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Warfare & Tactics

 
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A thought on the War dec System

Author
Luciolla
US Space Force
D3ad End
#1 - 2016-11-29 15:17:46 UTC
I have always been 100% pvp and at times been a very aggressive war dec corp in high sec. but at the moment I run a casual indy corp (its so weird). We just got war decced. Being on the receiving end is an interesting change of perspective. Sure you can swap corps and avoid the war. The aggressors can just deck that corp and so on. a war dec on an industrial corp shuts down all mining and most mission running. shutting off the source of most peoples income in an unwanted conflict. 90% of the time these indy corps are targeted randomly just because they were recruiting or active in a system. this will prevent people from loggin on for a week or more, or some will just quit playing the game altogether, and who benefits from that? On the flip side I like the option to war dec and it shouldnt be too limiting and restrictive for the aggressors, but they need a reason to declare war.

Im assuming alot of eve players have played Europa Universalis, I think it could be interesting to have some sort of Casus Belli system or "just Cause" for a war to take place. don't ask me how exactly this system would work but it would force the attackers to "fabricate a claim" or something like that. Give them a reason or justification to declare a war, and not just frivolously declare wars at random.

Just some thoughts from someone that knows both sides.
Estuary Algaert
Petulant Luddite GmbH
#2 - 2016-11-30 15:40:22 UTC
Luciolla wrote:

I think it could be interesting to have some sort of Casus Belli system or "just Cause" for a war to take place. don't ask me how exactly this system would work but it would force the attackers to "fabricate a claim" or something like that. Give them a reason or justification to declare a war, and not just frivolously declare wars at random.


Functionally this is how it works in EvE, Corp A has a beef with Corp B and has field for rights to aggressively resolve said beef. Some folk RP this out, others don't. In EvE "I want to explode all the things" is a valid reason to put on the war application.

Luciolla wrote:
... this will prevent people from loggin on for a week or more, or some will just quit playing the game altogether, and who benefits from that?


In my experience this behavior is not exclusive to indy corps. I have been the aggressor in "wars" with self proclaimed PvP corps and seen this behavior. Mostly this just comes back to, folk generally don't like to fight a war they didn't start. Besides, it isn't like anything happens if you lose/win a war (in HS) so there is not much incentive to fight one out unless you have to.

Gully Alex Foyle
The Scope
Gallente Federation
#3 - 2016-12-01 16:54:40 UTC
Can't you run missions relatively easily while war decced?

Just some more effort to evade attackers, but the higher risk and cat-and-mouse is supposed to be fun, no? I know many people run sites and missions in lowsec, everybody wants to kill you there :)


Agree that mining is a strange activity in EVE, since there's a HUGE difference between mining undisturbed (you can basically be afk) and trying to do it with someone actively hunting you (doable, but very hard and not really worth it).

Can't really think of a solution to fix that, except maybe introducing belts that you have to scan down? At least you'd have some early warning of bad guys coming in... ninja-mining could be fun during wardecs or in lowsec.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Benson en Efnyssen
ATHANOR AQUISISTIONS
Domain Research and Mining Inst.
#4 - 2016-12-02 23:38:43 UTC
Who defines the just cause? I mean for me stealing POCO mods and killmails is enough me. If it had to defined from the outsst it's onesided for the defender. Although I think hisec would be a lot more interesting if rival corporations did this instead of not logging in or hiring mercs.

From what Gully said, the early warning comes from watching local and staying aligned. If you have an alt put it in the next system over to watch for targets. Actually Gully nailed it, and most die of negligence and laziness Big smile
Glathull
Warlock Assassins
#5 - 2016-12-04 23:29:43 UTC
Here's a good example of just cause: because I want to.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Voxinian
#6 - 2016-12-05 08:38:23 UTC
If you are worried about war decs then your corp is not well organized. Nothing is stopping you from mining with 'protection' in the belt/system, you just need to organize it.

What I see from my 'just for giggles' war decs is that the mining corps are not organized at all. They are aparently all in the same mining corp to chat with each other while mining and not to organize themselfs.
May Arethusa
Junction Systems
#7 - 2016-12-05 16:44:25 UTC
Quote:
Im assuming alot of eve players have played Europa Universalis, I think it could be interesting to have some sort of Casus Belli system or "just Cause" for a war to take place. don't ask me how exactly this system would work but it would force the attackers to "fabricate a claim" or something like that. Give them a reason or justification to declare a war, and not just frivolously declare wars at random.


Any action that would provide a reason for hostility would also require a pre-existing war because CONCORD exists.

The only real option would be to provide specific terms of engagement, though this is still entirely exploitable. A territorial dispute might allow corps to engage one another within the disputed system/constellation, but would be the most commonly used as it would allow groups to dispute choke points and continue camping them as if nothing had changed. Increasing the cost of these for each active conflict might dissuade the shotgun tactics most high-sec camping groups currently employ.

Similarly, there could be variants that allow the targetting of different structures, though flagging pilots for the resulting fight (should it ever arise) would become an issue here.

Then there's the blanket war dec, which would exist as it does now, albeit at a much greater cost. The idea being that the more specific your rules of engagement, the cheaper it is to initiate the war. Concurrent declarations should swiftly escalate in cost to prevent blanket war decs in specific areas against multiple corporations.
Acedia
Doomheim
#8 - 2016-12-06 08:54:44 UTC
Luciolla wrote:
I have always been 100% pvp and at times been a very aggressive war dec corp in high sec. but at the moment I run a casual indy corp (its so weird). We just got war decced. Being on the receiving end is an interesting change of perspective. Sure you can swap corps and avoid the war. The aggressors can just deck that corp and so on. a war dec on an industrial corp shuts down all mining and most mission running. shutting off the source of most peoples income in an unwanted conflict. 90% of the time these indy corps are targeted randomly just because they were recruiting or active in a system. this will prevent people from loggin on for a week or more, or some will just quit playing the game altogether, and who benefits from that? On the flip side I like the option to war dec and it shouldnt be too limiting and restrictive for the aggressors, but they need a reason to declare war.

Im assuming alot of eve players have played Europa Universalis, I think it could be interesting to have some sort of Casus Belli system or "just Cause" for a war to take place. don't ask me how exactly this system would work but it would force the attackers to "fabricate a claim" or something like that. Give them a reason or justification to declare a war, and not just frivolously declare wars at random.

Just some thoughts from someone that knows both sides.


Someone has played too much Crusader Kings 2.
Morgan Agrivar
Doomheim
#9 - 2016-12-11 04:39:12 UTC
Honestly I think it depends on WHO wardecced you. If is one of the highsec mercenary alliances, I wouldn't worry about it at all.

If it isn't, then all you have to do is just keep an eye on local mostly. Wardecs don't restrict play, it just makes you think differently when you do play. In that situation, it wouldn't hurt to put eyes in the surrounding systems to keep an eye on local and mark those red. By the time they try to come in to kill you, you would already know they are there and would either be sitting at a safe spot or in station.

It is ridiculously easy to protect yourself from wardecs. I learned how by doing solo highsec wardecs myself and see how my enemies reacted to my presence.
Sonya Corvinus
Grant Village
#10 - 2016-12-16 17:18:19 UTC
Just have your corp leave HS for the week. There's plenty of PvE to be had, and if you don't feed them any kills, they won't keep the war going.