These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

War for Attackers

First post
Author
Ralph King-Griffin
New Eden Tech Support
#141 - 2016-11-28 22:01:09 UTC
Zimmy Zeta wrote:
Lady Ayeipsia wrote:
What is the difference between a merc Corp spamming war decs on everyone vs my Indy Corp hiring mercs to prevent your Corp from having access to the Jita hub because we want to drive you out of business? From the your perspective both are war decs from Jita campers that cause hinderance and problems. You may not even be able to tell which is occuring.

So perhaps there should be a limit... But that limit needs to be fairly high to begin with so mercs can ply their trade.

What about a CEO skill... Based on the skill, you gain X additional war decs?


I hear this argument brought up a lot in these kinds of threads- miners hiring mercs to drive competitors out of business.
It sounds really cool and would restore some faith in humanity if these things occurred regularly, it's just...this sounds so out of character for every miner I have ever met in this game. Does it really happen that often?

yup, often enough.
often they'd be happy without competition for a week or two, sometimes they would want damage done.
sometimes they'd want them to fold,
we were often used as leverage for industrial players.
we've done protection contracts ,
which for us wasn't babysitting, rather slapping the aggressor about till they stopped logging in.
we've been kept on retainer for months and months at a time.

we stopped soliciting business for about 6 months, but were back now.
Remiel Pollard
Aliastra
Gallente Federation
#142 - 2016-11-28 22:33:30 UTC
The Devils Cousin wrote:
I dont do empire pvp, i do it in null n lo as my videos show


Low sec is empire.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#143 - 2016-11-28 22:34:10 UTC  |  Edited by: Conrad Makbure
Gavascon wrote:
players begin their eve experience in a rookie corp.
the concept being: social interaction.

noobs move to player corps.
there they share their game experience with others who are like minded.

corporations may provide a wide variety of "benefits" to their members.
such as:
1) stock ownership - some corporations actually pay monthly dividends to their members
2) ship replacement policies - used from corp funds generated from the sale of goods, taxes or corporate made.
(a corp which has a 5% tax rate is far better than the 11% in an npc corp)
3) providing skill books, skill training priority, ship fitting advice, etc.

the corporation represents "family".

as a corp grows, it's ability to defend itself increases as well.
when war arrives and players leave, the corp's defensive capabilities are reduced.

i cannot fault any corp for trying to defend itself.
if they fail, that is respectable.
to bail on the corp is disrespectful to the founder, directors and other players who invested their time and energy to develop that pilot.

to return after a war ends only says, "i'm here for the good times". hmmm, isn't family supposed to be there for good and bad times?

a CEO has the ability to negotiate their way out of war. they can always surrender.
but to move everyone to a new corp to avoid war? that is unacceptable.



LMAO. This is on the edge of troll. It is. If you have fair weather subordinates and they ditch at the first sign of trouble, shouldn't you go back over your corporation and find ways to make it better to not leave? No? Lets come up with changes to force people to stay in or else they get to carry the wardec??? The way some MF'ers think in this game, I swear. NO corporation is 'family', as you put it. The grass is ALWAYS greener somewhere else. If you get wardec'd and the OPFOR appears to be stronger, then, your green lawn just got covered in nasty sht that you have to step though. Might be better to leave said lawn behind, get it?

So how can we come up with ways to make corporations suck less (not saying yours, but in general) so people feel they have options if they stay in, instead of ball and chain mechanics. Dock up and cancel EVE sub will break any wardec, but how do we change that to something that's not complete B/S (re: see OP).

- Individual opt out option?
- Only flashing red while in "X" class ship, that is predetermined by each corporation member?
- Individual member payment in isk to concord to shut off the pvp flag?
- A combination of the three above?

