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War for Attackers

First post
Author
Ima Wreckyou
The Conference Elite
Safety.
#161 - 2016-11-29 08:12:34 UTC
Remiel Pollard wrote:
It doesn't take a stronger corp to achieve this result. You can do it with a single-toon newcorp with no kb at all.

I can confirm this. I can make 150 people strong corps log out for half a months or completely dissolve by simply wardecking them with the solo corp of my scout. They never even try to fight back. I mean even the drones of a few of their skiffs would completely melt my ship, but don't tell that to them.

And that is pretty much all the wardec system is good for at the moment, dissolving corps and making them logout for a week. The whining that only big merc groups are using this to bully smaller entities are complete rubish.

The only other way to use it is to spam wardecs and wait on the trade routes and hubs for some idiot to stumble into your camp.
Dracvlad
Taishi Combine
Astral Alliance
#162 - 2016-11-29 08:16:21 UTC  |  Edited by: Dracvlad
I think that continious war decs and dog piling should be reduced as much as possible by the mechanics, but on the other hand I agree with war decs for the week of the war dec following a player but not to an NPC corp, So if he joins another player corp he takes the war dec with him during that week, if he joins an NPC corp he is free of it, but should he join another player corp within that week he will have the war dec up until the end of the original week. I hope that makes sense.


Some people say that the major merc war dec corps and alliances don't have assets in space, but they do, they are just not in the main alliance or corp hands, they are in the hands of alt corps and they have a massive network of POCO's which they defend by alllying on the war against anyone who war decs the holding corp. I have identified a number of them without much effort and for shites and giggles I war dec'd a POCO holding corp and they did not disappoint, and I have three of them in the war, Vendetta, Public-Enemy and P I R A T. I will point out that this is not a moan, I expected that to happen, and I find it rather amusing.

It may be that this is also a way for war dec entities to get easy kills on people who miss the fact that the war for them starts 4 hours after they allied, so they catch out people who are unaware of this little stupidity on the part of CCP, but of course I knew about it, sorry lads and lasses and I have used it for my own benefit once.

But the question is really aimed at other hisec denizens, do you have what it takes to poke them a bit, it is their weak spot if you just realised it, but that would mean moving out of your comfort zone of avoidance which is the real issue of the war dec system and no I do not mean throwing yourselves at blinged fleets with copious amounts of neutral logi, but being a royal pain in the ass.

I know that my words here will fall on death ears and a lack of willpower on the people who make up the prey in hisec, but if you really wanted to play Eve and make it fun this is staring you in the face...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Vigirr
#163 - 2016-11-29 08:21:22 UTC
Alea wrote:
I don't want to play Eve your way I want to play Eve my way, which was avoiding wardecs so I could continue to do my highsec business unhindered by someone wanting to play Eve on easy mode.


So... you're accusing people of easy mode while you're defending how easy it is to avoid conflict?

Also, you don't get you to play your way, you and everyone else gets to play the EVE way which is based on competition and strife.
Geronimo McVain
The Scope
Gallente Federation
#164 - 2016-11-29 08:41:34 UTC
There are to sorts of wardeccs:
1. free freighter ganking: doesn't need any help
2. to get fights: need upgarde!

The main problem is, that there is no reason why someone should fight back.
1. It disrupts your normal playing style, wardeccers don't want to be forced to mine too)
2. You can achieve nothing: Wardeccers use every trick to not get shot so why should the target do anything else?
3. You can't win (main point): The wardeccer can prolong the wardecc indefinitely no matter what you do and how often you win. If he has the money he can decc you for years without once leaving station.

So there is no reason to fight back you are just helpless till the attacker decides to take back the wardecc. NOTHING you can do will change this.

