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Player Features and Ideas Discussion

 
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T3/ Tactical/ Modular Hauler

Author
Kaylam Nomadic
Oosh Indoosh
#1 - 2016-12-01 13:39:30 UTC
o7 Tech and Research Centre!


It's likely this has been suggested before (as most things have by the increasingly thoughtful player-base) but I just had an idea for a new fleet of racial haulers.

Inspired by the tactical destroyers - with their defence, speed and sharpshooter modes and the strategic cruisers - with their interchangeable subsystems, I pondered the possibility of four new haulers with different modes/ states/ subsystems allowing for a convertible supplementary cargo bay: for either ores/ minerals/ planetary commodities/ ammo/ ship equipment.

I did consider additional stat-changes as offered by the T2 haulers/ blockade runners - such as cloaking, tank and inertia variations, but I think it would risk rendering all eight of these T2 ships rather redundant, if available.

I'm aware of varying types of cargo bay offered by specific tech 1 industrials (in particular, the Gallente Miasmos, Epithal, Kryos) but I propose a new hauler with the capability to interchange it's cargo bay type, be it by subsystem or mode/ state change, on-the
-go. The former (subsystem mechanics) would make more sense owing to the inevitable conflicting mechanics of cargo capacity with interchangeable ship states, while undocked.

As I've recently discovered while hauling a variety of cargo in and out of wormholes, an industrial ship (one for each race - maybe with new ship models if the devs are up to it ;) ) with the capacity to interchange it's type of supplementary cargo bay would be invaluable. It's functionality might even surpass the needs of Wormhole dwellers to simply inhabitants of far-away systems.
I don't believe this suggested ship-type would make the other industrial vessels superfluous owing to a higher selling price for the proposed T3 (combined with the price of possible subsystems) in addition to a lack of tank/utility stats, which can be offered instead by the T2 industrials.

This idea for a T3 hauler is simply a fragile but diverse new platform, with a high transport-capability made safe with the use of additional intel, scouts and fleet support.

I've undoubtedly left certain aspects unaddressed so let me know what's been missed (or any further features) and whether you think there's a niche large or small enough for this proposition!


Cheers in advance! o/


-Kaylam
Cade Windstalker
#2 - 2016-12-01 14:55:03 UTC
Why?

If you're in a wormhole you can, pretty easily these days, just maintain either a T2 hauler or a selection of T1 haulers and do your hauling that way. The only reason for this is if you essentially just want a T2 hauler with a larger cargo capacity, at which point you're not really asking for something that's all that fragile.

This seems like one of those things that's either going to pretty much invalidate lower tier ships by combining the best of all of them, or it's going to be a giant waste of time for CCP since T3 ships take a lot of effort to develop and balance which isn't worth it if you're making something no one is going to use outside of very niche situations.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-12-01 18:53:02 UTC
Why would you want a T3 hauler with interchangeable specialist bays when you can use a T2 hauler with a larger generic fleet hanger already?

Or do you propose these t3 things pack more than the 60k+cargohold a DST manages?
Sonya Corvinus
Grant Village
#4 - 2016-12-01 18:59:37 UTC
Seconded the question "Why?"

Living in WHs for years, a DST and Orca have been more than enough to easily haul everything I need.
PopeUrban
El Expedicion
Flames of Exile
#5 - 2016-12-01 23:41:58 UTC
Explain to me why a ship class with more specializaed variants than any other ship class needs a more expensive, harder to fit way to do all the **** you can already literally choose at least two good ship options for in every case already.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#6 - 2016-12-01 23:49:45 UTC
I am fairly certain the idea of subsystems is going the way of the dinosaur.

One of the major reasons the T3D have mode switching was discussed by CCP Fozzie as being a way to try see if that could be a way CCP can remove subsystems in a future T3C rebalance.
Lugh Crow-Slave
#7 - 2016-12-02 07:25:15 UTC
.... give me one example where T3 didn't break
Sobaan Tali
Caldari Quick Reaction Force
#8 - 2016-12-02 08:59:26 UTC  |  Edited by: Sobaan Tali
Lugh Crow-Slave wrote:
.... give me one example where T3 didn't break


Eve between mid-'03 to mid-'09.

More to the point, guys, can we not have yet another misguided attempt to justify their existence, let alone giving CCP more foolish ways to add more of them?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Tabyll Altol
Viziam
Amarr Empire
#9 - 2016-12-02 10:55:06 UTC
Kaylam Nomadic wrote:
o7 Tech and Research Centre!


It's likely this has been suggested before (as most things have by the increasingly thoughtful player-base) but I just had an idea for a new fleet of racial haulers.

Inspired by the tactical destroyers - with their defence, speed and sharpshooter modes and the strategic cruisers - with their interchangeable subsystems, I pondered the possibility of four new haulers with different modes/ states/ subsystems allowing for a convertible supplementary cargo bay: for either ores/ minerals/ planetary commodities/ ammo/ ship equipment.

I did consider additional stat-changes as offered by the T2 haulers/ blockade runners - such as cloaking, tank and inertia variations, but I think it would risk rendering all eight of these T2 ships rather redundant, if available.

I'm aware of varying types of cargo bay offered by specific tech 1 industrials (in particular, the Gallente Miasmos, Epithal, Kryos) but I propose a new hauler with the capability to interchange it's cargo bay type, be it by subsystem or mode/ state change, on-the
-go. The former (subsystem mechanics) would make more sense owing to the inevitable conflicting mechanics of cargo capacity with interchangeable ship states, while undocked.

As I've recently discovered while hauling a variety of cargo in and out of wormholes, an industrial ship (one for each race - maybe with new ship models if the devs are up to it ;) ) with the capacity to interchange it's type of supplementary cargo bay would be invaluable. It's functionality might even surpass the needs of Wormhole dwellers to simply inhabitants of far-away systems.
I don't believe this suggested ship-type would make the other industrial vessels superfluous owing to a higher selling price for the proposed T3 (combined with the price of possible subsystems) in addition to a lack of tank/utility stats, which can be offered instead by the T2 industrials.

This idea for a T3 hauler is simply a fragile but diverse new platform, with a high transport-capability made safe with the use of additional intel, scouts and fleet support.

I've undoubtedly left certain aspects unaddressed so let me know what's been missed (or any further features) and whether you think there's a niche large or small enough for this proposition!


Cheers in advance! o/


-Kaylam


Yeah but only if i get my T3 shuttle and noob ship !

-1
Kaylam Nomadic
Oosh Indoosh
#10 - 2016-12-10 11:57:33 UTC
o7


Thank you for all the responses, can see there are some serious holes and good reasons why it's not a good idea.

Cheers for the brainstorming chaps, I'll try again soon, perhaps with less T3-oriented ideas!

o/