That's all I've got but, yeah, way better than your suggestions.
Remiel Pollard
Aliastra
Gallente Federation
#144 - 2016-11-28 22:46:27 UTC
Conrad Makbure wrote:
Gavascon wrote:
players begin their eve experience in a rookie corp.
the concept being: social interaction.

noobs move to player corps.
there they share their game experience with others who are like minded.

corporations may provide a wide variety of "benefits" to their members.
such as:
1) stock ownership - some corporations actually pay monthly dividends to their members
2) ship replacement policies - used from corp funds generated from the sale of goods, taxes or corporate made.
(a corp which has a 5% tax rate is far better than the 11% in an npc corp)
3) providing skill books, skill training priority, ship fitting advice, etc.

the corporation represents "family".

as a corp grows, it's ability to defend itself increases as well.
when war arrives and players leave, the corp's defensive capabilities are reduced.

i cannot fault any corp for trying to defend itself.
if they fail, that is respectable.
to bail on the corp is disrespectful to the founder, directors and other players who invested their time and energy to develop that pilot.

to return after a war ends only says, "i'm here for the good times". hmmm, isn't family supposed to be there for good and bad times?

a CEO has the ability to negotiate their way out of war. they can always surrender.
but to move everyone to a new corp to avoid war? that is unacceptable.



LMAO. This is on the edge of troll. It is. If you have fair weather subordinates and they ditch at the first sign of trouble, shouldn't you go back over your corporation and find ways to make it better to not leave? No? Lets come up with changes to force people to stay in or else they get to carry the wardec??? The way some MF'ers think in this game, I swear. NO corporation is 'family', as you put it. The grass is ALWAYS greener somewhere else. If you get wardec'd and the OPFOR appears to be stronger, then, your green lawn just got covered in nasty sht that you have to step though. Might be better to leave said lawn behind, get it?

So how can we come up with ways to make corporations suck less (not saying yours, but in general) so people feel they have options if they stay in, instead of ball and chain mechanics. Dock up and cancel EVE sub will break any wardec, but how do we change that to something that's not complete B/S (re: see OP).

- Individual opt out option?
- Only flashing red while in "X" class ship, that is predetermined by each corporation member?
- Individual member payment in isk to concord to shut off the pvp flag?
- A combination of the three above?

That's all I've got but, yeah, way better than your suggestions.


Actually, your 'suggestions' are pretty crap as well, and come from a place of cynicism and misunderstanding. People don't leave corps because they're 'crap' during a wardec, they do it because the CEO says to everyone, "oh hey, we've been wardecced. Everyone drop corp and I'll create a new one." It doesn't take a stronger corp to achieve this result. You can do it with a single-toon newcorp with no kb at all.

Additionally, there are many corporations, groups of friends really, that are very well grounded in community (or 'family'). My little one is one of them. Everyone in my corp is friends with everyone else, and has been for many years. We know each other's tactics, and as a result, form an incredibly cohesive combat group. Alone, each one of us can probably be beat with a superior force. Together, each one of use becomes a force multiplier for the other, regardless of the ships we're flying.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Lady Ayeipsia
BlueWaffe
#145 - 2016-11-28 23:00:01 UTC
Actually... I think the way to get more activity in war decs is to make it more necessary to have assets in space that can be attacked. For example,what if we had boosting structures that could do one of the following:

Boost mission LP payout
Increase mining speed
Reduced system cost index

These structures can only be anchored by a Corp that is older than a week. Once anchored, they cannot be unanchored easily or maybe at all. Allow them to be varying size with reward increased by size, but so would cost. Allow for defenses Based on size. Additionally, enable the defenses to function as force multipliers such as logi or ewar. Have these structures follow maybe a citadel bdefense line where X+1 helps to control grid but is not the only answer. Also they should be killable in under a week. And their boosting only applies to the corp/alliance when in that system. In the case of l.p. payout, you would anchor in the system with the mission agent to get the bonus.

Now you may have to nerf normal bounties and such to balance. Still, this would encourage people to group together to anchor and use the structures. Perhaps even limit quantity on each system to generate conflict over who gets what space. Mercs could then dec the structure owners. The owners could still drop Corp as individuals but the structure will be lost if not defended. On the other hand, the owners could higher defenders and between the defenders and the structure, put up a good fight with a smaller group.

This would hopefully create conflict over the structures. NPC people could not use them so would face one more reason to move to a player Corp. Mercs have a real target to attack even if the enemy turtles up the entire war dec. Plus you get a risk verse reward system that people may enjoy.

This at least would be a way to create conflict, add incentive to leave NPC corps, but not put out those who wish to make a Corp and not have assets in space by too much.