Solutions:
1. limit wardeccs in time depending on the the size of the corps. Max time 3 weeks per war, on small corps max 1 week. cooldown 2 Month, mutual wardeccs excluded.
2. put a structure in space that the attacker need to defend like a POS (less hp of cause). Fighting without Concord intervention is only possible during the vulnerable hours of the structure (no timezone shenengas). The destruction of the structure is contractable. Destruction ends the wardecc and starts the cooldown.
3. leaving players have a 7 day cooldown before they can join another corp without the new corp getting the wardecc too. Leaving players take their cooldowns with them but not to the new corp aka: Attackers can't corp-hop to circumvent cooldowns. They are personally excluded for the 2 month cooldown.

This way there will be incentive to stay in Corp and incentive to do something actively against the wardecc. This will creat fights because you have a goal: to end the wardecc.

Vigirr
#165 - 2016-11-29 08:51:03 UTC
Geronimo McVain wrote:
There are to sorts of wardeccs:
1. free freighter ganking: doesn't need any help
2. to get fights: need upgarde!

The main problem is, that there is no reason why someone should fight back.
1. It disrupts your normal playing style, wardeccers don't want to be forced to mine too)
2. You can achieve nothing: Wardeccers use every trick to not get shot so why should the target do anything else?
3. You can't win (main point): The wardeccer can prolong the wardecc indefinitely no matter what you do and how often you win. If he has the money he can decc you for years without once leaving station.

So there is no reason to fight back you are just helpless till the attacker decides to take back the wardecc. NOTHING you can do will change this.

Solutions:
1. limit wardeccs in time depending on the the size of the corps. Max time 3 weeks per war, on small corps max 1 week. cooldown 2 Month, mutual wardeccs excluded.
2. put a structure in space that the attacker need to defend like a POS (less hp of cause). Fighting without Concord intervention is only possible during the vulnerable hours of the structure (no timezone shenengas). The destruction of the structure is contractable. Destruction ends the wardecc and starts the cooldown.
3. leaving players have a 7 day cooldown before they can join another corp without the new corp getting the wardecc too. Leaving players take their cooldowns with them but not to the new corp aka: Attackers can't corp-hop to circumvent cooldowns. They are personally excluded for the 2 month cooldown.

This way there will be incentive to stay in Corp and incentive to do something actively against the wardecc. This will creat fights because you have a goal: to end the wardecc.




EVE Uni has taught you badly.
Geronimo McVain
The Scope
Gallente Federation
#166 - 2016-11-29 09:08:44 UTC
Vigirr wrote:

EVE Uni has taught you badly.

So disbanding corps and avoiding fights at any price is good? It is creating fun content for anyone?

Give people a goal and they might, not always will, struggle to achieve it. Put them at the mercy of someone and they will try to avoid it like plague. They are paying to play the game for fun so you have to create fun and goals for everyone. May it be the kill, or the end of the wardecc.

Tell me a reason why someone should fight back and what he will achieve by fighting back. Even if you are in for fights a target that fights back will give the attacker more incentive to prolong!!!! the wardecc which is exactly what the other side wants to avoid. By disbanding or playing dead they do exactly the right thing to rob you of content and make stop wardeccing them.

There is never only one side of a problem. You have to give them a chance to make them fight or otherwise they will simply rob you of content by disbanding. What do you gain by forcing people into NPC corps?
Ima Wreckyou
The Conference Elite
Safety.
#167 - 2016-11-29 09:20:48 UTC
Dracvlad wrote:
It may be that this is also a way for war dec entities to get easy kills on people who miss the fact that the war for them starts 4 hours after they allied, so they catch out people who are unaware of this little stupidity on the part of CCP, but of course I knew about it, sorry lads and lasses and I have used it for my own benefit once.

Well they did this to benefit the defender, because all carebears cried to no end that the whole system should be balanced against the aggressor. Good idea to turn this around, should try this as well.
Dracvlad
Taishi Combine
Astral Alliance
#168 - 2016-11-29 09:33:22 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
It may be that this is also a way for war dec entities to get easy kills on people who miss the fact that the war for them starts 4 hours after they allied, so they catch out people who are unaware of this little stupidity on the part of CCP, but of course I knew about it, sorry lads and lasses and I have used it for my own benefit once.

