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Player Features and Ideas Discussion

 
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1. Marketplace Price History 2. General UI

Author
Naden Herrodiden
EVE University
Ivy League
#1 - 2016-11-30 02:19:32 UTC
1. Marketplace Price History

I decided to pickup the leftovers of some people's sell orders and put them back on the market at the sell price. Almost all the time I use the table for price Hx. But I decided I to use the Donchian channel to help me decide if I could place my order at a higher price and still have good chances of a sale.

Look at the 30-day history of:
Ships / Frigates / Standard Frigates / Minmatar / Slasher

It's a straight line despite have a 30-day low of 375k and a high of ~900k.

I was totally confused. I extended the history and apparently ~6 months ago some sold for 500 million. So we're stuck with another 6 months of a graph with near 0 information.

Solution: Dynamically scale graph to reflect the data currently displayed and/or allow the use of the middle mouse to zoom in/out and place a scrollbar on side if necessary.

Cleanup: Remove negative price values

2. General UI

I don't really have an exhaustive list here. Just seems inconsistent. There may be reasons I don't understand but...

Situation A:
Enroute to.... Aidart from Jita. I just finish jumping into the next system. I'm gate cloaked still. The next system in the route is selected. I have a little "Selected Item" window; it's the next gate. I press 'D' nothing happens.... until I click on the overview and then press 'D.'

Situation B:
I'm mining. I use my survey scanner. I'm presented with a window of the results (for those who don't know, grouped by ore type). I select one from the window. I press Ctrl+Space to lock. Nothing. I have to find the asteroid on the overview, click it and then Ctrl+Space.

Suggestion: I'm not sure which windows there would be conflicts in if this was done but as long a a text box is not in focus the UI message for keystrokes is propagated up the window hierarchy. Some other controls could eat up messages as well... like the price box and arrow keys. But in general why can't the messages be passed through? ... Or basically changing things to get that behavior.