Couple that with changing locator agents to state if a target is active(online) or not and limit maximum number of War decs to 3+3 per level of a CEO skill (max 18 which would be based on alliance level if in an alliance or Corp level if not in an alliance) and you may have something.
Remiel Pollard
Aliastra
Gallente Federation
#146 - 2016-11-28 23:02:11 UTC
The Devils Cousin wrote:
Ralph King-Griffin wrote:
There it is, Evasive Shadow Assassin everyone, laid bare.

It's a game, I choose to play differently than you do.
There's nothing more to it than that.



You can quote my mains name all day long

don't forget Lord Whisker as well

End of the day you enjoy other peoples pain

It's that simple

Ill keep responding, I have nothing else better to do tnite :P5


You aren't in any position to call out people on their PVP prowess. Your BEST kb doesn't even hit 50% efficiency, and is only 22% solo, meaning most of the time, even in gangs, you still fail. So at best, when it comes to teaching newbros, you are a great example of what not to do. But if anyone is getting real PVP advice from you, then you are making them worse at the game for it.

As for your claim that you never PVP in high sec, there are enough kills and losses there across your toons to prove that statement a lie, even recent ones. You are arguing from a false sense of superiority, which is why everything, literally everything you say, is so much actual garbage you might as well have just taken a huge dump on the forums instead. It would have achieved the exact same thing you have so far, and that's stink the place up.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Winter Archipelago
Autumn Industrial Enterprises
#147 - 2016-11-28 23:23:48 UTC
Bob almighty, this thread is as much a joke as the useless wardec townhall a couple months back.

Ralph King-Griffin wrote:

believe it or not , you can hurt mercs, no static punching bag to blob needed either.

You posted a link to a killboard in which your alliance has gotten 7 bil in kills (and no losses) by camping trade hub undocks and pipe gates using, primarily, T3C's, and always against solo targets while using numerous people (on all but the three smallest kills). I'm assuming you meant to post something else, considering you talked about it as if your group were hurt by the war?
Ralph King-Griffin
New Eden Tech Support
#148 - 2016-11-28 23:32:15 UTC
Winter Archipelago wrote:
Bob almighty, this thread is as much a joke as the useless wardec townhall a couple months back.

Ralph King-Griffin wrote:

believe it or not , you can hurt mercs, no static punching bag to blob needed either.

You posted a link to a killboard in which your alliance has gotten 7 bil in kills (and no losses) by camping trade hub undocks and pipe gates using, primarily, T3C's, and always against solo targets while using numerous people (on all but the three smallest kills). I'm assuming you meant to post something else, considering you talked about it as if your group were hurt by the war?

Funatix are mercs,
they camp the hubs and pipes, primarily perimiter/jita and the amarr pipe,
usually in numbers, the ones that you see are the ones that didn't de-agress and run.

that war report is the lads slapping about the exact type of alliance everyone is soo bent out of shape about.
Winter Archipelago
Autumn Industrial Enterprises
#149 - 2016-11-28 23:35:45 UTC
Ralph King-Griffin wrote:

Funatix are mercs,
they camp the hubs and pipes, primarily perimiter/jita and the amarr pipe,
usually in numbers, the ones that you see are the ones that didn't de-agress and run.

that war report is the lads slapping about the exact type of alliance everyone is soo bent out of shape about.

Ah, I see that now, glancing at their killboard. I had never heard of them previously (looks like they aren't generally in the regions I haunt, so their name never popped up for me), so I had guessed they were a missioning corp due to some of the kills, and that you had grabbed the wrong war report.

Thanks for the info.
Remiel Pollard
Aliastra
Gallente Federation
#150 - 2016-11-28 23:40:10 UTC  |  Edited by: Remiel Pollard
Winter Archipelago wrote:
Bob almighty, this thread is as much a joke as the useless wardec townhall a couple months back.

Ralph King-Griffin wrote:

believe it or not , you can hurt mercs, no static punching bag to blob needed either.

You posted a link to a killboard in which your alliance has gotten 7 bil in kills (and no losses) by camping trade hub undocks and pipe gates using, primarily, T3C's, and always against solo targets while using numerous people (on all but the three smallest kills). I'm assuming you meant to post something else, considering you talked about it as if your group were hurt by the war?


You need to learn a few of things here. The first is to look at time stamps. November 22 was clearly not a solo target. The kills are too close together. It was a gang, Mach, Legion, and Hyperion.