Well they did this to benefit the defender, because all carebears cried to no end that the whole system should be balanced against the aggressor. Good idea to turn this around, should try this as well.


I think CCP did that because they suck, the 4 hour delay on allies should have a conditional based on the original war dec, whoever programmed this should have a kick up the butt. Logically it should be tied in to the original war dec start, I think CCP were lazy in programming this and did not do it for balance, would be fascinated to find out if my suspicion on this is true, do you have anything that proves it was deliberate?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sitting Bull Lakota
Poppins and Company
#169 - 2016-11-29 09:35:49 UTC
If you do not own a pos (soon will be everyone), have access to a freeport citadel (everyone), and live in highsec, then you have absolutely no excuse for being wardecced.

You should be a confederation of solo-corps that use a set of chat channels with your confederation's text art logo emblazened across the MOTD and prominently displayed in every member corp's description. You should be using a system of group mails, comms, and an external website/forum to give your members a sense of belonging.
This system is virtually impossible to wardec. Each member would have to be wardecced individually and your first defense against wars is simply to roll a new corp.


Wars in highsec are limited to one of three things: structure bashing, hunting new corps that don't know any better, and mutual wars.


If you are under constant wardecs and you are not running a manufacturing corp, then it is because you haven't taken every logical action to make yourself and your members immune to war.

Let me say that again.
If you are under constant wardecs and you have no structures to defend, then it is completely your fault.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#170 - 2016-11-29 09:39:05 UTC  |  Edited by: Scipio Artelius
Dracvlad wrote:
do you have anything that proves it was deliberate?

How about the fact that it is actually like that? Pretty good evidence that CCP meant it that way given the way is designed, coded, tested and refined.

It has to be pretty deliberate to create the code for the software. Programmers don't make the logic up as they go.
Dracvlad
Taishi Combine
Astral Alliance
#171 - 2016-11-29 09:53:18 UTC  |  Edited by: Dracvlad
Scipio Artelius wrote:
Dracvlad wrote:
do you have anything that proves it was deliberate?

How about the fact that it is actually like that? Pretty good evidence that CCP meant it that way given the way is designed, coded, tested and refined.

It has to be pretty deliberate to create the code for the software. Programmers don't make the logic up as they go.


Yeah I know how programming works, did some myself, however we are talking about making a conditional on the orginal war dec which is easy to do in my opinion at face value assuming good coding of course. I have seen other sloppy logic decisions by CCP due to programming difficulties and reducing server calls and cannot help but wonder if this was one of them.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Remiel Pollard
Aliastra
Gallente Federation
#172 - 2016-11-29 10:46:06 UTC
Geronimo McVain wrote:
There are to sorts of wardeccs:
1. free freighter ganking: doesn't need any help
2. to get fights: need upgarde!


I'd accept your blunder in this if there was evidence that this was as high as you can count, but the reality is, I know you can count higher. What you don't understand is the game itself. Since this was what you thought would be the premise of the rest of your post, we'll ignore the ridiculousness of the rest of it and just focus on this misconception right here.

Right now, I'm engaged in a wardec against a corp that's been taking advantage of rookies. New players. I'm not ending the dec until they relent and leave all rookie systems. The reason for my dec is simple: CCP is not enforcing their rookie system protection policies (despite filing a ticket and receiving literally no acknowledgement of it until weeks later when they asked me for 'feedback'. Needless to say, it was negative), so it is therefore up to me, the player, to help those rookies in need.

Now if you go ahead, and put your mind to it, I'm sure you can think of a few more reasons why someone might wardec someone else.

A lot of people like yourself assume the wardec system is only used to dec on 'indies' and 'newbs' and what you might consider 'weaker' players. Well, I am going after weaker players, but they ain't newbs. They are legitimate griefers. Instead of sitting here in the forums complaining about griefers, I'm out their taking the trash out by forc, using the wardec system.

