Workshop
#5 - 2016-12-02 22:21:06 UTC  |  Edited by: Gadget Helmsdottir
Add my yes to this.

Especially if they add the basic clothing that the new character has access to as BPO's available from the correct Empire.
Maybe my Gallente pilot wants to wear a hood. Smile

Have other BPC's for rarer clothing.
Kinda silly that I can find and build a spaceship part or ship itself, but I can only scrounge someone's used hat...

Style is everything, but space magic shouldn't create pants...

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

PopeUrban
El Expedicion
Flames of Exile
#6 - 2016-12-02 22:27:56 UTC
Gadget Helmsdottir wrote:
Add my yes to this.

Especially if they add the basic clothing that the new character has access to as BPO's available from the correct Empire.
Maybe my Gallente pilot wants to wear a hood. Smile

Have other BPC's for rarer clothing.
Kinda silly that I can find and build a spaceship part or ship itself, but I can only scrounge someone's used hat...

Style is everything, but space magic shouldn't create pants...

--Gadget


I actually like this idea. Put the "clothing bpos" in the lockboxes of the appropriate NPC mining fleets to gain access to out-of-race clothing items, or just have the items drops. So, kill an amarr hauler, maybe get some industrial livery AND that guy's fancy shirt or whatever.