Secondly, you don't call in your friends to kill a big target just because it's big. Ralph and most people in DWA all have a fair share of solo large-target kills. No, you call in your friends to SHARE the kill, or, in this case, to fleet against a potentially devastating doctrine. Had that Legion been neut-fit, things could have gone very differently for the defenders. I know that a friend of mine and I, Praethis Starloe in an neuty Armageddon, and myself in a triple-rep Hyperion, on the undock of Amarr, took on an entire corp of ~16 people who brought a Moa fleet against us, one of them reshipping to Megathron near the end. We tanked the whole world, and between us took home about six killmails each, both of us whoring on each others, including the Megathron. No docking games, just a straight-up fight. The right doctrine of just two or three ships is capable of doing that, taking on a much larger force and even devastating it. DWA understand this, and I wouldn't call what they did here overkill at all. I'd call it smart.

Also, Funatix are the camping mercs, not DWA. DWA just went to them, where they hang out.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

The Devils Cousin
Viziam
Amarr Empire
#151 - 2016-11-28 23:48:21 UTC
Remiel Pollard wrote:
The Devils Cousin wrote:
Ralph King-Griffin wrote:
There it is, Evasive Shadow Assassin everyone, laid bare.

It's a game, I choose to play differently than you do.
There's nothing more to it than that.



You can quote my mains name all day long

don't forget Lord Whisker as well

End of the day you enjoy other peoples pain

It's that simple

Ill keep responding, I have nothing else better to do tnite :P5


You aren't in any position to call out people on their PVP prowess. Your BEST kb doesn't even hit 50% efficiency, and is only 22% solo, meaning most of the time, even in gangs, you still fail. So at best, when it comes to teaching newbros, you are a great example of what not to do. But if anyone is getting real PVP advice from you, then you are making them worse at the game for it.

As for your claim that you never PVP in high sec, there are enough kills and losses there across your toons to prove that statement a lie, even recent ones. You are arguing from a false sense of superiority, which is why everything, literally everything you say, is so much actual garbage you might as well have just taken a huge dump on the forums instead. It would have achieved the exact same thing you have so far, and that's stink the place up.


utter bullshit

CCP Please Don't Do This..

The Respawn Expansion

Remiel Pollard
Aliastra
Gallente Federation
#152 - 2016-11-28 23:50:08 UTC  |  Edited by: Remiel Pollard
The Devils Cousin wrote:


utter bullshit


Come prove me wrong anytime, buddy. One look at my KB will tell you where I live. It will also tell you I'm better than you, and you'll never show up, but I've been proven wrong before. Not gonna hold my breath though.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ralph King-Griffin
New Eden Tech Support
#153 - 2016-11-28 23:52:21 UTC
Winter Archipelago wrote:
Ralph King-Griffin wrote:

Funatix are mercs,
they camp the hubs and pipes, primarily perimiter/jita and the amarr pipe,
usually in numbers, the ones that you see are the ones that didn't de-agress and run.

that war report is the lads slapping about the exact type of alliance everyone is soo bent out of shape about.

Ah, I see that now, glancing at their killboard. I had never heard of them previously (looks like they aren't generally in the regions I haunt, so their name never popped up for me), so I had guessed they were a missioning corp due to some of the kills, and that you had grabbed the wrong war report.

Thanks for the info.

They're Germans, ex public enemy.
i hadn't heard of them either till raz decided we were going after them.
Gavascon
need more power inc.
#154 - 2016-11-29 00:51:29 UTC  |  Edited by: Gavascon
for the record:
i learned pvp in low sec.
the corp i was in joined dead terrorists.
we roamed - found another similar fleet and fought or we set up gate camps.
we moved to outer cloud ring.
we drove the goons out of outer cloud ring, cloud ring and fountain (along with 4 other alliances).
blob warfare makes heroes out of anyone.

i've also lived in w-space.

i returned to high sec.
much prefer the quality of small gang pvp.
most of my kills are solo.

i have flown with members of devil's warrior.
like them, i am a hunter.
i refuse to sit and wait on a gate in a travel choke point or hub.
for those who do that, i give them credit. personally, i find that boring.

in low or null, you know who your enemy is.
in high sec, you don't know who your enemy is.
as such, high sec is the most dangerous space in the game.