What are you, and all the other people whining about decs, doing exactly?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#173 - 2016-11-29 11:04:31 UTC
Gavascon wrote:
well, CCP......maybe it's time to do something for those who like to declare war.

after all, you have done a lot for defenders.
i.e.: ally system and the loss of a watch list.

maybe it's time to NOT let corporation members leave after a war dec has been dropped on them.
OR let the corp members take the war with them if they do leave.

how about shortening the 24 hour timer before a war dec goes active?
an ally can become active in 4 hours. hmmmmm

as of today, there are (according to evewho):
3,025 alliances
359,384 corporations
9,108,551 characters

all of the members of an alliance receive an email notifying them that war has been declared and when it will begin.
thousands of characters receive that mail.
when a corp within an alliance leaves, they take the war with them.
if that corp then joins a new alliance, the new alliance gets the war - and the emails.
which tells me, CCP has a means of tracking it all.

it shouldn't' be difficult to "tag" the pilots affected - thereby blocking/preventing them from dropping corp to evade the war or take the war with them to an npc corp or a new corporation.

9 million characters do NOT play eve on a daily basis.
in fact, i haven't seen more than 45,000 logged in on any given day.

eve is a game designed for pvp.
with that said, why does CCP make it so easy for players to avoid it?


Although I love war decs this would not bring balance to the force. It would tip it too much in the favour of the attacker.
Remiel Pollard
Aliastra
Gallente Federation
#174 - 2016-11-29 11:06:21 UTC
Dracvlad wrote:
Scipio Artelius wrote:
Dracvlad wrote:
do you have anything that proves it was deliberate?

How about the fact that it is actually like that? Pretty good evidence that CCP meant it that way given the way is designed, coded, tested and refined.

It has to be pretty deliberate to create the code for the software. Programmers don't make the logic up as they go.


Yeah I know how programming works, did some myself, however we are talking about making a conditional on the orginal war dec which is easy to do in my opinion at face value assuming good coding of course. I have seen other sloppy logic decisions by CCP due to programming difficulties and reducing server calls and cannot help but wonder if this was one of them.


No, it was deliberate. It used to be 24 hours before an ally could engage when it was first implemented. If you think they can't change it to zero, if they want, you're mistaken. They changed it to four. You really need to learn to get your facts straight before making dumb assumptions, and stop pretending your 'programming expertise' is of any merit.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#175 - 2016-11-29 11:19:44 UTC  |  Edited by: Dracvlad
Remiel Pollard wrote:
Dracvlad wrote:
Scipio Artelius wrote:
Dracvlad wrote:
do you have anything that proves it was deliberate?

How about the fact that it is actually like that? Pretty good evidence that CCP meant it that way given the way is designed, coded, tested and refined.

It has to be pretty deliberate to create the code for the software. Programmers don't make the logic up as they go.


Yeah I know how programming works, did some myself, however we are talking about making a conditional on the orginal war dec which is easy to do in my opinion at face value assuming good coding of course. I have seen other sloppy logic decisions by CCP due to programming difficulties and reducing server calls and cannot help but wonder if this was one of them.


No, it was deliberate. It used to be 24 hours before an ally could engage when it was first implemented. If you think they can't change it to zero, if they want, you're mistaken. They changed it to four. You really need to learn to get your facts straight before making dumb assumptions, and stop pretending your 'programming expertise' is of any merit.


I asked for proof that they deliberately did that to penalise aggressors which is what Ima Wreckyou suggested, because it sounded from what you said and from checking that link that they programmed a delay for 24 hours initially on the ally, but changed it to four for obvious reasons, which makes my sloppy logic suggestion more likely, because they never programmed the check for the original war dec start time. Just who is looking dumb now numb-nuts, this confirms that my feeling that it was sloppy logic is more likely to be correct because with the orginal 24 delay there was no need to do that check, which does not surprise me!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#176 - 2016-11-29 11:36:06 UTC
Dracvlad wrote:
I asked for proof that they deliberately did that to penalise aggressors which is what Ima Wreckyou suggested, because it sounded from what you said and from checking that link that they programmed a delay for 24 hours initially on the ally, but changed it to four for obvious reasons, which makes my sloppy logic suggestion more likely, because they never programmed the check for the original war dec start time. Just who is looking dumb now numb-nuts, this confirms that my feeling that it was sloppy logic is more likely to be correct because with the orginal 24 delay there was no need to do that check, which does not surprise me!

