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Aplha clones, missiles and drones usability inconsistency, suggestions

Author
Alexandra Koskanaiken
State War Academy
Caldari State
#1 - 2016-12-01 12:35:15 UTC  |  Edited by: Alexandra Koskanaiken
So we all know about specialization - minmatar/caldari for missiles, gallent/amarr for drones.
What doesnt make sense is:
caldari and minmatar actually have drone skills that allow them to use drones. 5 drones, mining and light.
Amarr and gallente HAVE missile skills (missile launcher operation 1, defender missiles 1) but those allows to use... Question Nothing. Nothing at all. Even if they have ships to utilise this weapon system.
So cal/min can at least have a glimpse into what they are missing whereas am/gal have only skills to train with no benefit whatsoever.

Suggested change:
Variant 1: block missile skills from gallente/amarr completely to not cause confusion (and maybe for fairness reasons drone skills for min/cal)
Variant 2: unlock rockets 1 and/or missile launcher operation 2+light missiles 1 to gallente/amarr clones so they can at least try those weapon systems.

Edit: was missing "defender" in defender missiles skill. Sorry for possible confusion.
Julanna Egnald
Del's Industrial Strip Mining
#2 - 2016-12-01 12:50:42 UTC
Any ship can use missiles, just not all ships are bonused for them. Hmm... I believe the same is true for drones, as long as there is a drone bay.
Alexandra Koskanaiken
State War Academy
Caldari State
#3 - 2016-12-01 13:21:52 UTC
Julanna Egnald wrote:
Any ship can use missiles, just not all ships are bonused for them. Hmm... I believe the same is true for drones, as long as there is a drone bay.

Incorrect. Ship need to have launcher hardpoint (present on 3 gallente ships, 4 amarr ships and both special edition SoTC ships from those ships available for alpha clones). And also skills, but that was covered above.
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2016-12-01 13:50:22 UTC  |  Edited by: Daichi Yamato
The arbitrator and celestis often uses their missile slots. Edit- ohh i see now. Their alphas cant use light missiles? Yeah that kinda sucks.

But the minnie drones need to be sorted. Cant even use a full rupture bay or logi drones.

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Serendipity Lost
Repo Industries
#5 - 2016-12-01 16:27:00 UTC
Suggested solution to non problem - If you want fuller functionality - pay for a subscription. Heck you can even get super good at Eve and just trade that super goodness for iskies and in turn trade those iskies for PLEX and play for free.

THE POINT of the alpha clone is that you choose free and limited over subscription and unlimited. It's what experts are calling a black and white choice.

This is like the 5th way you ninnies have tried to back door full noob fleet functionality into these free clones. News flash - those of us that are paying for the things you are using for free are kind of happy that your limited free clone frustrates you. This isn't America where you are somehow entitled to free food, boarding, clothing and cell phones at the expense of my hard earned taxes. Luckily in this epic space fantasy - you have to pay for full service.

I only hope CCP recognizes the slippery slope they are on with their PAYING customer base.


TL/DR - For crying out lout, just pay the subscription
Do Little
Bluenose Trading
#6 - 2016-12-01 19:12:11 UTC
Missile Launcher Operation Level 1 is part of the basic starter skillset - it has nothing to do with whether the account is alpha or omega http://wiki.eveuniversity.org/Starting_Skills

You need the light missile or rocket skill to actually fit a launcher.
Alexandra Koskanaiken
State War Academy
Caldari State
#7 - 2016-12-01 20:59:25 UTC
Do Little wrote:
Missile Launcher Operation Level 1 is part of the basic starter skillset - it has nothing to do with whether the account is alpha or omega http://wiki.eveuniversity.org/Starting_Skills

You need the light missile or rocket skill to actually fit a launcher.



I am aware of this as stated in original post. Problem is one of following:
-not being able to fit any missile/rocket launcher - only thing this affect is that half of empires cant experience unique missile mechanics while other half can experience it all (even combat with light drones)... Practically if amarr/gallente would be able to train MLO lvl 1 and light missile lvl 1, only use would be just that, trying its mechanics as it would be useless in their ship lineup. It affects rookie ship, explo frigate, drone carrying cruiser (only amarr. And who in sane mind would prefer missiles over, say, NOS?) and EWAR cruiser.

-in current state being able to buy and train defender missiles on gallente/amarr alpha. It has no reason whatsoever (apart of creating chaos in minds of newbies) to be allowed for those and doesnt make sense in current state of skill limitations.



Serendipity Lost wrote:
This is like the 5th way you ninnies have tried to back door full noob fleet functionality into these free clones.


Yeah, because bare minimum skills to fit 1-3 missile launcher with no support skills into 3-4 ships with no bonuses to missiles for alpha clones will grant them so much firepower they will steamroll everything and everyone in both PvE and PvP. Man that is one of most stupid things i have heard in several days, on par with european commision suggested legislative Congratz.
May i advice you to, next time, read post, then think about logic or illogicality behind current state (=possibility of training defender missiles skill with inability to use missiles or rockets), then think about both logic and consequences of proposed change, how they can be applied to greater benefit or what might be actual reasoning behind those ideas and MAYBE then post anything, preferably only if its constructive?
Sarus Gailen
Federal Navy Academy
Gallente Federation
#8 - 2016-12-02 05:04:15 UTC
With the advent that Alphas can use a Gnosis, can the ship limit be stretched towards battlecruisers later on in the future?

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Gavril Rintel
Doomheim
#9 - 2016-12-02 09:41:39 UTC
Gallente's Missile Launcher 1 skill, is used for the ability to fit Probe Launchers for Astrometrics. If Anything, the Defender 1 skill should be removed as that need ML 2.

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Alexandra Koskanaiken
State War Academy
Caldari State
#10 - 2016-12-02 11:28:08 UTC
Sarus Gailen wrote:
With the advent that Alphas can use a Gnosis, can the ship limit be stretched towards battlecruisers later on in the future?
Gnosis is several years old ship, current restrictions to cruisers were made with existence of gnosis in mind and there is no inconsistency/illogicality present in that. BCs were never intended to be used by alpha clones, with exception of Gnosis. And hey, its actually quite good ship, go buy one (or hundred. And then go die in them, supply of Gnosises is too damn high now Twisted)
So quick answer: No.

Gavril Rintel wrote:
Gallente's Missile Launcher 1 skill, is used for the ability to fit Probe Launchers for Astrometrics.

Good point. And as stated by Do Little its also starting skill.
Lugh Crow-Slave
#11 - 2016-12-02 11:31:20 UTC
the reason they can use defender missiles is for the December change to them... that said yes they should all be able to use at least light missiles and rockets