with a high sec war dec, the defender knows who their attackers are, and will be.
if the pilots are stupid enough to remain in corp and continue to play the game with the attitude of "business as usual", then they deserve to be caught and blown up. doesn't matter what ship they are using at the time.
there are too many who won't even try to defend themselves. to me that's a shame. isn't your corp worth defending?
if not, why did you join?

if you don't want to fight, that's ok. stay docked or don't log in.
after the war ends, if you want to leave - leave.
but if you leave while the war is active, then you should be penalized in some way....like taking the war with you (a single member corp leaving a war dec'd alliance takes the war with them under the current rules).

the average war dec lasts about 7 days.
that isn't very long compared to a 365 day year or 730 days for 2 years.
the sad reality to all of you is that 7 days isn't going to make much difference to the quality of your game in the long run.

fact is, it's too easy for a defending corporation to fold up and start a new corp once war dec'd.
something has to be done about it.
there have been many good ideas brought forth as a result of my original posting.

please keep it going. the input (from my standpoint) is greatly appreciated.
Wanda Fayne
#155 - 2016-11-29 02:49:18 UTC
Issuing wardecs is a trivial matter.
So is avoiding the effects of one.

There are pros & cons to every decision, including risks and rewards.
Sounds like it works as intended.

Forcing someone to log off and go do something else is not an intended mechanic.
Deal with it.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Gavascon
need more power inc.
#156 - 2016-11-29 02:53:17 UTC
Wanda Fayne wrote:
Issuing wardecs is a trivial matter.
So is avoiding the effects of one.

There are pros & cons to every decision, including risks and rewards.
Sounds like it works as intended.

Forcing someone to log off and go do something else is not an intended mechanic.
Deal with it.



no one is "forced" to log off. that is a pilot's choice.
nor is that choice a "mechanic".
Wanda Fayne
#157 - 2016-11-29 02:55:56 UTC  |  Edited by: Wanda Fayne
Gavascon wrote:
Wanda Fayne wrote:
Issuing wardecs is a trivial matter.
So is avoiding the effects of one.

There are pros & cons to every decision, including risks and rewards.
Sounds like it works as intended.

Forcing someone to log off and go do something else is not an intended mechanic.
Deal with it.



no one is "forced" to log off. that is a pilot's choice.
nor is that choice a "mechanic".


A war is against a corp or alliance, not an individual.

War should not be manipulated to force an established group to curtail it's recruiting practices, or how it is able to let people decide where and when they want to move.

I disagree with your whole premise.

Gavascon wrote:

if you don't want to fight, that's ok. stay docked or don't log in.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Gavascon
need more power inc.
#158 - 2016-11-29 03:05:12 UTC
Wanda Fayne wrote:
Gavascon wrote:
Wanda Fayne wrote:
Issuing wardecs is a trivial matter.
So is avoiding the effects of one.

There are pros & cons to every decision, including risks and rewards.
Sounds like it works as intended.

Forcing someone to log off and go do something else is not an intended mechanic.
Deal with it.



no one is "forced" to log off. that is a pilot's choice.
nor is that choice a "mechanic".


A war is against a corp or alliance, not an individual.

War should not be manipulated to force an established group to curtail it's recruiting practices, or how it is able to let people decide where and when they want to move.

I disagree with your whole premise.

Gavascon wrote:

if you don't want to fight, that's ok. stay docked or don't log in.



corporations are populated by players - therefore, the war is against the corporation and it's members.
corporations cannot be blown up. only players and assets in space.

an alliance is a band of corporations - or - many players. war is against all the members of the alliance and it's assets.

war may stop a corp/alliance from recruiting for the duration of the war.....afterall, they make take in a spy.
a corporation, or alliance, may request their pilots not undock - but cannot stop anyone from doing so.
undocking rests in the hands of the person who wants to take the risk.

the basis of your logic is unsound and uneducated.
Wanda Fayne
#159 - 2016-11-29 03:05:28 UTC
If you really can't see how your ideas would be abused...Twisted

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Gavascon
need more power inc.
#160 - 2016-11-29 03:07:01 UTC
Wanda Fayne wrote:
If you really can't see how your ideas would be abused...Twisted



most things in this game are abused.