Oh god.
Dracvlad
Taishi Combine
Astral Alliance
#177 - 2016-11-29 11:37:03 UTC  |  Edited by: Dracvlad
Scipio Artelius wrote:
Dracvlad wrote:
I asked for proof that they deliberately did that to penalise aggressors which is what Ima Wreckyou suggested, because it sounded from what you said and from checking that link that they programmed a delay for 24 hours initially on the ally, but changed it to four for obvious reasons, which makes my sloppy logic suggestion more likely, because they never programmed the check for the original war dec start time. Just who is looking dumb now numb-nuts, this confirms that my feeling that it was sloppy logic is more likely to be correct because with the orginal 24 delay there was no need to do that check, which does not surprise me!

Oh god.


Are you as stupid as Remiel, my god no wonder I hardly ever lose a ship in Eve if most people are as dumb as you two!

EDIT: In fact there are a lot of very intelligent Eve players, but it is rather amusing to see your reply, which I am now putting down to you being a raving fanboy rather then utterly stupid, but the jury is still out on that one mate!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Remiel Pollard
Aliastra
Gallente Federation
#178 - 2016-11-29 12:09:59 UTC
Dracvlad wrote:
Remiel Pollard wrote:
Dracvlad wrote:
Scipio Artelius wrote:
Dracvlad wrote:
do you have anything that proves it was deliberate?

How about the fact that it is actually like that? Pretty good evidence that CCP meant it that way given the way is designed, coded, tested and refined.

It has to be pretty deliberate to create the code for the software. Programmers don't make the logic up as they go.


Yeah I know how programming works, did some myself, however we are talking about making a conditional on the orginal war dec which is easy to do in my opinion at face value assuming good coding of course. I have seen other sloppy logic decisions by CCP due to programming difficulties and reducing server calls and cannot help but wonder if this was one of them.


No, it was deliberate. It used to be 24 hours before an ally could engage when it was first implemented. If you think they can't change it to zero, if they want, you're mistaken. They changed it to four. You really need to learn to get your facts straight before making dumb assumptions, and stop pretending your 'programming expertise' is of any merit.


I asked for proof that they deliberately did that to penalise aggressors which is what Ima Wreckyou suggested, because it sounded from what you said and from checking that link that they programmed a delay for 24 hours initially on the ally, but changed it to four for obvious reasons, which makes my sloppy logic suggestion more likely, because they never programmed the check for the original war dec start time. Just who is looking dumb now numb-nuts, this confirms that my feeling that it was sloppy logic is more likely to be correct because with the orginal 24 delay there was no need to do that check, which does not surprise me!


Scipio said "oh god" because what you think you're seeing, and proving, is totally not what's going on, and it's so damned obvious to anyone that's paid attention to the development of this game in general that the only possible reason for this pure pompous 'self-confidence' you seem to have is actual, legitimate delusion-based narcissism. So **** off. You're wrong. It was done intentionally, nothing 'sloppy' about it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ralph King-Griffin
New Eden Tech Support
#179 - 2016-11-29 12:14:58 UTC  |  Edited by: Ralph King-Griffin
Drac, I feel like you're taking what is infact conjecture ,and running a little far , a little too quickly with it.


Edit : steady on lads, it's only Monday.
We have the week to go and Tom Gerard is posting again, pace yerselvs.
Remiel Pollard
Aliastra
Gallente Federation
#180 - 2016-11-29 12:21:47 UTC
Nah, Monday was yesterday for me. It's Tuesday night now. Not that it matters, considering I work from home and have my weekends whenever I like ^_^

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104